Marvel Snap Meta Tier List: February 5, 2024 – Diversity Going into the Black Order Season

As many anticipated, the OTA had little impact on the Marvel Snap Meta. We can see a bit more of Ghost, and Beta Ray Bill was a nice addition this week. However, Destroy still stands strong, and Annihilus is back on the menu!

Welcome to our Marvel Snap Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap meta. Then we bring you the deck lists, and we provide an in-depth report about them. This report contains information like how the ranks are justified, how the decks fare in both Ranked and Conquest modes, and how to build the deck with alternate cards to accommodate different collections.

This report is updated twice a week to make sure it is as close to the current meta as possible. Looking to figure out the impact of the newly released card or the latest balance changes? This is the place to be!

Marvel Snap Meta Overview

For yet another week, the Marvel Snap meta looks to be pretty balanced with no deck performing particularly better than the rest. Junk is the new hot synergy with Annihilus sneaking its way into Tier 1 in two different archetypes. In the best deck this week, the 5-Cost shares the spotlight with Darkhawk. The two cards combine to make a deck with a ton of disruption to the opponent’s hand, deck, and board.

Speaking of disruption, many expected to see disruptive decks thrive with the OTA since both Ghost and Luke Cage seemed to push in that direction (and Hulkbuster should have been a hit to Destroy). So far, besides Junk doing very well, the other predictions are far from happening. Indeed, Destroy is still standing very strong as one of the game’s best decks, and proactive synergies like Hela, Thanos Lockjaw, and Good Cards Black Knight are doing much better than reactive builds.

In reality, “much better” might be a bit of an exaggeration; most decks in the first two tiers are really close to one another. Good Cards Junk at the top of the rankings is only posting 0.1 more Cube Average than InSheNaut, which is seven ranks lower at the bottom of Tier 2. If you look at the threshold for each tier, you will note that I had to lower most of them, with Tier 1 being accessible with a 0.35 Cube Average. This was to have a better spread among the archetypes since none crossed the 0.4 mark this week (and a ton were between 0.2 and 0.35).

It seems like we’ll finish the Planet Hulk Season in a fairly healthy environment where a lot of different archetypes have a shot at doing well. You might argue that disruptive cards are too impactful currently and the success of a deck relies more on Shang-Chi or Enchantress than its core synergy. That might be true for some decks, but there still are several decks that don’t use those cards that are currently thriving.

For example, Nimrod Destroy Ramp in the Silent Performers section focuses entirely on its own game plan, and so do Destroy and Hela (both among the top archetypes this week). I think the correct way to look at this trend is to see that disruptive cards help us have more diversity because they uplift archetypes that are otherwise unable to compete from a potential standpoint.

Overall, Marvel Snap will reward those who are able to find loopholes and build a deck with no counters in the current environment. For some reason, Destroy has yet to be met with Armor, and, logically, it continues to do very well as a result. If you can’t find a deck that you feel good with and dodges the popular disruptive cards, you can always play disruption yourself. This will put the emphasis on your ability to leverage Snaps and Retreats to boost your Cube Average.

Once again, the important question seems to be knowing what you are good at in Marvel Snap and finding a deck to leverage those strengths. So, what will be your weapon of choice?

Happy Tier List, everyone!

Marvel Snap Meta Tier List

TierDeckGuide
Silent PerformerNimrod Destroyer Ramp
Tier 1Good Cards JunkGood in Conquest 🆕Guide
Tier 1DestroyGood in ConquestGuide
Tier 1Galactus Junk 🆕Guide
Tier 2Hela LockjawGood in ConquestGuide
Tier 2Good Cards Black Knight 🔼Guide ⭐
Tier 2Thanos LockjawGood in Conquest 🔽Guide ⭐
Tier 2Hammer ControlGood in Conquest 🆕Guide
Tier 2InSheNautGood in Conquest 🔼Guide
Tier 3LockdownGood in Conquest 🔽Guide ⭐
Tier 3Hammer Bounce 🆕Guide
Tier 3Good Cards StatureGuide
Tier 3Ongoing Tribunal 🔙Guide
Tier 3Shuri Sauron 🔙Guide
Tier 3Lockjaw Thor
BudgetOngoing KazooGuide
BudgetDevil Dinosaur Destroy
BudgetSwarm Discard Aggro
BudgetOngoing Two Locations
BudgetOn Reveal ControlGuide
BudgetBig Cards
Updated: February 5, 2024

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive cube average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Cube Average but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. They won’t have their own dedicated write up here, but they may be transferred to the main Tier List section. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.

For each deck, you will also get a write-up about their performance in the Conquest mode. In that section, we’ll discuss how the deck is doing and which differences, if any, exist when compared to the Ladder performance. In the chart above, you will also be notified of a strong archetype in Conquest with a Conquest flag next to their name.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.35

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.25

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.10

Good in Conquest: Has a deck above a 60% Win Rate in that mode.

Great in Conquest: Has a deck above a 65% Win Rate in that mode.

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Tier 1

Good Cards Junk

Good Cards Junk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Rank Justification:
Ahead of the other two decks in Tier 1 by just a mere percentage point in the Win Rate category, Good Cards Junk feels like the “simple and effective” deck of this meta. This deck is really just two disruptive synergies put together. Darkhawk will disrupt the hand and deck of your opponent, while Annihilus will threaten their board.

In a meta where there really is no deck stronger than the rest, bringing all sorts of disruption through cards you can just play when available feels like a solid plan. Indeed, apart from Shang-Chi, Alioth, and Shadow King, all of which are reserved for Turn 6 disruption, this deck will just do its thing and let the opponent find a way to navigate the situation. They will often be forced to play around Annihilus while drawing Rocks.

Considering the 58% Win Rate, a 0.35 Cube Average could be considered kind of low. But, because you never know how annoyed the opponent is since you can’t see their draws, it isn’t so simple to be super aggressive when playing Good Cards Junk. Nevertheless, this feels like a great pick for anyone looking for proactive disruption and is able to pick up on hints that tell you the opponent isn’t having a good game to trigger your Snaps.

Conquest Performance:
As usual, the Good Cards archetypes have been doing fairly well in Conquest this week with both the traditional Darkhawk deck and the Junk variant closing in on a 60% Win Rate.

When you mix Darkhawk and Annihilus together, there isn’t much room left for disruptive cards, so Shang-Chi and Alioth will have to do. They push for a more proactive mindset that makes Jeff the Baby Land Shark feel like a better inclusion than Shadow King. However, if you fancy running a more disruptive build with Enchantress or Leech, you can always cut the Annihilus part of the deck.

Potential Additions:
There are multiple ways to build the Good Cards archetype right now, and Annihilus is cut more often than Darkhawk. Both of these variations would also have ranked in Tier 1 this week.

GC Darkhawk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.4
Cost
0-
1
2
3
4
5+
3.4
Power
0-
1
2
3
4
5+
GC BRB
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4.2
Power
0-
1
2
3
4
5+

Destroy

Destroy
Created by den
, updated 3 months ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.1
Cost
0-
1
2
3
4
5+
2.7
Power
0-
1
2
3
4
5+

Rank Justification:
Very few players believed the change to Hulkbuster would do anything to Destroy, in part because the deck could exist without it. Not only were they right – there were plenty of good builds of Destroy not using the [2/3] card – but Hulkbuster was still part of the best performing list for Destroy.

Posting a 0.35 Cube Average and 57% Win Rate, this OTA was a slap on the wrist at most for Deadpool. It lost a bit of popularity, but it’s already on its way back to where it stood before the OTA.

Conquest Performance:
Just like in the ranked mode, the OTA seemed to have no effect on Destroy. The deck had two lists around a 61% Win Rate, one with Hulkbuster and one with Shang-Chi instead.

Alioth was a bigger part of Destroy in Conquest compared to the Ranked mode. It typically replaced Arnim Zola as the third 6-Cost card. Particularly against archetypes looking to counter your development, Alioth feels like a great addition because it only needs to work once to grab the lead in the match and strike fear in your opponent’s heart for the future rounds.

Potential Additions:
Lady Deathstrike, Deathlok, Grand Master, and Taskmaster are four cards you could expect to see instead of Hulkbuster or Arnim Zola in the deck.

Galactus Junk

Galactus Junk
Created by den
, updated 3 months ago
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.4
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

Rank Justification:
While Darkhawk is the foundation of the Good Cards archetype, Annihilus can also push different decks and do very well in them. For example, Galactus, the last deck posting a 0.35 Cube Average this week, earned itself a Tier 1 spot thanks to Annihilus.

I would be much more cautious with this one compared to the other two in this tier, though, as Galactus has a tendency to perform much better when it isn’t an expected archetype. Plus, these great results might have been helped a little by Destroy not being as popular with the OTA. It is much easier to set up for the Eater of Worlds when your Goblins get to stay on the board.

Apart from Destroy, Galactus looks to be in a decent position right now. There are plenty of decks waiting for Turn 6 that it can punish because they will often give the card a free shot a revealing. Archetypes like Sera Control, which have been using Ghost since the OTA, and even Hela or Ongoing Tribunal are easy prey for this deck. Thanos is feeling pretty weak to the Junk synergy as well.

I would keep monitoring the meta to know if this one is a good idea to use or not heading into the new season. If you see more of Destroy and Annihilus, probably not. Otherwise, Galactus could be a solid pick.

Conquest Performance:
The other two archetypes in Tier 1 earned a Conquest badge while Galactus did not, and that is another reason why I would be a little cautious with how good this deck looked this week. It is only normal since you should struggle to pull off the Galactus trick several times in the same Conquest match. Plus, while you can just give Destroy a cube in the ranked mode, they will often stop your run in Conquest.

Potential Additions:
Nebula, Shang-Chi, and Black Widow are the flexible cards of this build. I’ve seen Iron Lad, Iceman, Spider-Ham, and Doctor Octopus see play in the archetype, too.

Tier 2

Hela Lockjaw

Hela Lockjaw
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.4
Cost
0-
1
2
3
4
5+
7.5
Power
0-
1
2
3
4
5+

Rank Justification:
With a 0.3 Cube Average and 55% Win Rate, Hela is the first archetype of Tier 2 that posted some nice results. These numbers are solid, but they’re both lower than the decks in Tier 1. Then, even if the gap is much smaller than it could have been in the past, it still exists.

I can see two reasons for this. First, Destroy is much stronger against Darkhawk or Junk than Hela can be. Indeed, Destroy is happy as soon as its finds Deadpool in its opening hand, which you know at the start of the game. On the other hand, Lockjaw is annoyed by the Rocks in your deck, and Hela cannot play around the cards with negative power the opponent sends you.

This flexibility in how you develop or resist disruption is a big part of being able to go from a good to a great performance, unless you find a deck with no apparent counter to it right now.

With that said, Hela Lockjaw still looks like a solid deck currently. Among the highest points potential decks, it’s not easy to stop with a Shang-Chi, Shadow King, or Enchantress. If your Snap and Retreat game is on point, Hela Lockjaw will climb as well as any other deck.

Conquest Performance:
Hela is doing surprisingly well in Conquest lately, as purely proactive archetypes tend to struggle a little more in that mode. In order to accomplish such a feat, the deck is using Caiera and Skaar instead of Dracula and Giganto. This is probably a way to make sure Shang-Chi isn’t too punishing, and it opens some easy Snaps for you when Lockjaw fetches the big power cards early on.

Potential Additions:
Dracula and Black Cat are in and out of the deck, with Gambit, Skaar, Blob, and Silver Samurai making it in their spots depending on your preferred way to play the deck.

Good Cards Black Knight

Good Cards Black Knight
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.7
Cost
0-
1
2
3
4
5+
6.1
Power
0-
1
2
3
4
5+

Rank Justification:
On the decline before the OTA, Good Cards Black Knight rebounded nicely this week by posting a 0.3 Cube Average and 55% Win Rate, which ties with Hela for the top spot in Tier 2.

The deck is the exact same as it was before, so I would assume Black Knight benefited from the many tests provoked by the OTA to boost its performance a bit. It should remain a decent deck, but it might fall further down the list once we revisit the best decks in the new season.

It is worth noting that this deck has one of the easiest Snaps in the game with Black Knight into discarding The Infinaut. It usually won’t keep the opponent in the game, but that’s a cube for two turns of play on average.

Conquest Performance:
Black Knight did well but not great in Conquest this week, hovering around the 57% mark. The deck is using Enchantress much more in Conquest, while Ms. Marvel feels like a staple in Ranked. This might be a hint that Good Cards Black Knight is routinely meeting archetypes with a higher points ceiling and is forced to adopt a more reactive play style.

Potential Additions:
Jeff the Baby Land Shark is the flexible card in the deck, but it seems to be the way to round out the deck looking at the performance of other 2-Costs such as Shadow King or Quake. Mobius M. Mobius could be a nice inclusion against other decks looking to cheat energy.

Thanos Lockjaw

Thanos Lockjaw
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
4.6
Cost
0-
1
2
3
4
5+
5.5
Power
0-
1
2
3
4
5+

Rank Justification:
Junk returning to be strong with less of Destroy wasn’t a good thing for Thanos Lockjaw because it’s not particularly happy to have cards sent its way. Depending on how the meta develops from now on (particularly whether Destroy comes back strong enough to push Junk away), Thanos Lockjaw could stay in Tier 2 or have a shot at returning to be a top tier archetype.

It it is worth noting that Thanos had the highest Win Rate among Tier 2 decks with 56%, but it only had 0.25 Cube Average to go with it while Hela and Black Knight had 0.3 with a lower Win Rate. This usually indicates a deck that is either punished for Snapping or too easy to Snap against, which would correlate with Junk being annoying to face for Thanos Lockjaw.

Conquest Performance:
As a flexible archetype, Thanos Lockjaw is very close to Good Cards when it comes to Conquest performance. If you can nail the right disruptive cards, the deck has the potential to dominate since it already packs enough points to compete with most opponents.

This time around, the best performers were Leech and Shang-Chi, slotted in the same shell used for Ranked. In the 5-Cost cards, Blue Marvel looks like the disposable card with Wave added instead if you want more stability early in the match (at the cost of your Infinity Stones being worse to play overall).

Potential Additions:
Leech or Shang-Chi instead of Iron Lad can help in various match ups depending if you want to gain an edge against certain opponent or just develop as much as possible.

Hammer Control

Hammer Control
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.2
Cost
0-
1
2
3
4
5+
4.2
Power
0-
1
2
3
4
5+

Rank Justification:
The best way to play Sera Control apparently didn’t include Sera this week. Instead, the “Hammer Trio” of Beta Ray Bill, Thor, and Jane Foster Mighty Thor posted a better performance with a 55% Win Rate and a 0.25 Cube Average.

While the Win Rate is on par with the standard Sera Control at 55%, the Cube Average is on the decline at just 0.25. Looking at the other decks, this isn’t a bad overall performance, but reactive decks tend to post lower Win Rates and higher Cube Averages (which makes this an odd case).

My best guess is that the Hammer Trio pushed the deck towards a more proactive approach that focused on points before trying to counter the opponent. In that scenario, Ghost makes sense because you are guaranteed Thor and Beta Ray Bill will not get buffed before the opponent’s Shang-Chi or Shadow King reveals.

It could be a case of the OTA pushing more diversity, making it harder to play a counter strategy, and rewarding a higher points potential as a result. Otherwise, maybe Sera Control is in need of some changes now that most people know what to expect for disruption when Sera hits the board. This time, when Jane Foster comes out on Turn 5, they expect the points but maybe not the counter cards alongside them.

Conquest Performance:
Both the Hammer and the Sera list posted the same Win Rate of 58% in Conquest for this report, so it comes down to comfort for which build you decide to pick. Compared to the Ladder, the Hammer build won’t benefit as much from the surprise effect of disruptive cards coming down on the last turn of play, hence why both lists share a similar performance. You might still get a Snap from your opponent who thought you were a Lockjaw deck with a bad hand in round one.

One important difference to note, however, is Mobius M. Mobius replacing Ghost in both versions of the deck. This seems reasonable considering Alioth is more popular in Conquest, and Mobius is an overall stronger card to dominate specific match ups (which Conquest tends to reward).

Potential Additions:
A more traditional way to play the deck also existed since the OTA, but it had slightly worse numbers. I would explain this with Mobius M. Mobius still being a popular inclusion in several archetypes, hence why using the Hammer Trio might make more sense.

Sera Control
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4.4
Power
0-
1
2
3
4
5+

InSheNaut

InShenaut
Created by den
, updated 3 months ago
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4x Starter Card
3.4
Cost
0-
1
2
3
4
5+
5.4
Power
0-
1
2
3
4
5+

Rank Justification:
With a 0.25 Cube Average and 53% Win Rate, InSheNaut is a notch below the other decks in Tier 2; a two percent Win Rate drop compared to the previous deck is a significant gap.

The deck got a nice boost at the start of January with Caiera releasing, but it didn’t really make it back since Mobius M. Mobius became a popular card. It managed to improve a bit at times, but its potential is so heavily impacted by one card that it might be time to run Rogue in the deck, or just stop believing InSheNaut can be a strong deck in the Infinite ranks.
The deck still finds a way to be solid in Conquest, though, so it’s not like InSheNaut has no upside at all.

Fortunately, Luke Cage didn’t come back with its OTA buff.

Conquest Performance:
The High Evolutionary decks remain some of the best to play in Conquest, as they seem to gain so much from knowing what the opponent tries to achieve and which cards are in their deck. Both InSheNaut and Pure Evolutionary earned their Conquest badge this week.

There’s one important difference to note in the way to build the deck: Armor was part of both best performing lists for InShenaut, either with Shocker or Cosmo. It seems like having that little help against Destroy is more beneficial than Caiera protecting all your locations.

Might be a good idea to do the same in the Ranked mode?

Potential Additions:
Shocker and Leech are the flexible cards in the deck. There hasn’t been any other card able to make it in the deck since Caiera released, but if you want to gain an edge in a certain match up, these two are the ones you should be able to replace.

Tier 3

Apart from Lockdown (which had a rough week now that Beta Ray Bill became a really good card to play on the Flooding lane), the rest of the archetypes in Tier 3 are mostly proactive synergies with something holding them back. It is still worth noting that Lockdown did extremely well in Conquest compared to its Ranked performance, as it was a top 3 archetype in the other mode.

Hammer Bounce is following the trend of all the Bounce decks before it; it’s very difficult to play and therefore doesn’t post great results over large sample sizes. Good Cards Stature looks like a more exotic build, but it’s also an unreliable way to play the archetype compared to the Darkhawk + Annihilus build. This one also has access to nice disruption, but it feels more situational compared to sending Rocks or other cards to your opponent.

As for the last three on the list, they posted really good numbers in the ranks leading up to Infinite, but their Cube Averages fall once there. Indeed, unless you Snap during the first two turns and accept potentially being punished for it, these decks won’t collect more than a cube if you wait to collect all the information you need to Snap with no risk involved. I would recommend testing these in order to climb to Infinite.

Lockdown

Lockdown
Created by den
, updated 3 months ago
1x Collection Level 1-14
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.6
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Hammer Bounce

Hammer Bounce
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.6
Cost
0-
1
2
3
4
5+
2.9
Power
0-
1
2
3
4
5+

Good Cards Stature

Good Cards Stature
Created by den
, updated 3 months ago
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

Ongoing Tribunal

Ongoing Tribunal
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
3.9
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

Shuri Sauron

Shuri Annihilus
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4.7
Power
0-
1
2
3
4
5+

Lockjaw Thor

Lockjaw thor
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
4.2
Cost
0-
1
2
3
4
5+
6.3
Power
0-
1
2
3
4
5+

Closing Words

It is hard to make any hard recommendations when it comes to what to play currently because there isn’t really a strategy that is particularly dominant compared to the others.

I would say that having a plan to develop your own thing is necessary, even if you intend to counter your opponent eventually. Not only will this give your deck a foundation you can rely on during every match – especially while you collect information about your opponent – it will also ensure you aren’t so far behind when you switch toward your disruptive plan.

If you want to go for a completely proactive approach, there are plenty of archetypes to pick from, and Nimrod Destroy in the Silent Performers section is more proof that there is room to develop your own strategy currently. You obviously won’t get away with everything, but if you can find a deck that is able to work against Shang-Chi and Mobius M. Mobius, I would say it is worth looking into it.

The new season is just around the corner, and we are getting both a proactive card with Black Swan and a disruptive card with Supergiant. I expect the latter to have a big impact on the Marvel Snap meta and potentially reduce the amount of decks that are able to compete. We have articles covering both cards, so I won’t go into too many details, but I wouldn’t be surprised if a few decks were posting completely different performances when we look at the early days of the Black Order Season in our next report.

Until then, I hope you’re having fun with the game. Feel free to share your own great decks in the comments to keep this meta as diverse as possible!

To reach out, find me on the Marvel Snap Zone community Discord, or follow my Twitter page where I share decks and biased opinions about the game.

Good Game Everyone.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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