Marvel Snap Pool (Series) 3 Card Tier List

Wandering what the chase cards of Pool Three are and what to prioritize from your free Seasonal Series 3 card or pin from the Token Shop ahead of time? In this latest update, we break down the staples and the duds of Marvel Snap's final and deepest pool of cards!

In Marvel Snap, you collect and unlock cards by increasing your Collection Level, which is done by upgrading your cards with the boosters you win from games. Each card is assigned to a “Pool” or Series of cards, which begin and end at specific collection level. These vary in size, which you can see in the table below:

Series Three can be quite mysterious for many players: It’s where most of the “most powerful” cards in the game live, but it’s also very large, with many players still far away from having a complete collection! With the Series Drop, the card pool grows each month and with only one free Seasonal Series 3 card you can claim per Season, it can be quite difficult to rank the cards in Series 3, 4 and 5, or even evaluate precisely how good a deck based on several Series 3 cards really is. This is because only enfranchised players really have a large selection of cards to try – the average player appears to complete Series Three somewhere close to Collector Level 3500 at time of writing.

Tip: You can pin cards from the Token Shop and when the monthly Series Drop happens, the price will reduce accordingly. The price for Series 3 cards are 1,000 Collector’s Tokens – you can spend them this way instead of buying the full priced cards.

At the end of this article, I included a tier list of all the cards in Series Three, but did not go in the details of explaining every card like we did in previous articles for Pool One and Pool Two. It is purely based on our writers understanding of the game, so please take this tier list with a pinch of salt! However, it should still help you prioritize what cards to use your free Seasonal Series 3 card on.

In this article, most of the cards we’ll take a moment to highlight would be worthy of an S Tier rank in another pool, and certainly deserve your attention if you open them, or play against them.

The Big Bads

Sera is an all-time super strong card, and has pushed several competitive archetypes in every metagame since the beta days of Marvel Snap. For the longest time, she has been considered the best card in the game, and a terrific enabler for turn six combos. Alongside Mister Negative or Silver Surfer for combo builds, Shang-Chi and Enchantress for control one, or cheap cards like Angela, Mysterio and Nova in Miracle style archetype, Sera has done it all.

Wave was Death’s best friend for a very long time, but the rework on May 16th destroyed their pairing. Now, Wave is used as a disruption tool on turn five, limiting both players to one card only. Or to play big cards on turn four was just very strong if your deck was built for that scenario. Galactus particularly, loves Wave in his deck, but she can be just as good in ramp decks, when Electro wouldn’t show up.
Wave’s rework also pushed She-Hulk to the lower tier, as DoomWave lost its combo of playing Wave on turn five to have a big card plus She-Hulk on turn six.

Completing our top five are Mystique, She-Hulk, and Death, a trio of the best card at their respective tasks, and insane contributors to their deck’s overall scores.

Mystique is a card which just improves so much every time a good Ongoing effect is release, considering there are already some incredible ones to abuse in the game. Devil Dinosaur, Patriot, Cerebro or Darkhawk, Mystique can quickly turn into a lane winner, or double your win condition’s potential if played appropriately.

Death was supposed to be the queen of the Destroy synergy, and lived the dream alongside Wave for a very long time. Then, Galactus and a lot of destroy based locations were added to the game, and Death just took off as a card that could be added in a lot of archetypes. Currently, the card sees play in Hela archetypes, Destroy archetypes (Deadpool or Death Bounce), and is a core card in the Galactus archetype as well.

Deck Defining Cards and Other Powerhouses

In this second tier of extremely strong cards, we have a mix of core piece to a strategy with Patriot, Lockjaw, Wong, or Electro. And cards that are so good that they are seeing play in several decks currently, Dracula, Magneto and Wave.

Patriot and Lockjaw should be considered ahead of the other two of their group, with quite a margin to be honest:

  • Patriot opens completely new avenues when unlocked, and has remained a strong win condition for most of Marvel Snap’s lifetime. Alongside its signature vanilla cards, Patriots attacks every lane on the playing field, routinely getting all of them to solid double-digit numbers. The card needs other Series 3 to function completely, such as Mystique or Ultron, but will follow you though your whole Pool 3 journey once you get a deck together.
  • Lockjaw is the other card in this tier with a solid claim for a top tier deck. Playing behind Lockjaw can feel like trying to be lucky at the roulette, but solid deckbuilding will lead to transforming cheap cards into haymakers. Lockjaw is also very happy to work with Series 2 cards until you unlock more, as Jubilee or The Infinaut are amongst the doggo’s best allies.

Electro and Wong are win conditions in their own right, yet aren’t as strong, so they tend to be relegated to glorified activator, when they really are the gel of the decks they are included into:

  • Electro is the ramp card in Marvel Snap, allowing to play bigger cards faster, at the cost of playing only one per turn. Once you figure which play-patterns can be abused, you should have some fun with the card. Amongst the Series 1 and 2 cards, the On Reveal and Ongoing synergies tend to be great experimenting fields for Electro, as you can use Odin on other 6-cost cards to repeat their ability.
  • Wong is one of, if not the king in the On Reveal synergy once you unlock the card. There are so many combos to build around the card, you should find one you like without any trouble. Wong is considered weaker than its real power because of the potential counters to its ability, such as Cosmo or Enchantress.

Dracula and Wave share a common trait, they both started as cards with a designated archetype, but started doing so well they saw play in other decks too. Dracula started as a discard only tool, gaining Apocalypse’s power on game’s end, but the player based quickly realized the card could serve with Infinaut, Red skull or other high power card with limiting abilities.

Although recently nerfed, Aero still remains a great card, but lost her staple status in many decks. Now, she feels more on par with the other cards allowing to move the opponent resources, Polaris and Magneto, both in the A tier as well. In Marvel Snap, messing up the opponent placement is incredibly valuable, and these three cards are able to do so while contributing to our total score nicely. Aero and Magneto are usually the more impactful cards as they are played later in the game, but even if not included as a “deck defining card”, Polaris is currently in the running for best 3-cost in the game.

In April, the drops have included some better cards in Marvel Snap. Shuri, Bast and Valkyrie have pushed archetype to new highs when we finally unlocked them back in Series 4 or 5. If Shuri didn’t get nerfed on April 18th, she would have been in the tier above, considering how strong the card was. As for Valkyrie and Bast, I am a big fan of both cards, but their support nature makes them difficult to place higher than this for now. Nevertheless, I would wholeheartedly recommend getting these two cards if there are offered as the free Pool 3 card in your shop. If you enjoy ability based decks, using lots of low power cards, you will have a great time !

Moving on to May, and Silver Surfer joining Pool 3. Ever since its release, and even after being nerfed in February. Silver Surfer has been a solid win condition in Marvel Snap, with the archetype build around Silver Surfer and Sera routinely being considered a top 5 pick in the metagame. Similarly to Shuri, the original version of the card would have been in the higher tier.

Another card joining this Tier after May 16th patch is She-Hulk. Now that her synergy with Wave is impossible, the card lost a bit of high roll potential. The card still retained enough power to be considered a good pick, as, similarly to Sunspot, another great card, She-Hulk is a payoff for not aggressively using energy, unlocking extremely powerful turns as a reward. Alongside Psylocke, Magik, Moon Girl, The Infinaut, or simply a location giving you some extra energy, She-Hulk forms a super explosive core, able to develop some of the scariest late turns in the game.

Series 3 Card Tier List

As previously mentioned, we suggest taking this Pool Three Tier List with a pinch of salt, as it’s still very difficult to gauge the power and impact of several of these cards across the wider player base. Overall, consider that Tier S and A are cards worth purchasing in the token shop, either because of their overall power or their importance in one or various decks currently.

Starting at Tier B, the cards are more situational and should be purchased if you like their specific synergies. Tier C are cards which should be purchased for a specific reason, as they are only needed to play particular decks, and Tier D are cards we don’t think are worth purchasing for now.

With that said, here is our understanding of Pool Three currently, noted that cards are not ranked inside each tier:

S TierSera
A TierPatriot
Mister Negative
Doctor Doom
Red Skull
Silver Surfer
B TierBrood
The Hood
Absorbing Man
Green Goblin
Ghost Rider
Arnim Zola
Captain Marvel
Jane Foster Mighty Thor
Doctor Octopus
Typhoid Mary
Colleen Wing
Agent Coulson
Black Panther
C TierMagik
Invisible Woman
Luke Cage
Black Widow
Moon Knight
Omega Red
Miles Morales
Human Torch
Black Cat
Agatha Harkness
Maria Hill
Black Bolt
Shadow King
D TierYellowjacket
Baron Mordo
Adam Warlock
Nick Fury

Closing Words

With cards dropping from Series 4 to Series 3 every month, there are more impactful cards to unlock right as you enter the largest pool of cards in Marvel Snap. As it stands, Pool 3 is for sure where most of the action is happening, with enough variety to play different decks, and a real need to start learning about the popular cards in the metagame.

Outside the start of the more competitive environment, Series 3 is also where the real fun begins for a lot of players, as many more archetypes are available to play. As such, I wish you a ton of fun there, and I’m sure the fun will largely out weight the frustration of collecting all the cards you desire.

Want to discuss your cards and what to build around them? Join our community Discord! To find me directly, feel free to message me on Twitter.

Good Game Everyone,

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Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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