Marvel Snap Series (Pool) 3 Card Tier List

Wandering what the best cards of Series 3 are and what to prioritize from your free Seasonal Series 3 card? In this latest update, we break down the staples and the duds of Marvel Snap's final and deepest pool of cards!

In Marvel Snap, you collect and unlock cards by increasing your Collection Level, which is done by upgrading your cards with the boosters you win from games or opening reserves. Each card is assigned to a “Pool” or Series of cards, which begin and end at specific collection levels. These vary in size, which you can see in the table below:

Series 3 cards can be quite mysterious for many players: It’s where most of the super important cards in the game live, but it’s also very large, so takes a long time to complete compared to Series 1 or 2!

Also, Series 3 is often mixed with Series 4 and 5, the pools where new cards go upon being released. These cards can join Series three later on through the Series Drop, but are the most difficult to obtain until they do. As such, Series Three will typically represent the biggest change in your Marvel Snap experience, unlocking new foundations to build decks, or cards considered like incredible standalone additions.

The time required to unlock all the cards might make it look like a grind, testing your mental strength as you unlock cards you cannot picture how to use. However, this is also the journey which will make Marvel Snap much more fun, and give the flexibility to play various strategies and adapt to your environment. So, welcome to Series three, I assure you it will be a worthy adventure in the end.

At the end of this article, I included a tier list of all the cards in Series Three, but did not go in the details of explaining every card like we did in previous articles for Pool One and Pool Two. It is purely based on our writers’ understanding of the game, so please take this tier list with a pinch of salt! However, it should still help you prioritize what cards to use your free Seasonal Series 3 card on.
To give you an idea of how cards are ranked from a tier to another. I mostly look the power of the card as a standalone inclusion and how much it opens in the deckbuilding department. Then, strong standalones you can can in a multitude of decks will be in tier A, even if they aren’t a particularly important part of a single deck. On the other end, a card you almost always see included in a deck could end up in Tier C, as not posessing it isn’t blocking much except that one archetype.

In this article, most of the cards we’ll take a moment to highlight would be worthy of an S Tier rank in the two inferior pools, and certainly deserve your attention if you open them, or play against them.

The Big Bads

The S tier cards are those able to unlock a whole archetype by themselves, such as Silver Surfer, Shuri, or Hela. Whenever you open any of these three, you should look into your collection for synergistic cards, as you probably just got yourself a new avenue to explore in Marvel Snap.

The other trio worthy of being discussed as the best cards to collect in Series 3 is Death, Sera, and Dracula, the energy cheat engines. They function differently, as Death reduces her own cost, Sera the cost of your other cards, while Dracula looks to discard a bigger card to gain its power. The end result is the same though: get more points than the energy you spent to get those.

Completing this tier is one of the best disruptive cards in the current metagame, as it deals with the Angela, Kitty Pryde, Shuri and other cards looking to grow their power. Shang-Chi from Series 2 remain the most played counter card in the game, but Shadow King has plenty of upsides as well.

Deck Defining Cards and Strong Standalones

Ever since the OTA balance patches were introduced, the amount of solid cards available skyrocketed. Whether it is disruption, buffs to other cards, standalone options or synergistic tools, you can find a strong card in any of those categories right now. Here is a little breakdown of each of those categories, with their best cards highlighted.

Buffs and Build-around Cards

As soon as you open any of those cards, you should start looking into your collection for others you can abuse thanks to their ability. Patriot should already have a ton of vanilla cards available from your early days in Marvel Snap and can be an immediate new archetype to explore.
As for Deadpool, I guess it’s pretty self explanatory what you should try to do with the card, and you probably will face it quite a lot, considering the Destroy synergy as been one of the most popular archetype in the game for months now.

As for Sauron and Mister Negative, they require a little more cards to build their signature decks, especially Mister Negative, which isn’t one you can include anywhere. Sauron as well, is regarded more as a support to Shuri to make the Shuri Sauron deck, but you could probably make that deck without Shuri with a few twists added to it.

Cerebro could be regarded as the weaker of the group, as it never managed to get a truly dominant build around its synergy yet. However, compared to the other cards on this list, Cerebro is much more flexible, and already has at least three different decks in Cerebro 2, 3 and 5. Then, while the potential might be a little lower compared to Deadpool or Patriot, Cerebro is much harder to make irrelevant as well.

Disruption and Counter Cards

In addition to new cards to build your deck around, you will also find tools to counter your opponent’s strategy in Series three, even if you had a few options already with Enchantress, Shang-Chi and Killmonger in the previous pool.

Rogue is a different answer to the Ongoing synergy, which does not cancel the card she targets, but brings that ability for you to profit. As such, she does a better job than Enchantress if you could abuse that ability yourself. Cards like Iron Man, Devil Dinosaur for example, are great to steal instead of cancelling.

Quake went from totally unused to a great disruptive tool with priority with her rework, as you now control where each location goes. In a game like Marvel Snap, where the best way to climb the ranks is to creates opportunities to snap safely, Quake has become a really good card to add to flexible decks, or to use during hot and featured location days.

Great Synergistic Cards

Most of the time, synergistic cards have low power for their cost, but an incredible potential in the right scenario. Mystique for example, will be worth dozens of points when she copies an Iron Man, Onslaught or Devil Dinosaur.

Wong can serve a very similar role, as you should have plenty of On Reveal cards in your collection already, such as White Tiger, Odin, Ironheart and similar cards you used to play in your basic On Reveal deck when you started playing Marvel Snap.

Beast is weaker than the other two cards in this category, but carries the Bounce archetype on its back, hence why it deserves to be on this list.

Strong Standalone Cards

Marvel Snap tries to push each archetype to feel kind of unique, which specific cards representing their core synergies. Yet, there are a few cards which have the ability to be just good in almost any deck you could throw them in, such as Magneto and Doctor Doom.

Basically, these two aren’t pushing any specific synergy, but will serve as a safety net you can almost always count on if you have no particularly appealing option to play. Early on in your deckbuilding journey, this type of card is great to round out your deck when you can’t find a synergistic card to add. There are solid standalones at all costs, but Magneto and Doctor Doom really mebody exactly what you would want from this type of card.

Series 3 Card Tier List

As previously mentioned, we suggest taking this Pool Three Tier List with a pinch of salt, as it’s still very difficult to gauge the power and impact of several of these cards across the wider player base. Overall, consider that Tier S and A are cards worth chasing, as they will represent a solid foundation, or a great improvement to your deck.

Starting at Tier B, the cards are more situational and should be purchased if you like their specific synergies. Tier C are cards which should be purchased for a specific reason, as they are only needed to play particular decks, and Tier D are cards we don’t think are worth purchasing for now.

With that said, here is our understanding of Pool Three currently, noted that cards are not ranked inside each tier:

TierCards
S Tier• Death
• Dracula
• Hela
• Sera
• Shadow King
• Shuri
• Silver Surfer
A Tier• Beast
• Brood
• Cerebro
• Colleen Wing
• Deadpool
• Doctor Doom
• Jane Foster Mighty Thor
• Magik
• Magneto
• Mister Negative
• Mystique
• Patriot
• Quake
• Quinjet
• Rogue
• Sauron
• She-Hulk
• Taskmaster
• Venom
• Wong
B Tier• Absorbing Man
• Aero
• Agent Coulson
• Arnim Zola
• Bast
• Black Widow
• Captain Marvel
• Crossbones
• Daredevil
• Dazzler
• Destroyer
• Doctor Octopus
• Electro
• Ghost
• Green Goblin
• Hazmat
• Hellcow
• The Hood
• Human Torch
• Invisible Woman
• Juggernaut
• Luke Cage
• Maximus
• Miles Morales
• Mysterio
• Polaris
• Red Skull
• Ronan the Accuser
• Sentry
• Spider-Man
• Stature
• Thor
• Valkyrie
• Viper
• Wasp
• Wave
• Zero
C Tier• Attuma
• Black Bolt
• Black Cat
• Black Panther
• Crystal
• Dagger
• Debrii
• Drax
• Falcon
• Gambit
• Ghost Rider
• Giganto
• Goose
• Helicarrier
• Kingpin
• Lockjaw
• Maria Hill
• Master Mold
• Mojo
• Moon Knight
• Negasonic Teenage Warhead
• Nick Fury
• Omega Red
• Orka
• Psylocke
• Rockslide
• Shanna
• Spider-Man 2099
• Stegron
• Super-Skrull
• Titania
• Typhoid Mary
• Ultron
• Yellowjacket
D Tier• Adam Warlock
• Agatha Harkness
• Baron Mordo
• Leader
• M'Baku
• Rescue

Closing Words

With cards dropping from Series 4 to Series 3 randomly, there are more impactful cards to unlock right as you enter the largest pool of cards in Marvel Snap. As it stands, Pool 3 is for sure where most of the action is happening, with enough variety to play different decks, and a real need to start learning about the popular cards in the metagame.

Outside the start of the more competitive environment, Series 3 is also where the real fun begins for a lot of players, as many more archetypes are available to play. As such, I wish you a ton of fun there, and I’m sure the fun will largely out weight the frustration of collecting all the cards you desire.

Want to discuss your cards and what to build around them? Join our community Discord! To find me directly, feel free to message me on Twitter.

Good Game Everyone,

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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