Hellcow

Marvel Snap Pool 3 Card Tier List: The Most Impactful Cards and Decks in Marvel Snap So Far!

So far, the last pool of cards to collect in Marvel Snap is still quite mysterious for a lot of us. Even those who managed to reach level 2000 on their Collection Level Road track are still unable to create every deck. As such, it is extremely difficult to rank the cards in Pool 3, or even evaluate precisely how good a deck based on several Pool 3 cards really is.

Pool #Collection Level #Card #DecksTier List
Pool OneCollection Level 18 – 21446 cardsDecksTier List
Pool TwoCollection Level 222 – 47425 cardsDecksTier List
Pool ThreeCollection Level 486+71 cardsDecksTier List

For example, decks like DeathWave or Discard Combo are routinely considered amongst the best decks in the game, and looking at the power they can develop, rightfully so. Yet, one can wonder what would happen if those decks became popular enough to be targeted, or simply if they would post the same results in an environment mostly made of other Pool 3 decks.

For this reason, Pool 3 is still in the shadow realm of Marvel Snap. We know it has extremely powerful cards, but it is also quite hard to gather precise data about a lot of cards from it. At the end of this article, I included a tier list of all the cards in Pool 3, but did not go in the details of explaining every card like we did in previous articles for Pool 1 and Pool 2. It is purely based on my understanding of the game, capacity to project myself if I could play with all the cards, and input from other players during discussions or on social media.

In this article, what I would like to focus on, are the cards which are impacting the game the most from Pool 3. In the Meta Tier List, it would concern cards in S Tier or Tier A, cards powerful enough to push an archetype or be a staple to multiple decks of the current metagame.


Hellcow: Great overall card, and pushing the Discard archetype even further

Most of the time when you are trying to assess a card’s power, you are looking at two key aspects:

  • How good it is as a standalone card (i.e. just playing it as is without any synergies)
  • How good it is when included inside a specific synergy (i.e. when it has to work with other cards)

In the current version of Marvel Snap, Hellcow could be considered great in both categories, contributing both to the total score with a 6 Power with a low 2 Energy cost, and being a key card to the Discard archetype. Early on in your journey, you might find Blade to be one of the better 1 drops. Well, think about Hellcow as two Blades in one card.

While discarding two cards in a deck that isn’t built around the mechanic can sound like quite a setback, Hellcow appears in decks that are simply aimed at playing the card on the final turn 6, when its effect doesn’t have any impact on the game.

Sera Miracle Buff
Created by den
, updated 2 months ago
4x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Recruit Season
3
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

In this take of the Sera Miracle Buff deck, Hellcow doesn’t trigger any specific synergies. It simply is a great 6 power card we can play on our turn alongside the rest of our hand.

Here, Hellcow simply is included because amongst all the 2 or 3 cost cards in the game, she easily is top 5 in terms of Power per Energy spent. As such, any deck who can afford to wait for turn 6 to play the card should consider the card in the starting 12.

Discard Combo
Created by den
, updated 2 months ago
4x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3.3
Cost
0-
1
2
3
4
5+
3.4
Power
0-
1
2
3
4
5+

In the Discard synergy, Hellcow is the only card allowing players to discard several cards with one effect, which simply increases the odds of touching the perfect target, alongside adding 6 power on a location. In the above deck, Hellcow is simply used as a synergistic card, which will discard Swarm or Apocalypse and help The Collector and Morbius grow as we do so. As such, Hellcow feels right at home in this kind of archetypes, and can be played well before turn 6, her discard requirement being valuable to the deck’s overall strategy.

Thanks to this combination of raw power and synergistic abilities, Hellcow fits the bill for a lot of decks currently in Marvel Snap. It is definitely a top 3 card when it comes to what players are hoping to open when they get to collecting cards in Pool 3.


Mister Negative: Making a ton of cards relevant to play

Mister Negative
Created by den
, updated 2 months ago
2x Collection Level 1-14
2x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Recruit Season
1x Starter Card
3.7
Cost
0-
1
2
3
4
5+
1
Power
0-
1
2
3
4
5+

If Hellcow could be considered the best all around card as she fit in a lot of various decks, but doesn’t really justify one specific deck. Mister Negative probably take the grand prize as the card who makes a whole archetype worthy. Named after the signature card, Mister Negative paves the way to play all the cards with a higher cost than power and regroups them all in one of the fastest growing deck of Season 2.

Unless you are roaming Discords or looking at deck sharing pages on social media, you might have never caught on the Mister Negative train. Indeed, unless you opened the card or faced it already numerous times, there is no reason to think about this deck. Mister Negative has been one of the most talked about card of the month of July, and many players have tried to refine the archetype around this 4 cost card.

While the perfect 12 cards list is still up in the air, seeing cards otherwise considered like beginner-friendly at best (Wolfsbane, Ironheart, White Tiger) make the cut in a respected deck in the competitive community is a feat Mister Negative should be credited for.

Its volatile nature might discourage a lot of people from playing this deck competitively, as not finding Mister Negative makes the deck go from a juggernaut to a tier 3 or 4 contender at best. Considering the nature of Marvel Snap’s ladder, which can reward 8 Cube wins while limiting the damage of our losses with timely retreats, Mister Negative provides a perfect deck to Snap when having a good hand and just retreating when you don’t.


Magik countering low curve decks and pushing tech cards

While it took some time for Magik to become a staple in the metagame, the card feels like a must include in a lot of strategies nowadays. This includes the aforementioned Mister Negative decks, a tech card against low curve decks that didn’t plan on playing an extra turn, or even pushing her own archetype recently. Magik is slowly becoming one of the most praised card in Marvel Snap.

Her first claim to fame came before July 19th patch when KaZoo was dominant. Magik played on turn 6 allowed to gather a ton of information about the opponent, who would empty their hand most of the time, and figure out how to beat them on turn 7. After KaZoo was nerfed and became less prevalent, Magik started appearing in proactive strategies, ones that would simply be happy to play an extra turn, no matter who the opponent is. If the Mister Negative deck above was an example of said deck, Magik also started pushing an archetype when she was the best card in the deck, rather than just being a decent card.

In those archetypes, Magik surrounds herself with other tech cards and takes a bit of the best from other good decks. It might sound like it produces quite an unreliable deck, but playing 7 turns means more opportunities to play your cards in idea conditions.

A kind of Magic
Created by den
, updated 2 months ago
1x Collection Level 18-214 (Pool 1)
5x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Starter Card
3.8
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

Sera: Unlocking several combo synergies

I have already highlighted Sera in the Hellcow part, and she also is included in the Magik deck – it’s because Sera is also one hell of a card! Played on turn 5, she basically guarantees you will be able to do more than your opponent on turn 6, the most important turn in Marvel Snap. The best part is that Sera has almost no counters in the game, because you can manage to let your opponent have initiative on cards reveal on turn 5, and denying her ability on turn 6 is too late.

As such, if Sera started off with her signature Sera Miracle Buff archetype, she is now slowly being included in more decks in addition to her featured archetype. We already highlighted a common build in the Hellcow section, and here is another way to build the Sera Miracle deck, using the Discard synergy.

Sera Miracle Buff Discard
Created by den
, updated 2 months ago
6x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
3.1
Cost
0-
1
2
3
4
5+
3.6
Power
0-
1
2
3
4
5+

In this other take of the Sera deck, we are building around the Discard synergy much more, looking to trigger Ghost Rider‘s ability and summon America Chavez thanks to it (making it a 4 Energy, 12 Power combo). This kind of combo embodies the power of Sera quite well. Thanks to the card cost reduction, she allows playing passively for the majority of the game, hiding our true intentions. Once we collected enough resources, we can process to dump our hand and attack several locations at the same time.


Honorable Mentions: Wong, Death, Lockjaw

Above, I went over in depth on arguably the current top 4 cards in Marvel Snap, as each card is meta defining in its own right. There are a few more cards which aren’t as discussed but could be worth keeping an eye on.

The first card is Wong, which could be considered a Sera for the On Reveal ability. Indeed, if you probably have played and encountered On Reveal based decks during your whole Marvel Snap experience, Wong pushes the synergy much further than what you’ve seen so far.

The card is also featured as a great splash in many decks, like Discard Combo or Mister Negative as we saw earlier. If pulled early in your Pool 3 progress, Wong immediately can be played in several decks. You could consider running him in a full On Reveal deck alongside cards like Odin or Spider-Woman. He also fits in decks based on The Collector and Devil Dinosaur to beef up the effect of cards like Sentinel or Cable, for example.

Hand Size Wong
Created by den
, updated 2 months ago
5x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2x Starter Card
3.2
Cost
0-
1
2
3
4
5+
3
Power
0-
1
2
3
4
5+

Death is the second card worth mentioning in Pool 3, as she single-handedly brings back the Destroy mechanic into the mix once you find her in your Collection Level Road. Alongside Wave, the duo has managed to influence the metagame greatly and become a top tier contender.

With Killmonger being moved to Pool 2 in the July 19th patch, the deck became much easier to build and gained some popularity towards the end of the season. While still being refined, the deck is already considered a top 3 deck in the game as we speak, and Death plays the same role Mister Negative does to its labelled archetype.

DeathWave
Created by den
, updated 2 months ago
6x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3.2
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

She-Hulk can be replaced by Moon Girl, White Queen, or Rockslide.

Lastly, I would like to speak about the ultimate support card in Marvel Snap: Lockjaw. Marvel Snap features a lot of mechanics for such a young game, and it’s amazing how many synergies one can build around so far. Despite that, the one thing that could be missing to the game so far is card draw.

Because the decks are so small, it feels rarely necessary to draw cards, as a 12 card deck already makes it very reliable to find the card you need in time. However, for highly synergistic decks like Mister Negative for example, or for those with a high-end curve playing 3+ six cost cards, reliability of the draw is the name of the game. In that sense, Lockjaw is a bit of a unique card, being the perfect support to these kinds of decks. The card helps go from a big bag of high roll to a reliable game plan while pushing some smart deckbuilding to make use of Lockjaw‘s passive ability.

If card draw isn’t pushed in the future of Marvel Snap, and the game instead goes the direction of more synergies and combos for your deck, I have no doubt Lockjaw will keep on being a premium card to have in your collection.


Pool 3 Card Tier List – August 2022

With Pool 3 being so large compared to Pool 2, and a lot of cards impossible to gather conclusive data about, I would advise taking this Tier List with a grain of salt. If you are still curious of how I would rate every card in Pool 3 based on my own understanding of the game currently, here you go:

S TierHellcowLockjawMagikMister NegativeSeraWong
Tier ABeastColleen WingDeathDestroyerDoctor DoomDraculaGhost RiderHazmatHuman TorchLeaderMaximusMojoMysterioMystiquePsylockeSpider-Man
Tier BBlack WidowBroodCaptain MarvelDaggerDeadpoolDebriiFalconGambitGreen GoblinInvisible WomanMagnetoMoon KnightPatriotQuinjetRockslideRogueThe HoodVenomViperZero
Tier CAdam WarlockAeroArnim ZolaBlack CatCerebroCrossbonesCrystalDoctor OctopusElectroGigantoGooseHelaJuggernautKingpinOmega RedPolarisQuakeRed SkullRonan the AccuserTaskmasterTyphoid MaryWaspYellowjacket
Tier DAgatha HarknessBaron MordoBlack BoltDraxRescueUltron

Closing Words

Considering a sizeable chunk of players in Marvel Snap haven’t reached Pool 3 on their collection track, or have opened lackluster cards so far, the impact these cards have on the meta is gigantic. Whether it is pushing new archetypes directly into a competitive status, or helping an existing archetype to go up a full tier, opening certain Pool 3 cards can completely change your experience on Marvel Snap.

For now, we can see several cards making an impact and become metagame defining. As Season 3 is starting we could be in for some surprises as I expect new card additions, balance changes or simply creative deck builders to be able to shake things up.

Want to discuss your cards and what to build around them? Join our community Discord! If you wanted to find me personally, my Twitter page is the place to go.

Good Game Everyone.

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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