Doctor Strange

Marvel Snap Abilities: Full List and How They Work

Cards and Locations in Marvel Snap have various abilities and effects that make them unique. Below is a list of current abilities, example cards, cards that synergize with them, sample decks, and (if any) a more in-depth guide on the abilities.

Ability NameAbility Description
On RevealAbility triggers when card is flipped on the board.
OngoingAbility has a continuous effect on the board.
No Ability“Vanilla” cards that have no abilities.
DiscardCards that are removed from your hand are discarded.
MoveMoving from one location to another.
DestroyCards that are removed from the board are destroyed.

On Reveal

When players play their cards on the battlefield each turn, the cards are considered revealed when they go from a face down position to a face up position. Many cards have their abilities triggered when they are revealed.

Full Guide

Sample Cards

Synergy Cards

Counter Cards

Locations

Sample Deck

Pool 1 : On-reveal
Created by den
, updated 3 months ago
4x Collection Level 1-14
7x Collection Level 18-214 (Pool 1)
1x Recruit Season
3
Cost
0-
1
2
3
4
5+
2.9
Power
0-
1
2
3
4
5+

Ongoing

Cards with the Ongoing keyword have continuous effects on the battlefield and may even be dynamic, changing its values depending on the condition.

Full Guide

Sample Cards

Synergy Cards

Counter Cards

Locations

Sample Deck

Ongoing
Created by Marvel Snap Zone
, updated 3 months ago
2x Collection Level 1-14
6x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
1x Recruit Season
2x Starter Card
3.3
Cost
0-
1
2
3
4
5+
2.9
Power
0-
1
2
3
4
5+

No Ability

In card games, cards with no abilities other than its raw stats are called “vanilla” creatures. Sometimes, they can make up for this by having a low cost or synergy with other cards. In Marvel Snap, these cards have a flavor text in its place.

Sample Cards

Synergy Cards

Counter Cards

Locations

Sample Deck

Patriot Buff
Created by den
, updated 3 months ago
4x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2.4
Cost
0-
1
2
3
4
5+
1.8
Power
0-
1
2
3
4
5+

Discard

Cards that cause you to remove cards from your hand can compensate for their high stats for the drawback and sometimes provides great synergy with other cards in return.

Sample Cards

Synergy Cards

Locations

Sample Deck

Discard
Created by den
, updated 3 months ago
7x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3.3
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Move

Cards can move from one location to another, which can cause headaches for your opponents that try to predict your next moves.

Full Guide

Sample Cards

Synergy Cards

Counter Cards

Locations

Sample Deck

Movement
Created by den
, updated 3 months ago
1x Collection Level 1-14
5x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2.8
Cost
0-
1
2
3
4
5+
3.6
Power
0-
1
2
3
4
5+

Destroy

Cards that are played on the battlefield can be removed from the board, usually via your other cards. Similar to the Discard cards, these cards can have a higher stat line to compensate for the drawback. Like Discard, cards that are destroyed can have great benefits.

In Marvel Snap, destroying your opponent’s cards can be a bit more specific and may also require you to destroy your own cards as well.

Full Guide

Sample Cards

Synergy Cards

Counter Cards

Locations

Sample Deck

Pool 1 Combo
Created by den
, updated 3 months ago
1x Collection Level 1-14
8x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
2x Starter Card
2.8
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+
Marvel Snap Zone
Marvel Snap Zone

Marvel Snap Zone is your best Marvel Snap information site, featuring in-depth guides, cards, decks, news, and more.

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