Table of Contents
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As time passes, more players will start to enter Series (Pool) 3 (starting from Collection Level 486+), where they will start to unlock more powerful and niche cards. This part of Marvel Snap’s progression system is often cited as “where Marvel Snap becomes frustrating, sometimes painful”. The early, lower levels of Pool 3 is described as that moment where you lose to cards you don’t know about, you see new decks you can’t build, and pretty much everybody else has it better than you.
Series | Collection Level # | Card # | Decks | Tier List |
---|---|---|---|---|
Pool One | Collection Level 18 - 214 | 46 cards | Decks | Tier List |
Pool Two | Collection Level 222 - 474 | 25 cards | Decks | Tier List |
Pool Three | Collection Level 486+ | 104 cards | Decks (Beginner) Decks (Advanced) | Tier List |
Series Four | Collection Level 486+ - Rare | 24 cards | Decks | Tier List |
Series Five | Collection Level 486+ - Ultra Rare | 30 cards | Decks | Tier List |
Unreleased | Release and Series Drop Schedule | 34 cards |
Take it from someone who crossed the Pool 3 desert during beta – it’s not all that bad. In reality, If I had all the cards from the start, I probably wouldn’t have played Marvel Snap as much. Perhaps I may have even stopped because the game hasn’t developed enough for now to offer significant challenges outside of trying to make some use of all the cards you collect while playing.
So yes, Pool 3 can be frustrating: You start loving the game, you want to play it a ton and get more cards to play more decks. Instead of giving you more, the game slows down in terms of collecting cards, and you start needing to open Collector’s Caches and Reserves to find new ones, which can be infuriating if they give you Boosters instead. Well, it is also needed to keep you hooked to the game, and push you to be creative with every card you receive as intended by the developers, so every new card matters.
Not every card is playable, you say? Alright then, watch me tell you how to play every single card in Pool 3 in a deck where everything else are either Pool 1 or 2 cards. Will they all be super strong and win you a ton of games? Probably not. Will I have to reuse some cores several times and just change a card in it? Might be. Am I going to say how good Angela, Blue Marvel or Sandman are to build around most cards in the game? Very likely. But if I can make this challenge, you can probably be a little patient until you collect more cards from Pool 3 before taking it out on social media to vent about it!
Are you ready? We’re going on a journey with 84 entries, one for every Pool 3 card in Marvel Snap. Got a full collection? Looking to built complete meta Pool 3 decks? Check out our deck database or the more advanced Series 3 decks!
Absorbing Man
Part of the Series Drop on January 31st, Absorbing Man is a very good pull early in your Pool 3 experience, the On Reveal synergy being quite strong at this point in Marvel Snap. There might not be many abilities worth copying at this point in the game, but I found the card to be quite sweet in the Move archetype. There, it can become a second Hulk Buster to add a huge buff to Multiple Man, or offer move movement potential for Vulture.
You can also duplicate Storm ability and just lock the board while being able to move your cards there still.
Adam Warlock
We’re starting with one of the most difficult ones, as Adam Warlock is barely played in the game, even with a full collection. The card still has some merit, being the only source of card draw in the game currently. Also, it entices the opponent to play on the same location to cancel Adam Warlock‘s ability.
For combo decks, especially those with lategame combos, being able to draw early on maximizes the chance of pulling off our combo. So the only thing left is to find a worthy combo in the first two pool of cards.
For a lack of better cards, the Ongoing Kazoo deck seems like a nice place for Adam Warlock, as we aren’t running America Chavez for consistency, instead favoring the higher ceiling with Spectrum. With Armor also feeling like a necessity to protect our cheap cards from Killmonger, Adam Warlock should help find those very important cards.
Aero
Aero is a solid card to pull, it isn’t such a big synergistic tool, but she can fit a lot of decks. In a deck that aims at building the lead, Aero can be a nice finisher, preventing the opponent from contesting the lane they wanted to play on.
In a Kazoo deck with Sandman, Aero simply decides where the opponent gets to play their card this turn, pulling to a location we know is a surefire win, or to one we already anticipated losing.
I swear, this list won’t be Kazoo decks only.
Agatha Harkness
You thought Agatha Harkness was an awful pull, didn’t you? Well, she is if you are trying to play the game, but she is the best if you actually want to watch a movie while doing your Missions and farming her Boosters.
Later on, when you get cards like Wave or Ghost Rider, she will become great. Making her work with Pool 1 and 2 cards only is a bit tricky for now, but still doable nevertheless.
Agent Coulson
Cards creating more cards are quite interesting at this point of your journey. It allows getting cards that you wouldn’t be able to put in your deck yet, alongside keeping the opponent guessing about what might be in your hand.
Also, Devil Dinosaur is amongst the strongest cards in Marvel Snap for now, so getting a new card which fits perfectly into its core makes Agent Coulson easy to use as soon as you collect it.
Arnim Zola
The first one on our List that is actually not a problem to play at all at this point in your journey, play Arnim Zola in a Devil Dinosaur deck and never look back.
Arnim Zola makes us go more all-in on Devil Dinosaur, making Moon Girl stronger, and Cosmo a nice card to prevent our Dino from being removed by Enchantress or Shang-Chi. Don’t play Devil Dinosaur where Cosmo is if you anticipate using Arnim Zola on it !
Black Panther is looking sweet as well if you purchased the November 2023 battle pass or waiting to pull him once the January 2023 season starts.
Attuma
While the condition is fairly limiting, and Attuma isn’t seeing much play even amongst players with a big collection, a 10 power card always has some kind of merit. At this point in the game, there aren’t so many cards available to synergize with it apart from Professor X, Armor, or cards able to give points to an adjacent location. This makes Attuma a decent addition to an Ongoing themed deck, where we will play most cards able to help it.
Later on, as you get Zero, you should be able to include Attuma in decks where high power cards are very valuable.
Baron Mordo
Baron Mordo isn’t stellar, but can be used in a deck alongside Yondu, Iceman or Cable and look to destroy the opponent’s deck. Alongside Angela, Bishop and Wolfsbane, we should be able to get some power on the board while disrupting our opponent.
Considering the deck’s very low curve, Moon Girl seems like a nice addition to potentially get some combos on turns five and six.
Bast
One of the recent arrivals from Series 4, Bast is great to help cards with low power, yet strong abilities in Marvel Snap. Angela, Bishop, Iron Man highlight this list at this point of your journey. Naturally these cards push toward are more combo oriented play-style, where we have the ability to fill a lane explosively in a turn, abusing their abilities in a burst.
Naturally, this leads us to a Kazoo like play-style, looking to have our 1-cost serve as the flexible cards to abuse our abilities, alongside being recipients for Bast.
Beast
Beast is good, although difficult to use on its own. Alongside Angela, Bishop, you can grow them much more thanks to Beast, while replaying useful On Reveal effects. It is also a nice card to use in the same vein as Carnage, removing Rocks or Goblins the opponent would throw at you.
Cloak is another nice addition, as we can move cards around to pick what we are taking back to our hand with Beast.
Black Bolt
Black Bolt isn’t crazy, as we would usually want to discard something expensive from the opponent’s hand. It still can help if you are facing a lot of Devil Dinosaur decks, as it weakens the opposing Dino.
This is probably a card we want to keep as a specific disruptive tool, in order to get an edge from some specific matchups. It does get better as time passes, thought, and we get more hand disruption cards like Moon Knight or Wong to trigger them several times.
Black Cat
Play Black Cat in your aggressive decks as a 6 power card, or in a discard pile where losing it isn’t a problem anyway. Strong Guy in Pool 1 should be very happy to see Black Cat join any deck he is in.
Black Panther
Unfortunately, the card doesn’t have many of its best allies at this point, as Wong, Arnim Zola or Shuri are left to collect. With just Pool 2 to work with, Black Panther could fit in the On Reveal synergy, as we can enable it a second time with Odin, creating a 16 power card, enough to win a lane alongside Odin‘s 8 power.
The second lane should be won with our early game, using Storm, Jessica Jones or Wolfsbane to anchor a lane early on, and then be able to focus on our second lane with our last two turns.
Black Widow
Any disruptive deck is fine with playing Black Widow to be fair. Alongside cards like Storm or Hobgoblin, you just add to the disruption you are causing to the opponent’s side of the board.
Brood
Brood can seem like a useless card if we don’t have Patriot alongside it. However, it can be a fine card in a deck playing Blue Marvel and Onslaught, for example. It also seems like a nice follow-up to Storm to challenge her flooded location, especially if we can buff it later on.
Captain Marvel
Captain Marvel is a good card, come on! Just slam her in a deck where you are looking to be annoying to the opponent and want that flexibility in how you spread your power. I really like her in a Sandman, multilocation archetype, but she could also be a nice addition to a control deck.
Cerebro
Pick a number, probably two at this point, and just slam Cerebro to have every card get buffed. You can even toss in Blue Marvel to have everyone be a three power card. It’ll be weaker until you can get Mystique, but still be a playable deck. Note that you could also try a 3 power deck, and have Killmonger plus Nova to try to make everyone a 4 power card.
Cute things can also happen with Multiple Man if you make enough copies of it.
Colleen Wing
Colleen Wing is a good pull – she has solid power for its cost, and tons of synergy with already existing discard builds.
Crossbones
A tough one for sure, especially as Jessica Jones basically does the same thing without the limiting condition. Jubilee could also be considered better. The upside Crossbones has is to be played in an aggressive deck, where you don’t want to be limited as to where you will play with Jessica Jones, and could pull a brick with Jubilee.
You could also play Crossbones in a deck with some movement, so you can take out cards that served to get ahead on the location.
Crystal
Empty your hand like a mad man and play Crystal in the middle. I know it’s not optimal, and you probably don’t need to build a deck just for that, but we said we were doing every single card in Pool 3.
You can also slam Crystal into a discard deck, so she will reward you for emptying your hand early on. It increases the chances you can keep playing through the whole game, even if you discard the wrong stuff.
Dagger
Dagger is the hardest card in the Move package to make good use of, as she relies on the opponent playing cards. So we’re trying to help her a bit through playing location disruptive cards such as Storm, hoping it will make the opponent group their cards in one spot.
Nothing crazy, but a nice addition if you like to move.
Daredevil
Literally any deck where your turn 5 could be improved if you knew what the opponent is doing will be happy to welcome Daredevil. Professor X, Hobgoblin, Gamora… There are enough cards in the game to make Daredevil worth using as soon as you get the card.
Dazzler
With one of the most demanding abilities to reliably trigger, Dazzler is widely regarded as a card too complex to be relied upon. Nevertheless, if Dazzler was your first pull in Pool 3, you could try to fit the card in the discard Kazoo archetype. There, she will receive help from Squirrel Girl, Mister Sinister or Swarm to eat up board space and look to have Dazzler activated.
Strong Guy could be considered as well in the deck
Deadpool
You don’t have all the necessary cards to abuse Deadpool yet, but it is a fine addition to a destroy deck still. Carnage, Killmonger, and Deathlok are already available, so are Hulkbuster and Forge to buff Deadpool before destroying it.
Also, we can use Moon Girl as a fine support card, eventually duplicating Deadpool on turn four or five, once we managed to get it going.
Death
You may not have Wave yet, so Death is very difficult to use to the fullest of her ability. But you were complaining that people have more cards than you do, so you can still slam Death in a destroy deck and punish anyone who plays Wave against you.
Debrii
Great disruptive card, although Killmonger and Carnage are very popular, which limits how impactful the rocks are. You can still play the card alongside other disruptive tools, in a similar shell we used for Brood.
She also has good synergy in a Patriot deck that you can use together if you happen to have both unlocked. Ka-zar is another card that can easily be slotted alongside Debrii, as he buffs your rocks and gives them some utility.
Destroyer
Well, jokes on you, the very solid Destroyer deck is almost a Pool 2 deck with Destroyer in it. Congratulations, you just got yourself a Tier 2 deck with just this pull!
Doctor Octopus
At this point in your journey, Doctor Octopus is quite the risky card. But similarly to Aero, it can also be game winning if you are ahead and just pull the entire opposing hand to a location you didn’t really plan to win anyway. So you could just slam the big 10 power card into a Kazoo like deck.
Otherwise, I like Doctor Octopus in the control core, where we can add different disruption like Scorpion or Spider-Woman to mitigate the potential bad pulls from our newly collected card. Added bonus, if you actually pull low power cards, you can just win the location on turn six.
Doctor Doom
Play it almost everywhere. He shines in disruptive decks that aim to limit the use of locations or alongside Sandman for example. But he’s just great overall as well, congrats on your pull.
Dracula
Oh boy, you pulled one of my favorite cards, nice! You also just pulled a new way to play the discard archetype, super nice!
Drax
Okay, we have to talk about this one. Yes, this is the one card you can complain about, and I’m honestly sorry you pulled it, better luck next time. Still, here’s a Guardians of the Galaxy deck, hope it helps. We’re trying to limit where the opponent can play, as to increase our chances of activating the guardians.
Sounds like a bad deck? WELL, YOU JUST PULLED Drax!
Jokes aside, you can also play Drax as a second Jessica Jones in a deck where you would be looking for another 4-Cost card.
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Closing Words
Doing this challenge took me about three days, and without some friends pitching in some ideas, I probably wouldn’t have this much diversity across all decks. Even then, I have to acknowledge that I reused some cores a lot more than I wished, and the reason probably is that there aren’t that many cards that can push diversity on their own.
Nevertheless, I hope this huge list of every collectible card in Pool 3 so far helped a few aspiring deck builders somewhere, and maybe smoothen your experience entering Pool 3. I see more and more players talk about hoarding their credits, trying to collect a lot of cards at once before entering Pool 2, or Pool 3.
To those, I want to say: Just have fun with the game.
There isn’t a competitive mode yet, no tournaments, no competitive scene, nothing. And yet, everyone is super concerned about their rank and how their experience is going to be ruined if they collect one too many cards at the wrong time.
The myth surrounding Marvel Snap’s matchmaking system is covered in my ladder climbing strategy article, which is not solely determined by your collection level, but also your rank and MMR. Nobody except the developers know exactly how this works!
Nothing is going to happen, at worse, you will lose a few Cubes and learn something about the game. At best, you will have a more enjoyable time on Marvel Snap, thanks to having more cards to build around.
I just spent three entire days building decks for a situation I am not in, simply because it looked fun to do so. I believe this is the only good way to enjoy Marvel Snap so far (and what the developers intended so you end up upgrade your cards), the time for competing will come soon enough considering the hype surrounding the game.
Until then, feel free to join us on Discord to share your decks or recently acquired cards. You can also find me directly on Twitter for any demand.
Good Game Everyone.