Silver Surfer Planet Hulk Variant Art

Best Series (Pool) 3 Advanced Decks

Our most up to date best competitive Marvel Snap decks and archetypes you can build with only cards up to Series (Pool) 3, without Series 4 or 5 cards!

Marvel Snap Series (Pool) 3 cards are the most impactful in the game, and the ones that can be make or break for a lot of players. When one enters Pool 3, they officially step in a different world of Marvel Snap, with many more ways of building a deck, various synergies and play patterns, and some of the most impactful cards in the whole metagame.

Currently, even with Series 4 and Series 5 cards making a huge impact, several Pool 3 decks are still able to compete and provide a solid chance at climbing the ladder. The trick in order to be able to exploit Pool 3 cards to their fullest is to look for the full range of possibilities around the card, a big difference compared to Pool 1 or 2.

Indeed, up until this point, cards were relatively straightforward as to what they could do, and how to build or play around them. In this next step, you will have a chance at creating much more flexible builds with various play patterns, and different options on how to conduct the game, based on your opponent and the various locations. Deckbuilding wise, the big emphasis in Pool 3 is to make sure you know where you are going with your deck. If you manage to build a strong core, then you can use the flexible cards to complement your idea, and have a deck able to both push for its own agenda, or annoy the opponent.

Pool 3 features many cards worthy of being the core of your deck, Sera, Mister Negative, Wong, Patriot and others. You will also meet some cards that can seemingly help any kind of strategy and make sense in the overall goal of their deck, such as Aero, Leader or Magneto for example. So welcome to Pool 3, the biggest land of your Marvel Snap journey so far. There are a lot of things to discover, and this guide is here to help you get started on the best decks you might face while in Pool 3.

Decks in this guide are the best ones you can build with only Pool 3 cards, without Series 4 and 5. For more beginner-friendly decks featuring only one Pool 3 card (yes, for every one), check out our Pool 3 Beginner Decks series below!

Toxic Surfer

Toxic Surfer
Created by den
, updated 15 days ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
9x Collection Level 486+ (Pool 3)
1x Recruit Season
3.4
Cost
0-
1
2
3
4
5+
2.7
Power
0-
1
2
3
4
5+

A solid performer over the past month in the non-restricted metagame, Toxic Surfer can be played with eleven out of the base twelve, only Sebastian Shaw not being available at this stage of your collection.

With this deck, the goal is to leverage the On Reveal synergy to either create a ton of points, repeating Silver Surfer or Ironheart‘s ability (you could throw Wolfsbane in this mix), or afflict our opponent’s card with negative power through Hazmat.

While it is a very straightforward approach, the ability to grow your side of the board, or attack your opponent’s make this deck more flexible than one might think. Plus, with Magik to get an extra turn, and Sera to discount our cards, we can often mount some explosive turns to catch our opponent’s off guard.

They key to playing this deck’s well is anticipation. Indeed, you need to figure out which On Reveal abilities are essential against your opponent’s deck, plus sequence your turns properly to play all your cards without actually being too obvious about it.

For example, if you plan to use Hazmat and Odin together on turn six, you need to play Sera on turn five to discount them. This means, any card you have not played by turn four, such as Luke Cage in order to protect your side of the battlefield, won’t be playable.

Then, you either need to play Magik to buy yourself an extra turn representing more energy to work with, or take a risk and show your opponent Luke Cage on turn three or four.

If you enjoy combo oriented decks, this is definitely the one you want to explore.

Shuri Sauron

Shuri Sauron
Created by den
, updated 15 days ago
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
3.5
Cost
0-
1
2
3
4
5+
5.7
Power
0-
1
2
3
4
5+

Probably the best deck in this article, as Shuri Sauron could be played with minor tweaks at the highest level, this deck encapsulates the “simple and effective” mindset.
With this build, your goal is to buff Red Skull or Vision with Shuri, making them either a 28 or a 16 power card, only to copy their power with Taskmaster on the following turn. Plus, if you can use Sauron to remove the Ongoing ability from your cards, you stop Red Skull from powering opposing cards, and gain the ability to play Ebony maw alongside Taskmaster on turn six.

Often times, Turn 2 will also be dedicated to Armor as a way to prevent an opposing Shang-Chi from ruining your plans. Speaking of Shang-Chi, Vision is another way to play around it, as hitting a moving target isn’t so simple.

This leaves only Turn 1 and Turn 6 to be truly flexible, with Zero taking up the 1-Cost slot and Taskmaster usually being the default Turn 6 play alongside Ebony Maw. If you passed on turn five, you could also play She-Hulk plus Taskmaster on the last turn of play.

Enchantress can both serve to disable yours or your opponent’s Ongoing abilities, giving the deck some form of reactive capability as well, typically as an alternate turn six play.

If this very straightforward approach can lead to a ton of points on two lanes, it also often doesn’t equate to a lot of cubes. Indeed, unless you are Snapping aggressively, the opponent can see the points coming and will rarely stay in the game once you show Shuri (and they can’t handle it). This creates two important factors to take into consideration when playing Shuri Sauron:

  • You have to accept Snaps early in the game, especially when Sauron and Shuri show up.
  • You need to find lines of play even when you don’t have the best play pattern with the deck, especially when the opponent does not Snap. Even without Shuri, the deck can develop a solid amount of points in order to find some potential game winning lines of play. Enchantress for example, represent a good example of an alternate line of play.

Discard Dracula

Pool 3 Discard Dracula
Created by den
, updated 15 days ago
6x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2.9
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

The discard synergy is one that is associated with fast, flooding based decks until you reach Pool 3. Then, you will unlock some key cards to get the discard archetype towards something combo-oriented, especially as you get Dracula added to the mix.

In a perfect world, this deck is looking to challenge all lanes in the match, using one of its anchors to do so:

  • Morbius is able to grow to six, eight points with a good hand, which is more on par with a 4-cost card.
  • Dracula can win a lane on its own when we get to discard Apocalypse a couple of times during the game.
  • Discard card are actually worth a solid amount of points for their cost. Colleen Wing, Sword Master and Hellcow add up to 18 points together, which can win a lane at times.

The recently buffed Strong Guy allows playing a very points focused Discard deck, which will mostly be going through the motion of managing its hand, and making sure it develops as optimally as possible game after game. One could think about playing Storm, as Morbius or Dracula are able to win the flooded location on their own.

Unfortunately, we are missing a lot of great cards to make the full Discard Dracula deck. You will most of the time see MODOK and Daken being mentioned in the deck. Both season pass cards are great to include, but aren’t available for a Pool 3 only exercise yet. Proxima Midnight or Corvus Glaive also are great additions.

Worthy Considerations

Here are other decks worthy to consider when limited to Series 3 cards only. These all have merit but push for a more specific play style, which might require to adapt a bit, or learn the surrounding metagame.

Cerebro 2
Created by den
, updated 15 days ago
1x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
2.3
Cost
0-
1
2
3
4
5+
1.8
Power
0-
1
2
3
4
5+
Cerebro 3
Created by den
, updated 15 days ago
3x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
2x Starter Card
3.2
Cost
0-
1
2
3
4
5+
2
Power
0-
1
2
3
4
5+
Cerebro 5
Created by den
, updated 15 days ago
2x Collection Level 18-214 (Pool 1)
9x Collection Level 486+ (Pool 3)
1x Recruit Season
3.2
Cost
0-
1
2
3
4
5+
4.2
Power
0-
1
2
3
4
5+
Pool 3 Bounce Patriot
Created by den
, updated 15 days ago
3x Collection Level 18-214 (Pool 1)
7x Collection Level 486+ (Pool 3)
1x Recruit Season
1x Starter Card
2.3
Cost
0-
1
2
3
4
5+
1.2
Power
0-
1
2
3
4
5+
Double Up
Created by den
, updated 15 days ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
8x Collection Level 486+ (Pool 3)
1x Recruit Season
2.8
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+
Destroy
Created by den
, updated 15 days ago
7x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+
Pool 3 On reveal
Created by den
, updated 15 days ago
4x Collection Level 1-14
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Recruit Season
3.8
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+
Mister Negative
Created by den
, updated 15 days ago
2x Collection Level 1-14
8x Collection Level 486+ (Pool 3)
1x Recruit Season
1x Starter Card
4
Cost
0-
1
2
3
4
5+
1.5
Power
0-
1
2
3
4
5+

Closing Words

I truly believe all the decks on this list are solid, like Infinite material kind of strong. However, the key point when you will start playing in Pool 3 are your snap and retreats. Up until Pool 2, you could always get away with it, facing enough bots to get some grinding done, or capitalizing on your opponent’s inexperience of the game. Once you enter Pool 3, you will have to be a little more careful, as strategies will diversify, and players will have picked up more experience under their belt.

Another emphasis of Pool 3 is the frustration often associated with collecting all the cards, as it will start being much slower than compared to Pool 1 and 2. You might feel robbed of losing to a card you do not have yet, or helpless against certain strategies you are facing for the very first time. This is all part of the experience, and it is important to detach ourselves from simply trying to grind cubes, and instead trying to learn this new environment. Comfort will come back sooner than you expect it, and you will be back on the grind in no time, as long as you allow yourself this precious time to get settled in Pool 3, the toughest one in Marvel Snap.

Have some questions about a deck, missing some cards and need advice? Feel free to reach out to the Marvel Snap Zone team on Discord, or find me directly on Twitter.

Good Game Everyone.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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