Pool (Series) 3 Beginner Decks Part 3 (N to Z): 92 Decks for Every Pool 3 Card

Our up to date guide on the best competitive budget Marvel Snap decks built with only 1 card from Pool (Series) 3 and the rest in Pool 1 and 2. There is one deck for every card!

We have now separated this guide into 3 parts! Navigate through them using the menu below, and you should see much faster loading times.

As time passes, more players will start to enter Series (Pool) 3 (starting from Collection Level 486+), where they will start to unlock more powerful and niche cards. This part of Marvel Snap’s progression system is often cited as “where Marvel Snap becomes frustrating, sometimes painful”. The early, lower levels of Pool 3 is described as that moment where you lose to cards you don’t know about, you see new decks you can’t build, and pretty much everybody else has it better than you.

Take it from someone who crossed the Pool 3 desert during beta – it’s not all that bad. In reality, If I had all the cards from the start, I probably wouldn’t have played Marvel Snap as much. Perhaps I may have even stopped because the game hasn’t developed enough for now to offer significant challenges outside of trying to make some use of all the cards you collect while playing.

So yes, Pool 3 can be frustrating: You start loving the game, you want to play it a ton and get more cards to play more decks. Instead of giving you more, the game slows down in terms of collecting cards, and you start needing to open Collector’s Caches and Reserves to find new ones, which can be infuriating if they give you Boosters instead. Well, it is also needed to keep you hooked to the game, and push you to be creative with every card you receive as intended by the developers, so every new card matters.

Not every card is playable, you say? Alright then, watch me tell you how to play every single card in Pool 3 in a deck where everything else are either Pool 1 or 2 cards. Will they all be super strong and win you a ton of games? Probably not. Will I have to reuse some cores several times and just change a card in it? Might be. Am I going to say how good Angela, Blue Marvel or Sandman are to build around most cards in the game? Very likely. But if I can make this challenge, you can probably be a little patient until you collect more cards from Pool 3 before taking it out on social media to vent about it!

Are you ready? We’re going on a journey with 84 entries, one for every Pool 3 card in Marvel Snap. Got a full collection? Looking to built complete meta Pool 3 decks? Check out our deck database or the more advanced Series 3 decks!

Nick Fury

Coming from September 2023’s Battle Pass, Nick Fury is an easy inclusion in the Handsize archetype along The Collector and Devil Dinosaur. The card is actually quite nice in the deck, as it allows playing a much lower curve, with no 6-Cost cards in the deck. Instead, we are either aiming at playing Moon Girl on turn four into double Devil Dinosaur, or simply slam Nick Fury on five, and he should give you something playable for the following turn.

This take on the deck makes The Collector much stronger as well, Nick Fury allowing it to grow to a decent size for a two-cost.

Nick Fury
Created by den
, updated 4 months ago
2x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Starter Card
2.9
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

Omega Red

The card is totally functional in a full Ongoing deck where the goal would be to pile Omega Red, Iron Man, and Onslaught on the same location to win it while getting a bonus eight to the other two locations. You can even throw Spectrum in the mix for good measure.

Omega Red
Created by den
, updated 4 months ago
2x Collection Level 1-14
6x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Recruit Season
1x Starter Card
3.4
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

Patriot

If you compared it to the complete Patriot deck from someone with a full collection, you will obviously feel bad for pulling Patriot this early, at least if you can’t find Debrii, Mystique, or Ultron in the following days.

However, even if weaker, Patriot can still surprise a person or two, and is worth Snapping for when we have Patriot, Blue Marvel, and Onslaught in hand. Cosmo is in the deck to protect from Enchantress, but you could play Storm as well, as the deck is quite good at manipulating the power of cards already in play.

Patriot
Created by den
, updated 7 months ago
5x Collection Level 18-214 (Pool 1)
1x Collection Level 486+ (Pool 3)
1x Recruit Season
5x Starter Card
3.6
Cost
0-
1
2
3
4
5+
4.7
Power
0-
1
2
3
4
5+

Polaris

Five power for a 3-Cost isn’t that bad, I mean, how many times have we just dropped Deathlok on an empty location and felt like it was a good move. If we can find a little extra value with Polaris with the occasional use of her ability, she can actually contribute to a deck without many good 3-Cost cards in it. I would not be shocked to play it in a Devil Dinosaur deck for example, the deck clearly lacking a good card on turn three, and Storm is being used as the placeholder.

Otherwise, a nice upside to the card in the current metagame is to be annoying to the Destroy archetype. You call pull Nova or Bucky Barnes to an Armor location, or simply time the moment your opponent wants to play their destroy card.

Polaris
Created by den
, updated 4 months ago
2x Collection Level 1-14
5x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Starter Card
3
Cost
0-
1
2
3
4
5+
3.5
Power
0-
1
2
3
4
5+

Psylocke

Although she doesn’t see much play, I am a big fan of Psylocke, as the card allows skipping an energy cost in our deck and play two cards of the same cost on curve. For decks with lots of cards fighting to be played at the same energy cost, Psylocke can be a solution.

Another take on Psylocke would be to get a super important card earlier than expected on the board. At this point in the game, Sandman is obviously a consideration, being one of the most limiting card in the game. But there are other packages like Ebony Maw plus Storm that represent a very solid turn three when working with an extra energy.

Psylocke
Created by den
, updated 4 months ago
4x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
3.4
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Quake

Granted, this isn’t a good card. But do you like being annoying? Because Quake is exactly that, twice a week, during Featured and Hot Location times. Indeed, during those times, many more players are building their deck to best make use of said locations, and consequentially make it weaker to other scenarios.

Pairing Quake with other Location disruptive cards like Scarlet Witch or Storm might ruin someone’s deck, and that’s a reason to play the card.

quake
Created by den
, updated 4 months ago
5x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Recruit Season
3.1
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

Quinjet

There already is a Pool 2 deck that is very happy to create cards – well, we’re just adding a way to actually play those cards rather than simply have them in hand to buff The Collector or Devil Dinosaur.

Also, Quinjet makes Moon Girl much stronger in the deck, as you can duplicate Quinjet to discount each card by two, for a super explosive turn six. Or simply copy discounted cards that you find good to play.

Quinjet
Created by den
, updated 4 months ago
2x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Starter Card
2.7
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

Orka

Orka was a big disappointment when announced as part of the first of the Series 4 cards back in November 2022. Since then, the card has joined Pool 3 and still has to find some players to believe in its power. 14 power isn’t bad overall, but the restriction is a bit much when you consider there are several other 6-Cost card in the 12 power range which are much more versatile. It is also comparable with cards such as Namor.

Early on, you can still use Orka in the Ongoing synergy, which tends to focus on two lanes only anyway. Then, you can have Orka serve as a late game surprise to contest a lane the opponent though you had abandoned.

orka
Created by den
, updated 2 months ago
2x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Recruit Season
1x Starter Card
3.4
Cost
0-
1
2
3
4
5+
3.4
Power
0-
1
2
3
4
5+

Red Skull

15 power is too much to simply call Red Skull a bad card. Its ability might be scary, but there are tons of way to limit its impact on the game. Enchantress removes it, Sandman limits the amount of cards the opponent can play, and Shang-Chi could get a kill if the opponent passed the 9 power threshold because of Red Skull.

Also, Red Skull could entice your opponent to play on the location he is at, imagine the value in a deck with the Guardians of the Galaxy in it!

The card is risky, but not so bad if you think about it. I discuss the card in more detail in a dedicated article here.

Red Skull
Created by den
, updated 7 months ago
3x Collection Level 1-14
5x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
3.2
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Rescue

If Jessica Jones was the gold standard for 4-Cost card until this point, Rescue will come and challenge her for the position. Obviously, Rescue doesn’t have the synergy as a great Storm follow up, but she is stronger than Jessica Jones if you play something behind her the next turn, which isn’t so difficult to do.

And you can even play a card that actually contributes to other locations, like Ironheart or White Tiger to mitigate the fact your opponent knows where you are playing next turn. Or a card able to move, so you don’t have your points locked in one spot.

Rescue
Created by den
, updated 4 months ago
4x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Recruit Season
2.8
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

Rockslide

Big Korg as I like to call it, isn’t a super shiny card unless you play it in a Magik deck, prolonging the deck and increasing the chances of drawing Rocks or with Darkhawk further down the line of your Marvel Snap journey. However, the card still has its merits in a disruptive deck, where we could remove cards from the opponent’s deck before shuffling rocks into it.

Although it is far from perfect, the card can at least contribute to a disruptive build, where every Rock drawn is one less card to worry about.

Rock Slide
Created by den
, updated 4 months ago
9x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
2.9
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+

Rogue

Enchantress can probably be considered superior at this point, as she has more power to go alongside her effect. However, Rogue simply looks great if you are seeing a lot of Ongoing effects, especially if they can help your deck in the process.

Until then, I would consider running the card in a control core, as a second Enchantress and occasionally something that could win us the game against an Ongoing based deck. Considering Blue Marvel and Iron Man are two popular Ongoing cards at this point in your collection, Rogue should steal a game or two.

The card can also be played in a lot of shells where the 3-cost card isn’t established, and serves as a flexible slot.

Rogue
Created by den
, updated 4 months ago
3x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
2.8
Cost
0-
1
2
3
4
5+
2.7
Power
0-
1
2
3
4
5+

Ronan the Accuser

The simple fact Devil Dinosaur is a really popular deck towards the end of Pool 2 and before several cards in Pool 3 are collected could be a good enough reason to put Ronan the Accuser in a couple of decks. Otherwise, we can once again use Sandman as the card is perfect to keep the opposing hand filled with cards to buff our newly collected Ronan.

Ronan
Created by den
, updated 7 months ago
2x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
2x Recruit Season
2.8
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

Sauron

Sauron finds most of its best allies in Pool 3, as the card serves to cancel Typhoid Mary or Red Skull Ongoing abilities most of the time. At this stage, we can still pair Sauron with Lizard and Ebony, making both cards very strong for their cost.

In particular, I really like an Ebony Max plus a 5-cost pattern on turn six, for what would be a 19 power turn.

Sauron
Created by den
, updated 21 days ago
1x Collection Level 1-14
6x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Recruit Season
3.3
Cost
0-
1
2
3
4
5+
4.7
Power
0-
1
2
3
4
5+

Sera

How dare you read this to find ideas for Sera? You just got arguably the strongest card in the game at this point of your journey, and have no idea what to do with it? Play Sera Miracle, like everyone else. And win, like everyone else.

Enough with the jokes, Sera is an incredible pool and opens a ton of different synergistic play patterns for you to deck build around. Here is an example of what to do at this point, but you got yourself the foundation of some of the best decks in Marvel Snap history, congrats.

Sera
Created by den
, updated 4 months ago
8x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
2.6
Cost
0-
1
2
3
4
5+
2.9
Power
0-
1
2
3
4
5+
Sentry

At this point in Marvel Snap, the destroy synergy should still be a strong one to build around. While it doesn’t immediately contribute to making the destroy based cards better, Sentry can use them to destroy The Void and cancel the negative part around the card.

Another interesting synergy is with Professor X, as we can lock the right most lane, preventing The Void from being summoned. Note, you can also simply fill the lane before Sentry reveals for a similar result.

Sentry
Created by den
, updated 21 days ago
7x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Starter Card
3.1
Cost
0-
1
2
3
4
5+
3.6
Power
0-
1
2
3
4
5+

Shadow King

Even amongst players with a full collection, Shadow King is not seeing much play. Being a 3-cost, you can run it in a Silver Surfer deck once you get that card as well.

For now, Shadow King will mostly represent a tech to punish cards like Angela, Bishop, or Sunspot, and set them back to their original, low power. In order to be able to make a flexible use of the card, I paired it with Captain America and Ka-zar, which ongoing buffs won’t be cancelled by Shadow King. They are regrouped in a deck where that surprising ability could turn a lane around on occasions, and steal the win in the process.

shadow king
Created by den
, updated 21 days ago
2x Collection Level 1-14
6x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Recruit Season
2.2
Cost
0-
1
2
3
4
5+
2.9
Power
0-
1
2
3
4
5+

She-Hulk

She-Hulk is a great card in Marvel Snap, and is flexible enough to be played in a variety of decks. She can serve the purpose of a combo card, unlocking some wild last turns after passing on turn five, or simply serve as a backup in the midgame, in case we were forced to pass a turn.

Alongside Sunspot and The Infinaut, she perfectly fits the theme of not spending all our energy every single turn, and being much more flexible to what the situation pushes you to do.

She Hulk Budget
Created by den
, updated 4 months ago
4x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
6x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
3.6
Cost
0-
1
2
3
4
5+
4.5
Power
0-
1
2
3
4
5+

Shuri

Amongst the best cards in the game before its rework, Shuri is an insane card when you have the rest of the Pool 3 cards. However, when still limited in your available collection, it is difficult to really abuse Shuri‘s ability, as we lack the best, and more flexible targets. One card worth exploring is The Infinaut, as nobody will be able to challenge it as a 40 power bomb. However, this means we are using a large part of the game for this synergy to happen.

For this synergy to be worth running, we need to have an explosive start to the game, and be able to quickly get going on a location. Sunspot is an obvious ally of this idea, as we should be passing on turn five regularly. Then, Storm is another good card to make passing turn five more appealing. We can use Storm on Sunspot’s location, alongside other cheap cards, to win it early on, and be able to focus on the second location with Shuri entirely.

Shuri
Created by den
, updated 2 months ago
3x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
2x Recruit Season
2.8
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

Silver Surfer

One of Marvel Snap strongest win condition when released, Silver Surfer remains a key piece in a top five archetype in Marvel Snap : Sera Surfer.

At this point, unfortunately, we are missing a lot of the cards needed to make an optimized build of the deck. As such, I had to dig a little to find worthy 3-cost cards for the deck, but we got there. Namor can be considered the odd inclusion, but the card lets us focus on two lanes, while pushing 11 points alone on the third one.

If you are more advanced in your journey, you can check out our “Pool 3 advanced decks” to see what the final build looks like currently.

Silver Surfer
Created by den
, updated 21 days ago
2x Collection Level 1-14
5x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Starter Card
2.7
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+