
Marvel Snap Series 5 Card and Token Shop Tier List and Best Decks
Table of Contents
In Marvel Snap, you collect and unlock cards by increasing your Collection Level by upgrading your cards with Boosters or purchasing cards from the Token Shop with Collector’s Tokens. Each card is assigned to a Pool or Series of cards. These vary in set size, which you can see in the table below:
Series | Collection Level # | Card # | Decks | Tier List |
---|---|---|---|---|
Pool One | Collection Level 18 - 214 | 46 cards | Decks | Tier List |
Pool Two | Collection Level 222 - 474 | 25 cards | Decks | Tier List |
Pool Three | Collection Level 486+ | 92 cards | Decks (Beginner) Decks (Advanced) | Tier List |
Series Four | Collection Level 486+ - Rare | 12 cards | Decks | Tier List |
Series Five | Collection Level 486+ - Ultra Rare | 11 cards | Decks | Tier List |
Unreleased | Release and Series Drop Schedule | 45 cards |
Here is our list of all Series 5 cards, updated ratings, and tier list on all the Ultra Rare cards from Series 5, to help players make decisions when purchasing them or build better decks based on their collection and compare the power levels of individual cards inside each pool.
- Series 5 cards cost 6,000 Collector’s Tokens from the Token Shop.
- Series 5 cards have a 0.25% chance of being obtained from Collector’s Caches and Collector’s Reserves from Collection Level 500 onwards.
- Each week, a new Series 5 card is added and every month, Series 5 cards are added to Series 4 (and Series 4 cards are downgraded to Series 3). You can pin them in the Token Shop and their cost will be reduced when Series Drop happens. For more information on card release schedules and Series Drop announcements, click here.
“Big Bad” Cards
The follow cards are classified as “Big Bad” cards (major villains in the Marvel multiverse) that are not planned to be ever downgraded from Series 5.
Series 5 Card Tier List
Tier | Card | Rating |
---|---|---|
Tier 1 | Thanos | 9/10 |
Tier 1 | Iron Lad | 9/10 |
Tier 1 | Kitty Pryde | 8/10 |
Tier 1 | Jeff the Baby Land Shark | 8/10 |
Tier 1 | Galactus | 8/10 |
Tier 1 | Nebula | 8/10 |
Tier 2 | Hit Monkey | 7/10 |
Tier 2 | Stegron | 7/10 |
Tier 3 | Kang | 5/10 |
Tier 4 | Howard The Duck | 4/10 |
Tier 4 | Snowguard | 3/10 |
Tier 1
Thanos












Thanos has had quite the ride since release. He is an excellent example of how far a card (or in this case cards) can be pushed due to dedicated deck building and experimentation. He has had his fans since day one and for sometime it appeared he was not going to live up to people’s expectations as different attempts at bouncing the cards, destroying the cards, using Lockjaw to pull the cards, all with the singular goal of finishing the quest to play big Thanos at some stage. These applications of Thanos are not nearly as strong as just utilizing it as a Flood card.
It turned out, the true power of this card is not Thanos, in fact most decks would like to drop Thanos and just keep the Infinity Stones. The Infinity Stones have multiple effects which are valuable in flood style decks and can allow for multiple creative playlines which reward good play. The Space Stone and Reality Stone alone would be added to many decks if possible. The flexibility and reward for playing well make the card significantly stronger than expected however the limited application keeps the score lower than some of it’s Series 5 rivals.
Iron Lad
This card is a contender for one of the best cards we have had released this year. As a 4 cost card, it has a large range of outcomes it can achieve. Played on curve it could be a Rock or Doctor Doom and in the right decks it can significantly raise the ceiling for what the deck can achieve.
The card comes with deck building trade offs as its often the tech cards and counter cards you don’t want to be pulling with Iron Lad. This means you have to carry less counter cards generally with Iron Lad and play proactive strategies. Fortunately these strategies tend to be very effective in Marvel Snap. Iron Lad is a great card in good decks and this means your highly unlikely not to find places to play this card.
Kitty Pryde






Kitty Pryde has returned, and whilst she is definitely not as strong as her initial design, she is strong enough. She is the counter to the other key 1 drop in Series 5, Nebula, and plays in basically all the opposite decks to Nebula. She pushes the power of Bounce decks significantly and is arguably the card required to play these decks competitively.
Additionally, she pops up in many different archetypes as the flexible card, making her not only a build around, but a strong support card. Early outcomes indicate she may be the new best 1 drop in the game and alongside Nebula these cards are making 1 drops great again.
Galactus








This card had potentially the most fanfare at release. The concerns about playing against it seemed to have some merit as many players were made to kneel before Galactus. There has even be hints from the developers about potential future changes to this card (maybe because of just how bad it feels to play against).
However, he remains in a similar place as our pre-release opinion. He is a strong card but requires heavy build around and at higher levels of play is often countered or the opponent retreats before the animation goes off. If the effect does go off, your opponent leaves for -2 cubes or they have a strong hand. Galactus has been a constant fixture in the meta tier list since its release and this doesn’t appear to be changing anytime soon.
What is surprising is the range of different decks and build attempts (driven further by the launch of Knull) which arose. Over time the card would likely maintain a similar place in the meta game as a potentially more interesting Spectrum Destroyer deck. It is effectively a Lockation strategy where you are aiming to limit the game in your favour and given Marvel Snap this will always have some strength.
Jeff the Baby Land Shark




There are several decks where Jeff can fit in naturally. Cerebro and Lockdown gameplans are the most suitable for utilizing Jeff’s effect to win games, providing more flexibility in your play as he adds another moving piece that is not restricted.
Jeff’s effect is indeed interesting and powerful, as no other card in the game can do what he does. The ability to move once also allows us to use Jeff to buff cards like Angela before moving away and filling the lane behind him. There are also more niche things that can be done, such as moving Jeff out of the Professor X lane to steal another lane.
In practice, it is easy to replace Jeff from any deck he is added to with minimal to no downside. While his effect is powerful and the surprise factor of dropping him where your opponent thinks they have already won can lead to winning games and cubes, it is hard to say he is a must buy. The performance of the card in decks though does push Jeff into Tier 1 this month as it is hard to say he is not in the conversation for best 2 drop in the game.
Nebula







Nebula is now in the conversation for best 1 drop in the game and this earns her a place in tier 1 alongside Jeff. Her use is not universal and whilst she is proving to make some cards more playable such as the Guardians of the Galaxy cards, she does not create an archetype. She is also really strong in Junk decks with Green Goblin and Mojo but these strategies can be pursued without her.
So whilst you may not be making Nebula decks, you will want to consider if Nebula should be in every deck you build. She provides a unique effect and a unique set of interactions with your opponent. The requirement to play into the lane to limit her impact is valuable and can change the context of game from turn 1.
Nebula can be replaced in most decks you see her in with cards like Iceman or another 1 drop with a synergistic effect. Their are also decks where it is better to run Sunspot or it may end up being better to run Kitty Pryde. So we have strong competition now at the 1 drop slot and the amount of decks she fits in earns her a tier 1 slot in this list.
Tier 2
Hit Monkey




Hit Monkey is a strong flexible card due to the energy cost and several strategies can make room for Hit Monkey. However he really shines in Bounce, Double She-Hulk and Sera Flood style decks due to the requirement to get multiple cards down. This is only because supporting Hit Monkey requires one or two other cards to be included (such as Mysterio).
This limitation Hit Monkey being considered a must include card in lots of strategies but the decks he works in he has quick become the star. Playing Bounce or Double She-Hulk decks without Hit Monkey it is clear that you are now playing the lesser version and if these are strategies you like to explore Hit Monkey should be high on your list.
Stegron



Stegron‘s potential is much higher than it seems on the surface, but it is still just a tech card that is unlikely to be a core to build around. The most exciting thing about the card is combining it with other Movement Control cards like Juggernaut and Polaris to activate Miles Morales as consistently as possible. Outside of this, he can be a part of most control decks as a chosen tech card, but he is unlikely to be a core requirement.
Tier 3
Kang









Kang has proven to only be an OK card in practice. It remains difficult to evaluate but hard to recommend. The issue is how the card is played is very different to other cards in this (or potentially any) card game. However, the initial assessment appears to be the card removes a card from your deck for minimal practical effect on the ladder. It allows for you to Snap and reverse the Snap when played on Turn 5 or 6. This is the most proactive application you can use the card on the ladder and in practice the effectiveness is limited.
Outside of Galactus most other experiments have been in control decks including cards like Valkyrie and decks looking to skip a key turn and find out if they will be punished. As a permanent Series 5 this should add some value to the card and it can be played in any deck if you must, this adds value. If your looking for cards to push your win rate though, Kang is not the way.
Tier 4
Howard The Duck




Howard unfortunately appears to be more of a burden to play than a positive. The stats on decks with and without Howard force the score here to be low. Even if the card can be played in decks that are strong it appears removing Howard and putting other cards in improves your win rate. This means although the effect is fun and can lead to some highlight moments, whilst it remains Series 5 card we have to score this lower. Interesting effect, cute card, not required.
The positive – if you do own Howard The Duck, he is playable and can be slotted into many decks with good effects or multiple lines of play to help inform how you play. It is just not going to help you win over a large sample size in Marvel Snap.
Snowguard





The hope for this card is not high, and rightly so. It transforms every turn into two other cards that have a questionable impact and are could be less reliable than Shadow King. It is not even saved by the variant artwork as you will immediately be unable to see it once it transforms into the Hawk or the Bear as it enters your hand.
On the surface this card seems severely limited. We cannot guarantee it will do the side we want on the turn we want, we cannot guarantee we will have a location we need or want to use the abilities for and the energy costs make it very hard to fit consistently into decks as you cannot be sure what cost it will be on any given turn.
If we look at Hawk, this effect can be played on Turn 3 or 4 to potentially stop some of the most annoying effects in the game like Dark Dimension and Krakoa when played on Turn 4. Still, as mentioned above, the effect may not even be available to you on the turn you want to play it.
If we look at the Bear, I am unsure where you will find a good use for this one. It needs to be an effect that can be triggered with a positive impact for yourself. Retriggering Subterranea to buff your Darkhawk seems interesting, but certainly not something that can be relied on.
Conclusion
That’s it! All Series 5 cards in Marvel Snap currently. Marvel Snap is an unique game, and these cards can lead to different variants and at times you may just like a certain character more than others. So a final disclaimer – chasing the card you want with your heart instead of you head is not wrong.
Have we missed any ideas which raise or lower the bar for these cards? Let us know below or our Discord server.
Looking forward to more of the community acquiring these cards and seeing how players utilize these cards in new and interesting ways.
Good luck out there!
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Sentry is missing from the list at the top of the page.
Glad to see Shuri, the card I spent 6000 credits on, has been so good. She’s been kicking ass in the version of Shuri Pile I got to infinite with, and I’m sure she’ll see a lot of use in next month’s Zabu meta.
Also funny to see that the one Series 5 card I have had the luck to pull randomly is pretty clear the worst: Super-Skrull. Someday his time will come!!
*tokens, not credits. Does this site have an edit function?
Got to Infinite with a Super-Skrull deck. How? Do not know
RIP…Super Skrull was my first Series 5 pull. 🤣 It can only get better from here!
Not making Darkhawk a 9 is a hot take, IMO he is broken, particularly with Zabu.
Any early thoughts or review for Kang?
Yes, separate article coming soon!
I hope Kang is good, and he revives a control archetype. BTW the devs just confirmed that Kang will stay in Series 5, just like Thanos and Galactus.
https://twitter.com/stephenjarrtt/status/1629324048269230080?s=20