Sunspot

Pool 2 Decks: The Best Competitive Decks to Build With Cards in Pools 1 and 2

Marvel Snap’s Pool 2 cards (from Collection Level 222 to 474) is a bit different from Pool 1 or 3 as it is by far the smallest one in terms of cards in it. With only 25 cards available to grab, Pool 2 is often seen as the “quality over quantity” of the 3 pools. A well deserved reputation, many cards in Pool 2 will allow players to increase the power of existing deck archetypes, and create new ones.

Pool #Collection Level #Card #DecksTier List
Pool OneCollection Level 18 – 21446 cardsDecksTier List
Pool TwoCollection Level 222 – 47425 cardsDecksTier List
Pool ThreeCollection Level 486+71 cardsDecksTier List

Sunspot, The Collector, Jubilee, Nakia or Swarm to name a few, Pool 2 is filled with cards that could do wonders to your favorite deck, and put you on your way towards the Infinite rank. In a way, your arrival in Pool 2 is your first step towards competing in Marvel Snap, as you will be able to build highly synergistic decks or start being able to go for more precise counter-strategies.

In this article, I’d like to highlight 4 decks you can build while not playing any Pool 3 cards. These decks have the potential to get to the Infinite rank while pushing various play styles. Another great thing about Pool 2 is that it also unlocks some flexibility about your deck. Once you found a signature card for your deck, it becomes much easier to experiment around the archetype compared to when limited to pool 1. As such, don’t take the 12 cards in those lists as something set in stone, rather look at the cards at the core of the archetype and those who play the role of the supporting cast. Most of the time, the second category can be adapted to play the deck a bit differently or include a tech card.

With just 25 cards, one should get through Pool 2 quite quickly, and finding your most wanted card should be fast enough if you complete your Daily Missions. As such, even if you don’t have all the cards for a deck featured here, don’t sweat it, you might be able to craft it by the end of the week.


Pool 2 Swarm Discard Aggro

Pool 2 Swarm Discard Aggro
Created by Marvel Snap Zone
, updated 2 months ago
1x Collection Level 1-14
7x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Recruit Season
2.7
Cost
0-
1
2
3
4
5+
3.5
Power
0-
1
2
3
4
5+

While the aggressive Pool 1 decks usually are your best allies going into Pool 2, finding Swarm will elevate your deck to new highs. What the card allows your deck to do is to be much sneakier in developing the board. You can keep Swarm and Apocalypse in hand until turn 6 and play them then, once your opponent can’t react, surprising them in the location you are pushing for.

The early and midgame will be focused around managing your hand, either setting up for good Discards later on or using Nakia to beef up your units. The goal in this part of the game is to advance our gameplan while revealing as little as possible to our opponent. Once we start discarding or have buffed our hand, we can be much more aggressive.

There are other ways to build aggressive decks, like going for a build around Ka-Zar and Bishop, for example. Those builds tend to maximize the one-drop synergy rather than the discard, so I would recommend trying both to see what you feel better at.


Pool 2 Control

Pool 2 Control
Created by Marvel Snap Zone
, updated 2 months ago
1x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
8x Collection Level 222-474 (Pool 2)
3.8
Cost
0-
1
2
3
4
5+
5.1
Power
0-
1
2
3
4
5+

The Control archetype in Marvel Snap isn’t something you should see much of before you start collecting some Pool 2 cards. Jubilee, Sunspot or The Infinaut tend to be needed in order for this deck to perform. This should also be your first experience of a reactive archetype in Marvel Snap, one that focuses on mitigating what the opponent does rather than trying to advance our own game plan every single turn.

While we have a few proactive plays, like Jubilee or Sunspot, most of our cards are aimed at being annoying for the opponent. A good game is one where we manage to mix our high scoring cards in a curve where we could play the most important cards to derail the opponent’s plan. Once you identified your opponent’s strategy, your first step should then be to know what cards will disrupt their gameplan the most.

With that information, you should know which turns are set in stone, as you will look to play those specific cards. You can then work with the other turns to develop your highest scoring cards. For a more detailed breakdown on how a similar deck works, check out our featured deck article.


Pool 2 Ongoing Hand Size deck

Pool 2 Ongoing Hand Size Deck
Created by Marvel Snap Zone
, updated 2 months ago
1x Collection Level 1-14
7x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
2x Starter Card
3.5
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

This deck is a bit of a follow-up to our Pool 1 card-only decks, where Agent 13 and The Collector fit perfectly in there. We are adding The Collector to Devil Dinosaur, effectively gaining a second power card to the deck. This allows the deck to push 2 locations during the midgame, and being able to support either The Collector or Devil Dinosaur with our late game cards. We could effectively cut this deck into 3 separate parts: Our power cards, our support cards and our utility cards.

The power cards are the big point scorers, our 2 signature units obviously, but also Iron Man or Klaw followed up by Onslaught can fight for a location very efficiently. The other cards in the deck are made to help our best cards perform while allowing us to use our energies effectively.

Agent 13, Mantis, Cable, Sentinel or Moon Girl should be played to buff The Collector (he needs to be on the board for it to work). They mostly serve to occupy a location we want to force our opponent to invest a bit into while not hurting Devil Dinosaur‘s power.

As a way to round out the deck, I would recommend playing around with the Ongoing synergy, which are Mister Fantastic and Klaw in this build. These cards can offer some synergy with Onslaught in case we don’t draw into our key cards to push for points.


Pool 2 Movement Deck

Pool 2 Movement Deck
Created by Marvel Snap Zone
, updated 2 months ago
1x Collection Level 1-14
8x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
2.8
Cost
0-
1
2
3
4
5+
3.5
Power
0-
1
2
3
4
5+

While the Move deck archetype won’t be complete until you unlock some important pieces in Pool 3, like Human Torch or Dagger, Pool 2 still allows getting our first shot at playing with this build. The whole point of the deck is to make good use of 3 key cards: Kraven, Multiple Man, and Vulture.

Kraven wants to see cards move to the location he is at, rewarding us for moving our units and having pressure at a set location.

Multiple Man is a card we want to buff, so then we can duplicate it as much as possible through moving the card. The big upside to Multiple Man is the ability to challenge multiple locations, although it can quickly fill up your board. With Forge, Nakia and Hulkbuster, we should be able to get a 5 or a 7 power Multiple Man routinely.

Lastly, Vulture simply wants to be moved around as much as possible, and represent a huge amount of points at the end of the game. Similarly to Kraven, we are looking to grow it big enough so the card can push a location almost on its own.

Everything else in the deck is an enabler to some form of synergy around one of these 3 cards. America Chavez is the only weird card in the build, but is included simply to increase draw consistency.


Closing Words

As one enters Pool 2, it really feels like Marvel Snap takes on a new dimension. Decks (yours and your opponents) are getting more refined, and strategies tend to focus much more around combos of cards we can assemble in our deck. This can be a step to take in a player’s development, as the game will go from an on-curve kind of playstyle to more planned development and explosive power turns.

Personally, this was the more enjoyable part of my journey in Marvel Snap, unlocking Pool 2 really felt like I was playing a more complex, diverse kind of game. I was seeing more decks in front of me and had more cards that were worth building around, which was making the deck much more interesting as a result.

I hope this piece can help some of you take the next step in your Marvel Snap adventure. If you needed any help or want to ask questions, feel free to find us on our community Discord, or on my Twitter for direct contact.

Good Game Everyone.

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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