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Marvel Snap’s Endgame Economy – Answering The Biggest Questions!

How many Collector's Tokens can you get each season? Is the Season Pass worth the money? What's the best way to spend my gold? Kirallas is here to analyze the in-game economy of Marvel Snap after collecting all Series 3 cards.

Most modern online multiplayer games have something called an endgame. It usually refers to the late stages of the game when a player encounters new progression systems and the opportunity to play in a new way. In Marvel Snap, the moment you complete the entire Series 3 collection can be considered the beginning of the endgame, as the regular process of getting cards from chests is replaced by the long process of earning Collector’s Tokens and using them to buy new cards.

We have already covered the topic of Collector’s Tokens and how to use them effectively to buy new cards. Now it’s time to talk about how quickly a player gets Collector’s Tokens and other in-game currencies after completing Series 3. Some other interesting calculation results will also be presented in the article.

1. Calculation Assumptions

Before proceeding to the results of the calculations, it is necessary to note the assumptions that were used.

The calculations assume that the player has collected all Series 3 cards, completed every quest to get all the seasonal track rewards, and reached at least rank 90. The rewards for reaching lower ranks are not as generous, so the numbers will be slightly different.

It is also assumed that a player does not spend gold on cosmetics, does not farm experience to get more season caches, and does not spend real money to speed up any progress.

2. Conversion Ratios

With the standard conversion of gold into credits through the in-game store or refreshing missions, a player will receive 0.3 Collector’s Tokens for each gold spent. As noted in the previous analysis of upcoming bundles, the best ones offer 0.7 Collector’s Tokens per gold spent. Such a big difference only confirms the need to save gold for bundles for those who want to have as many cards as possible. The difference in strategy between a regular player and one who saves gold for the best bundles is described in the last paragraph.

One credit is equivalent to 0.24 Collector’s Tokens if the player converts all the gold received from Collector’s Caches into credits, thus moving up the collection level as efficiently as possible (without residual resources). If the player saves all the gold received, then one credit will be equal to 0.23 Collector’s Tokens. So 1 Collector’s Token is worth 3.33 gold or 4.16 Credits if you need to convert credits as efficiently as possible, without remaining gold (or 4.35 tokens if you do not spend all the gold received in the process).

3. Collector’s Reserves

(updated 03/06/2023)

When calculating the average number of Collector’s Tokens from a Collector’s Reserve, it is taken into account that after obtaining full a Series 3 collection, 1 of 40 Collector’s Reserves will contain a Series 4 card, and 1 of 400 Collector’s Reserves on average will contain a Series 5 card (more information about caches and reserves can be found here). Thus, the average number of Collector’s Tokens from a Collector’s Reserve is not be equal to 125 (500 Collector’s Tokens from a group of 4 Collector’s Reserves divided by 4), as it may seem at first glance, but instead equal to 114.

If a player spends all the resources accumulated during a season without buying any bundle, and uses the standard method of converting gold to credits at a rate of 1.25, they will open 65 Collector’s Reserves during a season.

It is worth noting that the real price of one Collector’s Reserve is equal to 475 credits, because some of the credits and gold will be returned in the form of “cashback” when opening Collector’s Reserves. If, however, you save gold and do not convert it, then 1 Collector’s Reserve is worth 497.5 credits.

4. Season Pass

As stated above, if a player buys a season pass for $10, then from all credits and gold received for the paid part of the season pass they will receive 407 Collector’s Tokens (at the standard conversion rate of 1 gold to 0.3 Collector’s Tokens). Thus, knowing that $10 equals 700 gold (we explained the reasons for taking this particular offer from the store in another article), we get a good gold to Collector’s Tokens conversion rate of 0.65. This makes a season pass almost as valuable as any big bundle, containing Collector’s Tokens, even without taking into account the card value and all the cosmetics.

BundleCyber holidayWinter WonderlandPositively ChargedBirthpoolSeason passToken TuesdayStandard conversion
Price in gold7500600080003200700 (equivalent)450-8503.33
Approximate price in $1078611446106.4-12.10.048
Total amount of
Collector’s Tokens
5275391644372266407400-8001
Number of Collector’s
Tokens for 1 gold spent
0.70.650.550.70.58~ 0.90.3
Number of Collector’s
Tokens for $1 spent
49.2345.6838.8249.5840.7~ 6521

Such values show that it’s better not convert gold directly to credits if you want more Collector’s Tokens (and cards) in the long run.

In addition, we know that in March 2023 there will be new cheap offers in the store, including Token Tuesday bundles. These bundles are very profitable (0.9 tokens for 1 gold) and if they continue to appear in future seasons, it will have a significant impact on the economy of Marvel Snap.

5. Season Total

The good news is that the developers have accurately calculated the amount of experience players receive. An active player does not need to worry about reaching level 50 of the season pass by the end of the month; even without taking into account the experience from games, there is enough to get to level 50.

Also, here is an interesting fact – during the month, a f2p player will receive approximately 24,400 credits from all sources. This number does not include bundles or gifts from developers dedicated to the holidays.

6. Currency Chart

(updated 03/06/2023)

The chart above shows the amount of resources a player who has collected all the Series 3 cards can get during any season.

As can be seen from the chart, if you save up for bundles containing Tokens, then each season you can get up to 7447 Collector’s Tokens without a season pass and 8214 Collector’s Tokens with it. This amount is only enough to buy 1 card from Series 5.

It is also worth noting that 900 gold is the most valuable resource in the season pass, in addition to the featured card. This amount of gold is equivalent to at least 698 Collector’s Tokens when you you spend them on any Collector’s Tokens bundle with with a ratio of 0.7 or 1578 Collector’s Tokens when buying a bundle with a ratio of 0.9 (in particular, Token Tuesday bundle).

However, please note that the real number of Collector’s Tokens that you will receive during a season will be in the range from 6391 to 7975, if you do not buy a season pass. The exact number will greatly depend on the available bundles of a particular season, as well as whether we will see Token Tuesday bundles in the following months or whether their appearance is only a temporary experiment.

Conclusions

As a result of all the calculations, we have a lot of numbers to think about. I think everyone will draw their own conclusions based on the calculations carried out, and I would like to see what you think in the comments!

Probably the most relevant question will be: are 8000 Collector’s Tokens enough for the average player? I would answer this question as follows: if we take into account that the developers created the Collector’s Tokens system not so that players can receive each card, but so that they could prioritize some cards, then this system is close to being good.

However, it definitely needs a number of changes that increase the maximum number of Collector’s Tokens that an average player can receive per season. The easiest way to achieve this is by making bundles even more profitable, so during a season the maximum number of Collector’s Tokens a player receives increases to at least 12,000. Also, devs should make sure that even a passive player can afford at least 1 Series 5 card per month without having to chase every resource in the game.

And the first step in this direction has already been taken. In the process of creating the article, it became known that next month there will be new extremely profitable Token Tuesday bundles. They will have a significant impact on the in-game economy of Marvel Snap and bring players a bit closer to reaching the mark of 12,000 tokens per season. However, this improvement is not yet significant enough for players to be able to buy two Series 5 cards per season. Let’s see what what other important changes are waiting for us in the future.

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Kirallas
Kirallas

Kirallas is a huge fan of card games. he used to play hearthstone and gwent all the time since day one of their beta. Now he has been playing Marvel Snap since the first season of the game and reaches the infinity rank every month.

His hobby is analyzing card games from a variety of angles. He reveals these topics in his articles.

Articles: 10

5 Comments

  1. The current “endgame” economy is poor, in my opinion. Worth noting, you call it “endgame” but many players get there after only a few months, it’s actually the norm for most players.
    The main problem, IMO, is new cards are irrelevant to almost the entire playerbase, because the opportunity cost is so high. That creates a weird, anti-hype, anti-fun system, which is unique to Snap. Very, very strange game design.
    Everyone I know just saves credits for the month, completes Series 3 from reserves, immediately after the Series drop, and then buys 1-2 new Series 4 cards with tokens. Opening a Series 4 card from reserves only happens once a month. I have never opened a Series 5 card. The devs said tokens would NOT be the main way to aquire cards. It is. Not exactly a fun system.
    On top of that, in the context of this incredibly tight economy where you are forced to min/max, the devs don’t refund nerfed cards?! That feels scummy.

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