Cable

Pool 1 Decks: The Best Competitive Decks to Build With Cards in Pool 1

Marvel Snap is still in its very early stages, but we can already see players being very competitive about the game. Because of this, just like in many other card games, it can quickly be frustrating to face more competitive decks while we are still experimenting with the few cards we have at our disposal.

Pool #Collection Level #Card #DecksTier List
Pool OneCollection Level 18 – 21446 cardsDecksTier List
Pool TwoCollection Level 222 – 47425 cardsDecksTier List
Pool ThreeCollection Level 486+71 cardsDecksTier List

In this article, I will highlight 4 decks that are entirely built around cards you get from the first pool of the Mystery Card rewards (Collection Level 18-214) and the starter cards that everyone gets. Obviously, these decks aren’t optimal, but they should allow you to start your competitive journey and have an idea of various directions you can take when building your first brews.

Before we get into each deck, here is a list of cards that are simply good to play in various decks, as they tend to be the most versatile:

  • Nightcrawler: His ability to move allows you to play with your locations and be more flexible.
  • Cable: When you don’t have many cards in your collection and struggling to finish your deck, Cable is a good utility card on turn 2 while giving you information on what your opponent might be playing.
  • Scarlet Witch: Locations are at the core of Marvel Snap’s gameplay and being able to impact them is a great workaround the locations that would be detrimental to our deck.
  • Angela: Early on in the game, this card represents a great building block to fight for a location while being flexible about what you will play later on.
  • Bishop: Another card that grows over time, Bishop allows you to play it on turn 3 and increase its power as you play other cards. Especially good in decks with a lot of low cost cards.
  • Namor: Although he will quickly be replaced with better options, Namor is a great card to challenge a location with only one card.
  • Iron Man: The card often represents a lot of points and makes sure we end up on the winning side for control of a location. It still exists in competitive decks as we speak.

Pool 1 On Reveal Deck

Pool 1 On Reveal Deck
Created by Marvel Snap Zone
, updated 2 months ago
4x Collection Level 1-14
7x Collection Level 18-214 (Pool 1)
1x Recruit Season
2.9
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

The On Reveal mechanic is one of the strongest one when it works out, as a Turn 6 Odin on a location with Spider-Woman and White Tiger could very well win you 2 locations on the spot.

The deck is built around playing a simple game plan up until turn 3, where we want to set up a good Wolfsbane or Ironheart to be competitive early on. Once at turn 4, it is where we have to make the important decisions and decide where to invest our resources to end up with 2 locations.

It can usually be good to get 3 cards on the location we do not plan on being competitive for early on. This way, we can play White Tiger as the fourth card and make sure the White Tiger isn’t going where we didn’t plan to fight for points. Ironheart is another card we are happy to slam at the location we aren’t expecting to end up on top.

Enchantress is the tech card in the list and can be replaced to adapt to the metagame. Being an On Reveal card, she is pretty juicy as we can reactivate her with Odin later on, but feel free to experiment with that slot. White Queen would be a good default card in the deck as a replacement.


Pool 1 Discard Aggro deck

Pool 1 Discard Aggro Deck
Created by Marvel Snap Zone
, updated 2 months ago
1x Collection Level 1-14
10x Collection Level 18-214 (Pool 1)
1x Recruit Season
2.3
Cost
0-
1
2
3
4
5+
3.5
Power
0-
1
2
3
4
5+

Every card game beginner typically likes a good aggressive deck to get started, and this deck might be just what you are looking for.

Based around the idea of trying to discard Apocalypse as much as possible, this deck looks to swarm the board early to empty its hand and then work around the discard to maximize its points potential. As such, the early game will usually revolve around Angela and the 1 drops, as a way to get a strong presence on a location, in order to force the opponent to also invest into it.

After this early phase, we will look to maximize our point into 1 location. Lady Sif and Sword Master are very strong for their cost and can lock up a location if played together. They can be played alongside Angela to make sure we are winning a specific location, or can be played on another one as a way to spread our points.

For the last location, we will often either abandon it or just take it with a huge Apocalypse slammed down on turn 6.

America Chavez is the flexible card in the deck. It is played because we know we will never draw it before turn 6, making our deck effectively 11 cards, which adds some reliability to our discard synergy. It also provides another 6 drop in case we would not find Apocalypse in time. Iron Man could be a decent replacement, as he is worth a lot of points to secure a location, but doesn’t thin our deck the same way America Chavez does.

The 1 mana cards can be played around, the ones in the deck are mostly here for disruption. The idea behind playing a lot of those is to be able to manage our hand as easily as possible. Bishop could be a consideration in the deck with that many low cost cards, but waiting until turn 4 to play our cheap cards usually is too late to also be able to discard efficiently.


Pool 1 Ongoing Deck

Pool 1 Ongoing Deck
Created by Marvel Snap Zone
, updated 2 months ago
4x Collection Level 1-14
5x Collection Level 18-214 (Pool 1)
1x Recruit Season
2x Starter Card
3.1
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+

The Ongoing synergy is usually one that is much appreciated when starting Marvel Snap. The cards provide a continuous effect, allowing us to both fight for immediate control of a location, but also building for the future.

In this deck, we are looking to play good cards overall, with different effects depending on the situation. Our 1-cost cards, alongside Ka-Zar, Captain America and Iron Man represent our go-to cards when looking to score some points. They should always provide the same impact, and we can rely on those to build the rest of our plan. Spectrum is our late game enforcer. Although she only is a 4 power card, she should routinely be worth 10 or 12 power as we should have at least 3 or 4 Ongoing cards on the board.

In the flexible cards, we have a lot of possibilities:

  • Mister Fantastic is a support card, when played in the middle, he contributes to all 3 locations and allows us to be flexible in our development in the lategame.
  • The Punisher is a counter to swarm strategies, against a full location, he is a 6 power card, which is a good amount at this level of your progression.
  • Namor is a good card to play alone on a location to contest it, which allows us to focus on the other 2 locations. Especially if he receives Spectrum‘s buff later on, 12 power will force the opponent to invest quite a bit to win the location.
  • Klaw is a good surprise card in the later turn as we can push 2 locations at the same time thanks to its ability. It also allows us to add points to a location that would already be full.

Differently to other decks in this article, which are looking to synergize a lot, this deck would rather focus on playing good cards which all contribute to our points total. Ka-Zar and Spectrum allow for large buff to our board, but we are being opportunistic rather than actively plan to maximize those from the get go.


Pool 1 Devil Dinosaur Deck

Pool 1 Devil Dinosaur Deck
Created by Marvel Snap Zone
, updated 2 months ago
8x Collection Level 18-214 (Pool 1)
1x Recruit Season
3x Starter Card
3.3
Cost
0-
1
2
3
4
5+
3
Power
0-
1
2
3
4
5+

A bit of a combo synergy, this deck probably is the most demanding on our list, but also can be strong and interesting enough to be played until you reach Pool 2.

The end goal with this deck is to find a way to develop a ton of points in the lategame, mostly using the Ongoing synergy. Most of the time, Onslaught should win us the location he is played on if there is Captain America, Iron Man or Devil Dinosaur on it already. The combination of Iron Man and the Devil Dinosaur should also provide something around 20 points, which is often enough to win a location, not considering cheap cards we could have played in the deck.

The second location should be contested with a mix of utility cards and the other stronger cards we didn’t need in the first location. Moon Girl is a great ally in order to generate more cheap resources while buffing the Devil Dinosaur in the process. If we wouldn’t draw Onslaught, we plan very explosive turn 6 plays with copies of certain cards. The Punisher, Ant-Man and Captain America, especially, can provide a lot of power when duplicated. If The Punisher feasts on the opponent playing a lot onto a location, the other 2 cards reward us for investing on our side of the board.

The rest of the deck is mostly support, allowing us to use our energies while not affecting our hand size. Mantis, Cable, Sentinel or White Queen all should provide a card upon being played, which keeps our Devil Dinosaur strong while we get to develop more onto the board.

Cosmo isn’t really necessary to the deck, but considering we have a lot of Ongoing cards which can be very weak to Enchantress, I felt he was rounding up the deck nicely.


Closing Words

While all of these decks can be perfected once you get access to Pool 2 and Pool 3 cards, I have to admit I was surprised at how good some of these are already in those unrefined forms. I believe most of those lists can achieve an excellent rank on the ladder if you put in the time and learn the intricacies of each of them.

Currently, the matchmaking system for Marvel Snap will try to match you against people of the same Collection Level, or as it is still very common for now, against a bot with a rather basic deck. This should allow you to rank up at least to the platinum or diamond ranks, enough to earn a few rewards and find new cards as you go.

So if you are looking at starting a Free to Play adventure on Marvel Snap, I would definitely recommend starting off with building around one of the basic abilties while you learn the fundamentals of the game. And feel free to make these builds your own and test various cards as well!

I hope this article was helpful to some of you getting started on Marvel Snap. If you have any question about his piece, you can message me on Twitter where I post about my card game adventures.

Good Game Everyone.

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

Articles: 50

2 Comments

  1. The on reveal deck and the on going deck are the same. I think there was a miss print as the description talks about wolfsbane, white tiger and Odin which aren’t in the deck shown.

Leave a Reply