Archetype pages are updated after each Tier List is made. If a page isn’t up-to-date, it means there was nothing worth mentioning in the last report, either because there was no data about the archetype or it did poorly.
Ranked Performance
Good Cards Wiccan
While Galacta remains a stellar card in 2025, Wiccan benefited a ton from the arrival of Iron Patriot. Indeed, the 2-Cost pushes for a strong early game in order to win its location, which plays right into Wiccan‘s requirement of not losing any energy during the first two or three turns. In order to support this pattern, Mirage joined
At a 64% Win Rate, Good Cards did what it does best: add new cards to an arsenal of already strong standalone options.
Small Good Cards
I expected Iron Patriot to make sense in this deck because it has both plenty of early support to win the location and a potential high roll with Nico Minoru copying the discounted card. Yet, this Agent Venom archetype is still using the exact same list as last season. I mean, with a 61.5% Win Rate, why would you change a winning recipe?
Conquest Performance
Maybe a bit too predictable in Ranked and kind of easy to Retreat against after an Agent Venom on Turn 2, Small Good Cards is putting on a clinic in Conquest. Indeed, the deck’s unmatched flexibility is perfect for a mode where you lose a lot of power once your opponent can predict your next move.
With a 69% Win Rate, this archetype is far ahead of the others (at least when looking at archetypes with multiple hundreds of games).
How to Play
Good Cards simple defines a deck that is built around solid standalone cards or packages that could be used in various archetypes. When you combine these together, you end up with a deck that is made of cards that can be played whenever the energy allows without much risk of them being useless. Plus, this type of deck is difficult to disrupt because it doesn’t have a clear pattern that it needs to follow.
Unfortunately, this also makes the Good Cards archetype less synergistic than most, and it’s in need of strong cards that are able to contribute on their own in order to be a top contender.
In the past, Zabu was the backbone of the Good Cards archetype, which made the deck mostly about strong 4-Cost cards like Shang-Chi, Iron Lad, and Ms. Marvel. Since Zabu got nerfed, Angela, Elsa Bloodstone, Hope Summers, Kitty Pryde have become the new foundation. You will typically see them alongside other trios such as Annihilus, Sentry, and The Hood, or Korg, Rockslide, and Darkhawk.
Until now, these packages were mostly operating in the Loki or Move archetypes. But, towards the end of the Zeroes to Heroes season, a mix of Move and Lockdown emerged in Conquest. This reinvigorated this idea of just developing simple synergies flexibly, changing as needed depending on what your opponent shows you during the match.
To play this type of deck, you really need to have a good knowledge of the game’s fundamentals, alongside a knack for guessing where the majority of your opponent’s points will be once the game ends.
Archetype Evolution Over Time
- Good Cards is in a great place with Iron Patriot. The new Season Pass card perfectly fits the “Good Cards” mold and strengthens the archetype overall.
This section was reset at the start of 2025 with the Dark Avengers season.

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