Good Cards

Archetype pages are updated after each tier list is made. If a page isn’t up-to-date, it means there was nothing worth saying about in the last report, either because there was no data about it, or the archetype did poorly.

How to Play

Good Cards simple defines a deck built around solid standalone cards, or packages you could use in various archetypes. When you combine those together, you end up with a deck mostly made of cards you can play whenever your energy allows to, without much risk of them being useless. Plus, this type of deck is difficult to disrupt, as it doesn’t have a clear pattern it needs to follow.
Unfortunately, this also makes the good cards archetype less synergistic than most, and in need of strong cards able to contribute on their own.

In the past, Zabu was the backbone of the Good Cards archetype, making the deck mostly about strong 4-cost cards such as Shang-Chi, Iron Lad, or Ms. Marvel. Since Zabu got nerfed, Angela, Elsa Bloodstone, Hope Summers and Kitty Pryde have become new foundation, alongside other trios such as Annihilus, Sentry and The Hood, or Korg, Rockslide and Darkhawk.
Until now, they were operating mostly in the Loki, or Move archetypes. Yet, we saw a mix of Move and Lockdown emerge in Conquest towards the end of the Zeroes to Heroes season, reinvigorating this idea to just develop simple synergies flexibly, depending on what your opponent shows you during the match.

To play this type of deck, you really only know a good knowledge of the game’s fundamentals, alongside a knack for guessing where the majority of your opponent’s points will be on game’s end.

Current Good Cards Builds

Good Cards bounce
Created by den
, updated 12 hours ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.7
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

Current Power Level in the Meta

Both the Bounce archetype and the Darkhawk synergy were flying under the radar for a very long time. Yet, this deck has been popping early in the season, posting a 57% win rate and 0.5 cube average over 400 hundred games.

The deck is reminiscent of the old Good Cards builds, which simply merged the best synergies available in the metagame. Here, we have the Annihilus trio, the Darkhawk trio and the Angela trio with Beast, Nico Minoru and Shang-Chi sprinkled on top, textbook Good Cards building.

We’ll see how this deck fares in the future, but if you don’t know what to expect early in your climb, this is a great option, as you don’t really depend on your opponent at all.

Conquest Performance

This just looks like a Move deck which included Ms. MarvelDoctor Doom and Iron Lad into the mix. Yet, it beat all other Move decks when it comes to win rate, although there were only about 70 Conquest games to show for it.

If you are looking to pick up Nocturne on Tuesday, this could be a nice place to start.

Archetype Evolution Over Time

May 8th Update

  • A bit out of nowhere, Good Cards Bounce posted an impressive performance, taking the top spot in the ranked report. This is textbook what to do early in the season, with proactive play patterns which also impact your opponent.

March 28th Update

  • Good Cards Black Knight got a nice popularity boost with War Machine releasing, but it couldn’t challenge the established powerhouses. Also, the fact that the list without War Machine posted almost the same exact results makes me doubt the new card will change the fate of the archetype.

March 23rd Update

  • After a disappointing week before the OTA, Zabu didn’t really regain any form of momentum. Good Cards had a deck with a solid performance in Conquest, but that one didn’t run Zabu.

March 15th Update

  • Good Cards Black Knight regressed, leaving no representative for the Good Cards archetype in the first two tiers. This is one of the worst weeks Zabu has ever had from a performance standpoint.

March 8th Update

  • Good Cards Black Knight is doing really well again. It is a slightly weaker but much more flexible option to the other Discard builds.

March 2nd Update

  • Good Cards Black Knight is doing really well currently. It ranked among the top five decks in the game.
  • Darkhawk builds look to be more suited for Conquest where the disruption has more impact compared to Ranked play.

February 23rd Update

  • Good Cards Junk is a Tier 2 archetype and the best performing one for the Good Cards archetype.
  • Good Cards Hammer and Good Cards Darkhawk both fell to Tier 3 this week.