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Welcome to the Multiverse! Marvel Snap has absolutely exploded out of the gates, becoming the number one downloaded game on both Android and iOS in the week following release. Unsurprisingly, we here at Marvel Snap Zone are very excited to have you joining us for deck guides, podcasts, tier lists and more as we head into the future of all things Snap!
We’ve honoured to have been part of your Snap journey so far, and we want to continue helping as the game evolves and more players join us – so we’re creating this “Ultimate FAQ™” to hopefully answer any and all the popular questions and concerns that Marvel Snap players have. This original article by HowlingMines is intended to be a living article , constantly updating with more questions and answers as they appear, so if you’re looking for an answer that you can’t find here, please reach out in our Marvel Snap Zone Discord or over at Marvel Snap Zone on Twitter so we can provide you an answer, and then add it to the list for future players to find!
Frequently Asked Questions (FAQ)
Credits are exclusively for upgrading your cards to earn “splits” and progress your collection. There isn’t much reason to hoard your credits unless you are saving them to split a variant you are looking for.
30,000 is the maximum number of Credits you can hold.
Gold is a premium currency, so it’s harder to get than other currencies. The season pass holds the most gold for free to play players, and even more if you buy the pass. Weekend missions award extra gold for using the season pass card. The end of the season pass also has a chance to award gold between levels 51 and 100. Paid bundles in the shop often offer Gold as well.
You can also purchase the “Gold Pass” to get 300 gold instantly, and 50 gold every day for 30 days. If you don’t need it urgently, this is your best value to purchase Gold besides some bundles.
Gold should be spent on a few things, depending on your goals. Mission refreshes are good for getting more credits, which gives slightly more credits than strait conversion of Gold to credits and also provides season pass xp. You can buy Variants that you love the look of if your interested in a unique collection. Bundles are also avaliable with Gold that will often give both credits and variants (and even Collector Tokens) if you want a mix of both styles! Albums can also be completed with variant purchases to get bonus rewards!
The person who is currently winning the game overall will reveal their cards first. If a location is tied, the player with the highest overall Power goes first. If total Power is also a tie, a player will be chosen at random. The one sure-fire way to see who will reveal first is to look for the glowing border around a players name: If you’re glowing, you’re going first.
You can see here that player “ExcelledScaler” is glowing, instead of Stella – this means they reveal first.
In this situation, the winner is the player who is winning their location by the most Power. As an example, let’s take a look at this tied game:
Here, Starlight Citadel is tied exactly, so we go to tiebreakers. Doggert is winning Oscorp Tower by two points ( 17-15 ) but Asteroth is winning Monster Metropolis by eight points ( 11-3 ) , a much larger amount, making Asteroth the winner of this game. If the difference is exactly the same, the game is a tie, and no cubes will be won or lost.
In Marvel Snap, all the cards in the game are assigned to a series of cards. Each series varies in size, and begins and ends at a different Collection Level (CL) – In order to unlock a card, you must receive it from a Collector’s Cache/Collector’s Reserve that is opened while you have the appropriate Collection Level. You can find your current Collection Level underneath your avatar on the home screen, in a green bar. To see what series a card belongs to, you can tap the card itself and it will show what series it belongs to at the top of the card art.
Through Snap Packs using Collector Tokens in the Token Shop, you can try to purchase cards you are aiming for. Single cards rotate every 8 hours, but can be pinned if you want to save up for it.
These packs are guaranteed to give you at least 1 unowned card from the Series the pack is for. There is a chance to unlock 2 or even 3 cards with each pack! Other possible rewards include Boosters, Credits, and Tokens. For a detailed list of all chances and rewards, tap the question mark in the corner of the Snap Pack menu.
If you aren’t lucky at getting bonus cards in your packs, the game will always guarantee it after a certain number of packs have been opened.
Seasonal Packs hold cards that exclusively have released within the last 2 months. If you inspect the pack, you can see the contents of the pack and how long each card will be in it.
Snap Packs contain every card within a Series that aren’t in a season pack. They also do not have any time limit and will always be avalible.
| Series | Collection Level # | Card # | Decks | Tier List |
|---|---|---|---|---|
| Pool One | Collection Level 18 - 214 | 46 cards | Decks | Tier List |
| Pool Two | Collection Level 222 - 474 | 25 cards | Decks | Tier List |
| Pool Three | Collection Level 486+ | 109 cards | Decks (Beginner) Decks (Advanced) | Tier List |
| Series Four | Collection Level 486+ - Rare | 26 cards | Decks | Tier List |
| Series Five | Collection Level 486+ - Ultra Rare | 43 cards | Decks | Tier List |
| Unreleased | Release and Series Drop Schedule | 83 cards |
You upgrade the cards and variants that you currently own! Upgrading cards requires credits and boosters, and does not change what the card does, simply what it looks like and the border around it. Every level of upgrade rewards collection levels, but the amount given depends on the level of upgrade.
| Upgrade Level: | Credits Required: | Boosters Required: | Collection Levels Given: |
| Common to Uncommon | 25 | 5 | 1 |
| Uncommon to Rare | 100 | 10 | 2 |
| Rare to Epic | 200 | 20 | 4 |
| Epic to Legendary | 300 | 30 | 6 |
| Legendary to Ultra | 400 | 40 | 8 |
| Ultra to Infinity | 500 | 50 | 10 |
Cards and Locations that have these effects will always resolve in the order in which they were played or revealed in game. Let’s create an example:
• Dark Dimension reveals itself on Turn Three
• You play a copy of Captain Marvel on Turn Five
• Your opponent plays a copy of Mysterio on Turn Six
In this scenario, the effects resolve in the same order, so:
• Dark Dimension will open up, revealing all the cards within (in order of player priority)
• Captain Marvel will attempt to move somewhere if it thinks it can win the game
• One copy of Mysterio will gain four power, which may now even win the game after Captain Marvel!
Featured Locations usually start on Tuesdays 7 PM PST, lasting for 24 hours with a 60% boost to frequency, and are usually brand new locations.
Hot Locations usually start on Saturdays 7 PM PST, lasting for 24 hours with a 60% boost from the existing locations in the game.
Card Splitting is an option that is made available to you once you upgrade a card to the maximum rank of Infinity Rarity. The button you previously used to press to upgrade the card now has a notification prompt on it to “split the card” – if you do this, you’ll gain a duplicate of the card in your collection, but it will be back at the uncommon rank, with a brand new different background!
This allows you to upgrade this card to maximum rank and split it again, over and over, creating many new versions of the same card. Some backgrounds, like Inkify or Gold, are much rarer than others, and offer an incentive to keep splitting your cards! Check out our detailed guide on Infinity Splitting.
A “Gold Background” split Angela can be seen here.
You gain ten season pass XP for every location you win, five season pass XP for every location you tie, and one season pass XP per turn of the game.
Once a new season starts, the season pass card from last seaspn will be added to the Seasonal Snap Packs immediately. Variants in any season pass are limited to that season only, and will never be avaliable again once the season is over.
This often makes the season pass feel like great value!
There is no “exact science” to this – it mostly just takes practice and familiarity of both you and your opponents plans! Personally, I try to retreat if I’m not 100% confident when my opponent snaps, as some decks such as Sera Miracle tend to save all their big plays until the final turn, and can really catch you out if you’re not prepared.
The best tip we can give you in this regard is to remember that Marvel Snap’s rank progression isn’t tied to how many games you win or lose, but the number of cubes those games are worth. Once you add in the fact that Snap games are so fast, retreating/conceding feels less like a loss in most TCGs and more like folding a hand in Poker: You made a choice to lose a little bit now to keep the rest for another day.
However, snapping aggressively yourself if a different kettle of fish! Our biggest tip to offer here is to Snap before you make what you think is your game-winning play, after all, the more information your opponent has, the more likely they are to retreat instead of giving you those extra cubes! For more in-depth guides on how to snap and retreat, check out our guides How To: Snap and Hot To: Retreat.
Matchmaking tries to find you an opponent based on a combination of your Collection Level, Rank, and current MMR (win-loss rate). The exact formula is not revealed at this time.
Check out the dedicated guide here: https://marvelsnapzone.com/matchmaking/
A: Nope, you won’t miss out on any rewards – they’ll be ready to collect from your rank track at start of a new season as soon as you’ve played 10 games in the new season.
You won’t be missing out on any rewards, from credits to avatars and funky card backs!
In these scenarios, the discarded card will be chosen at random – so good luck keeping that Hela safe!
If you want to earn Boosters for a card, you’ve got to be playing it in your deck! You’ll earn one Booster per turn of each game, randomly awarded to one of the cards in your deck but favoring cards with less than 20 owned Boosters.
Agatha Harkness is the only exception to this rule, where you will only earn Boosters for her if she was in your deck.
You can earn up to 1000 Boosters per day, which equates to roughly 10 hours of gameplay.
Yes you can, but it requires spending Gold to pay a fee for not having the boosters. Since Gold is a premium currency and is hard to come by without spending money, this should be used very rarely.
You can also utilize the “Bonus Booster” section in the shop. This lets you upgrade the featured cards without needing the remaining boosters. There is no fee for this, so it’s safe to use anytime it features a card you want to split!
Okay, big question! Let’s break them down:
• Destroy: Destroying cards causes synergistic effects, such as Carnage and Nova.
• Discard: Discarding cards from your hand sometimes causes synergistic effects, such as Apocalypse and Blade.
• Move: Some effects cause cards to move between locations such as Vision, and triggers certain abilities such as Kraven.
• Ongoing: This card ability stays active throughout the entire game once the card is in play – you can find this keyword on cards such as Wong and
• On Reveal: This card ability activates as soon as you reveal it to your opponent, regardless of if you played it or it ended up in play via an effect like Jubilee – you can find this effect on cards like Scorpion or Thor.
• No Ability: Some cards have no abilities – they just have cool flavour text, and can get bonuses from Washington D.C. or Patriot – you can find this on cards such as Hulk or Shocker.
• Activate: Once per game, you can tap this kind of card and press “Activate”. Doing so will make the card used the text as the turn plays out. Once a card is activated, it cannot be used again that game.
• Objective: These cards are like missions within a match. Complete the objective of the card, and once the card is on the board, it will automatically activate at the end of the turn.
Yes you can! The new mode “Battle Mode” can be used to invite any player to a 1v1 match by sharing a one time use code generated when you launch the mode. This mode functions a bit differently than the normal game mode.
Each player will start with 10 hp, listed under their avatars. The cube system from the normal mode now removed hp at the end of the game, rather than cubes. Both players will battle in back to back matches until one player has 0 health left. During subsequent rounds, players cannot change decks and are both locked into the one they choose.
If a location says that cards cannot be “added”, it’s going to prevent anything from ending up there – you can’t move Nightcrawler there, Squirrel Girl won’t put any squirrels there, and many more. However, if a location says card cannot be “played” here, you simply can’t play cards from your hand there, you’ll still be able to move your Nightcrawler into it, or send a tiger over there with White Tiger.
Once a new season starts, you should see your rank drop by 30 ranks from your CURRENT rank, not your highest, down to the nearest multiple of 10. You then get 3 levels extra. For example, finishing the season at rank 76 will reset you down to 43. Rank 100 (Infinity) always resets you to rank 73.
Play 10 games and you’ll be able to claim your ranked rewards.
At the moment, most players appear to complete their collections somewhere between CL 30000 and CL 3750. This is subject to change based on new cards being added, and every player having a different progression path.
Once you reach Rank 10, or Rank 100, you won’t be able to drop below them again. Everything in the middle is fair game, so may the odds be ever in your favour!
Absolutely, we’ve got you covered.
• Cards: HERE
• Locations: HERE
• Variants: HERE
• Card Backs: HERE
Conquest mode is the newest mode added to Marvel Snap. It functions the same way battle mode does, except you won’t need a friend to invite. Instead, it will matchmake you to an opponent!
Conquest is separated into several ranks: Proving Grounds, Silver, Gold, and Infinite. Proving Grounds has unlimited entries to play, but the other ranks require tickets to compete. Beating the Proving Grounds will award 1 Silver ticket. Winning 2 games in Silver with no losses will award 1 Gold ticket. Winning 3 games with no losses in Gold will award 1 Infinity ticket. Winning 5 games in the infinity bracket with no losses will award you with am infinity border for the avatar you won the final game with.
Each game you win will also award you with Conquest tokens, which can be used in the Conquest shop! Each season you will get a new shop to purchase unique rewards.
For a detailed breakdown of Conquest you can check out our guide, as well as our guide on how to be successful in Conquest!
All leftovers will be converted into boosters for a single card once the new season begins.
Bundles are time-limited offers avaliable for Gold or money. They often offer unique variants, currency, tokens, avatars, and boosters. Any variants in a bundle are only avaliable during their bundle run, and will not be avaliable again after it leaves the shop.
If you aren’t sure what bundles are worth buying, you can check out our monthly breakdown of upcoming and current bundle offers!
The bundle itself will never return, but the variant will become avalible in the Collector’s Vault exactly 1 year after their first release. This vault appears once a month and features 6 random variants from the pool of qualifying variants.
If you don’t own the base card for a variant you buy, you can gain access to the card early! The base card will then be immediately unlocked with it!
Twice a month, new game modes will be rotated in and out of the game. These modes offer unique twists on the game, as well as unique rewards. Once the timer is over, the mode becomes unavailable to play again until it becomes featured in a different season.
Weekend missions are special challenges that appear from 11pm est on Friday and last until 11pm est on Monday. These missions will challenge the player to win games using the season pass card, the newly released card, and to win games in general. Each week the rewards may change, but will often offer tokens, credits, gold, or season pass xp. If you don’t own the cards featured in the mission, you cannot complete the mission.
I’d suggest hopping into both the Marvel Snap Zone Discord Server and the Official Marvel Snap Discord Server – alternatively, hit us up on Twitter @MarvelSnapZone and we’ll be happy to chat Snap with you!
Yes! Watching Marvel Snap on twitch during posted timeframes award free items! You can also visit the Marvel Snap Webshop (on the official game website) to claim 100 credits for free every day. If you make purchases on the webshop instead of in-game, you will be awarded bonus items!
Closing Thoughts
… We think that’s everything? At least for now!
We are hoping to keep this article as up-to-date as we can with all questions and concerns for Marvel Snap, so once again, if you find anything missing from this article and you’re looking for an answer, please reach out to let us know! You can comment below, join our Snap Zone Discord or find us over at Marvel Snap Zone on Twitter for more information, content, or just a chat about all things Snap.
Thanks for checking out the article, we hope it helped!
We’ll see you out there in the multiverse!







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