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Cache Drop Rates and Contents – Collector’s Cache, Collector’s Reserve, Season Cache - December 2022

Cache Drop Rates and Contents – Collector’s Cache, Collector’s Reserve, Season Cache, Token Shop

Drop rates and contents for Marvel Snap's Collector's Cache, Collector's Reserve, and Season Cache rewards.

In this guide, we go over Marvel Snap’s different caches, where you find them, what they contain, their drop rates, and bad luck protection (“pity”) system for new cards. First introduced in patch 3.0.1 on July 19, 2022 as a change to the existing system, it adds a variety of rewards after Collector Level 500 and Season Pass Level 50.

Cache Drop Rates and Contents – Collector’s Cache, Collector’s Reserve, Season Cache - December 2022
Source: Updated infographic from the official Marvel Snap Discord server
  • January 10, 2023: Collector’s Reserves now reward different amounts of Collector’s Tokens once you collect all Series 3 Cards. The individual amounts vary from 200-600 instead of only 400. However, the token earning rate remains the same.
  • November 29, 2022: Updated for the new patch. No more Boosters in the Collector’s Caches and Reserves!
  • November 24, 2022: Updated with information about Collector Tokens.
  • November 4, 2022: Steven Jarrett has confirmed the correct drop rate for Titles as 7.5%, with Variants having a 10% drop rate.
  • November 3, 2022: Collector’s Reserve now has a 7.5% chance of containing a Title, with Variant rates reduced to 10% and Avatar rates to 7.5%.

Collector’s Cache

Collector's Cache
Collector’s Cache: Contains mystery cards or currency.

Collector’s Cache is opened every 8 to 12 levels of the Collection Level Road from Collection Score 500 to 1000. They replace the guaranteed Mystery Card rewards from Series 3 (Pool 3), and the amount of currency you get is significantly more than before. It has the chance to contain the following:

% RateReward
47.25%Series 3 Card
2.5%Series 4 Card
0.25%Series 5 Card
10%200 Credits
5%350 Credits
10%150 Gold
25%100 Collector’s Tokens
  • For obtaining new cards, there will be a bad luck protection (“pity”) system in place that will make sure everyone who has the same Collection Level will have almost exactly the same number of unique cards as well.
  • The limit with Collector’s Cache is 6 in a row with no card.
  • Series 4 cards are guaranteed in 40 caches – maximum of 79 in between cards.

Collector’s Reserve

Collector's Reserve
Collector’s Reserve: Contains mystery cards, cosmetics, or currency.

Collector’s Reserve is opened every 12 levels of the Collection Level Road starting at Collection Score 1006, replacing the Collector’s Cache. The amount of currency you get is increased, and the pace of card rewards for players above 1500 Collection Level is approximately doubled compared to the previous system.

% RateReward
22.25%Series 3 Card
200 to 600 Collector’s Tokens if Series 3 complete
2.5%Series 4 Card
0.25%Series 5 Card
10%300 Credits
5%400 Credits
10%200 Gold
25%100 Collector’s Tokens
10%Rare Variant
7.5%Rare Avatar
7.5%Rare Title
  • For obtaining new cards, there will be a bad luck protection (“pity”) system in place that will make sure everyone who has the same Collection Level will have almost exactly the same number of unique cards as well.
  • If you are a Series 3 player your reserves will be broken into groups of 4. Within that group of four, one will be a card, one a cosmetic, one is tokens, and one is credits/gold. Effectively the pity timer is changing as a result from 9 to 7. Players with bad luck will absolutely finish series 3 much faster than before!
  • Series 4 cards are guaranteed in 40 caches – maximum of 79 in between cards.

Season Cache

Season Cache
Season Cache: Contains one of many kinds of rewards.

Season Rewards for level 51 and beyond have been updated to the Season Cache, which can contain credits, boosters, or sometimes even gold and variants. Previously, players obtained 50 credits per level.

Players need 1000 Season Pass XP per level of the Season Pass. Most of the XP is obtained through Season Pass Missions and the following formula for a bit of extra. This allows players to progress past the main rewards at Level 50 towards the Season Cache:

  • 1 XP for each turn played in a match
  • 10 XP for each location won in a match
  • 50 XP for each Hard Daily Mission
% RateReward
5%Mystery Variant
25%50 Credits
10%100 Credits
5%200 Credits
25%10 Boosters
10%15 Boosters
5%20 Boosters
10%50 Gold
5%100 Gold

Collector’s Tokens

With Marvel Snap’s December patch, they will be introducing Collector’s Tokens to replace Boosters in Collector’s Caches and Reserves.

Collector’s Caches and Reserves will have a 25% chance to drop 100 Tokens each, but once players have all of the Series (Pool) 3 cards, they’ll have an additional ~22% chance to get 400 Tokens – a significant increase.

For more information on Collector’s Tokens, check out our guide:

The following drop rates will apply:

Collector’s Cache
Level 500 to 1000
RewardCollector’s Reserve
Level 1006+
Reward
47.25%Series 3 Card22.25%Series 3 Card
200 – 600 Collector’s Tokens if Series 3 complete
2.5%Series 4 Card2.5%Series 4 Card
0.25%Series 5 Card0.25%Series 5 Card
10%200 Credits10%300 Credits
5%350 Credits5%400 Credits
10%150 Gold10%200 Gold
10%100 Collector’s Tokens25%100 Collector’s Tokens
10%Rare Variant
7.5%Rare Avatar
7.5%Rare Title
  • Series 4 cards are guaranteed in 40 caches – maximum of 79 in between cards.
  • If you are a Series 3 player your reserves will be broken into groups of 4. Within that group of four, one will be a card, one a cosmetic, one is tokens, and one is credits/gold. Effectively the pity timer is changing as a result from 9 to 7. Players with bad luck will absolutely finish series 3 much faster than before!

Token Shop

The Token Shop‘s drop rates are as follows:

CardCost% Chance% Chance (Full Series 3)
Series 31000 Collector’s Tokens60%
Series 43000 Collector’s Tokens25%62.5%
Series 56000 Collector’s Tokens12.5%31.25%
Ultimate Variant5000 Collector’s Tokens2.5%6.25%

Tips and Tricks

  • The developers do not intend for players to save resources to get something that has not been released yet. Once you have collected all the cards, there is no point in saving loot and not opening them. If the contents change, the game will auto-open them for you with the new patch.
  • Loot tables for the caches are determined as they are earned.
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9 Comments

  1. I think this page is a little off base in the presentation of data. Thinking about it in terms of percentages feels wrong. Since the Series 3 groupings (the bulk of the collection progression) are, as you point out in a footnote, fixed. It’s not really 22.5 percent chance to get a Series 3 card. If you get one in the first crate of a group of four, then your percent on the next three crates is 0%. And if you don’t get one in the first crate of a group, your percent goes from 22.5% to 31.5%. If you don’t get one then, your percent because 47.5%. If not then, it’s 100%.

    I think you should absolutely be educating people on the grouping system as opposed to the percentages. As the percentage shift as soon as the first crate opens then reset after the group finishes.

  2. I am CL 4000+, and I spent 9000+ credits on the day of the patch and gained approx 180 collection levels. I opened ZERO series 4 or series 5 cards in any of my reserve boxes. Is this intended? If so, it feels really bad…

  3. The pool 3 grind for cards was fine, I actually enjoyed the journey.

    The grind for pool 4/5 cards is miserable. I just do not understand the design choices here, why make it so difficult to obtain new cards in CCG? That’s where all the fun comes from – new cards and experimentation! The current system means high CL players will go literally WEEKS between new cards.

    There hasn’t been a huge backlash because 1) only a minority of players have finished pool 3, and 2) the majority of players do not understand the economy at all.

  4. Collector’s Caches do not guarantee a Series 4 card in every 40 caches. I have opened 42 Collector’s Caches, all since the token shop update, and none of them have been a Series 4 card.

  5. Wow, way to fuck over people who’ve completed Pool 3 by making their Pool 4 and 5 collections much harder to be completed. Meanwhile, Second Dinner keeps releasing new P4 and P5 cards that we won’t be able to buy for months and months, maybe for the whole entire year. What a fucky design.

  6. Pool 4 pity rate is absolutely wrong for Collectors Cache. I did not get a single pool 4 card from CL500-1000. 61 Caches to be precise. Currently 22 Reserves into CL1000+ (CL1270) and have still not seen one.. So 83 chests total opened.

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