Deadpool Venomized Variant Art

Marvel Snap Meta Tier List: February 12, 2024 – Destroy Leads a Very Contested Meta!

Destroy took a bit of a lead over the other archetypes, similar to the situation at the end of the Planet Hulk season. However, there are many other contenders to consider for the top of the Marvel Snap meta!

Welcome to our Marvel Snap Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap meta. Then we bring you the deck lists, and we provide an in-depth report about them. This report contains information like how the ranks are justified, how the decks fare in both Ranked and Conquest modes, and how to build the deck with alternate cards to accommodate different collections.

This report is updated twice a week to make sure it is as close to the current meta as possible. Looking to figure out the impact of the newly released card or the latest balance changes? This is the place to be!

Marvel Snap Meta Overview

While Destroy remains the archetype to beat in Marvel Snap – and it deserves to be the sole deck in Tier 1 – saying it is dominant would be a lie. Indeed, Hela, Zabu, Thanos, and Junk all look able to be the next big thing.

For the past month we’ve been discussing how the ability to control the Snap mechanic is so important to a deck’s success. Well, considering Destroy can Snap on Turn 1 or Turn 2 (it really only needs to see Deadpool to pull the trigger), the deck is logically in a great position overall. Hela follows a similar pattern, except it tends to Snap later in the match. Zabu often waits for the end of Turn 3 to know if the opponent might be playing Rogue or Mobius M. Mobius.

Thanos is a bit of the odd deck of this bunch. Lockjaw should function the same as Deadpool (meaning you can Snap when you see it), but, because you are playing with 18 cards, the Mad Titan falls at the end of the line for now. Plus, there is currently much more disruption against Lockjaw than there is against Deadpool.

I would attribute a lot of the merit of keeping Thanos in check to Junk, a synergy that doesn’t really have its own deck (apart from maybe Galactus Junk, but that one sees little play). Instead, Junk is a great complementary synergy, particularly with Bounce or Good Cards. Junk is also fairly weak to Destroy, which could explain why the archetype manages to keep the lead week after week.

Overall, the meta is built around these four groups. Zabu represents four to six archetypes on its own with Loki, Sera, Lockdown, Bounce, and Good Cards abusing the 2-Cost card. There are a few other archetypes to keep an eye on that have the ability to make a splash occasionally. InSheNaut did really well this week, and the Silent Performers section is pretty diverse with a Negative Destroy deck that I recommend testing if you face Deadpool Destroy a lot.

The situation that started after the Blob nerf around mid-January is still going on with no deck clearly looking like a stronger pick than the rest. Once again, understanding your most popular match ups and finding a way to tailor your deck to gain a few extra cubes is how you can separate yourself from the average players.

If you haven’t figured out how to do that just yet, I hope this report will be the first step.

Happy Tier List, everyone!

Marvel Snap Meta Tier List

TierDeckGuide
Silent PerformerGalactus Junk 🔙Guide
Silent PerformerNegative Destroy 🆕Guide ⭐
Silent PerformerSupergiant Points Slam 🆕
Silent PerformerCerebro 5 🔙Guide
Tier 1DestroyGood in Conquest 🔼Guide
Tier 2Hela LockjawGuide
Tier 2Loki 🔙Guide
Tier 2InSheNautGood in ConquestGuide
Tier 2LockdownGood in Conquest 🔙Guide ⭐
Tier 2Good Cards Hammer 🔽Guide ⭐
Tier 2Good Cards JunkGood in Conquest 🔙Guide ⭐
Tier 2BounceGuide ⭐
Tier 3Thanos Lockjaw 🔽🔽Guide ⭐
Tier 3Sera Control 🔙Guide ⭐
Tier 3Thanos Zoo 🔙Guide
Tier 3Discard Dracula 🔙Guide ⭐
BudgetOngoing KazooGuide
BudgetDevil Dinosaur Destroy
BudgetSwarm Discard Aggro
BudgetOngoing Two Locations
BudgetOn Reveal ControlGuide
BudgetBig Cards

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive cube average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Cube Average but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. They won’t have their own dedicated write up here, but they may be transferred to the main Tier List section. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.

For each deck, you will also get a write-up about their performance in the Conquest mode. In that section, we’ll discuss how the deck is doing and which differences, if any, exist when compared to the Ladder performance. In the chart above, you will also be notified of a strong archetype in Conquest with a Conquest flag next to their name.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.4

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.25

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.15

Good in Conquest: Has a deck above a 60% Win Rate in that mode.

Great in Conquest: Has a deck above a 65% Win Rate in that mode.

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Tier 1

Destroy

Destroy
Created by den
, updated 3 months ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.1
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

Rank Justification:
Alone in Tier 1 doesn’t necessarily mean Destroy is a meta tyrant, although it is the sole archetype that can routinely post a Cube Average above 0.4 over the past month. The Win Rate, however, is pretty average; 55% doesn’t even place Destroy in the top five in that category.

As such, it is clear that Deadpool is gaining more cubes than other archetypes thanks first and foremost to its Snapping ability. Obviously, having a 1-Cost as your win condition helps a lot in that regard, but the 12th card in the deck seems to also be key to surprising the opponent and winning contested games.

Alioth and Shang-Chi have done significantly better than the other cards in that role this week, with Deathlok suffering the consequences and slowly being removed.

Conquest Performance:
When played with an aggressive mindset, Destroy is a top three archetype in Conquest. It capitalizes on the opponent Retreating early often against a Snap since they expect you to have a great hand. Plus, once you know which cards they could have to counter you, you should be able to navigate around them, which makes your deck even more reliable.

Armor and Shadow King are the two most annoying cards for Destroy because they are both cheap and very effective. So far, you should only expect these two in InSheNaut (Armor) or Good Cards (Shadow King), which leaves plenty of match ups for you to abuse.

Potential Additions:
Shang-Chi seems to be the other card to consider to round out the deck if you don’t have Alioth. Otherwise, Deathlok is the default card, but it isn’t doing as well as the other two.

Arnim Zola also works in the last spot, but that one often requires you to work towards getting priority on Turn 6.

Tier 2

Hela Lockjaw

Hela Lockjaw
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.4
Cost
0-
1
2
3
4
5+
7.5
Power
0-
1
2
3
4
5+

Rank Justification:
Thanks to a Snap strategy that is almost entirely based on its own development, Hela is able to maintain a solid Cube Average in this constantly changing environment. Similar to Destroy, the Win Rate metric isn’t Hela‘s strong suit with only 52% (among the lowest on the list this week). But the solid 0.35 Cube Average indicates that Hela is able to consistently raise the stakes and get away with it.

Alioth has gained some momentum this week with Supergiant coming in as reinforcement. However, there doesn’t seem to be that many counter cards running around for Hela, which might explain why the deck is able to do so well despite one of the worst Win Rates among the top archetypes. Cosmo is gaining a bit of momentum in the Loki and InSheNaut archetypes, though, and that could be worth keeping an eye on.

Conquest Performance:
Hela Lockjaw is a solid deck in Conquest. It’s often somewhere between the fifth and the tenth best archetype in the mode, but it has never earned the Good in Conquest label so far.

Considering the deck plays the same list as the Ranked mode, it is hard to recommend some changes to gain an edge in Conquest. However, Hela can definitely leverage the fear it causes when you Snap since many players don’t think they can beat a perfect draw. Hela can often get a few cubes for free during a Conquest match, which is crucial to win the contested battles.

Potential Additions:
Ghost Rider is played instead of Dracula in some lists.

Loki

Loki
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Rank Justification:
Loki is routinely discussed by the top players in the game, but it only makes it to the top when it can perform over thousands of game – and that has not happened in a few weeks. This time, Loki looked very convincing after posting a 58% Win Rate and 0.3 Cube Average with its best list (and other versions also doing very well).

Compared to Destroy and Hela, Loki is kind of the complete opposite; the deck capitalizes on its extreme flexibility to pack all sorts of cards. The usual suspect is Zabu (with Shang-Chi, Ms. Marvel, Iron Lad…), but cards like Juggernaut, Armor, and Cosmo also put in some work in the archetype this week.

Conquest Performance:
Loki‘s only list with more than a hundred games in Conquest did terribly with a Win Rate below 50%. However, there were plenty of lists with twenty to fifty games with a solid Win Rate. Among all those lists, I found some important disruptive cards, particularly Mobius M. Mobius, Shang-Chi, and Cosmo. Also, Mirage was part of most decks in Conquest even though the card doesn’t see as much play in Ranked. The information the card gives you is much more beneficial in that mode, and the disruptive cards will open more Snap opportunities (which is ultimately what you are after).

Hela is a bit of a bummer to face since stealing their cards can often be a bad idea. Otherwise, Loki has a shot against most decks as long as you can adapt when stealing their cards or know how to win when the match up doesn’t call for that.

Potential Additions:
Two other lists around Loki have been posting a solid performance lately, which shows the range of possibilities for the archetype. You need Quinjet, Snowguard, Zabu, Agent Coulson, Loki, and a few strong 4-Cost cards, but everything else is flexible.

Loki
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.9
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+
Loki
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

InSheNaut

InSheNaut
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4x Starter Card
3.5
Cost
0-
1
2
3
4
5+
5.5
Power
0-
1
2
3
4
5+

Rank Justification:
After weeks of looking average at best, InSheNaut looks like it regained some momentum. This is thanks in large part to Mobius M. Mobius not being as popular anymore. Indeed, with Destroy and Hela still in the lead, cards like Spider-Ham, Alioth, and Cosmo are being used more often, and those aren’t much of a problem for InSheNaut.

In that context, the deck returned to its list from before Caiera released with both Armor and Cosmo, and it once again looks like a solid archetype.

Conquest Performance:
InSheNaut earned the highest Win Rate in Conquest since the season started with just Shocker replacing Cosmo from the list above.

Not only is InSheNaut part of the decks that benefit a lot from knowing what to play around in the opponent’s deck, it is also fairly strong against Destroy. Indeed, not only do you have Armor (which is a great card), Leech can disable Death, Knull, Arnim Zola, and/or Alioth for the opponent and open solid Snaps or bluffs on Turn 5.

If you enjoy the High Evolutionary synergy, Pure Evo also earned its Good in Conquest badge, but it isn’t relevant enough in Ranked to be listed in the report:

Pure Evolutionary
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
6x Starter Card
3.3
Cost
0-
1
2
3
4
5+
4.6
Power
0-
1
2
3
4
5+

Potential Additions:
Nebula, Wasp, and Caiera are three cards you should see in some lists for the archetype. Caiera replaces either Armor or Cosmo, while Nebula and Wasp tend to replace Shocker.

Lockdown

Lockdown
Created by den
, updated 3 months ago
1x Collection Level 1-14
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
3.6
Cost
0-
1
2
3
4
5+
4.2
Power
0-
1
2
3
4
5+

Rank Justification:
With Alioth becoming a more important card in the meta, Lockdown naturally picked up some momentum since it’s the archetype where Alioth is not just a flexible inclusion.

There are multiple lists of Lockdown currently since Supergiant and Omega Red are still being experimented with. You can find an alternate list in the potential additions. So far, it isn’t doing as well as the basic list, but it has much more room to grow in the near future.

Conquest Performance:
Conquest also featured a different list for Lockdown that was based around Supergiant. Iceman does feel like a great card in Conquest because it can throw off the timing of your opponent. In a deck that is aimed at seizing priority early on so it can transfer to the Supergiant into Alioth pattern in the second half of the match, that makes a lot of sense.

Basically, this is Lockdown if you were about Snapping early in a match, and that is exactly what Conquest rewards the most.

Lockdown Conquest
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.5
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

Potential Additions:

Supergiant Lockdown
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.6
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

Good Cards Hammer

Good Cards Hammer
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4.2
Power
0-
1
2
3
4
5+

Rank Justification:
The best deck from last week fell to this group of decks, which is often the case in this meta whenever a deck rises. Confirming your strength over the long run is the hardest part. With a 0.3 Cube Average and 54% Win Rate, Good Cards Hammer is neither better nor worse than any other deck we already discussed in Tier 2. It might suffer from Alioth and Cosmo a bit more than the average deck on this report, which might explain why it couldn’t keep up with its early season strong start.

Conquest Performance:
While Good Cards Hammer had a higher Cube Average compared to the Good Cards Junk and Good Cards Darkhawk decks, it is playing its worst in Conquest; the other two decks got their Good in Conquest tag while this one didn’t.

The deck still posted a 57% Win Rate in Conquest, which is a similar performance to Hela. Plus, the list from the Ranked mode can be played in Conquest because Spider-Ham is a great card in that mode for an early Snap opportunity.

Potential Additions:
Spider-Ham and Ms. Marvel are the two flexible slots in the deck, with Shadow King, Rogue, Enchantress, Iron Lad, or the usual good standalone or tech cards able to replace them.

Good Cards Junk

Good Cards Junk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Rank Justification:
With a higher win rate (56%) compared to the Good Cards Hammer deck (54%), the older builds around Darkhawk posted a slightly worse Cube Average at just under the 0.3 mark.

It isn’t anything significant, and if you are better with this build of Good Cards then I don’t think switching to the other one would change much about your ability to climb. However, it might indicate that being able to surprise your opponent remains a core component of Marvel Snap.

I know the Hammer package isn’t exactly a surprising one; once you see Thor, you already know what to expect. Still, Odin isn’t a card you see often, and it might be difficult to predict precisely how many points that deck will have when you need to count the added Rocks, Mjolnir, and Stormbreaker – plus a possible second activation for each. This is still a more intricate situation than what Good Cards Junk can create, as that deck has been the same for over two months now. When the meta is as contested as this one, small details can have a big impact.

Conquest Performance:
Battling with InSheNaut for the top Win Rate in Conquest, Good Cards Junk is playing the exact same list and is doing great with it.

Considering the Junk synergy is about annoying the opponent and Snapping when it works, it seems logical to see this particular build do better in Conquest compared to the Ranked mode.

Plus, whenever you face an opponent that is weak to space disruption, you immediately get a relatively easy match up while the Ranked mode will only award you one or two cubes.

Potential Additions:
The last variant of the archetype that used standalone cards instead of a synergistic packages posted almost the same performance this week:

Good Cards Darkhawk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.4
Cost
0-
1
2
3
4
5+
3.4
Power
0-
1
2
3
4
5+

This deck posted a 59% Win Rate in Conquest, 2% lower than the Junk variant. That is a much bigger gap compared to their Ranked performances.

Bounce

Bounce Junk
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.7
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

Rank Justification:
Many believed the Bounce archetype would disappear with the change to Beast in the last OTA, but the archetype is still doing well so far. This deck and the Hit Monkey version both posted solid results this week.

It feels important to note that both Bounce lists have the Zabu, Shang-Chi, and Enchantress trio included in their best performing lists. Plus, those are doing much better than Sera Control for this first week, which might be a sign that things are changing among reactive archetypes.

These decks are still a little behind the other Zabu decks at the top of Tier 2. They posted a Win Rate a few percentage points lower in the 54-55% range compared to 56-58% range for Loki. You could conclude that being proactive is doing better than being reactive since the most reactive deck, Sera Control, is ranked the lowest and the two most proactive decks, Loki and Good Cards Hammer, are ranked higher.

Conquest Performance:
Bounce didn’t do so well in Conquest over large sample sizes, which isn’t too surprising when you look at the popular decks in the mode. Indeed, Bounce is a very flexible deck that is looking to surprise its opponent on Turn 6 with a ton of points (or counter cards that the opponent wouldn’t expect in the deck). Then, unless you get four cubes in the first round to set you up to be aggressive for the rest of the match, giving away your potential or your counter cards immediately limits your ability to catch your opponent off guard.

With Destroy running Killmonger and both InSheNaut and Good Cards running Leech or space disruption, Bounce is difficult to leverage in this game mode.

Potential Additions:
Sentry and Annihilus can be replaced by Hit Monkey and Black Swan for a more proactive approach. So far, it seems like the Junk Package is doing slightly better in both Win Rate and Cube Average.

Bounce Control
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.4
Cost
0-
1
2
3
4
5+
2.4
Power
0-
1
2
3
4
5+

As for standalone cards, Spider-Ham is the one you might want to include.

Tier 3

Tier 3 might raise a few eyebrows this week. I suspect many would not rank either Thanos or Sera here. First, let me start by saying Tier 3 doesn’t mean a deck is bad; all the decks in this Tier List are still the top ten or fifteen decks in the game.

When every deck is so close to another in performance, some have to end up in the lower tiers each week. For this report, as both Thanos and Sera posted a 0.2 Cube Average and were on the lower end of the spectrum for Win Rate with 53 and 51%, they logically ended up in the lower tier.

As for the why they had worse results, I would attribute it to Thanos Lockjaw not high rolling as often as Destroy or Hela. Sera Control probably sees its reactive cards used in all the other Zabu archetypes, which can usually develop more points. You could consider both of these archetypes to be kind of worse ways to do what other decks are doing. Obviously, the environment might make these two have different upsides since they are both very flexible in the deckbuilding department. Unfortunately, this doesn’t seem to be much of a strength right now.

It is also worth noting that neither archetype posted a noteworthy performance this week in Conquest. Sera did have a really high Win Rate, but, with less than thirty games, it is hard to be objective about it. Thanos, on the other hand, had close to five hundred games and only a 53% Win Rate in Conquest.

As for the other two decks in Tier 3, Thanos Zoo is benefiting from running both Armor and Cosmo in meta where Destroy remains one of the most popular archetypes. Discard Dracula simply got a little boost from the Helicarrier buff. The buff made the archetype a little more popular, but not particularly stronger (at least not in the Cube Average department). Indeed, the deck shares the same trait that Destroy possess – it can Snap very early in a match, but, unfortunately, it might be punished for it more often.

Thanos Lockjaw

Thanos Lockjaw
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.6
Cost
0-
1
2
3
4
5+
5.6
Power
0-
1
2
3
4
5+

Sera Control

Sera Control
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Thanos Zoo

Thanos Zoo
Created by den
, updated 3 months ago
2x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
3x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2x Recruit Season
3.8
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Discard Dracula

Discard Dracula
Created by den
, updated 3 months ago
3x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3.1
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

Closing Words

The war to figure out the best deck in Marvel Snap is far from over, even if Destroy continues to build a strong case. However, Second Dinner mentioned Hulkbuster was just a first step, and they were ready to pull another trigger if the deck remained as strong as before after that change. We might be a patch away from Destroy not being part of the competition at all.

As for the other decks, I will repeat myself from other reports: your own strength as a player seems to be the most important factor to consider right now. Reactive decks did look a step behind early in this new season, but that might just be a temporary setback. They could come soaring back now that we know more about the decks to counter.

Supergiant does look like a bit of an obstacle for Sera, but the reactive shell around Shang-Chi and Enchantress is still used in several archetypes. That shows you can’t just be proactive (unless you are Destroy or Hela) right now.

There are other decks that are able to compete on points – especially in the Silent Performers section – but those can’t really afford to become popular because they rely on surprising the opponent. If you were to be able to switch from a deck to another regularly and constantly stay ahead of the popular disruptive cards, that would probably be the ideal way to play Marvel Snap right now.

I hope this report was informative and helps you on your climb. To reach out, find me on the Marvel Snap Zone community Discord, or follow my Twitter page where I share decks and biased opinions about the game.

Good Game Everyone.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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