Marvel Snap Blink Character Spotlight

Best Blink Decks to Try on Day 1 and Strategy Guide

Blink is the new Marvel Snap Season Pass Card! Read about the card's strengths and weaknesses and find some decks to try it out in here!

Blink is the Season Pass card for the May 2024 Season, A Blink In Time. It is a 5-Cost, 7-Power card that reads On Reveal: Swap the last card you played with a higher-Cost card from your deck. Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.

Season Pass cards can be obtained by purchasing the Premium Season Pass. When the Season ends (first Tuesday of every month), it immediately becomes available as a Series 5 card, and can then be purchased for 6,000 Collector’s Tokens from the Token Shop as a Weekly Spotlight card.

It can also be featured in a Spotlight Cache that is found every 120 Levels on the Collection Level Track after Collection Level 500.

Check out our dedicated guide on card release schedules, including Spotlight Caches and Series Drops!

Strengths and Weaknesses

Blink arrives in Marvel Snap headlining the May 2024 Season with an effect that is guaranteed to see play… but is it good? For five Energy you get a seven Power card that swaps the last card you played anywhere with another, higher-cost card in your deck. I’m not sure if this will provide enough Power consistently to win games of Marvel Snap, and it might just turn out to be a fun gimmick.

The effect works in a similar fashion to Lockjaw, except for whatever location you last played a card. This means that if you play a card like Jubilee on turn 4 you then can play Blink on turn 5 to swap Jubilee for a 5- or 6-Cost card that is still in your deck.

This basic application and on-curve combination could be a very powerful way of getting multiple strong cards out, and it demonstrates one of the key ways Blink functions:

  1. The last card played needs to still be on the board (which is important since it’s an anti-synergy with Lockjaw while also being an effect that may make Lockjaw decks more consistent).
  2. Blink swaps the card with any other card in your deck with a higher cost. She won’t swap if there are no cards with a higher cost still in deck, and she won’t specifically target the next cost up from the played card. This means that Jubilee could be swapped for Hela, but it could also be swapped for Red Hulk if that is still in your deck.
  3. She costs five Energy, so in theory you’ll only have four cards left in your deck the turn you play her (five if you can ramp her out with Wave or Electro). This limits how many cards the effect can hit.

It’s clear that the effect is powerful in theory, but it comes with multiple RNG elements that balance the potential this card has to high roll. Some of these are likely only restrictions, though, and they can be mitigated with your deck building. Still, this usually means the card may end up limited to one or two ways to play.

For Blink, this appears to translate into decks with a very specific curve and a few key cards to swap with her effect, as well as plenty of 5- and 6-Cost cards to pull out early. Some other excellent targets for Blink are Electro and Wave (with Wave losing some value if we see lots of this style of deck emerging).

The most successful direction, therefore, is probably not very exciting. Hela and Electro decks are already hoping to get as many big cards out as possible, and the addition of Blink gives them yet another way to do that. Plus, the new card also presents a potential high roll for Hela if she is still in your deck. It’s also just a solid play on Turn 5 that could simply find Sandman from your deck for Turn 6.

Blink could find her way into more decks than it may seem based on the limiting factors she has. If you can have at least one good target in deck on turn 5, she could simply be the best five Energy play in the game. For example, hitting Vision with her effect is 15 Power. However, you have to remember that when you send a card back into your deck there is a good chance you will draw that card again on turn 6.

The Verdict

In the right decks, Blink is likely to become an instant star. She does something unique that synergizes with playing big cards for less than their cost. She also has seven Power, which combines well with cards that should have lower power being sent back into your deck.

She appears to be balanced around how random the effect could be, but we have seen this play out before in Marvel Snap. She is likely to be an instant inclusion in some decks and will rarely “miss” when played in the right decks. She could also end up being another build-around, and we may be about to enter into another meta of random chance.

Potential Score:

Rating: 8 out of 10.

Blink

Blink Is The Star
Created by SafetyBlade
, updated 14 days ago
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
3.9
Cost
0-
1
2
3
4
5+
5
Power
0-
1
2
3
4
5+

This leans into the best turn 5 play angle by combining Blink, Jubilee, and Iron Lad with a package of strong hits (Vision, Red Hulk, Doctor Doom, and Magneto). The early game consists of good plays like Nebula, Jeff the Baby Land Shark, and Nico Minoru that can also double as targets for Blink.

The idea here is to play Jubilee or Iron Lad into Blink. These two were chosen because they can be good plays when drawn again on Turn 6. Blink is the key card here and she glues this deck together.

Hela

Blink & Discard
Created by SafetyBlade
, updated 14 days ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
4.4
Cost
0-
1
2
3
4
5+
7.1
Power
0-
1
2
3
4
5+

This is a Hela + Black Knight deck, but I included Blink over Black Cat. The goal here is simple: curve into Ghost Rider or Jubilee, then play Blink. This should result in multiple powerful cards hitting the board every game, and the only things stopping you are RNG and Shang-Chi.

If you don’t own Black Knight, you can put Black Cat back in (or just go with another big card to try and hit with the discards or Blink).

Electric Blink
Created by SafetyBlade
, updated 14 days ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
1x Starter Card
4.6
Cost
0-
1
2
3
4
5+
5.9
Power
0-
1
2
3
4
5+

The other Hela deck, however, may be the one that is most improved by Blink. The new card is yet another way to ensure the Hela play when she is still in the deck.

She can also let you get rid of Electro‘s effect, which can lead to final turns where you’re actually guaranteed a Hela with Jubilee and Iron Lad on turn 7. This will be a more complicated way of playing Blink, but having three cards that pull cards from your deck will mean that you’re more likely to hit than before. Still, this is a fragile deck that can lose to itself often.

Electro

Electro & Blink
Created by SafetyBlade
, updated 14 days ago
1x Collection Level 1-14
3x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
4.8
Cost
0-
1
2
3
4
5+
5.8
Power
0-
1
2
3
4
5+

Here is an Electro deck that leans into the On Reveal cards in order to reactivate them with Odin as a back up plan. Blink has three targets with Electro, Wave, and Jubilee that will hopefully make any game where you draw Blink feel powerful.

Sandman remains in the deck because Blink into Sandman after Electro can be followed up by Odin to lockout multiple turns.

This simple Ramp deck may actually become more flexible thanks to the release of Blink, and it might even be able to compete more consistently.

A Special Addition

A Blink In Safety
Created by SafetyBlade
, updated 14 days ago
1x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
3.5
Cost
0-
1
2
3
4
5+
4.5
Power
0-
1
2
3
4
5+

This one is here as an experiment (and my personal choice for Blink). This deck looks to cut the package for Blink down to a set of three strong hits, with the assumption that one of them will always be in the deck on Turn 5.

The rest of the deck is the usual Loki package with strong early game plays that can curve into these 5- and 6-Cost cards to win games—even without Blink or Loki.

Variants

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Closing Thoughts

Is Blink the strongest Turn 5 play in Marvel Snap? She could be!

Good Luck, Have Fun, and Stay Safe!

Captain Marvel Artgerm

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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