The Sacred Timeline

The Sacred Timeline Hot Location Guide: Strategy, Best Cards and Decks

The best Marvel Snap decks and strategy guide for the Hot Location, The Sacred Timeline: First to fill this gets a copy of their opening hand.

The Hot Location for the next 24 hours is The Sacred Timeline: First to fill this gets a copy of their opening hand. This is a Hot Location for Marvel Snap’s September 2023 Season, Loki For All Time, that starts on selected Wednesdays and Sundays at 3 AM GMT. For 24 hours, it has a 50% chance of showing up in games.

Players who strategically build around the location or counter the decks that do so can have an advantage over their opponents! So what will you play?

Strategy and General Tips

This is an interesting effect which may result in many attempts to abuse the effect by filling your hand back up with the cards you started with. The limitations, though, are clear: we need to be able to fill the location before our opponent. We then also need to be able to clear our hand sufficiently to have these cards return to our hand, and then have a use for them.

Given how little control we have over our opening hand and how decks can be waiting and holding resources to fill final turns in the current meta, this effect has limited application for many decks.

Some decks can use this location effectively. The main candidate are the Destroy decks. As with The Raft, Destroy can fill the location by as early as Turn 3, then reduce the spots used back to 1 or 2 slots via Carnage or Deathlok. This allows for more power to be put into the lane later in the game with an added bonus of a lot of cards in the opening hand being quickly replayable.

Move decks, or Flood decks using a card like Cloak or Ghost-Spider, may also be a surprising way to fill the location and move cards away to push extra power later in the game. Thanos and the Space Stone may play a similar role.

Quinjet can also be slotted into several decks that can fill The Sacred Timeline to give us extra confidence while we are replaying our hand. One last synergy worth mentioning is Devil Dinosaur. We can potentially fill the location in order to regain our hand size and ensure Devil Dinosaur is buffed.

Which brings us to the tricky elephant in the room. Only one card is really needed for this location, Loki. Play Loki as the card which fills the location and you get 3 reduced cost cards from your opponent on top of anything else in your hand.

Countering this location can be done with location control cards, however for this one if you don’t want to play into the location your best plan is to play your favorite deck. The synergies are ok here but not game ending.

Loki

All decks below should consider adding Loki but don’t include Loki so that we are not just showing you one deck and ending there. The synergy with every Loki deck for this location cannot be understated. If you are reading this and don’t own Loki their are options, but can be reasonably confident it will be a tough 24 hours.

Loki – Full Collection
Created by SafetyBlade
, updated 7 months ago
5x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.5
Cost
0-
1
2
3
4
5+
2.7
Power
0-
1
2
3
4
5+
Loki – Series 1/2
Created by SafetyBlade
, updated 7 months ago
1x Collection Level 1-14
8x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.6
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

This month have been testing Loki at various collection levels. These two versions lean into the Devil Dinosaur synergy as well as The Collector synergy, hopefully abusing the location alongside Loki himself.

Moon Girl may not be the best choice normally in Loki decks but for the location filling your hand and potentially playing multiple Collector’s is more likely and we can use her to copy key cards to keep our hand full alongside the alternate Devil Dinosaur lines.

Death

Destroy
Created by SafetyBlade
, updated 8 months ago
7x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2.5
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+
Destroy
Created by SafetyBlade
, updated 8 months ago
6x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.8
Cost
0-
1
2
3
4
5+
3
Power
0-
1
2
3
4
5+

You fill the location and destroy several cards all at once. You can then add to the location later or use the additional resources in hand to attack the other locations. These decks use lots of low cost cards which are great to play multiple times which also synergizes well with The Sacred Timeline refilling the hand.

Silver Surfer

Ravonna Brood
Created by SafetyBlade
, updated 7 months ago
1x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
1x Starter Card
3.3
Cost
0-
1
2
3
4
5+
2.5
Power
0-
1
2
3
4
5+

If we can fill the location with cards like Mister Sinister, Brood and Wolfsbane we can add lots of power early which we can add too later with Silver Surfer and potentially double up on some of these key cards via the location.

Potentially this is how we use the new card Ravonna Renslayer during the location as we may be able to double up on Ironheart, Wolfsbane or Iron Man for the later turns.

Devil Dinosaur – Only

Devil Dinosaur Lockout
Created by SafetyBlade
, updated 8 months ago
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.8
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

The Devil Dinosaur deck may be able to accommodate enough low cost cards to fill the location consistently by Turn 3 or 4 and allow for the good cards in your hand to be copied. If you can copy these with Quinjet down, you have reduced cost more tools to control the rest of the game.

This build combines a Devil Dinosaur package with Armor, Wave and Aero as ways to counter others and control the final turns. Wave on 5 gives you multiple options with Devil Dinosaur, Aero or a generated 6 drop.

Series 2 and Below (pre-CL 474)

The Sacred Timeline – Dino Destroy
Created by SafetyBlade
, updated 1 year ago
8x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Starter Card
2.6
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+

Pool 2 allows us to bring a strong Destroy package instead of the Ongoing package. The Destroy package has better utility when it refills your hand to be replayed, and they all assist each other to gain additional power.

Wrap Up

What is your strategy? Let us know in the comments below, or our Discord community! Remember to share your decks using our deck builder and browse our deck database!

Good Luck, Have Fun, and Stay Safe!

Captain Marvel Artgerm

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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