Mobius M. Mobius Base Card

Mobius M. Mobius Decks to Try on Day 1 and Strategy Guide: Get Ready to Be Disappointed

Will Mobius M. Mobius impact Marvel Snap? Yes, there's no doubt about that. Will Marvel Snap be a totally new game with the new card? Well, den doesn't seem to think so. Read his analysis of the new card here and decide for yourself!

Mobius M. Mobius is a new Series 4 card for the September 2023 Season Loki For All Time. It is a 2-Cost, 3-Power card with the ability Ongoing: Your Costs can’t be increased. Your opponent’s Costs can’t be reduced. Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.

Series 4 cards can be purchased for 3,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in a Spotlight Cache that is found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week).

Check out the featured cards and variants of the Spotlight Cache and our recommendations in our guide!

Mobius M. Mobius Overview

Mobius M. Mobius is, on the hype scale, about as exciting as High Evolutionary was. The card has been awaited like the next Messiah and will supposedly solve all of the issues of the current metagame. Honestly, there’s a possibility that it very well could. Loki won’t grant a cost reduction to the cards he steals, Wave won’t work anymore, and Sera and Zabu will become useless pieces of pixels. Also, Mister Negative better run Rogue and have it ready on Turn 3 every game before playing its signature card.

If that scenario were to happen, Marvel Snap would be a brand new game where cost management isn’t the only good strategy available, and you could play various strategies depending on what you like. I would love for this to happen, but I need to be the party pooper here. And then we’ll talk about how exciting the card is, I swear.

Here are two of the best decks in Marvel Snap right now, and neither care about Mobius M. Mobius: Iron Patriot and Move Alioth.

Iron Patriot
Created by den
, updated 7 months ago
3x Collection Level 18-214 (Pool 1)
5x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
1x Starter Card
3.7
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+
Move Alioth
Created by den
, updated 7 months ago
1x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.2
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Obviously, both of these decks are heavily impacted by the current Alioth metagame we are in, which was created in part because Wave was the perfect set up for Alioth. Still, both decks are flexible enough to replace Wave or Alioth, as neither card has been part of their cores. Also, they have the room to include the new card themselves if they really need to.

As such, the current metagame is ruled by who has Wave at the right time and manages to seize priority going into the last turn. But that might change. That is, if people don’t just start abusing Mobius M. Mobius alongside Wave to reap all the benefits without any of the drawbacks. Still, I think this will only last for a short time, and once everyone is running the new card Wave should lose popularity pretty quickly. However, the good decks probably won’t, because they are the most likely to be able to run Mobius M. Mobius if it happens to be as good as everyone thinks it is. Plus, even if they don’t end up running Wave anymore, Mobius M. Mobius still shuts down combo strategies just as much, if not more, because the ability is going to be active for the whole game once the card is in play.

Alright, that is enough negativity. I think you got my point. Let’s think about the positive now, as Mobius M. Mobius might bring a massive change with its release: can we stop Loki?

Currently, Loki Collector represents around 15% of the metagame, and it’s regarded as one of the very best archetypes in Marvel Snap. If that deck was to lose most of its popularity with Mobius M. Mobius around (the same way Bounce did after its nerf, for example), then Marvel Snap might open up a lot in terms of what we can play. Suddenly, the problem I was highlighting earlier of any deck being able to play the new card becomes a major concern for Loki. Every single opponent might have Mobius M. Mobius in their deck, and I’m not so sure Loki can carry an archetype if the cards he steals do not have that precious cost reduction.

As such, I’d like to take a little bit of a different approach to the usual articles building around new cards. I could just feature every single deck in the game with Mobius M. Mobius in it; the card is literally a 2-Cost with “play me anywhere if you think your opponent will try to change the cost of cards” written on it.

Instead, let’s assume everyone will play Mobius M. Mobius, and Loki will be gone as a result. Which archetypes have the most to gain from this situation?

Let’s explore.

Kitty Pryde Can Come Back in the Mobius Metagame!

Even after the nerf this summer, Kitty Pryde remained a popular 1-Cost card in Marvel Snap that is at the core of several strategies. However, with Wave in way too many decks, Kitty Pryde has slowly faded out of relevancy. It’s become impossible to replay on the last turn of play too often.

If Wave is out of the equation thanks to the new card, archetypes built around Kitty Pryde should have another shot at feeling relevant. Shuri Kitty, in particular, was gaining a lot of momentum until Alioth stopped the deck in its tracks. I included other decks where Kitty Pryde is especially relevant, such as Bounce, because it’s an impossible deck to play when Wave is popular. There’s also Move, which used to run Kitty Pryde before it started running Wave, Alioth, and Doctor Doom itself.

Shuri Kitty
Created by den
, updated 7 months ago
5x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.8
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+
Bounce
Created by den
, updated 7 months ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Starter Card
2.2
Cost
0-
1
2
3
4
5+
1.6
Power
0-
1
2
3
4
5+
Kitty Move
Created by den
, updated 7 months ago
1x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.6
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

Electro is Now the Most Reliable Way to Cheat Energy

Considering Mobius M. Mobius is a 2-Cost, it could come down before Wave every single game. However, in most people’s minds, Wave has become a Turn 5 play in the current Marvel Snap. As such, a deck that looks to play Wave on Turn 3 could get away with it, as Mobius M. Mobius is less likely to be in play compared to Turn 5.

Galactus is a great example of a deck that would want this, but the Ramp archetype as a whole fits that mold, too. You wouldn’t even have to play the new card yourself; you can simply let everyone else battle it out and push your own agenda instead. Indeed, among the energy cheating cards we have in Marvel Snap, Electro is one of the very few that Mobius M. Mobius won’t impact at all.

Galactus Ramp
Created by den
, updated 7 months ago
1x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.6
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+
Alioth Ramp
Created by den
, updated 7 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
5x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Thanos’s Archetypes are Ready For a Comeback

Apart from Thanos being among the decks that almost always make some sort of return when the metagame is all over the place, the Mad Titan is also one of the most flexible foundations for building a deck. There’s even a joke in the community about including any new strong standalone card in a Thanos deck and it’ll probably work.

This time, we could include Mobius M. Mobius in two Thanos archetypes. Indeed, as an Ongoing card, Mobius M. Mobius should help the Thanos Zoo archetype quite a bit. And it can always be thrown in the Control archetype without a second thought.

Thanos Zoo
Created by den
, updated 7 months ago
1x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2x Recruit Season
3.8
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+
Thanos Control
Created by den
, updated 7 months ago
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
3.8
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Lockjaw? Lockjaw.

I wanted to keep this one for last because I think it is probably the most impactful card in this article. Marvel Snap has various ways of cheating energy, and most of them are covered by Mobius M. Mobius. In the intro, I mentioned Zabu, Wave, Sera, and Mister Negative (among others). However, there are other ways to get a discount in Marvel Snap that don’t impact the cost of your cards.

Lockjaw will just summon big cards, no matter their cost. So, sure, Mobius M. Mobius could impact Loki, and that alone will bring a huge change to the current metagame. But let’s not fantasize about some kind of fairy tale where we suddenly get a ton of brand new archetypes to play. They might come in the near future, as the cards for October and November look extremely flavorful and fun.

Until then, keep in mind that Mobius M. Mobius locks a lot of decks out of being playable since they won’t be able to rely on their signature mechanics. With that in mind, the good decks before Loki came around will just return if the card isn’t there to ruin their day anymore. We already covered a bit of them, but the best one might be right here:

Lockjaw On Reveal
Created by den
, updated 7 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3.9
Cost
0-
1
2
3
4
5+
6.3
Power
0-
1
2
3
4
5+

Swarm doesn’t interact so well with Mobius M. Mobius; the copies will just cost two energy. Still, if you fancy the Hela build of Lockjaw, I think it could be a decent pick:

Hela
Created by den
, updated 7 months ago
2x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4.2
Cost
0-
1
2
3
4
5+
7.1
Power
0-
1
2
3
4
5+

Similarly, if you don’t mind your Swarms potentially being 2-Costs and having to play them as soon as you have the copies, Discard Dracula should be a solid pick for the week to come, too.

Closing Words

I do believe Mobius M. Mobius will have a big impact on Marvel Snap one way or another. It should (finally) push Loki back down to a reasonable play rate, and that alone is an insane accomplishment for a single card. However, it will also limit which decks can fill that hole, as most combo oriented decks will be equally annoyed by Mobius M. Mobius. With that in mind, I would bet the strong decks from earlier in the summer, those that were slinging cards before Loki and Alioth came around, will make some sort of a comeback.

Thanos, Lockjaw, and Kitty Pryde were among the popular archetypes a month ago, and they just lost their momentum as some shinier toys were released. If the toys become broken, I expect most players to look at their old ones before they try to build something completely new. Plus, some current decks don’t suffer so much from the new card, such as Patriot, Move, and Ramp. Those could very well stay where they’re at and limit the impact of Mobius M. Mobius much more than we would expect.

Overall, if we also keep in mind that Mobius M. Mobius has the ability to shut down locations like Elysium and remove the cost reduction from The Raft, there is no doubt this card will have a massive impact on Marvel Snap. I just don’t want you to get your hopes up too high; it will probably be a similar game to what we knew not too long ago. But don’t let me drive your excitement down! I will definitely be spending 3,000 Collector’s Tokens to grab Mobius M. Mobius myself, as I think the card is a must-have in your collection. That alone is enough to say the new card will be a hit, one way or another.

Considering the hype around the card, I’m eager to see what will become of the current metagame this week, and I would love to hear about everyone’s opinions about it. Also, feel free to show us which deck you are eager to try around Mobius M. Mobius. Maybe you are part of those who will run Rogue in every deck to try to steal the ability and counter their strategy?

If you want to reach out, you can find me on the Marvel Snap Zone community Discord, or follow my Twitter page where I share decks and biased opinions about the game.

Good Game Everyone.

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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