Scarlet Witch Peach Momoko Variant Art

Marvel Snap Meta Tier List: February 15, 2024 – Power Couples and Cull Obsidian

Cull Obsidian and the Valentine's Day event have officially shaken up the meta! Looking to figure out the current dominant decks in Marvel Snap's Ranked and Conquest modes You're in the right place. Welcome!

Welcome to our Marvel Snap Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap meta. Then we bring you the deck lists, and we provide an in-depth report about them. This report contains information like how the ranks are justified, how the decks fare in both Ranked and Conquest modes, and how to build the deck with alternate cards to accommodate different collections.

This report is updated twice a week to make sure it is as close to the current meta as possible. Looking to figure out the impact of the newly released card or the latest balance changes? This is the place to be!

Marvel Snap Meta Overview

I wasn’t expecting much from the new releases this week. Cull Obsidian was obviously going to push Thanos, but more of the Mad Titan doesn’t really mean a change in the meta. After all, Thanos Lockjaw has been around ever since Blob released about two months ago.

This was my first mistake. The new 4-Cost appears to also be included in other decks with 1-Cost cards like Bounce simply because it is a big stat stick you can play easily. The deck labelled “Bounce Junk” has topped the rankings with the new card included just two days after its release. It is also the first archetype to reach the 0.6 Cube Average threshold in 2024 (at least with several hundred games to support it). How big of a contribution Cull Obsidian made to the deck I haven’t determined, but the performance is remarkable nonetheless.

My second mistake was thinking the Valentine’s Day event wouldn’t have much of an impact on the meta. Not only has the popularity of some of the involved cards skyrocketed, their performance also looks vastly different.

We aren’t at the point where we have a couple in Tier 1; the first Valentine’s deck ranks sixth in our report with the regular top performers still in the highest spots. Still, some couples are making strides both in strong archetypes such as Lockdown or InSheNaut and in some weaker synergies that needed a bit of a boost. The Silver Surfer deck in the Silent Performers section, in particular, has been my personal favorite from testing the decks before writing this report. I know some would have loved to see bigger changes following both a new card and the first “Imbalance” patch. Unfortunately, it seems like it will take a little more to dethrone the usual Destroy and Hela Lockjaw from their pedestals.

A deck already managed to sneak in and steal the top spot (Bounce Junk), and several archetypes have adapted their list with the Power Couples. We still have until next Tuesday to refine these decks, so this report should be regarded as the beginning of what is shaping up to be an eventful week.

Happy Tier List, everyone!

Marvel Snap Meta Tier List

TierDeckGuide
Silent PerformerOn Reveal Silver SurferPower Couple
Silent PerformerToxic SeraGuide ⭐
Silent PerformerOngoing ComboPower Couple
Silent PerformerSera ControlPower CoupleGuide ⭐
Tier 1Bounce JunkGood in Conquest 🔼Guide ⭐
Tier 1DestroyGuide
Tier 2Hela LockjawGood in ConquestGuide
Tier 2Thanos Lockjaw 🔼Guide ⭐
Tier 2Good Cards HammerGuide ⭐
Tier 2LockdownPower Couple, Good in ConquestGuide ⭐
Tier 2InSheNautPower CoupleGuide
Tier 2Loki DiscardGuide
Tier 2Good Cards DarkhawkGood in ConquestGuide ⭐
Tier 3Galactus JunkGuide
Tier 3Discard DraculaPower CoupleGuide ⭐
Tier 3KazooPower Couple 🆕Guide
BudgetOngoing KazooGuide
BudgetDevil Dinosaur Destroy
BudgetSwarm Discard Aggro
BudgetOngoing Two Locations
BudgetOn Reveal ControlGuide
BudgetBig Cards

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive cube average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Cube Average but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. They won’t have their own dedicated write up here, but they may be transferred to the main Tier List section. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.

For each deck, you will also get a write-up about their performance in the Conquest mode. In that section, we’ll discuss how the deck is doing and which differences, if any, exist when compared to the Ladder performance. In the chart above, you will also be notified of a strong archetype in Conquest with a Conquest flag next to their name.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.5

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.30

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.15

Good in Conquest: Has a deck above a 60% Win Rate in that mode.

Great in Conquest: Has a deck above a 65% Win Rate in that mode.

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Tier 1

Bounce Junk

Bounce Junk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.7
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

Rank Justification:
On the rise since it started including a Control package alongside the Junk cards, Bounce really picked up a ton of momentum over the last week. Basically, one could look at this as a mix of three of the strongest cards groups in Marvel Snap. There’s The Hood, Sentry, and Annihilus, a proactive group that forces you to place your cards a certain way to avoid getting negative power cards. The other 1-Cost cards plus Beast, Falcon, and Werewolf By Night provide some flexibility alongside a big threat.

Last is the Control package with just Zabu and Shang-Chi (Cull Obsidian replaced Enchantress since it joined the game).

With a mix of points, flexibility, and reactive ability, Bounce looks like it has all the traits of a superb deck that is able to be the next big thing.

Conquest Performance:
Most decks need to adapt a few cards when they switch to Conquest, most often to include a couple of disruptive cards. It’s built around plenty of disruption already, so Bounce doesn’t really need much adaptation to perform in Conquest. You could think about adding Spider-Ham or Enchantress because they are sometimes part of the archetype depending on how you build it. Otherwise, if you are playing on Ladder with this deck, there is no reason to think you will struggle in Conquest.

Potential Additions:
Enchantress was in the deck before Cull Obsidian, and Spider-Ham is another 1-Cost that is routinely included. Quake is a nice utility card in Bounce since you can manipulate priority quite easily. Otherwise, there is a more proactive take on the archetype using the Hammer package:

Hammer Bounce
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.6
Cost
0-
1
2
3
4
5+
2.9
Power
0-
1
2
3
4
5+

Destroy

Destroy
Created by den
, updated 3 months ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.1
Cost
0-
1
2
3
4
5+
2.7
Power
0-
1
2
3
4
5+

Rank Justification:
Even if it isn’t a perennial top ranked deck anymore, Destroy remains a strong strategy that is able to routinely beat Hela on points (at least when Deadpool shows up).

This week, Arnim Zola took the last spot in the deck because it bolsters the deck’s potential through duplicating Venom or Knull against decks that are too focused on their own potential.

At this point, it simply feels like Destroy is eleven solid cards, and the last one should be changed based on whether you are the deck with the most points or if you need a little help in a proactive-minded environment.

Conquest Performance:
For the first time in a few weeks, Destroy didn’t have a list with a Win Rate north of 60% in Conquest. It remained part of the best performing archetypes, but it’s still below its usual standards.

If the deck is a comfort pick for you, there is no reason to change your habits and play a deck you don’t know (unless you want to learn something new). Still, keep an eye out if you see more of Armor and/or Shadow King, or if you feel like you develop less points than Hela in the head to head match up. These two might explain why Deadpool didn’t post its usual solid Conquest performance.

Potential Additions:
Alioth and Shang-Chi tend to be the other two cards to consider instead of Arnim Zola to adapt to certain match ups.

Tier 2

Hela Lockjaw

Hela Lockjaw
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.4
Cost
0-
1
2
3
4
5+
7.5
Power
0-
1
2
3
4
5+

Rank Justification:
Apart from Bounce Junk, Hela Lockjaw is the other deck that has gained lots of momentum lately. It doesn’t necessarily show in its performance, though, as the deck has yet to break into Tier 1.

Nevertheless, Hela Lockjaw is a great proactive archetype that is very difficult to defend against. Even if Lockjaw typically gives you a Shang-Chi target early in the match, you can often feel helpless knowing Hela will summon three cards that are able to contest a lane almost on their own.

I would attribute the downfall of reactive decks to Hela because there isn’t much you can do to react to it. The counter to Hela is to set up Alioth or Cosmo to deny the On Reveal ability, or just face it in a points battle. So far, both options are available, hence why Hela has never been the best in the game.

We are just one week away from Corvus Glaive, so who knows where the discard synergy will be next week.

Conquest Performance:
Hela managed to break through the 60% Win Rate barrier for the first time in Conquest this week while also being very popular in the mode. The list is exactly the same as it has been for weeks, so the reason for these added wins is somewhere else.

Maybe those who were learning the deck finally got a good grasp of how to control the random outcomes, which naturally made the deck stronger over large sample sizes. Or maybe the meta is simply more favorable for Hela. For example, Cull Obsidian might have pushed archetypes to focus more on developing points, but that didn’t change the fact that their total wasn’t enough to compete with Hela Lockjaw.

There are a few possibilities, but one thing is for sure: the deck is on the rise in Conquest.

Potential Additions:
The deck is the same twelve cards in both modes, and it has been the same list for a few weeks now. You would probably just want to replace cards you don’t have with ones of similar usage.

Silver Samurai and Blob do see play occasionally in the deck.

Thanos Lockjaw

Thanos Lockjaw
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.5
Cost
0-
1
2
3
4
5+
6.2
Power
0-
1
2
3
4
5+

Rank Justification:
The second archetype with Cull Obsidian included on the report is, logically, Thanos Lockjaw, which looks like a solid contender this time around rather than just a good deck among others.

More than anything, Cull Obsidian helps with a Turn 5 Skaar plus an Infinity Stone behind Lockjaw, which is often enough (even if your 4-Cost is met by a Shang-Chi). You could also ramp with the Time Stone on Turn 2, play Cull Obsidian on Turn 3, and follow with Skaar on Turn 4 with the discount.

So far, this addition seems to have helped Thanos Lockjaw, but it is hard to say whether Leech or Blue Marvel wouldn’t be able to provide similar results. The synergy with Skaar is obvious, and it makes the deck better at its core strategy: slamming points.

Let’s see how Thanos Lockjaw fares in a few days once we have more data and the rest of the meta has enough time to adapt.

Conquest Performance:
If Thanos Lockjaw gained some momentum in the Ranked mode, Conquest was a bit of a different story. Indeed, with just Leech slotted instead of Wave, Thanos Lockjaw posted only a 52% Win Rate (the deck is usually at least around 55%).

It is difficult to say exactly why unless a lot of people started playing the deck and lowered its performance, but then that would probably have shown in Ranked as well. My best guess is that Cull Obsidian made Thanos Lockjaw stronger to grind and simply develop points with less emphasis on who the opponent is. In Conquest, however, that recipe might not be the right one.

Potential Additions:
Leech and Blue Marvel are routine inclusions that would replace Cull Obsidian if you didn’t get the card. Psylocke, Mobius M. Mobius, Gladiator, and even the Daredevil plus She-Hulk Power Couple could be considered.

Good Cards Hammer

Good Cards Hammer
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4.2
Power
0-
1
2
3
4
5+

Rank Justification:
One of the very best decks on the way to Infinite or if you see a ton of Hela Lockjaw since you have both the Rocks and Spider-Ham to derail its game plan. Good Cards Hammer seems to struggle a little bit more in the higher ranks of the Infinite Ladder where decks become more flexible.

I’d say the archetype deserves to be in the same conversation as Thanos Lockjaw and Hela Lockjaw as part of the top of Tier 2. However, because it reveals more of its game plan throughout the course of the match, it might struggle a bit more to keep opponents in the game when it Snaps. Indeed, a Korg into Zabu will only keep someone with an answer or an equally strong hand in the game. This leads to a need to Snap very early in matches, which can sometimes backfire when a bad location appears or the opponent also happens to have a great hand.

Conquest Performance:
Similar to last week, Good Cards did better with the other way of building the archetype. There is almost a 5% Win Rate difference from one to the other.

Maybe if you removed Ms. Marvel to pack a little more disruption the deck would fare better.

Potential Additions:
Ms. Marvel feels like the only flexible card in the deck right now. You could consider Iron Lad, Enchantress / Rogue, Mobius M. Mobius, or another strong standalone card.

Lockdown

Lockdown
Created by den
, updated 3 months ago
1x Collection Level 1-14
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
3.6
Cost
0-
1
2
3
4
5+
4.2
Power
0-
1
2
3
4
5+

Rank Justification:
If Cull Obsidian has been included in some of the archetype dominating the game already, the Power Couple event had some impact as well.

Lockdown might not show it at first glance because the traditional list is still posting the best performance so far (probably due to comfort developed over time), but two lists have emerged that feature either Scarlet Witch (which joins Vision) or Star-Lord and Gamora (both included in Lockdown in the past).

It might be a little early to say which build of Lockdown is the ideal one, but you at least have some flexibility to adapt to various opponents if you need to.

Conquest Performance:
Lockdown regained its status of king of Conquest this week, likely benefiting from Hela being the most popular deck in the mode.

Conquest still rewards those that are able to Snap early in the match and keep their opponent in it. Lockdown is very strong at that game because once you know which deck you are facing, you can plan where to place Storm and whether to go for points or for Alioth on the last turn.

Potential Additions:

Love Lockdown
Created by den
, updated 3 months ago
2x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
1x Starter Card
3.4
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+
Love Lockdown (Again)
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.6
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

InSheNaut

Love InSheNaut
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3x Starter Card
3.3
Cost
0-
1
2
3
4
5+
5.3
Power
0-
1
2
3
4
5+

Rank Justification:
The second popular archetype using a Power Couple, Daredevil joined She-Hulk in the deck to benefit from the bonus power. InSheNaut’s performance doesn’t seem to be that impacted so far, though, as the middle of Tier 2 is not outside of the deck’s typical rankings.

It seems like the deck has returned to being a contender since it started running Armor consistently. The card helps against Destroy and Alioth, and the latter gained popularity as a solid card against Hela.

Conquest Performance:
Daredevil has always been regarded as good card for the Conquest Mode because it allows you to pressure your opponent with a Snap on Turn 5 once you see their play. The card was included in many games for InSheNaut when playing Conquest, but it didn’t seem to make the deck worse overall.

As for the other eleven cards, InSheNaut has had the same rotation as in the Ranked mode with Shocker and Caiera replacing Armor or Daredevil depending on the list. The only important note would be that Armor or Caiera were in every list because you still need one to protect from Shang-Chi or Alioth.

Potential Additions:
Caiera, Shocker, and Cosmo all see play in the deck. Armor helps protect your 1-Costs and it also serves against Destroy. Also, a 2-Cost helps pass energy easier. It is really about which card you think will serve your deck best and hinder your popular opponents most. Daredevil is obviously only included because of the current event, so it can be replaced if you don’t feel the power of love.

Loki Discard

Loki Discard
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.1
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

Rank Justification:
Loki has lost some momentum compared to the previous report, probably because Thanos Lockjaw isn’t really a good deck to steal cards from and Cull Obsidian made it more popular. Bounce is running Zabu, which gave Loki another deck to steal cards from, but, overall, Good Cards is on the decline popularity wise it seems.

With fewer opportunities to rely on the opponent’s cards, the best Loki build this time was the discard one because it is able to develop a full game plan without Loki. It made Loki fall lower in the rankings, but it kept the deck relevant in the meta.

Conquest Performance:
Loki suffered from Hela being the most popular deck in Conquest over the last few days, and it put up a disappointing performance overall.

This was the best performing list, but, with less than 50 games, it is difficult to have an idea of its potential.

Loki
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.8
Cost
0-
1
2
3
4
5+
2.9
Power
0-
1
2
3
4
5+

Potential Additions:
Sentinel can replace Mirage. I’ve seen some lists run Blade, but they didn’t look that good.

Good Cards Darkhawk

Good Cards Darkhawk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.4
Cost
0-
1
2
3
4
5+
3.4
Power
0-
1
2
3
4
5+

Rank Justification:
The basic build of Darkhawk remains relevant if you consider it a comfort pick, but it doesn’t have that many upsides in the current environment.

First, the Hammer build has a higher points potential, which seems to be the way to go right now. Leech looks to have several strong targets – especially Hela – but it also makes The Infinaut or Giganto playable cards, so you need to be in the lead or have Shang-Chi available.

Then, unless you get to win the disruption battle early on in the match, Bounce will be more flexible than you are late in the match, which gives them a slight edge.

Overall, Darkhawk is still in a good place if you squint and look from afar. It should be a great pick to climb to Infinite or even join the top 5,000 ranks. However, once the meta starts narrowing down to just the very best decks, you need to draw really well to compete.

Conquest Performance:
Darkhawk went all in on the disruption in Conquest by partnering with the Junk package and Alioth instead of Leech and Doctor Doom. It seemed to be a wise choice as it earned it the Good in Conquest badge. You could even consider taking this list in the Ranked mode if you feel good with it. You will have less information regarding your opponent, but it should only impact Alioth since you can play the Junk cards proactively.

Good Cards Darkhawk Junk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Potential Additions:
Shadow King feels like the flexible card, unless you see a lot of Destroy decks. You could consider Scarlet Witch plus Vision this week for the Power Couple bonus if you remove Leech. Otherwise, just another strong and cheap card will do. Spider-Ham, Quake, Cosmo

Tier 3

Galactus Junk gained some popularity since our last report, which allowed us to have a more precise assessment of its strength. So far, it looks like the deck is struggling a bit; there are a lot of points being developed, and Bounce can use Beast on your Goblins. Hela is the reason why you might want to play this since Galactus with priority will win you the game (unless they play Hela on the same lane).

As for the other two decks in Tier 3, I would assume their popularity was boosted thanks to using a Power Couple. Discard Dracula has started use Rogue, which is hard to say if it’s a bad idea of not. If the card is valuable, you get a strong ability plus a bonus four power, and, if not, you simply discard it.

As for Kazoo, the deck is always on the brink of making the report, and it seems like the extra four power gained from Agent 13‘s and Captain America‘s love story gave it that extra oomph it needed.

Galactus Junk

Galactus Junk
Created by den
, updated 3 months ago
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.5
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+

Discard Dracula

Love Discard Dracula
Created by den
, updated 3 months ago
3x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3.3
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Kazoo

Love Kazoo
Created by den
, updated 3 months ago
1x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2x Recruit Season
2.5
Cost
0-
1
2
3
4
5+
2.5
Power
0-
1
2
3
4
5+

Closing Words

I realize I spoke about Hela quite a lot in the report, and other decks can be just as impactful right now. The main difference is that there isn’t a clear counter to Thanos Lockjaw, Bounce, or Good Cards because they are the archetypes adapting to others most of the time. Then, among the strong archetypes, we’re left with Destroy and Hela, both of which can be built against. Destroy already has to deal with Shang-Chi in most decks, Armor in a few, and Shadow King in a few more. However, Hela really doesn’t have many counter cards running around, except for Shang-Chi when Lockjaw pulls out a big card early.

Alioth and Cosmo could be regarded as counters, but they never really became that popular and only make it in the usual archetypes (such as Lockdown for Alioth). Instead, the archetypes seem to rely on their points potential and simply Retreat when they fear Hela will be too strong to handle on Turn 6.

This has become more and more of a trend lately with all the strongest archetype focusing on themselves and Shang-Chi remaining as the only counter card routinely included. It is true for Bounce, Thanos, and even Good Cards which sees the Hammer variant do better than the more disruptive one.

I would like to conclude this report with a question: are decks in Marvel Snap too strong to be denied?

My opinion is that we are getting there. There are so many cards that help protect a strong lead, and plenty others that you can manipulate the power of to play around counter cards. As such, priority has become increasingly important in the game. With it, you know what to play around, and you force your opponent to react perfectly to you instead of racking your brain to find the perfect line of play.

It’s been a while since a solid disruptive card made its way into the game, and those tend to be quickly nerfed when they limit what can or cannot be played. The last three were Alioth, Mobius M. Mobius, and Annihilus. All three have been nerfed, and none really pushes you to play reactively. Rather, you just play them on curve and their ability will impact those who are weak to it.

Sera Control is the last purely reactive archetype, but, even if the deck never dies, it also never has a center stage role. It does well for a while, but then other decks just start to include the same Zabu plus 4-Cost cards with more points. Then Sera loses all its momentum, like it is currently.

If you want to win more games in Marvel Snap, pick a synergy that you feel is strong enough, add a couple of disruptive cards for your most popular opponents, and understand the situations you need to create for them to be at their best. The rest is just smart Snaps and Retreats.

For any questions or coaching inquiries, feel free to contact me on the Marvel Snap Zone community Discord, or follow my Twitter page where I share decks and biased opinions about the game.

Good Game Everyone.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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