Crown City Featured Location Guide: Strategy, Best Cards and Decks

The best Marvel Snap decks and strategy guide for the Featured Location, Crown City: Whoever is winning here gets +4 Power at adjacent locations.

The Featured Location for the next 24 hours is Crown City: Whoever is winning here gets +4 Power at adjacent locations. This is a brand new Location added for Marvel Snap’s January 2024 Season, Planet Hulk. For 24 hours, it also has a 50% chance of showing up in games.

Players who strategically build around the location or counter the decks that do so can have an advantage over their opponents! So, what will you play?

Strategy and General Tips

Crown City is the final new location for the Planet Hulk season, and it is one that creates an interesting back and forth since it is a location that benefits the person winning. The benefit is pretty big as well with +4 power on the locations adjacent to it. In most cases, this will only amount to +4 onto another location, but this can easily be the difference between winning and losing.

As a location that adds power to other locations, winning it early and staying ahead can lead to maintaining priority. This can support Alioth as a final turn play, and it seems to support decks that can abuse cards like Professor X. This could lead to a shift in decks that are looking to secure priority early and lock out the opponent’s plays.

This location is one that gives a large advantage to the winning player, which could lead to Quake being the true MVP of the day. It can be used to pull the location out from under the opponent and allow you to steal the advantage. This one interaction is worth including in more decks during this location for the opportunities it can create to flip the game. These will often be higher stakes games, and that may mean that building around the location is not as strong as playing other decks that include Quake.

When we have locations that help with predicting where cards will be played, the Guardians of The Galaxy are always a consideration to round out your deck during the featured period. These will provide you with above rate power on their location, and they can be easily included in a variety of decks. Gamora is one that can win the location for you, so it’s worth considering as a potential swap into other decks during the location.

What usually ends up coming out on top for these types of locations, though, is just going tall. That guarantees the win, and then the supporting power makes the other lanes easier to win. This leads to Caiera strategies that focus on big 6-drops as another potentially strong direction. These styles of decks let you get your power down and protect it, and you can include Armor or Cosmo as another way to protect your power easily.

Professor X

Crown City Destroyer
Created by SafetyBlade
, updated 3 months ago
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4.5
Power
0-
1
2
3
4
5+

This deck looks to lock locations and take control of the Crown City location with your early 1-drops. You can shift the location with Quake if you fall behind, and you have Alioth to use as a checkmate if you are able to stay ahead. This also plays Armor and Cosmo, both of which are in an excellent spot in the current meta to disrupt your opponents while also being proactive. Destroyer can swing the lane as well, and the downside is mitigated by the rest of the deck.

Shuri

Shuri Hits The City
Created by SafetyBlade
, updated 3 months ago
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.5
Cost
0-
1
2
3
4
5+
5.8
Power
0-
1
2
3
4
5+

There’s nothing fancy here, just a strong Shuri deck that can go tall on the location and copy power to another location by using Taskmaster. The buff just makes it more likely for you to win the second location, and you have Armor and Enchantress to gain some value against the other meta players right now.

Quake

Simple Lockdown
Created by SafetyBlade
, updated 3 months ago
1x Collection Level 1-14
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.6
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Finishing out this week of simple but effective decks for this location is Quake and Storm, but this time without Professor X. You have more tools for shifting power on the final turns, and you can combine these with Quake to steal the early advantage from your opponents when they play onto the location. Alioth appears again to help you close the game out on Turn 6.

Series 2 and Below (pre-CL 474)

Guardians Of The City Zoo
Created by SafetyBlade
, updated 3 months ago
1x Collection Level 1-14
5x Collection Level 18-214 (Pool 1)
3x Recruit Season
3x Starter Card
2.8
Cost
0-
1
2
3
4
5+
2.7
Power
0-
1
2
3
4
5+

The Guardians cards are excellent with these locations, and so this deck has four of them supporting a Zoo shell. This gives you the ability to drop power on the final turn while using the Guardians to support winning Crown City. Storm is a potential consideration as well since you can use the Guardians to back up the Flooding location.

Wrap Up

What is your strategy? Let us know in the comments below, or our Discord community! Remember to share your decks using our deck builder and browse our deck database!

Good luck, have fun, and stay safe!

Captain Marvel Artgerm

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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