Noor Dimension - Marvel Snap Location Spotlight

Noor Dimension Location Guide: Strategy, Best Cards and Decks

The best Marvel Snap decks and strategy guide for the Featured Location Noor Dimension: After you play a card here, add a Djinn to your hand.

The Featured Location for the next 24 hours is Noor Dimension: After you play a card here, add a Djinn to your hand. This is a brand new Location added for Marvel Snap’s November 2023 Season, Higher, Further, Faster. For 24 hours, it also has a 50% chance of showing up in games.

Players who strategically build around the location or counter the decks that do so can have an advantage over their opponents! So what will you play?

Strategy and General Tips

Noor Dimension is the first of the new locations for the Higher, Further, Faster season, and it’s one that could lead to some interesting situations. The card you’re provided with after playing a card at the location is a Djinn, which is a [0/1] that gives you +2 energy next turn. The card is added directly to your hand (unlike some similar effects in the past), but it also only adds one power to the board – and it takes at least two turns to gain the benefit. So, how can we use these Djinn to further a deck’s game plan?

One direction that immediately seems improved by this effect is Destroy. The advantage here is that you can get the extra energy and destroy the Djinn immediately after playing them, which makes space for you to play cards like Nimrod, Knull, and Arnim Zola much earlier than usual. While the location itself doesn’t say “destroy” on it, it certainly feels like this is the direction to explore during the hot location.

Lockjaw decks often play lots of big cards. They also want to play 0-Cost cards into Lockjaw and cycle as many times as possible. Activating this location even once gives you everything you could want for the deck, and that makes this a direction worth considering during the location.

Another way is to play decks like Electro Ramp, but, when the location flips, skip the Electro play and try to load up on Djinn. If you play a Djinn on Turn 3, Turn 4 can always be a 6-drop, for example. This allows for the general game plan to work without Electro hitting the board.

This is not the most exciting direction, but decks that benefit from adding cards to their hands can benefit from this location throughout the game. They can use a Djinn to ramp if needed, but the primary use would be to keep their hand full of a few cards that may help them (and when they don’t help can be switched with Loki).

I considered not speaking this one into existence, but the final synergy worth considering is an early ramp into something like Professor X or Galactus. Professor X is the safer of the two since it can lock down a lane as early as Turn 3 and you can play in that lane again on the same turn you play Professor X.

Follow this up with cards like Ms. Marvel and you have a synergy that is already doing work in the current meta – and it only gets stronger during the location.

Destroy

Destroyer Dimension
Created by SafetyBlade
, updated 6 months ago
4x Collection Level 18-214 (Pool 1)
3x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.6
Power
0-
1
2
3
4
5+

This Destroyer deck looks to use the early game cards like Forge and Nico Minoru to ramp into an Nimrod and Destroyer play. You then want to try and Arnim Zola your Destroyer or use the other Destroy cards to send Nimrods flying around the board.

The goal is simple, but the amount of power spread around the board can be hard for opponents to deal with. The Djinn just helps you do this more often, and since you want to destroy them all anyway they don’t hurt your board space.

Lockjaw

Lockjaw
Created by SafetyBlade
, updated 6 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.8
Cost
0-
1
2
3
4
5+
5.2
Power
0-
1
2
3
4
5+

Lockjaw is another potential winner. You don’t need to play into the location much to get a benefit here; once is often enough, and you can even draw the Djinn out of the deck with Jane Foster Mighty Thor. Here you can use Spider-Ham as your other “throwaway” card. The disruption on Turn 1 can be very good, and you can bank an early Djinn for Turn 3 if you find the location.

Vision also makes an appearance as something you can play with the extra energy if you miss on the full combination. Doctor Doom and Odin are preferred for the location because they are cards you can play out for value without Lockjaw and still find ways to win games.

Lockdown

Professor X ASAP
Created by SafetyBlade
, updated 6 months ago
1x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.5
Cost
0-
1
2
3
4
5+
3.5
Power
0-
1
2
3
4
5+

This deck is all in on getting Professor X out as soon as possible, including using Sunspot and Nebula as ways to get extra power down in the lane you target with Professor X. You have all the other key cards you could want, including Super-Skrull as a way to steal your opponent’s attempts at doing the same thing you are trying to do. The rest of the plan revolves around locking down lanes as soon as you can and trying to add power later with Doctor Doom and Ms. Marvel.

Series 2 and Below (pre-CL 474)

Ongoing
Created by SafetyBlade
, updated 6 months ago
2x Collection Level 1-14
7x Collection Level 18-214 (Pool 1)
3x Recruit Season
3.7
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

Finishing up with this Series 2 deck, Blue Marvel is include here in an Ongoing deck. This is so you can buff the Djinn later on with Blue Marvel and Onslaught and use them to support the rest of the deck. You might sometimes lose Namor‘s buff, but you can still buff it with Spectrum and Blue Marvel. I kept it in the deck as a versatile tool to help you win games without the location.

Wrap Up

What is your strategy? Let us know in the comments below, or our Discord community! Remember to share your decks using our deck builder and browse our deck database!

Good luck, have fun, and stay safe!

Captain Marvel Artgerm

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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