Marvel Snap Conquest Meta Tier List: April 21, 2024 – Flexible Decks Take Over

Little by little the flexible decks are returning to domination in Conquest. This game mode rewards good reads and tech cards, though, so it's no surprise. See the best reactive decks and den's thoughts about each one here!

Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.

This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!

If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.

Marvel Snap Conquest Overview

Step by step, the flexible decks are gaining some ground over the synergistic builds as they figure out the best way to counteract the play patterns. It might take a little bit more time in Ranked since the proactive decks can simply give you a cube and move on to a different opponent, but Conquest moves faster in that regard.

Indeed, while The Living Tribunal was the undisputed top dog in Ranked when I looked at that meta a couple of days ago, only Hela Tribunal looks strong in Conquest now. Mister Negative‘s best build isn’t running the Ongoing synergy, and Phoenix Force looks like it didn’t make the change to The Living Tribunal in Conquest. Instead, Pixie Junk and Move share the top spot, both at a 63% Win Rate, and both Destroy and Loki are close behind at 62% and 61%, respectively.

Obviously, the information gained about your opponent’s strategy is big in Conquest, which makes decks that can adapt have more upsides. However, it feels like the main difference is the effectiveness of counter cards; in Conquest, combo-oriented decks have very little agency against one that would totally wreck their game plan. These decks aren’t necessary to avoid if you enjoy that sort of play style, but they will occasionally stop your run on the spot.

The three headed meta I discussed in the Ranked report still stands, but the power balance is different. That is a great news for the diversity of the game, though, and I can only recommend that someone who isn’t enjoying the Ladder to give Conquest a try. It also means that Marvel Snap is more complex in this way because you need to adapt your play style going from one mode to another.

Happy Tier List, everyone!

Marvel Snap Conquest Tier List

TierDeck
Silent PerformerGalactus
Tier 1Pixie Junk 🔼
Tier 1Move
Tier 1Destroy 🔽
Tier 1Loki 🔼
Tier 1Hela Tribunal 🔽
Tier 2Hela Corvus
Tier 2Toxic Surfer
Tier 2Mister Negative 🔙
Tier 3Zemo Mill 🔽🔽
Tier 3Electro Ramp 🔙
Tier 3Phoenix Force
Tier 3Shuri Kitty

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 58%

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 55%

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Silent Performers

Galactus
Created by den
, updated 13 days ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.7
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

Galactus is always in and out of the meta since a large part of its performance is often based on the dominant decks—and the possibility of catching them off guard. Right now, Marvel Snap features a lot of different archetypes that mix solitary strategies with disruptive or flexible game plans.

In this mix, Galactus isn’t too simple to recognize since Nebula, Jeff the Baby Land Shark, and Electro might indicate a classic Ramp deck, and Hobgoblin or Professor X could very well be in a Junk deck.

Sure, your opponent knows your strategy once they see Galactus once, but the 59% Win Rate in Conquest indicates you can seal the deal once you steal a few cubes with the element of surprise.

Tier 1

Pixie Junk

Pixie Junk
Created by den
, updated 13 days ago
1x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.8
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

Thanks to mixing a disruptive patterns with the Junk synergy (and Pixie creating some energy cheating tricks), Pixie Junk has gained a ton of momentum lately, both in Ranked and Conquest. This week, the deck posted the highest Win Rate in this mode with 63%.

I’m making sure I say this in every report: controlling the Snap mechanic in Conquest is absolutely huge, and this deck makes it hard for the opponent to Snap while creating plenty of opportunities for you to pull the trigger. Pixie can obviously be worth an early Snap, but the Junk trio can also push you to raise the stakes, as well as a lucky Spider-Ham hit. In a more reactive way, Red Guardian, Lady Deathstrike, and Mobius M. Mobius are all able to cancel very important synergies for the opponent.

Overall, while the deck isn’t the best at developing points or at disrupting its opponent, it managed to create a strong enough mix to be able to play on both fronts, which is an incredible upside for Conquest because it’s a mode that typically rewards flexible decks more.

Potential Additions

If you don’t have Red Guardian, Polaris was played in the deck for a while.

Move

Move
Created by den
, updated 13 days ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.1
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

The king of flexibility once again fares much better in Conquest compared to the Ranked mode, even though flexible decks have been looking stronger overall. Although there are still some match ups that can end your run on the spot (Move doesn’t pack much disruption with only Shang-Chi and Spider-Man), the fact that combo oriented decks are not as popular in Conquest makes Move a great pick. It’s able to go against most disruptive or flexible archetypes.

Potential Additions

Shang-Chi is replaceable by any counter card you deem more important in the current meta.

Destroy

Destroy
Created by den
, updated 13 days ago
4x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3
Cost
0-
1
2
3
4
5+
3.2
Power
0-
1
2
3
4
5+

With Junk gaining momentum (and that match up being almost free for Destroy), the archetype has great leverage in the current meta. Indeed, with fewer synergies it can’t do much against around like The Living Tribunal, there are more decks Deadpool can simply beat through sheer points. Destroy has yet again positioned itself as a solid Conquest archetype.

The recipe is still exactly the same (i.e. eleven staples and a flexible inclusion). Shang-Chi keeps being that last card week after week, edging out Arnim Zola and Lady Deathstrike in that slot.

Potential Additions

Destroy feels stuck with Shang-Chi in Conquest. There is a gap of several Win Rate percentage points when looking at lists with and without it.

Loki

Loki
Created by den
, updated 13 days ago
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.6
Cost
0-
1
2
3
4
5+
3.2
Power
0-
1
2
3
4
5+

Similar to the other flexible decks in Tier 1, Loki saw its Win Rate jump to 60% as soon as The Living Tribunal stopped ruling the meta. First, the average copied card is now much easier to use, which restored some of that scary aura Loki has when it transforms a full hand. Second, the ability to Snap was also improved since flexible decks need to account for many more factors when the opponent raises the stakes.

Basically, when playing against a super synergistic deck, their logic to stay in a game or not is almost entirely based on the quality of their hand and your ability to stop their plans. For a deck with multiple factors to account for like generated cards and energy cheating patterns, making that decision can be much scarier. Indeed, flexible decks don’t have that foundation to rely upon because they actually need to figure out your next move to plan theirs.

Potential Additions

Cosmo is the flexible card in the deck, battling for the last spot with Hope Summers, Rogue, and Mobius M. Mobius. I’m not a fan of Mockingbird in the deck myself, but it constantly appears in Loki and I’m not sure if that can be changed.

Hela Tribunal

Hela Tribunal
Created by den
, updated 13 days ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
4.7
Cost
0-
1
2
3
4
5+
6.5
Power
0-
1
2
3
4
5+

Although Conquest isn’t as simple to leverage as Ranked (and you could be demolished by a deck with the appropriate disruption), Hela Tribunal remains a powerhouse. Indeed, as much as Junk or a deck running Cosmo could get you to concede quickly after you lost the early rounds with no ability to compete whatsoever, the opposite is also true. You will bully any deck without the right counter cards out of the match.

Right now, The Living Tribunal is in the crossairs of many decks after it ruled the meta following the last balance update. Still, posting a 60% Win Rate over hundreds of game, especially in that context, is nothing short of incredible. Plus, more flexible decks becoming popular means more good match ups that you could play against.

It might not be a good idea to play this deck right now, but it certainly isn’t the time to forget about it, either.

Potential Additions

Jubilee can be used for stability if you are missing Supergiant.

Tier 2

Hela Corvus

Hela Corvus
Created by den
, updated 13 days ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.8
Cost
0-
1
2
3
4
5+
8.1
Power
0-
1
2
3
4
5+

While regarded as a more difficult deck to stop at the cost of less control over your points spread, Hela Corvus sits just 3% behind Hela Tribunal in terms of Win Rate for the Conquest mode. The first explanation might be that Hela Tribunal is very favored in their head to head, but you could also look at the fact that Hela Tribunal can function even if it doesn’t draw into Hela. Indeed, although you run the risk of being countered, you can always just stack Iron Man, Onslaught, and The Living Tribunal onto the same location if you know the opponent can’t match you on points.

On the other end, if you rely on Dracula and your big cards to win with Hela Corvus, you could be met with Shang-Chi (which is currently in every deck). Also, you aren’t guaranteed to win a points battle because you have to play onto several locations. Your total will be closer to 20 on each location rather than the 25 that Hela Tribunal easily reaches with the Ongoing trio plus other cards played in the early turns.

It kind of sounds crazy, but Hela Tribunal might actually be safer to run in the current meta. Other than Enchantress, most tech cards (Red Guardian, Lady Deathstrike…) will deal with Dracula the same way they do for Iron Man.

Potential Additions

I think it goes without saying, but you could try the Hela Tribunal deck above if you like this play style.

Toxic Surfer

Toxic Surfer
Created by den
, updated 13 days ago
1x Collection Level 1-14
9x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
3.5
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

I thought Toxic Surfer was a deck of the past now that more flexible builds are taking over, but the Hazmat build still hangs on. The performance is on the decline with a 56% Win Rate, though. That’s 1.5% less than the last report, but, considering it was achieved over more than a thousand games, it still shows that the deck is fairly reliable in Conquest.

Potential Additions

Maybe you can just drop Hazmat and Luke Cage and just rely on your sheer number of points. Try including Jeff the Baby Land Shark or Forge, as well as a disruptive card for certain match ups.

Mister Negative

Mister Negative
Created by den
, updated 13 days ago
1x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Recruit Season
1x Starter Card
4.1
Cost
0-
1
2
3
4
5+
1.8
Power
0-
1
2
3
4
5+

The classic Mister Negative build did better than The Living Tribunal version in Conquest this week. I assume it’s mostly due to the meta clearly trying to target that specific synergy. With a 55% Win Rate, Mister Negative represents a solid gimmick that is prone to disruption at the first issue it runs into.

You need priority when you play Black Panther to avoid Shang-Chi, and can’t Snap in the early rounds with just Wong. There are many cards that can cancel your synergy right now like Red Guardian, Lady Deathstrike, and Cannonball, and that’s not even mentioning how Junk can just eat up your space.

Overall, Mister Negative needs a cautious pilot that is able to recognize their opponent as early as possible and seize every opportunity they get.

Potential Additions

Super-Skrull is often included in this deck to help against The Living Tribunal‘s synergy.

Tier 3

Zemo Mill

Zemo Mill
Created by den
, updated 13 days ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
3.1
Cost
0-
1
2
3
4
5+
4.9
Power
0-
1
2
3
4
5+

After a solid performance last week where it ranked in Tier 1, Zemo Mill had a tougher time this week. A large part of those struggles can be attributed to the return of more flexible decks now that they figured how to adapt against the Tribunal decks.

With less of the synergistic decks around (which are the best match ups for Zemo Mill), it is only natural to see the deck struggle a little more.

Electro Ramp

Electro Ramp
Created by den
, updated 13 days ago
1x Collection Level 1-14
3x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.8
Cost
0-
1
2
3
4
5+
5.9
Power
0-
1
2
3
4
5+

Electro Ramp is basically Hela Corvus with an alternate game plan and a weaker primary win condition. While it could be a good idea for Conquest (considering you don’t want to give your opponent too many cubes from bad draws), there is a chance that the ramp part of the deck isn’t enough to win games. That would mean you lose even more cubes by staying in a match that you should have Retreated from.

Phoenix Force

Phoenix Force
Created by den
, updated 13 days ago
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

Looking at the performance of Phoenix Force in Conquest lately, I can only recommend that you make the switch to the list with The Living Tribunal featured in the Ranked report. That deck did not appear at all in the Conquest data, though, so I had to leave it out. Still, using The Living Tribunal feels like the superior way to play the deck currently, and that probably applies to Conquest as well.

Shuri Kitty

Shuri Kitty
Created by den
, updated 13 days ago
1x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+

Shuri is still a solid option for players that are looking to pick up a simple deck, but it clearly isn’t the best at anything right now. Move is much more flexible than you are, Hela and The Living Tribunal make your points total look like a joke, and you aren’t running any disruption (except for Armor against Destroy).

Sure, you are a great deck for making Shang-Chi a non factor, but that’s about it.

Closing Words

We are still more than a week away from the start of the Infinity League, the high point of the season for the Conquest mode, so the meta still has plenty of time to change. It feels clear at this point that bringing your Ladder deck to Conquest isn’t ideal if you want to maximize your chances of completing a full run. Certain archetypes have that ability, such as Destroy or Move, but the majority of the archetypes right now need to adapt a bit when entering the Conquest mode. Especially if you decide to run a deck with specific, pre-determined play patterns, the risk of being countered is much higher here.

We are slowly transitioning back to a meta where combo-oriented strategies need to scan the field and find some cards they can rely on while dodging the most popular counters around. Hela remains one of the best for accomplishing that, even if Spider-Ham and Cable are very popular in multiple archetypes. But other rigid strategies are showing their limits, so I believe change is definitely on the horizon.

As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.

Good Game Everyone.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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