Mister Negative

Archetype pages are updated after each tier list is made. If a page isn’t up-to-date, it means there was nothing worth saying about in the last report, either because there was no data about it, or the archetype did poorly.

How to Play

Play Mister Negative as early as possible and benefit from the strongest cards in the game as a result. The general strategy doesn’t get much more complicated than this. In that sense, Mister Negative embodies the concept of a “Snap and Retreat” deck very well. If everything looks like it will go according to plan, you could snap on Turn 1. If you can’t find your signature card by Turn 4, just take a risky line of play which has the most chance of winning – or leave once your opponent pulls the trigger on the Snap button.

In reality, even though there are some important decisions during each game, Mister Negative decks are mostly about deckbuilding (and finding the cards you are looking to abuse). Once you have an idea of which cards deserve to be the spotlight of your deck, the play patterns should appear rather obvious as you use the deck.

Typically, your biggest concern with Mister Negative in hand is how you want to play your low power cards. They will often take up a space on a location with little to no contribution in the points department. Plus, they could be a problem for Arnim Zola down the line. Knowing this, you can either play all of them in the same place and almost give up that location (unless your opponent isn’t investing there either), or try to separate those cards and contest all the locations – even if you only have three slots available to do so.

Apart from this space issue created by your low power cards, navigating a game with Mister Negative is mostly about trying to determine if your opponent has a way to counteract your combo. If you anticipate that they do, a contested game is on the horizon. If you think they can’t, Snap and raise the stakes before they realize they have already lost.

To assess their ability to derail your plan, knowing which cards can be a concern is absolutely crucial. Alioth is a big one if you play too passively by looking to explode on Turn 6, as is Professor X. Rogue and Enchantress can cancel your Ongoing abilities, and both Mobius M. Mobius and Sandman prevent you from going off.

Current Mister Negative Builds

Mister Negative
Created by den
, updated 26 days ago
1x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Recruit Season
1x Starter Card
4.1
Cost
0-
1
2
3
4
5+
1.8
Power
0-
1
2
3
4
5+
Negative Tribunal
Created by den
, updated 20 days ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
1x Starter Card
4.1
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+

Guides

Current Power Level in the Meta

With a slightly worse Win Rate than Hela Tribunal at 51%, as well as a slightly worse Cube Average at 0.6, Negative Tribunal’s biggest upside is winning the head-to-head thanks to Super-Skrull. Otherwise, this deck feels more vulnerable to its draws, and it will scare more opponents away after playing Mister Negative.

Overall, this deck is great if you see a lot of other decks based on The Living Tribunal, but it is probably worse in most other scenarios.

Conquest Performance

Negative Tribunal
Created by den
, updated 10 days ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
1x Starter Card
4.1
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+

Similarly to the Junk situation, the more unpredictable build is doing better in Conquest for The Living Tribunal. Indeed, while you should be met with a quick retreat whenever you go Ravonna Renslayer into Mister Negative in ranked, your opponent can’t leave every single time in Conquest.
Plus, unless they have a way to stop your Ongoing synergy, they have to play at some point and risk their cubes. In that case, the explosive ability provided by Mister Negative will make it much harder for your opponent to disrupt your development, while Hela Tribunal can be stopped with one card timed at the right moment.

Archetype Evolution Over Time

April 19th Update

April 13th Update

  • Mister Negative looked like the best deck in the game for a minute after the patch until it started losing momentum (as it typically does once other decks adapt). Most of all, the Win Rate just seems too low to consistently rack up cubes unless you face careless opponents who are willing to stay even when they see you play Mister Negative early on.

April 6th Update

  • The open meta of the early season is great for Mister Negative‘s go-to game plan that relies on focusing on itself more than anything. The environment will likely shrink around certain decks as time passes, which will have a big impact on the archetype’s momentum (for better or for worse).

March 23rd Update

March 15th Update

March 8th Update

March 2nd Update

  • Mister Negative had a great time after the OTA (it usually does very well in a chaotic environment). It has one of the highest Cube Averages in the game, although it earned that over just a few hundred games.

February 23rd Update

  • Mister Negative is a Silent Performer. The Negative Destroy build serves as a counter to the Destroy Archetype. The Negative Tribunal deck does well against Hela, baring Sandman being annoying.