Zemo Mill

Archetype pages are updated after each tier list is made. If a page isn’t up-to-date, it means there was nothing worth saying about in the last report, either because there was no data about it, or the archetype did poorly.

How to play

A new way to disrupt the opposing gameplay since Baron Zemo joined the game, the Mill archetype tries to steal or destroy opposing cards while in their deck or hand. This way, the deck possesses a ton of information, the perfect setup to control the snap mechanic.

At the core of this deck is the ability to quickly recognize your opponent’s deck, and figure out the best way to leverage your various disruptive abilities. For example, a points driven deck will have great cards to summon with Baron Zemo, so you might want to get them down to one card left quickly to get the best possible pull.
On the other end, a combo oriented deck, based around a particular ability, won’t give anything worth using for yourself, but can completely fall apart if you managed to remove their key card from the equation. As such, you have to consider if burning cards from their deck improves your chances of preventing their synergy, or if you actually are helping them find the card they need to function.

Once you managed to cause enough damage to your opponent’s ability to function, Zemo Mill has the ability to develop a bit of points, often enough to contest a lane. Considering your opponent should be playing on crutches, you will rarely need more to win the match, if they even stayed in it in the first place.

Current Control Builds

Zemo Mill
Created by den
, updated 5 days ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.8
Cost
0-
1
2
3
4
5+
4.5
Power
0-
1
2
3
4
5+

Current Power Level in the Meta

Although it keeps being a popular deck, Zemo still can’t find a way to raise its cube average enough to be a threat in the metagame. At this point, it might be safe to say this is kind of the new InSheNaut, a deck with a lot of upsides in Conquest, but simply not suited to grind the ladder. Indeed, you need to make bold snaps for your opponent to stay in the game, as they typically can see why you raised the stakes on most occasions.

Conquest Performance

More of Loki naturally isn’t good for Zemo Mill, which can’t really run that deck out of cards considering how many it creates. The match-up isn’t necessarily terrible, as you have plenty of way to deny Loki in your deck, but the timings are very precise, and it is often difficult to snap before you know you hit it with Spider-Ham or Cable.
Then, with only Doctor Octopus with priority as a reliable snap, you often struggle to gain more than one cube in this match-up.

Other opponents are easier to beat, even if Ongoing Affliction can be annoying with Jean Grey into Cosmo. Yet, considering Loki’s popularity right now, it is unlikely not to run into it over the course of five games, naturally reducing Zemo Mill’s stock in the current metagame.

Archetype Evolution Over Time

April 28th Update

  • Zemo Mill is popular, and doing fairly well. However, it just hasn’t found a way to snap and keep its opponent in games unless it does it super early with minimal information. This naturally lowers its cube average

April 19th Update

  • The list keeps changing to adapt to the meta. It is difficult to say if there is a superior way to build Zemo Mill, or if your play style should be the tiebreaker. For another week, the deck looked great in Conquest, but it struggled to keep the opponent in the games it Snaps. This severely limits its Cube Average as a result.

March 28th Update

  • The Toxic build keeps on being a decent disruptive archetype, although it isn’t able to reach the level of most proactive decks that are currently running free in the meta. If you see a lot of decks based on filling their side of the board, this deck has its merits.

March 23rd Update

  • Toxic Sera posted a nice performance and earned a spot as a Silent Performer in the latest Tier List. Reactive archetypes typically need a bit of time to adapt to a new environment, so there is a good chance Toxic Sera gets better with a bit more time under its belt. Hopefully, Mobius M. Mobius and Alioth aren’t too popular in the near future.

March 15th Update

  • Very little has happened around Sera Control this week, and it didn’t even have enough data to be ranked in our report. Aficionados of the archetype can still play it, but there doesn’t seem to be much reason outside enjoying the play style of the deck.

March 8th Update

  • Sera Control looks relatively the same compared to last season. Mobius M. Mobius came back in full force, so this deck has been struggling a lot.

March 2nd Update

  • Hammer Control has disappeared for now.
  • Sera Control continued declining with no increase in performance following the OTA. Once the meta clears a bit, we should have a better idea of the deck’s ability to compete.

February 23rd Update

  • Hammer Control is a Silent Performer, doing well over a small sample size of games.
  • Sera Control is on the decline lately, recently falling from Tier 2 to Tier 3. The popularity of Hela is a problem for the deck because it can’t reliably disrupt its synergies.