Clog (Junk)

Archetype pages are updated after each Tier List is made. If a page isn’t up-to-date, it means there was nothing worth mentioning in the last report, either because there was no data about the archetype or it did poorly.

Ranked Performance

Clog Ranked January 4
Created by den
, updated 1 year ago
1x
Series 2
8x
Series 3
1x
Series 4
2x
Series 5

This is kind of an odd inclusion when looking back at the season, but Clog showed flashes of brilliance in Conquest. I think it just makes a lot of sense at the moment. Indeed, this meta rewards a strong early setup so you can Snap before your opponent. Well, one of the strongest setups and/or scariest Snaps in the game is Clog locking a lane early.

The Cube Average isn’t great since it has an equally easy Retreat to take, but the 58.5% Win Rate in such a competitive environment is a sign that Clog is doing something right.

Conquest Performance

Updated: January 3, 2025

Clog Conquest January 3
Created by den
, updated 1 year ago
1x
Series 2
8x
Series 3
2x
Series 4
1x
Series 5

In a meta with either very flexible decks using many cheap cards, or Doctor Doom 2099 eating up space, Clog can quickly be very annoying to go against. Indeed, this deck often only needs to block one lane to Snap, and then opponents are forced to Retreat or lose to Cannonball. Against either type of opponent, blocking that one lane isn’t that difficult since they both use set up cards that won’t contribute many points.

As more rounds pass, they’re less able to afford a Retreat, which makes Clog more oppressing the later in the match you are.

The fact that this deck wasn’t popular probably helped, as disruptive synergies typically are at their best when unexpected. Still, the meta looks particularly good for Clog at the moment. Only Cosmo in certain decks represents a major threat.

How to Play

At its core, Junk aims to limit what the opponent can do by eating up the space they have available. Ideally, the deck will be looking to take at least one lane away from the opponent when playing Annihilus. This will make it easier to figure out if you can win that location since the opponent will have a very limited impact on it later on, and it also makes Alioth much more reliable on Turn 6.

Junk started as an archetype that aimed to cancel the opposing game plan more than anything else, but recently there has been a need for more points. Indeed, with new cards constantly introduced in the game, the average amount of points a deck can develop has grown. Plus, disruptive cards such as Shang-Chi and Alioth have become increasingly important to further stop what the opponent does.

Nowadays, the most critical aspect of the game is to be aggressive with your disruption and pair it with other ways to answer or cancel what the opponent could do. Otherwise, decks in the current Marvel Snap are often too flexible or develop too much early on that you won’t be able to come back before the game is over.

Archetype Evolution Over Time

January 5th Update

  • The meta is just right for Clog to annoy the flexible decks, or block a lane against Doctor Doom 2099 since the opponent is unable to control where the DoomBot 2099s appear. If Destroy doesn’t come back too much, Clog is in a great spot.

December 22nd Update

  • There still aren’t any convincing results for the Junk archetype. It did enough to be mentioned as a Tier 3 deck in this Ranked report.

December 2nd Update

  • Junk has been out of the loop for a while, but it had a flash of brilliance this week after using Fenris Wolf to gain some points following a Shang-Chi or Cannonball destroying one of your opponent’s big cards.

October 5th Update

  • With more explosive decks around, Junk had to ditch Hazmat and Ajax for other disruptive cards. This logically impaired the archetype’s otherwise dominant run over the past few weeks, and it tumbled down to Tier 2 in the first week of the season.

September 30th Update

  • Junk will end the season as the best archetype overall. Not only is the synergy known for shining in diverse metas, it also represents a good counter to the current Symbiote Spider-Man gimmicks that are around.

September 21st Update

  • After being a nuisance to Symbiote Spider-Man players everywhere, Junk is now a reliable archetype for annoying the Move archetype since clogging their space limits their ability to grow their cards. With the popularity of Move following the release of Araña, Junk quickly became a top tier archetype this week.

This section was reset at the start of the September 2024 season and the arrival of the new Activate keyword.