Archetype pages are updated after each Tier List is made. If a page isn’t up-to-date, it means there was nothing worth mentioning in the last report, either because there was no data about the archetype or it did poorly.
Ranked Performance
After a breakthrough performance last season, it seems like War Machine Ramp isn’t surprising many people anymore. Plus, with much more flexibility around this season, the deck has struggled to compete with the top contenders on this Tier List.
With a 0.3 Cube Average and 53.5% Win Rate, the deck was only good enough to place at the bottom of Tier 2. However, unless you fancy simple gameplay with minimal decisions, there are better decks to explore that have similar synergies.
Conquest Performance
Ramp archetypes haven’t done much in Conquest in a while. Your best bet is to test the ranked list at the moment.
How to Play
Ramp decks look to play expensive cards ahead of their natural timing (if you respect the way Marvel Snap gives you energy every turn). By cheating out big cards early in the match, you open otherwise impossible synergies like pairing two 6-Cost cards together, for example.
The thing about a Galactus deck is it has a very specific goal rather than a general ramp plan. Indeed, while a generic Ramp deck simply wants to get multiple expensive cards in play to generate points, Galactus aims to limit the field of play to only one lane and win from there. As such, both types of decks will position their cards differently. A Galactus deck will emphasize gaining priority since that allows you to play your signature card without worrying about whatever your opponent played on the same turn.
On the other hand, a generic Ramp deck will focus more on its own synergies. It will look to develop points across the board instead of having multiple layers to its game plan, such as the need to set up for Galactus.
Archetype Evolution Over Time
- War Machine Ramp still exists, but it has become an average archetype that lacks either flexibility or disruption depending on the opponent.
- War Machine Ramp has been very discreet since the OTA, but a new Galactus deck emerged. It hasn’t done anything special at the moment results wise, but its numbers were enough to be noticed at least.
- War Machine Ramp was a surprising top performer this week. The deck is good for sure, but the reason for this first place looks more due to a weird meta without any top performing archetypes than Ramp being particularly strong.
- War Machine Ramp is still a solid pick in the meta, although it seems a notch below the elite decks. This is probably due to a lack of flexibility when the draws don’t align perfectly.
- Ramp has found a new list with very different results depending on the build. The best one is extremely promising, but a one card difference seems to have huge repercussions on the archetype’s performance.
- Ramp strategies have struggled for most of the season since the meta is filled with very flexible decks and buffed cards. The duo of Misery and Lady Deathstrike seems to help, though, and Killmonger can also be added to the mix to gain some flexibility heading into the last turns (and removing opposing power at the same time).
- Galactus has a new list with Symbiote Spider-Man, but its best performing deck is the same one from a couple of seasons ago. In a meta where Junk is popular, the archetype needs a secondary game plan in order to perform.

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