Move

Archetype pages are updated after each Tier List is made. If a page isn’t up-to-date, it means there was nothing worth mentioning in the last report, either because there was no data about the archetype or it did poorly.

Ranked Performance

Scream Move
Scream Move Ranked January 11
Created by den
, updated 1 year ago
1x
Series 1
5x
Series 3
1x
Series 4
5x
Series 5

I think Scream Move should be in the rankings, but the deck is still living in the previous season with Rocket and Groot + Doctor Doom 2099 as the impactful new additions to the deck. Both cards also brought their best allies, Nebula and Doctor Doom, to bolster this deck’s points potential as well.

The only reason this deck is a Silent Performer is its lack of popularity compared to the rest.

Bounce Move
Bounce Move Ranked January 11
Created by den
, updated 1 year ago
2x
Series 1
1x
Series 2
5x
Series 3
4x
Series 5

Bounce Move was super popular to start this season; the featured list had over 1000 games recorded. Unfortunately, this insane popularity has not translated into great results. The 58.5% Win Rate is good enough to compare it to several decks in the higher tiers, but the Cube Average is rather low compared to decks like Mister Negative and Lockdown, both of which typically don’t shine through their ability to surprise opponents.

Conquest Performance

Updated: January 3, 2025

Bounce Move Conquest January 3
Created by den
, updated 1 year ago
2x
Series 1
1x
Series 2
4x
Series 3
5x
Series 5

With what is likely the highest points potential (baring a perfect draw from Mister Negative), Bounce Move is still flexible and can easily slot in U.S. Agent to punish Doctor Doom 2099. As such, Move is probably the best overall pick for Conquest, backed up by a stellar 81% Win Rate over 100 Conquest games.

Make sure you know how to pilot this deck, though, because it can be much more punishing than others.

How to Play

Move is looking to leverage abilities that require you to play behind certain cards in order to get benefits. The movement cards allow you to remain flexible since you can reposition them later on. In the past, the deck used to abuse Angela and Elsa Bloodstone a lot, but, after a nerf to both cards, Move disappeared for about four months. In March 2024, the new Season Pass card, Hope Summers, gave the deck a new tool to utilize, and it returned to the meta as a solid archetype.

There are other ways to use the Move synergy. They’re often based on developing a lot of points, such as the Phoenix Force deck and some Bounce builds looking to replay Human Torch alongside Iron Fist and Ghost-Spider. Still, the flagship archetype for Move relies on flexibility and manipulating priority to land a devastating Alioth in the later stages of the match.

As such, even if Kraven and Elsa Bloodstone allow you to grow a decent amount of points, Move doesn’t want to compete with the likes of Discard, Destroy, or The Living Tribunal decks. Instead, it’s looking to compete on one lane (usually where Angela and/or Kraven is) and win the other one thanks to Alioth or its ability to easily reach unplayable locations. Spider-Man can also provide disruption during the match by moving an opposing card to derail one of the opponent’s setups. Cards like Magneto, Aero, and Cannonball are also considerations if you want to push that aspect of the Move synergy.

If these options are not available, Move will typically just abandon a lane and shift all its cards to contest another with the hope that its points will be enough to beat a deck that spread their points across all three locations.

Archetype Evolution Over Time

January 12th Update

  • Move is in a good place. Whether it’s Bounce Move or Scream Move, the archetype always finds a way to post a solid performance.

This section was reset at the start of 2025 with the Dark Avengers season.