Move

Archetype pages are updated after each tier list is made. If a page isn’t up-to-date, it means there was nothing worth saying about in the last report, either because there was no data about it, or the archetype did poorly.

How to Play

Move is looking to leverage abilities that require you to play behind certain cards in order to get benefits. The movement cards allow you to remain flexible since you can reposition them later on. In the past, the deck used to abuse Angela and Elsa Bloodstone a lot, but, after a nerf to both cards, Move disappeared for about four months. In March 2024, the new Season Pass card, Hope Summers, gave the deck a new tool to utilize, and it returned to the meta as a solid archetype.

There are other ways to use the Move synergy. They’re often based on developing a lot of points, such as the Phoenix Force deck and some Bounce builds looking to replay Human Torch alongside Iron Fist and Ghost-Spider. Still, the flagship archetype for Move relies on flexibility and manipulating priority to land a devastating Alioth in the later stages of the match.

As such, even if Kraven and Elsa Bloodstone allow you to grow a decent amount of points, Move doesn’t want to compete with the likes of Discard, Destroy, or The Living Tribunal decks. Instead, it’s looking to compete on one lane (usually where Angela and/or Kraven is) and win the other one thanks to Alioth or its ability to easily reach unplayable locations. Spider-Man can also provide disruption during the match by moving an opposing card to derail one of the opponent’s setups. Cards like Magneto, Aero, and Cannonball are also considerations if you want to push that aspect of the Move synergy.

If these options are not available, Move will typically just abandon a lane and shift all its cards to contest another with the hope that its points will be enough to beat a deck that spread their points across all three locations.

Current Move Builds

Move
Created by den
, updated 1 day ago
1x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.9
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+
Phoenix Force
Created by den
, updated 11 days ago
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

Guides

Current Power Level in the Meta

Move has been struggling in April, much more than I would have expected, but the archetype just couldn’t find a way to deal with Junk and Professor X strategies, which were dominant during that time.
With the early season being much more chaotic overall, Move managed to bounce back, and be a great pick to climb the ladder, relying on its signature flexibility once again. With Nocturne included, the deck gained a new flexible card to include in the mix, as the new 3-cost works perfectly in the deck, while providing some location control as well.

Conquest Performance

LockMove
Created by den
, updated 5 days ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.4
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

This just looks like a Move deck which included Ms. Marvel, Doctor Doom and Iron Lad into the mix. Yet, it beat all other move decks when it comes to win rate, although there were only about 70 Conquest games to show for it.
If you are looking to pick up Nocturne on Tuesday, this could be a nice place to start.

Archetype Evolution Over Time

May 8th Update

  • With Nocturne added to the mix, Move regained some strengths, and looks solid early in the new season, with less disruptive decks around.

April 28th Update

  • Move has some upsides in the current disruption based metagame, thanks to its ability to reposition its cards. However, with a lot of Professor X, Debrii or Annihilus around, Move is also very punishing to play.

April 19th Update

  • Both builds for Move have a lot of merit currently. Phoenix Force features a more high roll based game play with a ton of points available at the cost of a shakier game plan, while Move is more of a reliable deck with a great Win Rate that is unable to surprise the opponent to get those big wins for lots of cubes.

April 13th Update

  • Phoenix Force was a great deck after the balance patch. It was among the top performing lists when it came to developing points and Snapping early.
  • The classic Move deck did much worse, although it remained a solid archetype overall. Still, flexibility is only good if you can leverage it against your opponent, and that didn’t seem to be the case this time around.

April 6th Update

  • Move posted the best performance in the game after the April 4th OTA that saw Angela return to be an incredible 2-Cost card. It is just a day’s worth of data, but this start is extremely promising.

March 28th Update

  • Phoenix Force remains a solid build in the meta, even if Shang-Chi had too much of an impact (in my opinion). Considering the card is part of most decks in the game, relying on its presence to be a solid deck indicates that the core of Phoenix Force might not be as strong as it was over the past two weeks.

March 23rd Update

  • Phoenix Force had another solid week after bursting onto the scene before the OTA. Both Bounce and Pure Move had a quiet time so far, but they have no reason to be worse than they were before the update.

March 15th Update

  • Phoenix Force is doing really well, positioning itself as a sleeper pick in the meta and one of the rare decks with enough potential to put up a fight against Discard.
  • Bounce Move was a silent performer this week after posting a very good Cube Average, but the deck lacked a big sample size to back it up.
  • Traditional Move was not part of the last Tier List for lack of popularity, but it gets a nice boost with the Avengers vs. X-Men event. It still has some merit to it.
  • After a long hiatus, Move came back and posted a great performance to start the Avengers vs. X-Men season. The deck is basically the same as it was in the past with Hope Summers added. This effectively limited the learning curve required to pick it up and perform well.