Quake_02

Marvel Snap Meta Tier List: January 29, 2024 – The Most Balanced Marvel Snap Meta EVER?

This is one of the most diverse metas we've had in Marvel Snap for a few months, and it feels pretty great! The lack of a "best deck" might be hard for some, so den has written this report so you can decide what to play. Happy Snapping!

Welcome to our Marvel Snap Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap meta. Then we bring you the deck lists, and we provide an in-depth report about them. This report contains information like how the ranks are justified, how the decks fare in both Ranked and Conquest modes, and how to build the deck with alternate cards to accommodate different collections.

This report is updated twice a week to make sure it is as close to the current meta as possible. Looking to figure out the impact of the newly released card or the latest balance changes? This is the place to be!

Marvel Snap Meta Overview

One could see the return of Thanos Lockjaw to the top of our list as terrible news, and it could indicate that the OTA that was supposed to nerf the deck only affected it temporarily. In reality, Thanos Lockjaw being at the top is more the product of an extremely balanced meta since the deck’s flexibility and high rolls are able to shine. Of course, the deck is still good, but it isn’t particularly better than most decks on this report, either.

The Win Rate is back to being very good at 59%, which places Thanos Lockjaw first in that category. The Cube Average, however, is the same as Good Cards Darkhawk or Destroy at 0.4. It also isn’t too far ahead from the six archetypes in Tier 2; the last of that bunch, Sera Control, is at a 0.3 Cube Average.

You might think Tier 3 is further away in performance, but, even then, the gap isn’t as big as you would believe. If you look at Iron Patriot, the last deck ranked in this Tier List, the deck still managed a 0.2 Cube Average alongside a 55% Win Rate. Sure, that’s half of the #1 deck’s Cube Average and 4% lower in Win Rate, but, considering there are 16 spots separating both decks, the difference could have been much, much bigger.

This difficulty to find significant differences in the performance of many decks is the perfect summary of the current Marvel Snap meta. Some might say this isn’t an enjoyable environment because nothing feels really great to play, and there aren’t that many Snap opportunities to abuse because of that. However, this is the balance we have been asking for during all these months when there was constantly a dominant deck. It has been such a long time that we might have forgotten how to navigate these situations! I’ve seen plenty of players share their frustration after they can’t find a deck to reliably climb the Ladder or win in Conquest.

Well, that might be because there isn’t such a deck right now. Instead, we have plenty of solid ones that are able to perform under certain conditions (such as dodging the right match up or including certain cards). The solution, then, has to come from us, as players, to pick a deck that fits our play style. We also need to play with discipline, even if we’re dying to press that Snap button to try to get a few extra cubes when there is no reason to do so.

If you’re not sure which deck to pick depending on your preferences and comfort, you’re in luck! There are plenty to choose from this week.

Happy Tier List, everyone!

Marvel Snap Meta Tier List

TierDeckGuide
Silent PerformerJunk Thor
Tier 1Thanos Lockjaw 🔼🔼Guide ⭐
Tier 1Good Cards DarkhawkGood in Conquest 🔼🔼Guide
Tier 1Deadpool DestroyGood in ConquestGuide
Tier 2Cerebro 2 🔙Guide ⭐
Tier 2Hela Lockjaw 🔼Guide
Tier 2JunkGood in Conquest 🔼Guide
Tier 2Pure EvolutionaryGood in Conquest 🔼Guide
Tier 2LockdownGood in ConquestGuide ⭐
Tier 2Sera ControlGuide
Tier 3Mister Negative 🔙Guide ⭐
Tier 3Good Cards Stature 🔙Guide
Tier 3LokiGuide
Tier 3Good Cards Black Knight 🔽🔽Guide ⭐
Tier 3Discard Dracula 🔽Guide ⭐
Tier 3InSheNautGood in ConquestGuide
Tier 3Silver Surfer 🔙
Tier 3Iron Patriot 🔙Guide
BudgetOngoing KazooGuide
BudgetDevil Dinosaur Destroy
BudgetSwarm Discard Aggro
BudgetOngoing Two Locations
BudgetOn Reveal ControlGuide
BudgetBig Cards

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive cube average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Cube Average but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. They won’t have their own dedicated write up here, but they may be transferred to the main Tier List section. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.

For each deck, you will also get a write-up about their performance in the Conquest mode. In that section, we’ll discuss how the deck is doing and which differences, if any, exist when compared to the Ladder performance. In the chart above, you will also be notified of a strong archetype in Conquest with a Conquest flag next to their name.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.4

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.3

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.2

Good in Conquest: Has a deck above a 60% Win Rate in that mode.

Great in Conquest: Has a deck above a 65% Win Rate in that mode.

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Tier 1

Thanos Lockjaw

Thanos Lockjaw
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
4.6
Cost
0-
1
2
3
4
5+
5.5
Power
0-
1
2
3
4
5+

Rank Justification:
Compared to before Blob‘s nerf, Thanos Lockjaw is 0.2 lower in Cube Average, but it seems to have returned to a great Win Rate (around the 59% mark, the highest this week).

In the last report, I discussed how there really wasn’t a deck with Win Rate that was particularly higher than the other decks (Discard held the top with 57%). Well, there is now a deck that managed to break that glass ceiling – Thanos Lockjaw – and it logically took the top rank of this report in the process.

One interesting thing to note in the list, however, is the absence of Shang-Chi. It is replaced by Mobius M. Mobius, a disruptive card that has continued to gain momentum in this meta. This shows how there’s a tendency in several archetypes to look for cards to play proactively but still disrupt, rather than answer precisely what the opponent did. This is a consequence of the wide array of decks that currently exist in the environment. Plus, there is a lot of Zabu, Sera, and Death currently.

Conquest Performance:
For some reason, Thanos Lockjaw didn’t seem to have the same results in Conquest; it only posted a 55% Win Rate in that mode. The list was the same as the one featured for Ranked that averaged a 59% Win Rate, so it’s hard to explain why such a big difference exists between each mode.

One explanation could be that Junk is much more punitive for Thanos in Conquest since the Mad Titan can’t just Retreat away to another game. Outside this difficult match up, Thanos Lockjaw has no reason to perform worse than any of the other flexible decks, especially in Conquest where the Win Rate metric is the more important one.

Potential Additions:
Aero and Okoye are fine inclusions in the deck, while counter cards such as Shang-Chi and Rogue also make sense for specific opponents.

Good Cards Darkhawk

Good Cards Darkhawk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.4
Power
0-
1
2
3
4
5+

Rank Justification:
Seeing Quake instead of Leech in the deck might seem odd at first, but the meta really seems to be about early priority into disruption. However, Darkhawk still needs Rogue and Shang-Chi to gain an edge against decks with a lot more potential like Destroy, Hela, and Thanos Lockjaw.

This less expensive mix in terms of energy seems to work well for the Good Cards archetype since it posted a 0.4 Cube Average and a 57% Win Rate. The deck plays almost the same way it did in the past, but now it focuses much more on priority when it finds Mobius M. Mobius and Quake and accepts being in a reactive role against opponents with more points available.

There is no doubt that the Blob nerf helped Darkhawk return to form, so we’ll have to see if Thanos Lockjaw regaining momentum will impact it in the near future.

Conquest Performance:
With Leech and Killmonger included in the deck rather than Quake and Rogue, Good Cards Darkhawk put up a solid performance in Conquest (as usual). Over the course of a full run, the deck might have to win those clutch match ups where the disruptive cards don’t help against that particular opponent. Otherwise, if you can nail the right disruptive cards and you aren’t afraid to Snap when they put you in a dominant position, Good Cards remains one of the safest archetypes for someone without an established comfort pick.

The hybrid list with the Annihilus package did the best for the archetype this week in Conquest:

Good Cards Junk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Potential Additions:
You could imagine plenty of different cards making it into this deck since the Good Cards archetype is built around being as flexible as possible. Black Widow is part of the Darkhawk synergy, Echo, Iceman, and Spider-Ham are 1-Costs to consider, and most disruptive cards like Shadow King and Leech also make sense.

Deadpool Destroy

Deadpool Destroy
Created by den
, updated 3 months ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.1
Cost
0-
1
2
3
4
5+
3.4
Power
0-
1
2
3
4
5+

Rank Justification:
Even if it lost the top spot because of a lower Win Rate compared to Thanos Lockjaw, Destroy was tied with Good Cards Darkhawk in terms of performance (alongside being the most popular deck in ranked). You could easily argue that Destroy is still the best deck in the game, but it lacks a little flexibility to be ranked higher than the other two in Tier 1.

This week, Lady Deathstrike was the best performing twelfth card for the archetype. It brought some disruption to the deck by enabling you to destroy cards such as Dracula, Mobius M. Mobius, Lockjaw, and even Zabu.

Once again, there doesn’t seem to be a lot of Armor around, which gives Destroy a lot of space to develop. Mobius M. Mobius can be a problem for Death, but we just discussed how Lady Deathstrike can help in that regard.

Conquest Performance:
Destroy lost both first places this week with Pure Evolutionary taking the title in Conquest, but Deadpool is still a Tier 1 deck in the other game mode. Disruptive cards are even more important there, so Shang-Chi is more popular as the twelfth card in the deck. Alioth has been another solid inclusion in Conquest as well because it gives the deck a completely different look from the opposing view. An early Death or Knull might not be as easy to counter anymore.

Otherwise, Destroy gets most of its strength from being able to Snap very early in a match, and it benefits from knowing which counter cards the opponent might be playing after the first few rounds.

Potential Additions:
Hulkbuster and Arnim Zola are the two cards you should see a lot instead of Lady Deathstrike.

Tier 2

Cerebro 2

Cerebro 2
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Recruit Season
2.4
Cost
0-
1
2
3
4
5+
1.8
Power
0-
1
2
3
4
5+

Rank Justification:
Seeing Cerebro 2 so high can raise a few eyebrows, but with so many decks posting a similar performance, just one percent more in Win Rate can get you several spots up the list. Plus, Cerebro 2 (or at least this particular build) did very well this week and posted 0.35 Cube Average alongside a 57% Win Rate. Compared to other Cerebro 2 lists, this one focuses much more on disrupting the opponent with pretty much every two power card you can think of to do so – Echo, Iceman, Goose, Shadow King, Negasonic Teenage Warhead, and Storm help in that regard.

This direction is symptomatic of the current meta where decks are rewarded for emphasizing on what they do well instead of trying to balance out their strengths and weaknesses. The goal right now is to stand out, not blend in.

Conquest Performance:
Already one of the least popular decks of this report for ranked play, I couldn’t find much data about Cerebro 2 in Conquest. However, considering how far ahead the featured list was compared to other ways to build around Cerebro, I would recommend starting with that same build if you want to play the deck in Conquest.

Potential Additions:
Cards with two power can theoretically make sense in the archetype. However, looking at the various performances posted by Cerebro 2, I would recommend sticking to the featured list.

Hela Lockjaw

Hela Lockjaw
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.3
Cost
0-
1
2
3
4
5+
7.5
Power
0-
1
2
3
4
5+

Rank Justification:
Hela got a nice boost of popularity this week; it appears to be one of the decks with the highest points ceiling and a linear game plan against most opponents. It also performed pretty well with a 0.35 Cube Average and 56% Win Rate, which is a pretty high percentage for a deck touted as unstable by most players.

Among synergistic archetypes, Hela is one of the few able to basically give no care to the most common disruptive cards. Indeed, except against a deck with Alioth or Cosmo, Hela will typically be able to ignore the Mobius M. Mobius, Shang-Chi, and Rogue that are currently the most popular.

Conquest Performance:
Hela definitely deserved the Good in Conquest label this week since it managed to get a 59% Win Rate in that mode. Similar to Destroy, the deck appears to do a little better when the last card is aimed at disrupting the opponent, such as Gambit or Silver Samurai. Also, it might be worth noting that the best build for Hela in Conquest was not playing Black Knight and using Dracula instead.

I’m not sure if that second replacement matters a ton, or if it is a sign that the Hela Lockjaw archetype can be adapted to match your own ideas.

Potential Additions:
Gambit, Caiera, and Dracula are battling to be the last card in the archetype, and Black Cat is sometimes taken out to make room for two of those.

Junk

Junk
Created by den
, updated 3 months ago
2x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
2.4
Power
0-
1
2
3
4
5+

Rank Justification:
With Thanos on the comeback trail, Junk also picked up some momentum (although the most attractive list for the archetype is the one in our Silent Performers section). As for the more common builds of Junk, they are doing pretty well and posting a 0.35 Cube Average and 55% Win Rate. That’s honestly a solid score with Destroy being so popular.

It seems that most decks are trying to disguise their potential right now and explode on the last turn of play (apart from Destroy). Then, although you would lose a cube in that particular match most of the time, the rest of the environment seems to play into Junk’s strength of limiting space.

Conquest Performance:
The pure Junk strategy did pretty well this week in Conquest, and it completely deserved to get its Good in Conquest tag. As such, you could play the deck similar to how you would in the Ranked mode, or you could mix it with the Good Cards package like this one did (and it was even better than regular Junk):

Good Cards Junk
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Potential Additions:
Mobius M. Mobius could be another card to annoy combo decks, while Morph is sometimes used in this shell since it works with Ravonna Renslayer.

Pure Evolutionary

Pure Evolutionary
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
5x Starter Card
3.4
Cost
0-
1
2
3
4
5+
4.8
Power
0-
1
2
3
4
5+

Rank Justification:
While InSheNaut currently has a hard time due to Mobius M. Mobius being a popular card in several archetypes, Pure Evolutionary is doing pretty well as a reactive deck. It’s basically a mix of the High Evolutionary synergy and Sera Control.

This is a well known recipe currently; most Good Cards decks are built around the same idea. In this diverse meta, the Zabu package has become the best complement for a deck with enough points to exist and not enough to challenge the likes of Destroy, Hela, or Lockjaw.

Conquest Performance:
As the best archetype in Conquest this week, Pure Evolutionary posted a 64% Win Rate when using the same list as the one featured for the Ranked mode. It also did really well using Armor instead of Shang-Chi and held a 63% Win Rate, which shows that the core of the deck is strong enough to work with various disruptive cards.

I’m still a little confused as to how good Abomination really is with so much of Mobius M. Mobius around. Considering InSheNaut also posted a solid performance in Conquest, my guess is the 3-Cost is either not so popular or easier to play around.

Potential Additions:
Sunspot could be another early card with Nebula or Echo, but, considering you are not running She-Hulk in this deck, it won’t grow too much. Otherwise, the Zabu package feels like it makes the deck competitive, so that isn’t something you can really take out.

Lockdown

Lockdown
Created by den
, updated 3 months ago
1x Collection Level 1-14
3x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
3.6
Cost
0-
1
2
3
4
5+
4.2
Power
0-
1
2
3
4
5+

Rank Justification:
The ranking might lead you to believe Lockdown has lost its touch, but with a 0.3 Cube Average and a 55% Win Rate, the deck isn’t much worse than its usual standards. Sure, more of Darkhawk (a big 4-Cost to challenge the Flooded location), in addition to Hela being able to play on locked locations and Ms. Marvel remaining popular as a great pairing with Zabu, isn’t exactly good news for Lockdown. Still, even in the face of all those problems, Lockdown manages to remain a solid Tier 2 contender, and it’s also a deck with quite simple Snap and Retreat plan for the pilot.

Overall, even if Lockdown isn’t competing for the top spot in this very diverse environment, this shows that it can compete even when it doesn’t have a few opponents it can target.

Conquest Performance:
Lockdown posted a precisely 60% Win Rate in Conquest, which is exactly the threshold needed to earn the Good in Conquest label. The list was the same as the Ranked list, except for Quake instead of Medusa in the 2-Cost slot. This solid performance in Conquest is also why I wouldn’t worry too much about the slightly worse showing in Ranked.

Potential Additions:
Iceman or Spider-Ham could replace Nebula if you see Killmonger remove it too often. Otherwise, Jessica Jones feels like the flexible card of the bunch, and it opens a slot for Enchantress or another 3-Cost like Mobius M. Mobius.

Sera Control

Sera Control
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.2
Cost
0-
1
2
3
4
5+
3.6
Power
0-
1
2
3
4
5+

Rank Justification:
I expected Sera Control to be ranked higher this week since the deck has an answer for basically anything your opponent could throw at you, and most of the dominant decks are synergistic. Unfortunately, those decks are pretty flexible in how they operate, which limits how punishing Sera Control can be. Then, although the 0.3 Cube Average and 54% Win Rate isn’t that bad, it signals that a purely reactive play style might not be the answer to the current meta.

For example, you could look at Good Cards Darkhawk or Pure Evolutionary being ranked higher as possibly better ways of include disruptive tools, but maybe they don’t need to be the core of your strategy.

Conquest Performance:
Typically at its best in this mode, Sera Control only posted a 57% Win Rate in Conquest this week. That’s solid, but it’s a little disappointing for performance if you compared it to the previous reports. However, Sera Control also had a lot of games under its belt, which means a lot of players might have been testing the deck (and that could have dragged its performance down a bit).

As usual, with a deck looking to be disruptive as its core strategy, the choice of your disruptive cards is key to maximize the deck’s performance. In the case of Sera Control (which is also using cards like Gladiator and Maximus to develop points), there are a lot of variables that can impact how your deck will perform.

Potential Additions:
Quake, Spider-Ham, Gladiator, and Polaris are cards you could consider in the deck to bring various types of disruption while helping in the points department. Also, some players like to run Iron Lad and Doctor Doom in the deck, but it seems to perform worse compared to the more Sera-focused builds.

Rogue plus Enchantress might seem like overkill, but this deck really needs to shut down Mobius M. Mobius to function, and that card is starting to become super popular.

Tier 3

Eight decks in Tier 3 is more than I can remember ever having here since it isn’t so common to see this many deck reach the popularity threshold to be featured. Looking at the synergies, there is a bit of everything from combo decks with Mister Negative, to a couple of Good Cards builds with Loki and Black Knight, and even some straight forward synergistic decks with Iron Patriot and Discard Dracula. In that sense, Tier 3 is a great representation of the current meta: there are plenty of varying synergies that can coexist, but none really feels particularly better than the rest.

In this bunch, all decks are in the 0.2 to 0.25 range for Cube Average, but the Win Rates are much more diverse. Mister Negative and Silver Surfer have the worst of this group, but Mister Negative doesn’t care so much about that metric, and it also holds the highest Cube Average among these eight decks. As for the highest Win Rate decks in Tier 3 – a distinction going to Loki and Discard Dracula – it seems like their Snaps are too obvious, which limits how many cubes they are getting.

It is hard to recommend a deck when talking about Tier 3 archetypes, but it seems like this group would rather focus on potential rather than reliability to grind cubes as efficiently as possible. Indeed, the goal right now is to find opportunities to Snap safely, which Mister Negative can usually do when playing its signature card on Turn 3. However, even for a Loki or Discard with a decent 55% Win Rate (6% more than Mister Negative), it clearly isn’t enough if you can’t make those wins worth more than one or two cubes. And it seems that this is very difficult when only contested matches go the distance.

With that in mind, it seems that you need to be in the 57% to 59% range to have a deck based on Win Rate do really well right now. If you are in a lower threshold, you are probably better off looking for a some extra high roll potential.

Mister Negative

Mister Negative
Created by den
, updated 3 months ago
8x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Recruit Season
1x Starter Card
4
Cost
0-
1
2
3
4
5+
1.7
Power
0-
1
2
3
4
5+

Good Cards Stature

Good Cards Stature
Created by den
, updated 3 months ago
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

Loki

Loki
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.8
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+

Good Cards Black Knight

Good Cards Black Knight
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.8
Cost
0-
1
2
3
4
5+
6.1
Power
0-
1
2
3
4
5+

Discard Dracula

Discard Dracula
Created by den
, updated 3 months ago
4x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
3.1
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

InSheNaut

InSheNaut
Created by den
, updated 3 months ago
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3x Starter Card
3.5
Cost
0-
1
2
3
4
5+
5.6
Power
0-
1
2
3
4
5+

Silver Surfer

Silver Surfer
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
2.6
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

Iron Patriot

Iron Patriot
Created by den
, updated 3 months ago
3x Collection Level 18-214 (Pool 1)
5x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
1x Starter Card
3.7
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+

Closing Words

The current meta is as open as it gets for Marvel Snap, and you would have to go back at least six months in time to find an environment with as many good decks at the top. Right now, even if Thanos Lockjaw seems to have a slight edge, I believe playing to your strengths and favoring a play style you know you are good at should net the best results.

It isn’t often that we have a meta that rewards pure skills as much as this one. For now, this situation has led to a battle between synergistic decks and counter cards with Thanos Lockjaw making the most of the situation. Indeed, the deck can both play around counter cards more efficiently than Destroy, and it has enough potential to compete with that kind of deck as well.

Next week, we’ll get an OTA with massive implications for the balance of the current environment. Nerfs don’t seem to be necessary – although hitting Zabu could force half of the archetypes in Marvel Snap to find another way to round out their deck and make half of the archetypes on this report go into rebuild mode. On the other hand, buffs could add even more archetypes into the mix, or push one to emerge on top.

I don’t think there has been a more difficult time to predict what is coming in the next balance update, but I’m sure excited to see what it is. Until the OTA comes around and we get to discuss it, I hope you have fun with the game.

To reach out for any inquiry, find me on the Marvel Snap Zone community Discord, or follow my Twitter page where I share decks and biased opinions about the game.

Good Game Everyone.

Captain Marvel Artgerm

⭐ Premium

Enjoy our content? You can Support Marvel Snap Zone and your favorite content creators by subscribing to our Premium community! Get the most of your Marvel Snap experience with the following perks for paid membership:

  • No ads: Browse the entire website ad-free, both display and video.
  • Exclusive Content: Get instant access to all our Premium articles!
  • Meta Reports: Exclusive daily meta reports, such as the Ultimate Card Metrics Report, Top 10 Decks of the Day, Top 30 Cards, and Top Card Pairs tailored for you!
  • Team Coaching: Join our free weekly team coaching call sessions on the Discord server. Claim your Premium role and gain access to exclusive channels where you can learn and discuss in real time!
  • Premium Dashboard: Get full instant access to the member-only dashboard, the all-in-one page for all your benefits.
  • Support: All your contributions get directly reinvested into the website to increase your viewing experience! You get also get a Premium badge and border on your profile.
  • Special offerFor a limited time, use coupon code SBYREX4RL1 to get 50% off the Annual plan!
den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

Articles: 398