Best 4-Cost Marvel Snap Cards

What are the best 4-Cost cards in Marvel Snap? Paper goes over his staples for deckbuilding!

Deckbuilding in Marvel Snap is one of the most important aspects of the game. Creating a consistent and powerful deck from scratch can be difficult if you cannot find cards that fit the specific type of deck you’re trying to create.

Staple cards are a common idea in most card games. Staple cards are cards that can be included in any deck regardless of the archetype. Common staples in other card games include cards that help you draw more, counter a wide-variety of decks, or simply have such good stats that they are almost never a bad choice to play in any given game. In Marvel Snap, staples are a little harder to come by as decks only contain 12 cards, and every space counts. Certain archetypes do not have cards built for their style of play leaving players to wonder, “What should I play in this deck that costs X Energy and still fits with my deck?”

In this article, I’m going to run you through some of the best 4-Cost cards in the game. I’m super excited to talk about 4-Cost cards, as these are some of the most effective cards in the game for winning or turning a losing game around. These are cards that appear in many decklists on Marvel Snap Zone, and cards that I consider to be staple cards in the current Marvel Snap meta.


Enchantress is one of the most powerful cards in Marvel Snap. Many of the most powerful cards in the game have Ongoing effects and a lot of decks rely on some sort of Ongoing effect (Armor in Destroyer decks, Invisible Woman in Hela decks, Patriot and Wong in their respective decks). Playing Enchantress on a location that your opponent is stacking Ongoing effects can sometimes prompt an immediate retreat or a massive swing on Turn 6 by turning off effects like Iron Man, Omega Red, or Devil Dinosaur. Beware of turning off your own Ongoing effects!

Jessica Jones and Rescue

Jessica Jones and Rescue serve a similar purpose in any deck. Both of them are 4-Cost cards that can provide a large boost in power to the lane they’re played in. Jessica Jones requires you to not play into her location the next turn whereas Rescue requires you to play into the location you play her. Both of these cards have their own advantage but both can be played in just about any deck.

Play Jessica Jones into Kyln or after playing Storm for a great swing in power on a closed off lane.

Rescue is a great card to play on Turn 4 on Avengers Compound when you know you’re going to be playing a card on that location on Turn 5. Note: Rescue gains 5 power, becoming 9 power, making her susceptible to Shang-Chi.


Spider-Man is a card that may seem to fit only in a specific location denial deck, however his effect is strong enough to warrant a spot on this list. Spider-Man‘s effect blocks off a location for the next turn, preventing your opponent from playing any cards there on the following turn. This is a great counter to many combo decks, or can simply be used on Turn 5 to seal a location off from your opponent.

Spider-Man‘s power is on the low-end at 3, but his effect more than makes up for it. Later on, as your collection grows, Spider-Man becomes a key piece to many control decks as one of the stand-out cards in Marvel Snap. Much like Rescue, Spider-Man loves being played on Avengers Compound on Turn 4 essentially locking your opponent out of playing a card for a whole turn.


Shang-Chi is a great counter and throw-in for any deck when the meta includes cards that can be targeted by his effect. Shang-Chi is particularly strong against decks like Destroyer, Hela, Zero, all of which frequently show up on our tier lists, as well as another card on this very list, Rescue, who has been gaining popularity as of late. Shang-Chi, like Spiderman, only has 3 power so holding Shang-Chi in your hand for a final turn swing is usually going to be the best play.


Choosing the best cards for your deck comes down to trial and error. The aim for this list and series is to gather some of the most commonly-used and agreed upon staples in the game at all energy costs. These cards, however, will not benefit every deck. The cards in this list can all be slotted into almost any deck with success. The effects and power of these cards makes them great choices at 4-Cost.

Are there any other 4-Cost cards that you’d consider a staple? Let us know in the comments below and look forward to our final list in this series next week where we’ll highlight both the 5 AND 6-Cost cards in one post!

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Paper is a Marvel Snap content creator focusing on streaming and writing guide content. An Infinite-rank player every season, Paper is one of the top ranked players in Marvel Snap. He is a fan of everything Marvel from comic books, the MCU, and of course video games. He has a long history with card games dating back to childhood with Pokemon TCG and Yu-Gi-Oh! and more seriously later with the Naruto CCG, Hearthstone, Legends of Runeterra, and now Marvel Snap.

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