
Series 3 Daredevil Control Decks – Savage Land Season
Our daily Deck Highlight aims to feature decks from our vast deck database (as we work to implement more filtering features, stats, and data) that our users have put extra effort into sharing, with detailed guides and videos.
Today we feature two decks – both labelled Daredevil Control – but only featuring Pool 3 cards! The first one is by cohandora that only has Daredevil and Aero as the Series 3 card, and the second one is the latest update to the deck we featured as an example for the giveaway by Meltorefas!
Always snap on turn 5 before ending the turn when:
- Your Daredevil is in play;
- Your support cards are doing decent;
- Your combo cards are in your hand and;
- You’re confident on the table!
The core cards are Daredevil and America Chavez and the combo cards are Shang-Chi, Professor X, Hobgoblin, Gamora, and Aero.
Be careful if you don’t have the Daredevil on play and your support cards are losing hard.
You can change the supporting cards depending on your play style (you can also switch in more control cards like Enchantress, Korg, Storm, Green Goblin, etc.)
You can also swap in a Rocket Raccoon to accompany Gamora if you play her on turn 6 after locking a location with Professor X on the previous turn. That’s a nice little 16 power combo for your last turn.
Happy snapping!
The real iteration over my deck Dare-Control
Updated after the latest game changes.
Strategies and Synergies
- Turn 1 – Nightcrawler. Nightcrawler and Jeff! are great to jump into locked zones. Don’t be afraid to play them early early.
- Turn 2 – Scorpion or Dare Devil, save Lizard for later unless you know you have
- Turn 3 – you have two options. A) Psylocke then Professor X (on turn 4), or Storm.
- Turn 4 – Many ways to play depending the game. Spider-man on four then Professor X on five is a valid play. Enchantress over Storm zone to secure. Lizard and/or Dare Devil and/or Scorpion and/or Jeff! is fine. You can also spend 2 energy in Psylock to cast a 6 cost card on turn 5.
- Turn 5 – If you did not play Spider-Man yet, do it! Unless you set up with Psylocke on turn 4, in that case play a 6 cost card.
- Turn 6 – Play Dr.Doom or Magneto. Or Play Enchantress and another 2 cost card.
As you can see, you have plenty options to mess with the board freely.
Enjoy!
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