
Plunder Castle Featured Location Guide: Strategy, Best Cards and Decks
This week’s Marvel Snap Featured Location is Plunder Castle: Only cards that cost 6 can be played here. This is a brand new location for Marvel Snap’s Savage Land Season, now added to the Location pool. For the next 48 hours, it will show up 40% more frequently in games during this feature period. Let’s find out what the best strategies, cards, and decks are!

Table of Contents
What is Plunder Castle?

Our final stop is the famous Plunder Castle, where Kevin Plunder (aka Ka-Zar) was sent to live by his father when the Savage Land was first discovered. The Plunderer (Ka-Zar‘s brother) took the castle when it was believed Ka-Zar had died and they clashed several times during battles over the Savage Land.
It is now a historical site and we only allow those who pay the largest cost to enter from here to take a look at the famous cells Daredevil and Ka-Zar were held in. Does anyone want to pay for the upgrade now? If not this concludes our tour of the Savage Land, there will be NO REFUNDS!
Strategy
There are 3 ways to go about this location:
- Play 6-Cost cards.
- Play cards which can go wide into other locations.
- The last option, which may not be as obvious, stop your opponent playing into the location.
We cannot use location disruption on this location as once it flips none of the cards which would change the location will be playable to the location. You also may be incentivized to play into the unknown locations but I do not like to consider strategy based around this style of play.







The most obvious synergy card is Leader, which has just been hit with a major balance change but could still be useful this one last time, especially if the locations line up. However, this is too random and I wouldn’t recommend this. Destroyer also comes to mind has high power card which can win locations alone. Orka is another 6 drop which high power that could be considered better during the location.
Other cards of significant size like The Hulk could be potential inclusions in lower Series decks as a simple way to put as much power as possible on the location on 6.







Another, and potentially more reliable direction, is to send cards over to the location using cards such as The Vision, Doctor Doom, White Tiger, and so on. These will allow for power to be added earlier or set up extra power into the location by allowing for a card on 6 alongside the added the power.
The final and potentially tiebreaking option for this location, is too stop anyone playing into the location. How? Wave on Turn 5. If you can play Wave on Turn 5 neither player is playing into the Plunder Castle on 6. If you combine this with cards going wide you may be able to steal games this week.
Cards and Deck Ideas
The best versions of these lists are starting to be built with Series 4 and 5 cards. Where they are not the required for the strategy I will include a note on what cards to swap in.
Lockjaw






Love it or hate it, the Lockjaw shell allows us to reliably play more 6 drops than other lists. This can be an advantage as we can often get the effects early and if we need to play into Plunder Castle on 6 we should have a card ready and available to go.
You may notice the lack of the Thor package, this in favour of some cards better into the Zabu and Silver Surfer meta such as Aero, Vision and Leech. These are good at any stage of the game and also just good 5 drops to play into the current meta.
Also, Magneto is excellent at pulling Zabu setups over to one lane.
Zabu
You may think a 6 drop location could potentially push out Zabu but this is unlikely. Zabu Dracula and Darkhawk builds all can play enough 6 drops anyway and should remain viable throughout the location.
Here is a slightly different take looking to counter other builds whilst running Leader as your Plunder Castle card. We also run Wave as a surprise card we can play on 5 allowing two cards for us on 6 whilst shutting down any plays into Plunder Castle for both players. Risky, but could prove effective.
The Vision
This deck revolves around using Vision to push power into Plunder Castle then using Leader or Aero to lock it down. Shuri adds extra power to the deck and allows us to overwhelm the lane also. Orka is the surprise card here, as an effective drop into Plunder Castle which is somewhat Leader resistant he could steal some games during this location.
We also will never forgot not everyone has the Series 4 and 5 cards, so here is the alternative approach to using Vision. This shell is very flexible. Angela and Kraven both play a similar role of taking buffs. Storm and Juggernaut can lock a lane early which both Vision and Doctor Doom can get into later on if needed. All the movement means we can often get Miles Morales down on 4 alongside a 3 drop also. Aero is added insurance as always.
Destroyer
This last one comes directly from well know creator Bynx in response to Zabu and Silver Surfer counters and could have added value with Plunder Castle. As mentioned above, Leader proof 6 drops will have some extra value with Plunder Castle. Destroyer is the ultimate Leader proof 6 drop as your opponent can end up blowing up their own lanes if you set it up right.
Additionally, after Turn 4 you barely want to play more than 1 card, so we lose a little power and play Sandman as a potential counter to spammy later turns. Just be sure to focus your efforts on one lane early so you can try to lock it down after Sandman.
What You Should Play
During the preview for this one, this feels like the most open location we have had this month, which is strange considering how restrictive the requirement actually is. However, many decks are carrying effective 6 drops right now which should hopefully lead to a varied meta for this location. The initial thought is Vision is the way to go as it allows for more power in the Castle if we think we need it.
Series 1
Favoring ignoring the location some degree this week for Series 1. Using the early game we can try to lock a lane to one side, potentially with Nightcrawler so we can move if we want too. White Tiger triggering twice into Plunder Castle beats most Series 1 6 drops and that should hopefully be more effective than waiting for turn 6 and dropping Hulk.
Series 2
Always risky running into Series 2 without Armor due to Killmonger being a shiny new toy in the Series 2 ranks, but Discard allows us to buff a large 6 cost card which wins Plunder Castle solo, whilst having a solid plan to fill other lanes. Just remember to Discard on 5 as much as possible even without Apocalypse so you have the America Chavez back up plan.
Final Turn
Remember at the time of writing, these starter decks are untested. These are theorycraft ideas to get you going and looking forward to seeing what everyone comes up with for Plunder Castle. Make sure to leave a comment below, share your ideas on our Deck Builder and discuss with the community on our Discord!
Good Luck, Have Fun, and Stay Safe!

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