Table of Contents
Hello everyone, and welcome to Deck of the Day! I’m Glazer of Snap Judgments: The Official Marvel Snap Zone Podcast, and every weekday I’m going to be highlighting a different deck for you to try out!
Our friend Keen Koala, he of the regular Quake Infinite decks, is an absolute master at Lane Control and manipulation. With the advent of Jean Grey, he set to work on coming up with a plan for how to use and abuse the brand-new card. This is the unique plan he came up with!
Outside of Jean Grey, everything in this deck is Series 3 or lower.
Introduction + Disclaimers
This deck is solid, bust mostly fun tier.
Sometimes the decks featured in this article will be Tier 1, the most competitive decks in the metagame. Sometimes they will be fun tier. Often, they will feature Series 4 and 5 cards (which is hopefully less of an issue with the card acquisition change), but sometimes they will be Series 3 or even lower.
Additionally, these decks can come from anywhere – they could be homebrews, a really cool idea from your favorite content creator, a tried and true meta deck, and sometimes, well, we won’t really know where the deck came from. We endeavor, however, to credit original deck creators whenever possible, so if we miss one, please do let us know! Want to submit a deck for consideration? Email me [email protected].
This is a fairly distinct deck, but it is evolved from the old Wonggoing shells as much as anything.
While this was never a meta-strategy, there are worse things to do early in Series 3 than drop a lot of power on the board, especially when Cosmo isn’t much in the meta, as is the case now.
This deck’s strategy derives from that other deck, but with no Wong, the power here is quite different.
How to Play
This deck is truly built around Jean Grey and all the things the card can do in forcing an opponent to fill a lane. The key card in taking advantage of that is Mojo, though with you filling the lane as well, Ant-Man is excellent, too.
With these cheap cards hopefully overpowering one lane, the ideal situation is for Mister Fantastic or Klaw to be adding power to another lane. This is especially powerful with closed-off lanes like Death's Domain or Sanctum Sanctorum.
At that point, all that’s left is to decide whether to Orka, and remember a line Orka is 16 power, but up to 24 with off-lane buffs from Fantastic and Klaw. If Orka is wrong or a lane is locked up because of certain locations, then Spectrum is an amazing way to add a lot of power to your Jean Ongoing lane.
Is this meta? No, but how often at this point in the game do you really get to say Punisher is good?
Here are the play lines:
- Turn 1: You’re fine with whatever one drop, left or center. You’d prefer the play be Ant-Man
- Turn 2: Mojo is the most important 2-cost card here since he gets so big. Armor is good if you expect Killmonger. Invisible Woman is mostly misdirection.
- Turn 3: Jean Grey is the key to the deck. You play her either here or turn 4 on top of your Ant-Man/Mojo lane. Without Jean, you’re fine with Mister Fantastic. Punisher is really only good in a Jean lane where he can guarantee power.
- Turn 4: If Jean is down and you’re way ahead, play Mister Fantastic. If you’re going to need power in that Jean lane, this is an excellent time for Warpath, though he’s really only safe from Shang Chi if you also have Armor there. If not, you may be better off going with Punisher.
- Turn 5: Klaw is almost always the play here unless you’re sure they don’t have Shang and another lane is locked up. Then it can be Warpath.
- Turn 6: If all went to plan, the Jean lane is locked up – you can have Mojo for 8, Jean for 3, Warpath for 9, and Klaw for 4 all in that lane. 24 is, hopefully, for the sake of the deck, enough. If it isn’t looking to be, you’ll need to Spectrum and hope her 5 power plus Klaw’s 6 is enough to steal a lane. You could even put them in opposite lanes to hedge where the opponent plays. The ideal though is that the 24 is enough. At that point, Orka and Klaw add another 22 on the last turn to hopefully get that lane.
The whole deck is built around Jean Grey, so she can’t be replaced. If you were to try, you’re going with Wong and trying to make an old-school Wongoing deck. Punisher can then go, likely for Mystique to really amp up that playline.
Conclusion + Video
This deck is going to get run over by bounce, but it’s fun and still good enough to win some games.
If you’d like a video discussion of this deck, check my page out. The video for this one will be up tomorrow morning.
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