Daken Dan Hipp

Daken and Nimrod Decks: Weekend Challenge Mission Guide

Our guide for the this week's set of Weekend Challenge Missions featuring Daken! Complete the missions efficiently using our decks, or find out how they are performing and decide if you want the card!

During the weekend, there is now one more set of Missions for players to complete: The Weekend Missions! These involve additional rewards for winning games related to the week’s new card and the Season Pass card. These missions provide extra Collector’s Tokens and Gold! This week’s Weekend Challenges are:

Mission#Reward
Win Matches20200 Credits
Win with Nimrod starting in your Deck15150 Gold
Win with Daken starting in your Deck3100 Collector’s Tokens

You need to win games with the card starting in your deck, and it does not count if the card was generated by cards such as Cable and Maria Hill. Each of these reward amounts will vary depending on the difficulty of the mission. There will be Weekly Missions available for each new card release. The goal of Weekly Missions is to allow players to earn back Collector’s Tokens from new cards and subsidize their cost.

The token missions are expected to differ from week to week, depending on the card. For example, three wins for 100 Collector’s Tokens, four wins for 300, and five wins for 500, depending on the week (1,000 Collector’s Tokens is on the highest end).

Most players will want to be efficient with these missions, so today we will give you three different decks that incorporate Daken.

We’ll also give you a short guide on how to get the most out of the deck and finish the missions quickly, but first let’s take a quick look at the new card’s performance this week.

As of this week, Weekend Challenge duration has been reduced from 72 hours to 48 hours, ending on Monday at 3 AM GMT.

Performance

Daken Meta Stats

Daken has a baseline of four power for three energy, which already hits the average power for a 3-drop. The card creates the Muramasa Shard, which will double the power of Daken once it’s destroyed or discarded. This has synergy with multiple decks, and it can be abused even more if you can boost Daken‘s power prior to the effect. Any deck with Destroy and/or Discard effects could potentially utilize the card, but is the effect good enough to make Daken a must buy card?

The most effective way to make use of the effect appears to have landed on Discard. The reason for this is simple: it does not require additional energy investment. If you are looking to destroy the Shard, you still need to spend the extra energy on the 1-Cost card. This makes Daken a minimum of four energy for eight power. Discard can use cards like MODOK and Colleen Wing to get the benefit without extra investment. Additionally, Discard cards are easier to include in other shells (like Silver Surfer and Sera) where you might also include Daken.

The Destroy direction can use the card, but without additional support he doesn’t appear to reach the heights we want to achieve. When combined with Hulkbuster or Forge, the power on Daken can reach higher levels. Forge is a card that we can destroy for other benefits with Carnage, for example, to make the package worthwhile, but in practice the Destroy decks are better off leaning into other payoffs like Nimrod.

The less said about the combo decks the better. These are very inconsistent and require several cards and specific ordering to reach big numbers. With time, they may end up being refined – especially with cards like Absorbing Man – but the current attempts to duplicate and trigger multiple Muramasa Shards have been inconsistent. It is another example of trying to over invest when getting eight to twelve power consistently is generally the better direction to take.

Daken is emerging as strong piece for Discard style decks. The additional power can be achieved playing above rate and powerful cards which compete well across the board. This synergy with Discard packages makes him worthwhile, and this could continue to improve in the coming weeks. With Destroy, he is emerging as an option, but certainly not one you need to play the archetype. This may change as the month progresses because there will be multiple cards that benefit both archetypes. However, beware crazy combinations with this card; using him to get a consistent above rate card is the way to get the most value here.

So, how do we use Daken to rack up wins and complete the Weekend Challenge Missions?

Discard Lockjaw

Daken Discard Lockjaw
Created by SafetyBlade
, updated 2 months ago
4x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.4
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

The most consistent way to play the card is Discard, and this straight up Discard deck has held up the best. It has a simple game plan that Daken complements well. The goal is to play Daken prior to your MODOK on Turn 5. The ideal curve is DakenDraculaMODOK. This can then be followed by America Chavez on Turn 6, potentially with multiple Swarms.

Discard Sera

Strong Guy Returns
Created by SafetyBlade
, updated 2 months ago
5x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.5
Cost
0-
1
2
3
4
5+
2.5
Power
0-
1
2
3
4
5+

Sera can allow for efficient use of all your resources. This deck looks to put all the cards on the board to benefit from the scaling of Hit Monkey and even Strong Guy while simultaneously triggering Daken. Some of the cards can be played on curve to set up for the final turn explosion. Sera will make half the deck cost one energy, and most of the other cards will cost two. This should allow you to play Hit Monkey alongside Discard effects attached to above rate cards, pushing a lot of power wherever you need it.

Destroy

Destroy
Created by SafetyBlade
, updated 2 months ago
5x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

Most Destroy lists find Daken an inconvenience. This one tries to use Forge to make him a core part of the deck, and it includes Deadpool and Nimrod as additional Forge targets. This allows for a more consistent way of spreading power across the lanes that doesn’t require high roll plays. Hulkbuster is dropped for America Chavez as the list was adjusted to be a Deadpool deck, and it really needs that card as early as possible to reach the heights this deck is capable of.

Nimrod
Created by SafetyBlade
, updated 2 months ago
5x Collection Level 18-214 (Pool 1)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.8
Cost
0-
1
2
3
4
5+
4.4
Power
0-
1
2
3
4
5+

Nimrod may be better without Daken. This deck aims to to destroy Nimrod as many times as possible using Carnage, Venom or Destroyer. Magik in the early game can allow for turn 6 Destroyer and more destruction on 7. As this deck is relying on Nimrod, Shuri is in the deck to buff Nimrod. If you don’t have Nimrod on time, always go for the Iron Lad play. Iron Lad copying Nimrod is a high roll, but you can also use Iron Lad to fish for Destroy effects.

Closing Thoughts

Wins with the new card may seem a tall order some weeks depending what quality of card is released. Hopefully this guide helps you decide first if you want the card prior to the missions coming out, and what you can potentially play to complete the missions quickly.

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

Articles: 133

3 Comments

  1. Why on earth did they reduce the duration of Weekend Missions from 3 days to 2, all of a sudden? I don’t recall seeing any announcements or explanations about it. Marvel Snap Zone’s timer doesn’t seem to have noticed either compared to what I’m seeing in-game.

    It was pretty bad and taxing on any casual or busy players before, having “Win X amount of games” rather than “Play” or at least using more sensible numbers for the tasks, but to make it even worse? Just why.

    And on top of that this month has Nimrod as the opener for 150 gold, a S4 card many people may still not own. Compared to last month’s Patriot, a S3 card available to the majority of the playerbase. Terrible decisions by Second Dinner all around, sigh.

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