Hello everyone, and welcome to Top 5! I’m Glazer of Snap Judgments: The Official Marvel Snap Zone Podcast, and every week, we’ll be counting down a different Top 5 things you need to know in, around, and about Marvel Snap! Sometimes this will be silly in nature, but we’ll always have some pearls of wisdom to help make you the best (and most adjusted!) Marvel Snap player you can be! This week? The Top 5 Cards Made Worse by the OTA!
Last Thursday, Second Dinner released their largest set of OTA changes (Over the Air is a type of update that does not require a full patch) ever.

These changes didn’t only affect these specific cards, they warped the quality of cards throughout the metagame. A number of cards got much worse due to these changes, so let’s take a look at the Top 5 of them. For the Top 5 list of cards that got better, check out the separate article below:
Enough preamble! On to the list!
Honourable Mentions
Killmonger doesn’t make the list because, even though he’s disappeared from the meta again, he’s only theoretically worse. Sure, he’s not needed to kill the omnipresent Kitty Pryde anymore, but I actually think he’s probably nearly as good as he was. One of the best decks in the game features a 28- to 56-Power Human Torch – that dies to Killmonger. Nebula and Sunspot are all over the place taking advantage of Magik‘s extra turn – they die to Killmonger. The best deck right now is Thanos Control. That’s a lot of Infinity Stones for Killmonger. Why is he gone?
5. Beast

















This is going to be the only Bounce-specific card here. I promise. Honestly, I feel bad for Beast. He was a very strong yet fair card until Kitty Pryde, but that interaction got him nerfed to a [3|4]. As a 2-Cost card, he was a phenomenal enabler for Bounce. And while the [3|4] stats were good, he was often an awkward play with huge upside. The nerfs to Kitty Pryde and
4. Shang-Chi
Shang-Chi won’t go unplayed now, but he probably shouldn’t be the single highest play rate card in the game anymore. He’s extremely hard to use against a lot of the best decks in the metagame now. He has no home against the current Thanos Control decks since they only really run Devil Dinosaur as a target they could play, which happens fairly rarely.
Against Hela, Invisible Woman offers all the protection the deck needs. Move decks featuring
Are we about to be Shang-Free for a while?
Check out a video breaking down that deck here.
3. Jean Grey





















Jean Grey was supposed to be great once Bounce was nerfed; instead, we’ve got a ton of other decks that are really strong against the card – Thanos has Stones, Move has, well, moving cards, Negative has a ton to play and floods the board, Silver Surfer has Brood, and the list goes on. It’s gotten so bad that even Surfer decks have cut her. Outside of maybe dedicated Lane Control and Galactus, Jean Grey is still waiting for her moment in the sun.
2. Darkhawk













Darkhawk has been a meta card since it’s release. I don’t think there’s ever been a time it wasn’t in the top 5 decks in the game, but, with Magik going in basically every deck, that time might be now. An extra turn to draw, often coupled with a card like Jubilee or Crystal to further thin the deck, leaves Darkhawk a sad [4|6] (or less), even after a Korg or Rockslide. If that’s the case, the card is no longer worth running.
To make matters worse, as discussed throughout the article, Ongoing cards and decks are back, and with them is Ongoing hate like Echo, Rogue, and Enchantress. These cards automatically limit Darkhawk, and if he isn’t getting that big anymore, is he still worth the risk?
1. Storm




























Storm has been a fixture of the metagame for months now. She’s a regular in everything from Silver Surfer to Lane Control to Discard, but her time might be coming to an end. Thanos has both the Reality Stone and Klaw to ruin Storm‘s day, and Move can just mosey on over to that lane at their leisure (especially with
Hela can bring cards back into that lane, and, even if it doesn’t, The Living Tribunal puts stats there. Much the same can be said for Spider-Man, but that’s late enough in the game that it can muck up a combo or be too late to get a move-in. Storm is early, leaving a ton of time to figure out a way to ruin the lane. The meta may dictate it’s finally time to move away from the Weather Goddess.
Thanks for reading; stay tuned to Marvel Snap Zone for more great content!

















PulseGlazer





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