Table of Contents
Season Pass cards can be obtained by purchasing the Premium Season Pass. When the season ends (first Tuesday of every month), it immediately becomes available as a Series 5 card. It can then be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card until the next new card release, or opened via the Collection Level Track at a 0.25% drop rate in Collector’s Caches and Reserves.
Periodically, this card will undergo a Series Drop, which happens with every monthly patch, and then be cheaper and easier to acquire. For a full new card release and Series Drop schedule and how it all works, check out our dedicated guide.
Strengths and Weaknesses
This month’s Season Pass card is an interesting one.
This card does a lot of things, but it appears to be narrow in application. If you’re not destroying cards before you play this card, it’s just a mediocre five energy for six power, given the wording. So your deck must have destroy effects to make this card worthwhile. It also must be built in such a way that playing this on Turn 5 is worthwhile.
While it does add six power to the card it revives, as well as flexibility on where the power can end up on later turns (usually one additional turn, but maybe two?), it could potentially revive a card with only one or two power, making it five energy for seven or eight power that can move. Vision has seen play previously, and it could allow you to get power into locations that Destroy decks are typically locked out of. The floor, then, in decks that can support the Destroy effect, is creating a Vision on the same turn you would normally play Vision.
































































There is the potential it revives a bigger card, so the ceiling is much higher than this. Venom could destroy something big, and then the destroyed target is revived. With the way cards maintain their power, it would be safe to assume that playing Venom on a Carnage and Winter Soldier lane adds the chance to revive six to eight power with the card. That makes 12 to 14 power on Turn 5 that can move on the following turn.
Still, the problem remains: the floor is seven power in most generic Destroy decks. But the movement effect may be enough alone.











Then there is potential to revive something bigger. Venom and Arnim Zola could, in theory, destroy bigger targets and guarantee what will be revived. These would be very different decks than the Destroy package we know now, and they might not even aim to rely on the Move effect as opposed to just having a way to revive the power you destroyed to another lane.
Also, the On Reveal from the revived card triggers, so if we do revive a card like Black Panther, it should start at eight power, then add six to get 14 power, and finally double to 28 power. Black Panther into Arnim Zola into












Movement cards often have effects that grant a buff when they move, so if we can destroy one of these cards consistently and revive it, we can keep the power gained from previous activations and activate the effect again on the final turn. If we can build a deck with destroy and movement synergies, then we might be able to take full advantage of all the card’s abilities.
The Verdict
This card has some interesting applications, and it does a lot of things. It seems very plausible that Destroy decks will benefit from adding this card, even if for the flexibility alone to have extra power they can go wide with. This is often a weakness of these decks, and we may find this alone is enough for the card.
There are more complicated directions to go, but these seem on the surface to be simply more complicated than the versions of these decks that exist now. Movement and Destroy coming together looks promising, but it may have too many moving pieces to be a top contender.
On the surface, this indicates a card that may have a big impact on one or two decks, and there are some exciting things to try for this one.
Potential Score:
Starter Decks (Theorycraft)
Destroy
The simplest direction may just be the best direction for this card. Here we have strong destroy targets throughout the curve. We can revive one of them on Turn 5 and play Death and/or Knull on Turn 6, moving
This version looks to include Nimrod and
Ramp
This deck looks to destroy Black Panther with Venom or Arnim Zola by playing it early via Electro. We then get to revive the big card we destroyed on the final turn to add extra power wherever we need it.
Although not the most flexible use of the card, it may find its way into some lists like this as a way to more consistently compete for all three lanes. If we can find a build that balances with the other Ramp packages, this potential line may have a way to take advantage of the revive effect alone.
Movement Destroy
This deck has only one activator for
Venom isn’t useless outside of that scenario as it maintains the power on the board, allowing you to play freely and play him on curve. The rest of the deck is an average Movement deck with some of the usual suspects.
This is the more extreme direction. Leaning all the way into the Venom-Verse with Knull as our 6-drop, this is all in on self sacrificing your cards, regardless of their size. We rely on using
Carnage joins as an additional activator. If you have
Closing Thoughts


Who is The Phoenix Force?

When Jean Grey was bonded to the Phoenix Force, she became the Dark Phoenix. The Dark Phoenix was a being of pure destruction, and she was responsible for the deaths of millions of people. However, Jean eventually managed to control the Phoenix Force, and she used its power to help the X-Men save the world on several occasions.
Good Luck, Have Fun, and Stay Safe!






















































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