Hit Monkey Chibi Variant Art by Rian Gonzales

Best Marvel Snap Cards: Series 4 & 5 Meta Tier List – January 25, 2024

New Marvel Snap cards are hard to come by, and it's important to spend your Spotlight Caches and Collector's Tokens wisely. In this new series, we review all the Series 4 & 5 cards, as well as decks you can try to keep you up to date on the meta!

In Marvel Snap, new cards are released weekly into Series 4 or 5, and players need to carefully think about whether they should purchase the card or not. To help players make better decisions and build better decks based on their collections, we rate all the cards from Series 4 and 5 into a Meta Tier List and review the current meta.

  • Each week on Tuesday, a new Series 4 or 5 card is introduced to the game. For more information on card release schedules, click here.
  • Series 4 and 5 cards can be obtained from Spotlight Caches that appear every 120 Collection Levels after 500. They can be one of the three featured cards that rotate every week, or a random Series 4 or 5 card.
  • Series 4 cards cost 3,000 Collector’s Tokens and Series 5 cards cost 6,000 from the Token Shop.
  • Cards no longer have a scheduled Series Drop; it is now at the discretion of the developer. Currently, 14 cards are scheduled to drop with the patch on January 9, 2024.

Introduction to the New Series 4 & 5 Meta Tier List Report

This report is informed by our new approach to rating and reviewing all of the Series 4 and 5 cards. Over the past few months, it has become clear that Series Drops will not be occurring as often, and major changes can occur to cards that change their value. This changes the previously maintained Meta Tier Lists almost weekly, which was never the original intention of our old Tier List structure.

Instead, these reports will discuss the biggest movers and shakers and highlight at least one deck to try (although I will often aim for more), and the Tier List will be updated accordingly. Hopefully, this will help ensure this is a valuable resource for reviewing cards to consider investing in, as well as a better live snapshot of how the cards are playing! This report will be updated every 2 weeks or after significant changes occur.

Series 4 Card Meta Tier List

TierCard
Tier 1Zabu
Knull 🔼
Tier 2Snowguard
Ravonna Renslayer
Legion
Tier 3Kitty Pryde 🔽
Hit Monkey
Silver Samurai
Darkhawk
Mobius M. Mobius
Spider-Ham
Daken
MODOK
Miek 🆕
Echo 🔽
Tier 4The Phoenix Force
Nimrod 🔽
Mirage
Havok
Lady Deathstrike
Ghost-Spider
Man-Thing
Tier 5Martyr
Howard the Duck
TBD

Series 5 Card Meta Tier List

TierCard
Tier 1Thanos
Jeff the Baby Land Shark
Blob
Caiera
Tier 2Ms. Marvel 🔽
Black Knight
Annihilus
Nico Minoru
High Evolutionary
Iron Lad
X-23
Alioth
Skaar
Nebula 🔽
Tier 3Loki 🔽
Werewolf By Night
Galactus
Gladiator
Silk
The Living Tribunal 🔽
Tier 4Sebastian Shaw
Selene
Tier 5Elsa Bloodstone 🔽
Jean Grey
Hercules
KangKang
TBDGrand Master
Beta Ray Bill

Tier Explanation

This Tier List is heavily geared towards the current environment, and the report will be updated bi-weekly at a minimum. This is to adjust for the in-game balance changes and what is competitively viable.

  • Tier 1: These are the cards that support a current top tier deck in the meta or are universally strong enough that not owning them is a disadvantage.
  • Tier 2: These are strong cards that are core to playing the currently strong archetypes, or are strong enough that you can play them in several different deck types.
  • Tier 3: These are strong supporting pieces of specific archetypes that can be replaced, part of archetypes that are currently not performing at a Tier 2 level, or are universal cards that are options but often replaceable.
  • Tier 4: These cards are niche and can only be used within very specific archetypes or only support an archetype that is currently not performing well.
  • Tier 5: These cards are very limited and easily eclipsed by other options.
  • Kang: This tier is a special tier to represent just how much lower this card is than the cards above.
  • * This card is provisionally ranked, and in-game performance may change the ranking as the changes are either not finalized or still too new.
  • ** This card is ranked higher in anticipation of a changing meta due to new card releases or balance changes and will be evaluated again on release.

Knull

Knull is the centerpiece of the deck that benefited the most from the recent changes, and it has been a core card in Destroy for some time. In short, the reason it has retaken its throne is simple: it is once again the biggest card you can play on Turn 6. This combines with a deck that just wants to put down points from Turn 1 to make an archetype that can usually beat any other deck in raw stats. This is why Knull is the current best Series 4 card available; it opens up this style of deck to you.

Knull
Created by SafetyBlade
, updated 3 months ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.2
Cost
0-
1
2
3
4
5+
3.5
Power
0-
1
2
3
4
5+

This build includes Alioth, but that card is the flex spot. It allows you to take advantage of strong early games and pivot to controlling the final turn in the mirror. However, the key is to reduce Death or destroy X-23 on Turn 5 to allow you to play Knull plus either Death or Deadpool on the final turn, which will bring you over the top of two lanes. Potential cards you can use as your 12th card instead of Alioth are Hulkbuster, Taskmaster, and Arnim Zola.

Loki

Loki dropped significantly over the past two weeks for several reasons, and we may finally be able to say Loki as an archetype is not as strong. The Collector was core to making an all-in package because it didn’t rely on playing the cards you got from Loki. The Collector could contest lanes by itself, and, while Loki gave you tools to support it, the deck itself was easily capable of winning without playing the cards from Loki. That is the reason why it is dropping so low. The deck as a whole struggles to achieve the necessary power with its own cards, so the Loki cards have to be the right cards.

However, one direction for Loki as a card (which may maintain its relevance for the long term) is simply to switch up your hand. This is incredibly powerful in Conquest, and the shells that have key tech cards and the ability to play Loki when needed are proving just how strong this card is when it is included in a deck.

Loki
Created by SafetyBlade
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.7
Cost
0-
1
2
3
4
5+
3
Power
0-
1
2
3
4
5+

This deck goes back to Loki‘s roots with lots of hand fill effects to maximize The Collector. It combines this with Quake for unique ways to rug pull games and both Shang-Chi and Rogue as tech cards. You either continue doing Devil Dinosaur things, or you swap your hand on Turn 5 and flood the board with your opponent’s game plan. This gives you tons of flexibility against a lot of the field while still being able to compete with lanes.

Hit Monkey

There weren’t many cards that rose this week, so let’s start taking a look at cards that have not moved in a while and what could be done to improve their situation. First up is Hit Monkey. Hit Monkey decks have been back on the rise, but they still need something to make them consistent enough. The main issue they have is maximizing Hit Monkey. To do this, you need to target multiple 1-drops, and the early scaling cards like Angela and Bishop are no longer good enough.

Hit Monkey
Created by SafetyBlade
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
2.1
Cost
0-
1
2
3
4
5+
1.5
Power
0-
1
2
3
4
5+

Enter Dazzler. Along with reducing the cost of your 1-drops, Dazzler can consistently be fully activated alongside Hit Monkey. When combined with Iron Man, this deck can consistently get large numbers on at least two lanes, and you can choose your final placement late enough to adapt to your opponent. The trick appears to be dropping all the tech cards to make room for the amount of cards with stats you need to make up for your weak early game.

Conclusion

That’s it! All Series 4 and 5 cards in Marvel Snap ranked in the current environment. Marvel Snap is a unique game, and these cards can lead to different scenarios and decks. At times, you may just like a certain character more than another. As a final disclaimer: chasing the card you want with your heart instead of your head is not wrong.

Have we missed any ideas that raise or lower the bar for these cards? Let us know below in our Discord server.

I’m looking forward to more of the community acquiring these cards and seeing how players will utilize them in new and interesting ways!

Good luck out there!

Captain Marvel Artgerm

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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