Best Blob Decks to Try on Day 1 and Strategy Guide: Finally, a Use for the Cards You Don’t Draw!

This season, we'll get one of the most anticipated cards right away! Will Blob be the Darkhawk Destroyer that everyone is hoping for, or will it be a niche dud? To answer that question, SafetyBlade has provided you with decklists and strategies that you can try on Day 1!

Blob is the first Series 5 card for the December 2023 Season Hellfire Gala. It is a 6-Cost, 4-Power card that reads: On Reveal: Merge your deck into this. (and gain its total Power) Ongoing: Can’t be moved. Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.

Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in the Spotlight Caches that are found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week).

Check out the featured cards and variants of the Spotlight Cache and our recommendations in our guide!

Strengths and Weaknesses

Blob could make quite the impact as the effect could make effective use of what is left in your deck too make a impact on the board. The card is not complicated. What is left in your deck is added to the power of Blob. So Blob could be as small as 4 power, but if you have big cards in deck like Red Skull or The Infinaut the ceiling for the card can rise very quickly. However is including a big card for 6 energy which only adds stats to the board worthwhile? Or will it just not make a big enough impact for the energy.

What is the lowest threshold for Blob to be good? On average at the end of a game of Marvel Snap we have 3 cards in deck. If these 3 cards are all 3 energy each Blob is

  • 4 power + 3 power x 3 = 13 power

This is more power than The Hulk and we were not going to use the power anyway. However this is not nearly enough power on average compared to most competitive decks turn 6 plays. So we do need to look at how we can abuse the effect. This can be achieved by building decks where your cards have an average power over 3 power.

Many were excited to play Blob out early, combining with the big energy cards left in deck and combine this with the old America Chavez. Since the recent rework however where Blob can be effective may be more limited. We can not guarantee what will remain in deck when we play out Blob now early. The best way to abuse the effect remains Electro and Sandman. We can use this combination to get Blob onto the board on turn 5. He will then absorb 4 cards and we can follow it up with Arnim Zola or just another big play. At 4 cards we should be able to average out to a large card as we can try to combine this strategy with other big cards. Remember ongoing cards will not add to it, but if we are averaging over 3 power we are starting to get to a good range for Blob.

It has another practical application – Darkhawk. Blob played on 6 will reduce opposing Darkhawk’s to 0. Normally a counter to one card is not worth calling out on it’s own. This card however has been at the top of the Marvel Snap metagame discussions for close to a whole year. If Blob can consistently be an above average 6 drop which also completly shuts down an archetype, it may be worth considering for this job alone.

Due to the power it will get too, it has two big counters to be wary of, Shang-Chi and Shadow King. These are both prevalent cards but Blob as a turn 6 play may dodge these well enough.

We could look at cards which help us add power into the deck as getting extra benefit from Blob. Okoye is the only current card with this effect which will remain in deck at the end of the game and this would on average only equate to +3 power on Blob. However, if this may be just enough to push Blob’s power. Shuri is another card to consider with Blob, mainly because the rest of the deck is high in stats and Blob can act as another way to play turn 6.

The Verdict

Blob is not a complex or fancy card, but follows a similar theme as some of the recent releases, pushing power into a specific archetype. Whilst Blob may not bring older cards back into the Spotlight, he will support decks looking to include lots of big cards. The floor could be higher than many assume with averages of 10+ power Blob potentially being good enough when combined with the ability to shutdown an entire style of play. However the room to experiment and push this card seems limited on the surface, so we could be looking at a card that either makes a huge impact or just flops.

Potential Score:

Rating: 7 out of 10.

Electro & Sandman

Blob Ramp
Created by SafetyBlade
, updated 5 months ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.1
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

This Blob Ramp deck aims to play Blob as soon as turn 5. The main goal is Electro into Sandman followed by Blob. This then allows for you to play Blob and follow up with another 6 drop. We level the playing field with Sandman, which not only limits the counter play but also limits what can be put down to contest Blob. To help protect Blob, Armor is included and with this addition Attuma. As one of the highest power 4 drops, Attuma can boost Blob whilst being great prior to Professor X.

Shuri

Big Blob
Created by SafetyBlade
, updated 5 months ago
2x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.2
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

This Shuri deck drops Sauron as it will always turn the Blob off if played on 3. It might be correct to just include Sauron and take this risk but instead we go with including Invisible Woman. The plan here is to play Armor and Invisible Woman on the same lane, Taskmaster on 5 then play Blob in another lane on 6. This will duplicate the Blob’s power and be Armor proof.

Big Safety
Created by SafetyBlade
, updated 5 months ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
5
Power
0-
1
2
3
4
5+

For those who have been unfortunate enough to own the cards from last month, here is a list just for you. This list runs Martyr and Gladiator as high stat plays at the costs. This adds to the average for Blob. It also leans further into the Invisible Woman with Attuma included as another play behind her that is high stats for Blob turns also.

Sebastian Shaw

Hellfire Crashers
Created by SafetyBlade
, updated 5 months ago
2x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+

Nothing ultra special here but wanted to include an example of how Blob can be simple alternative finisher / slight tech card. Here we Blob can hit high numbers if we miss key 7 power draws. This can follow up a turn 5 Silver Surfer to overwhelm a final lane, or even just empty your deck against opposing Darkhawk plays. The deck has some synergy with Blob and can use it to push power and as a surprise card.

Black Bolt & Silk

Blob Bolting
Created by SafetyBlade
, updated 5 months ago
1x Collection Level 18-214 (Pool 1)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.9
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

Last on the docket this deck looks to leverage Werewolf By Night, Black Bolt and Silk to activate cards like Stature and Miles Morales. This builds up power and cheats energy. Blob has good enough targets in the deck here and similar to the above deck helps to weaken a key matchup in Darkhawk. Werewolf can sometimes be difficult with 6 drop On-Reveal cards but the early tempo generated alongside the other movement cards should hopefully seal one lane.

Thanos

Blob’s Stones
Created by SafetyBlade
, updated 5 months ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
4.2
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

Thanos is another deck which uses Blob effectively. We have more cards in deck therefore – more power. The important point though is it synergises with the gameplan of locking one lane and finishing another one. With priority we can Alioth or Blob depending on the situation and on top of this fight back against one of the bigger problem cards for the deck – Darkhawk.

Variants

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Closing Thoughts

Blob may have limited build around potential, but the potential to be the 12th card in your deck is high. Average power of the card may just be enough when coupled with the impact it can have on Darkhawk decks for it to appear in lots of different lists. It also could turn out that playing the Blob on turn 6 is rarely worthwhile and it ends up being a niche card.

Good Luck, Have Fun, and Stay Safe!

Captain Marvel Artgerm

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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