On the Marvel Snap Official Discord server, the team over at Second Dinner are actively answering questions from the community.
With the new Love and Thunder Season Two starting and Marvel Snap now available for pre-registration in Australia and New Zealand, the game is getting prepared to be released for the wider world as the community sees various tweaks to the economy since the game’s soft launch.
We catch up on all the responses from the weekend all the way up to today. Check out the new Ask the Dev archives for more!
Ben Brode: it’s possible -or maybe they just actually retreated!
The reason I ask is because I know there are some people who created multiple accounts initially to get more play in and card unlocks and eventually stopped playing them.
Ben Brode: No, we only looked at active players. Although it’s possible we got it wrong – we’ll keep looking at the data and see how it goes.
Ben Brode: there’s always a chance
Ben Brode: Rocket Raccoon get’s his On Reveal but it doesn’t trigger because your opponent didn’t play a card there
Ben Brode: We’ll have to see how things go – We aren’t apposed to making cool new counter cards
Ben Brode: We’d love for cards to generally be viable in some kind of deck. As you continue to unlock cards, you’ll get more options and more decks available, but the cards aren’t necessarily intended to be “stronger”.
Ben Brode: love this idea!
Ben Brode: We’ll take a look
Ben Brode: We did some tests in different regions and it seemed like most folks preferred the english logos with a cool subtitle, so that’s our plan
Optimization? Game Modes? More Cards? Matchmaking? Progression? Monetization? Preparing for global release?
Curious what sort of updates we should be expecting in the short term future.
Ben Brode: lol is it ok to say all of the above?
Ben Brode: yes, she won’t kill herself (unless it’s the path to victory)
Ben Brode: Seems like a fun suggestion! We’ll chat about it
Ben Brode: They are passionate about the game and make lots of suggestions (because they love the game too). But these are decisions that Second Dinner is in charge of. Whether you do or don’t like some of the systems/monetization, that’s super fair and your feedback right now is very helpful in helping us determine the best path forward towards global launch!
Ben Brode: When the game becomes available in your region!
Ben Brode: we have a desired schedule but also we are working on our processes so things are not likely to go according to schedule all the time 😂
I’ve mentioned it in other channels how my MMR is really messed up at the moment, and if the interesting rewards to chase only come from ranked, I don’t see myself playing for much longer after the release of the aforementioned mode(s).
Stephen: Future game modes will have their own rewards if it makes sense. Friend matches or practice wouldn’t have rewards but something more competitive or challenging would
Stephen: This is a tricky thing we didn’t want the split flare effects to imply something happening in gameplay so they focus on reveal moments and big card view. We can do a better job of making the reveal moment more exciting and eye catching.
Stephen: It will be in the next update
Stephen: The system originally worked this way but we found that it made us less likely to try new cards, actively hoard wild boosters instead of use them, and forget to engage in the card upgrade system in general.
It’s always possible we add some wild boosters as a new reward type at some point in the future
Stephen: We have a goal to keep matchmaking quick (less than 5 seconds). We may extend matchmaking times for players over a certain rank at some point in the future
Stephen: This error is a platform policy from Google and Apple based off what regions the game is currently available in. We plan to add Wave to the collection pool in 4 weeks. We will also have a way after global release to acquire all cards and cosmetics from the season
Stephen: We wanted it to be at peak gaming hours but we will most likely try different times in the future that are easier on our team to operate
Stephen: We will keep iterating on the upgrade notifs and overlays. We want it to be exciting and easy to track cards you care about.
Stephen: There are no hidden requirements. It randomly pulls from all potential cards you have unlocked. We will iterate on the variant shop over time
Stephen: Black and white is currently disabled for players as we tweak it’s visuals. We will add it back in the future
Stephen: Haha I hope so. We will see!
Stephen: We will have some 4 week and some 5 week seasons
Stephen: Our goal is to be open about what we are doing and why. If you have a specific question I’m glad to do my best to answer it.
1) Reducing variants earned from collection level by 90% and was considered important enough to Hotfix. (Hotfix 6/8/22)
2) Changing the season pass from gold to in-app purchase (Season 2 6/6/2022)
3) Capping Boosters per day, effectively limiting the amount a player should play per day. (Update 6/29/22)
On face value, it appears the beta was to determine optimum monetization. What is the logic behind only increasing bottlenecks? Why hasn’t there been any implementation to counter-balance those changes? Is the absolute slog of post 1000 Collection Level being actively discussed and addressed?
Stephen: Variants – Our goal is for variants to be special. For each player to have different variants that make their collection and deck unique. Players were earning 1-4 variants per day. When everyone has every cosmetic, none of them are cool or unique. Mystery boxes are a short term fix while we figure out a longer term solution.
Season pass – Our goal from the beginning was that season passes would be for cash. I believe Brode made a few statements about this on streams and discord. The initial half season was for gold because we did not consider it a full season. It had no new card or thematic cosmetics. The reason season passes are for cash is because we want to be able to give away gold regularly.
Boosters – We want boosters to be a meaningful reward. We heard a lot of feedback that they felt throw away. We put in the cap to learn more. We have not made a final decision on what changes we will make next. We will share once that decision is made. We are going to add new features and ways to get your hands on more currency and more cards.
We are 6 weeks into the beta. A new awesome season is about to kick off. Exciting times ahead!