Supergiant Base Card Art

Best Supergiant Decks to Try on Day 1 and Strategy Guide: Could You Wait Just One Turn?

Supergiant enters the Marvel Snap arena! Read about the new Series 5 card's strengths and weaknesses and find some decks to try it out in here!

Supergiant is the first Series 5 card for the February 2024 Season, Black Order. It is a 4-Cost, 5-Power card that reads: On Reveal: All cards played next turn don’t reveal until the game ends. Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.

I usually try to hype the topic of the article in the intro. I try to give you a nice glance at it so you’re curious to read the rest. To be honest, I don’t think Supergiant needs much work to be hyped.

The card was regarded as completely busted when it was datamined as a [1/2], and it didn’t get much worse as a [4/5]. Indeed, a card that is able to stop Sera from seeing play, something we have never seen in the history of the game, doesn’t need anyone to hype it up.

So, without further introduction, let’s dive into what could be the next game changing card in Marvel Snap.

Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in the Spotlight Caches that are found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week).

Check out the featured cards and variants of the Spotlight Cache and our recommendations in our guide!

Strengths and Weaknesses

Supergiant looks like an incredibly disruptive card at first glance, especially against decks looking to set up on Turn 5 and explode on Turn 6. It’s a great way to lose priority and dodge many of the common counter cards.

Marvel Snap has plenty of cards you want to play on Turn 5 to prepare for the end game (or just to stay as flexible as possible). Without these cards revealing, plenty of synergies would be heavily impacted. They might lose the ability to adapt to their opponent, or worse, simply stop functioning as intended altogether.

In a similar idea, there are also cards you want to play on Turn 5 to disrupt the opponent and limit their ability to develop on Turn 6. In that scenario, Supergiant becomes a protective card that is able to guarantee your last turn won’t be troubled by any sort of disruption on Turn 5.

Last on the list of archetypes potentially annoyed by Supergiant are those looking to grow a card or use an ability on repeat.

I could have listed more here, but these represent that last statement well. We have synergies like Destroy and Move that aim to abuse the abilities of certain cards with support tools in order to grow their power. Naturally, if you remove one turn from them, you immediately make their key card weaker as a result. We also have abilities like Skaar‘s that want cards to reveal to capitalize on them during the next turn. Simply put, if a 10+ power card isn’t revealed, Skaar isn’t discounted. The same goes for Lockjaw, as an unrevealed card will not be switched for another one in your deck (and the card wouldn’t be changed at all if your opponent plays another behind Lockjaw the next turn).

These different targets could already make Supergiant a solid 4-Cost disruptive card that serves a similar purpose to Mobius M. Mobius. The card is weak in power, but it could be so powerful against certain decks that it would make it worth having in your deck if you face enough of those archetypes.

However, where Supergiant differs from Mobius or similar cards made to disrupt the opponent is that it also helps you set up your own game plan. Indeed, there are a few cards that will heavily benefit from Supergiant being in your deck.

This is the one many players are discussing; plenty of players are predicting this pair is quickly going to be a pain to deal with. It’s only logical since Supergiant makes Alioth a guaranteed kill on the cards your opponent played on Turn 5. That alone could be enough to win the match.

I wouldn’t jump to calling this duo a problem just yet, though. These two only add up to seven power total, so, unless you can develop power during the other turns, Alioth just destroying your opponent’s Turn 5 play might not be enough. This pair can (and should) be annoying once we find the right balance, but it isn’t as simple as just playing Supergiant and Alioth together.

Taskmaster is another card I see potentially having some nice success alongside Supergiant, and it’s much easier to create power with this one. Indeed, with the new card, you can simply play Taskmaster on Turn 5 and copy the power of your Turn 6 card. With Orka, Blob, Destroyer, and Giganto, you should easily be able to create about 30 power this way. Speaking of Destroyer, the cards you play on the turn after Supergiant would also dodge its On Reveal ability.

Mystique and Absorbing Man also come to mind as cards that could be abused when they reveal last. You would be able to copy an Onslaught, Doctor Doom, or Odin with much more ease than having to expose them early with Wave or Electro.

Here are a few cards that would also benefit a lot from Supergiant being in the deck since revealing on game’s end would make them either much stronger or much safer to play:

Yes, there are a lot of cards that are much easier to leverage if they reveal at the end of the game rather than when you play them.

Invisible Woman had this utility in the past, and Ghost has been seeing play in that role since the OTA as well. Sometimes you just don’t have enough energy to play your disruptive cards in addition to your proactive plays on Turn 6, which means one has to be played on Turn 5 or not at all. With Supergiant, you could play that counter card on a lane you don’t intend to contest with points and maybe turn it around on game’s end.

For Shadow King or Valkyrie in particular, you could set them in front of a Bishop, Thor, or Beta Ray Bill and just guarantee your card will reveal after they grow in power.

Speaking of disruptive cards, you can also delay an opponent’s card from revealing to give yourself extra time to find your counter to it. For example, if your opponent plays an Ongoing or On Reveal ability after Supergiant, you can play Echo or Cosmo in front of it to cancel the ability once it reveals at the end of the game.

Moving on to my favorite kind of trick you can pull with Supergiant (and maybe the reason I believe the card can be a game changer): keeping your opponent in games they already lost.

First in this category are a few cards that are able to dominate their lane but are typically too risky to play on Turn 5 since they are quickly met by a Shang-Chi or Enchantress:

There are others I could mention, such as Patriot, but these four really embody this section. Every time you play one of these before Turn 6 without Cosmo to protect them, you’re basically praying you don’t get punished. Supergiant solves that issue since they will reveal last in the game. And, even better, your opponent doesn’t know how much power you just placed on the lane, and they could try to contest a location they have no shot at winning.

There are certain cards in the game that can wreck entire match ups. Unfortunately, if your opponent knows you have that card, they will leave as soon as you Snap, and, if you Snap before playing it, they will leave once they see it.

With Supergiant, you could get your opponent to stay when you Snap and stay until the match is over when the stakes are at their highest. I used Super-Skrull to illustrate because it feels like a card with the ability I just described, but I’m sure there are others you can use.

The Verdict

This could be the next card to disrupt the Marvel Snap meta because it heavily impacts certain strategies like Sera Control and other archetypes that are based on a Turn 5 set up. At the same time, it could represent a nice set up card for your strategies as well.

Potential Score:

Rating: 8 out of 10.

Before we dive into the decks, I just want to remind you that Supergiant can be used as a disruptive tool to counter certain synergies. You could potentially slot it into any deck with a flexible Turn 4 and try to annoy Sera, Jane Foster Mighty Thor, Leech, or any other key card in the opponent’s strategy.

In these theorycrafted decks, I looked for ways to synergize with the new card, but there is a chance the best way to use Supergiant is simply to play it in an established archetype. It would help decks strengthen a few of their match ups in the current meta, and they would be completely fine without running specific synergies around Supergiant.

Lockdown

Supergiant Lockdown
Created by den
, updated 3 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.5
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

This is an iconic archetype when it comes to using Alioth. Lockdown sounds like a great start to see how good Supergiant can be. I personally prefer the list with Annihilus, The Hood, and Sentry added into the mix, but I think Supergiant could have more upside in the traditional deck.

In addition to setting up Alioth, it can serve to hide Klaw or Ms. Marvel and protect them from an Enchantress. It can also cancel an opposing Leech (which is always a problem for this deck).

Shuri

Supergiant Shuri
Created by den
, updated 3 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.4
Cost
0-
1
2
3
4
5+
5.2
Power
0-
1
2
3
4
5+

This one is really just a concept, but Martyr, Titania, and Taskmaster look wonderful with the new card, so I thought maybe I could try mixing those in with the Shuri archetype.

One synergy that I’m curious about in this one is Supergiant hiding Red Skull so the opponent doesn’t necessarily know they would get a bonus playing on that lane. Otherwise, the main plan is to just play Taskmaster after Supergiant to copy a big Blob.

Ronan

Supergiant Ronan
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.6
Cost
0-
1
2
3
4
5+
5
Power
0-
1
2
3
4
5+

Hiding Maximus and Master Mold could help Ronan the Accuser without giving away what deck you are playing until the end of the game. Hiding your Ronan the Accuser would serve to protect it as well, and the same goes for Attuma. Just like the previous deck, you have the Taskmaster synergy here with Blob, Destroyer, and Ronan as valid targets.

Finally, you have Echo and Cosmo to play in front of the opponent’s cards that have yet to be revealed. This could potentially counter an important On Reveal or Ongoing ability and win you the game.

Cerebro 5

Supergiant Cerebro 5
Created by den
, updated 3 months ago
2x Collection Level 18-214 (Pool 1)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
2.9
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Cerebro 5 has disappeared since Ms. Marvel was changed to a [4/4]. It went from a solid archetype that was regularly considered in our weekly Tier List to a deck that no one plays anymore.

With Supergiant, it might be worth reconsidering this deck since you also get Martyr and Titania back in the mix. Turn 5 with Cerebro and both 1-Cost cards could set up your deck very nicely. It allows you to develop power and protect your signature card at the same time.

This might not be enough to bring the deck back, but it should definitely make it better than it currently is.

Variants

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Closing Thoughts

I don’t know if Supergiant will be assigned to a particular archetype once we figure out the best way to use the card, but I can’t imagine it not having some sort of impact on the Marvel Snap meta.

Whether it will be as Alioth‘s sidekick, Sera‘s nemesis, Taskmaster‘s set up, there are too many different ways to use the card for it to not work. As such, I believe Supergiant is well worth a few Spotlight Caches or 6,000 Collector’s Tokens.

I hope this breakdown helped with your own assessment of the card. I’m curious to hear what everyone thinks about it (especially if you disagree with how highly I regard Supergiant). Feel free to discuss it in the comments section, find me on the Marvel Snap Zone community Discord, or follow my Twitter page where I share decks and biased opinions about the game.

Good Game Everyone.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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