The Collector

The Collector – Best Decks, Builds, and Card Analysis

Hi everyone, in this series of guides we will tackle how to build around specific Marvel Snap cards, highlighting their favored gameplay and builds, whether they are competitive or even gimmicky but fun. For this first installment, I wanted to work with a card that is both available to most players, so outside of Pool 3, and one worth building around and impacting the current metagame in Marvel Snap. It is one of my favorite cards: The Collector, which happens to be perfect for this role.

So without further ado, let’s jump into this piece, and see what players can build with The Collector.


Gameplay and Synergies

The Collector is a payoff card, meaning it benefits from other cards around him to be a force to be reckoned with. Most of the time, it is played in decks that manipulate their hand, and The Collector rewards you for receiving cards (except from your deck) in your hand while he is on the board.

As a vanilla card, The Collector is a 0 power, 2 cost card, meaning we have to create a deck that will actively support it if we wish to get anything good out of the card. Don’t go playing The Collector in any deck, or it will end up being a dead card a lot!

The Collector is often associated with two types of cards:

  • Cards that can help trigger its passive ability through generating, duplicating or bouncing cards in our hand.
  • Cards with a similar payoff condition, which would benefit from us having lots of cards in hand, or being able to replay cards.

Budget Deck

The Collector Pool 2 only
Created by den
, updated 2 months ago
7x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
2x Starter Card
3.1
Cost
0-
1
2
3
4
5+
3
Power
0-
1
2
3
4
5+

This deck can easily become a Pool 1 deck, simply remove Nakia and Agent 13 for Angela and Nightcrawler.

Being a Pool 2 card, you might find The Collector early in your journey in Marvel Snap, and look to capitalize on the card. Ideally, we would want to find a couple of other cards in Pool 2 for this deck, especially Agent 13. Otherwise, The Collector can be played with a Pool 1 collection and benefit from all the On Reveal effects adding cards to your hand.

Devil Dinosaur and Iron Man are the other 2 big points scorers in the deck, and represent our path to victory, alongside our signature card. In a perfect world, we would be looking to play The Collector on turn 2, Devil Dinosaur on turn 4 and manipulate our hand on the other turns.


All-In on The Collector

The Collector All in
Created by den
, updated 2 months ago
5x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Starter Card
2.3
Cost
0-
1
2
3
4
5+
2.4
Power
0-
1
2
3
4
5+

If you really enjoy The Collector as a card, this is the deck in order to grow it as big as possible. We could even remove Angela and Bishop if you wanted to go all in on the card, but a little insurance never hurts.

Once it is in play, The Collector should be growing its power every single turn for the rest of the game, with maybe the exception when playing Bishop on turn 3. As such, the goal with this deck is to win a location thanks to our featured card, and be flexible in the way we want to attack a second one.

While this deck is more of a gimmick than a very competitive build, as missing The Collector can immediately lower the deck’s power quite a lot, it shows how good the card can be when placed in the right environment.


Competitive The Collector Deck

Bounce
Created by den
, updated 2 months ago
5x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

Currently the most competitive deck featuring The Collector, the Bounce archetype could be considered a refined version of the “All-in” deck above. While we can still see The Collector, Angela and Bishop being supported with the Bounce mechanic (returning cards to our hand and playing them again), this deck uses different 1-cost cards.

Indeed, the goal here isn’t to maximize the points on The Collector with On Reveal effects, rather disrupt the opponent’s hand (Iceman) and deck (Korg) while buffing our payoff cards. The Move mechanic is also featured in the deck, adding another win condition in the form of Human Torch. The card works perfectly with Iron Fist and Cloak, the latter also enabling a bit of unpredictability as to where we will push for the win.


Closing Words

The Collector really is a fun card in Marvel Snap, and it can be abused in different ways in order to make it a threat for the opponent. Although this article focuses on how to maximize it, other uses of the card have been spotted, like in Discard heavy decks for example, where Swarm and Apocalypse being discarded would grow The Collector.

The card can be played almost as soon as you find it on your collection track, using the On Reveal synergy to buff it as you play cards. Furthermore, The Collector gets its second wing alongside the Bounce archetype, which unfortunately isn’t available before you dig into Pool 3 and find at least Beast, and likely Falcon as well.

As this is the first article of this series, any form of feedback is much appreciated, feel free to share your opinion on our community Discord, or message me on Twitter. Also, we would love to know which card we should feature in the next article about specific cards.

Good Game Everyone.

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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