Series 5 Cards Theorycraft and Decklists

The big patch is drawing ever closer, and players are wandering what the best homes for the soon-to-be-released Series 5 cards are - Den is here today to show you some of their favourite early contenders for the cards you open!

We already dug into what the Series 4 cards had to offer, and I am honestly very excited about the possibilities several of them have. But today, we are digging into the big ones, the potential game winners, the Ultra Rares, Series 5 cards!

There are only six cards in Series 5, but they all look impactful in their own sense. Of course, Galactus and Thanos are the superstars of the bunch, already being on many player’s wishlists for months as you could play them off random card generating effects such as Agent 13.

Super-Skrull also looks like a superstar in the making, while Valkyrie, Bast and Shuri all seems very playable in at least one or more archetypes of the current metagame.

Let’s explore everything that these cards have in store for us, and open the discussion to how big of a shakeup they could be once we are allowed to collect Series 5.

Galactus makes On Reveal much more fun!

The big downside of the On Reveal synergy is how predictable it can be, and how much of a tell Wong is for the opponent. We are seeing it in the current metagame with Cosmo being a popular inclusion, and ruining an On Reveal deck regularly. Well, the archetype might have found a way to play around it, thanks to Galactus.

The concept is quite simple:

  • Step 1: Play Galactus on an empty location before turn five thanks to Electro, Wave or Psylocke. You should have the Reveal priority heading into the next turn.
  • Step 2: Play Leader on the location, and even if the opponent tries to Cosmo, you still get to copy their cards because you have reveal priority.

Here’s another pattern with Galactus that also sounds quite fun:

  • Step 1: Play Wong on turn four, into Wave plus Psylocke on the same Wong location on turn five. This should lead to you having eight energy on turn six, with all cards costing four energy.
  • Step 2: Play Magneto to clear a lane that your opponent thought they had won, and play Galactus onto the lane you just cleared. Galactus should be alone there and win you the game.

This second pattern can also work with Aero if there is an empty location already. Simply play Aero on a lane to make sure the opponent won’t play any cards on Galactus’ lane.

Galactus 1
Created by den
, updated 14 days ago
2x Collection Level 1-14
2x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
3.8
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

There are a ton of ways to work around Galactus, especially once we found a way to play him earlier than the expected turn six. There are other ways to build around the card though, outside the On Reveal synergy.

For example, one could simply play Galactus in a Destroyer deck with Green Goblin and Hobgoblin slotted in it. This way, we can play Galactus into a lane where we have managed to reduce our opponent’s power by 11 already, meaning they are very unlikely to try to compete there.

Galactus Destroy
Created by den
, updated 13 days ago
4x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
3.2
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

Mister Negative becomes terrifying!

Almost every card in Series 5 seems to be helping a synergy in some way, but there is an archetype that can seemingly include most of the cards in Series 5: Mister Negative.

Galactus being played earlier than turn 6 is great, we already established this, and Mister Negative is another way to do so. Also, it becomes much more reasonable to think we could win the lane with a 6 power Galactus rather than a 3 power one. However, there are at least two other cards that become bonkers when they have their power and cost reversed: Super-Skrull and Shuri.

Super-Skrull honestly looks like a future nerfed card to me, being able to annoy the whole Ongoing synergy so much appears to be too good for a single card. As for Shuri, the card isn’t as shiny, but almost every card in the deck becomes stupidly strong if their power is doubled when they already have been negatived. Galactus is especially the one card that comes to mind, as it basically becomes able to rival Hulk in terms of power.

Valkyrie is another card I imagined in the deck, as most cost would benefit from her if not negatived. Also, Valkyrie setting all card to 3 power means Angela or Iron Man would represent potential lane winners, as they would grow our overall power after Valkyrie‘s ability.

Back in September, when Mister Negative received his second nerf and became a -1 Power card, many were afraid the archetype would die as a result, and it understandably did. It might take a while before it comes back, considering the cost and randomness of each Series 5 card. But this might be the most improved archetype overall.

Negative Series 5
Created by den
, updated 13 days ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
1x Starter Card
4
Cost
0-
1
2
3
4
5+
1.2
Power
0-
1
2
3
4
5+

Valkyrie and Bast reward swarming strategies!

I’m sure these cards will be able to push other archetypes as well, but for a start, both seem well indicated in a deck looking to swarm with small units. Indeed, with both Bast and Valkyrie in the deck, we would be able to manipulate power in our hand and on the field to surprise our opponent.

With many cards that either grow, like Ant Man or Mojo, or buff others such as Ka-Zar, Blue Marvel or Captain America, our units shouldn’t end up at just 3 power cards in the end.

Valkyrie Bast
Created by den
, updated 13 days ago
2x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2x Recruit Season
2.3
Cost
0-
1
2
3
4
5+
1.8
Power
0-
1
2
3
4
5+

Another way to use the duo would in a Cerebro deck, the signature card when it comes to having all our units on the same power score. Thanks to Bast and Valkyrie, we should be able to include Mister Sinister and Brood in the deck, increasing our potential amount of cards on the board to buff at the end of the game. Until now, Cerebro 3 was having a difficult time working out properly, usually relying on Multiple Man to get enough targets to buff.

This new take on the archetype seems much better, and we already know how much damage Armor, Cosmo, and Killmonger can do if the metagame keeps revolving around the same synergies.

Valkirie Bast C3r3bro
Created by den
, updated 13 days ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
2.8
Cost
0-
1
2
3
4
5+
2.1
Power
0-
1
2
3
4
5+

Thanos and the infinite possibilities

If Galactus already offers a lot of possibilities as to how to exploit the card, Thanos, as well, is a card that virtually can fit in almost any deck. Indeed, because the Infinity Stones are so flexible, it is hard to figure out a deck where they wouldn’t be strong enough to contribute in some way.

However, I tried to exclude decks that were reliant on drawing some very specific cards as their win condition. After all, as strong as they are, the stones will dilute your deck and make drawing your one key card a rarer occurrence.

Here is an ongoing list of cards that look like they could work well with Thanos Infinity Stones:

  • Lockjaw: Play the stones being your favorite doggo and just get other cards from your deck.
  • Ka-Zar: Stones are 1-cost cards, after all. Blue Marvel obviously works as well.
  • Ant Man, Captain America, Mojo: Seems quite easy to fill a location with 1-Cost stones, drawing you more cards.
  • Quinjet: The stones look incredible as 1-costs, why not play them for free ?
  • Onslaught, Odin or Wong: Across the six stones, there are five On Reveal abilities and two Ongoing ones.
  • Beast, Falcon: Quite sure the stones are good enough to be played several times.
  • Carnage: 1-Power stones can become 2 when eaten by Carnage.
  • Okoye: Because most Stones have a draw effect attached, we should maximize Okoye‘s buff to our deck.
  • Bast, Valkyrie: 3-power stones, anyone ?
  • Angela, Bishop: Cheap cards tend to do wonders alongside these two.

With that said, here are a couple of decks I think can be a good starting point for Thanos and the Infinity Stones, as there are a lot of cards that can make good use of them:

Bounce naturally plays a lot of cards that should synergize well with the stones. Angela, Bishop, Falcon, Beast or Quinjet all being staples in the archetype. We can also Add Bast, which I think will fit perfectly in the deck. Additionally, Carnage is a way to help clear our side of the board, as we might have a lot of cheap cards to play, and not enough spot for all of them.

Bouncing Thanos
Created by den
, updated 12 days ago
3x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2
Cost
0-
1
2
3
4
5+
1.8
Power
0-
1
2
3
4
5+

Another archetype which I think could benefit from Thanos is DeathPool, for the simple reason the stones are 1-Cost cards, making them easy to remove with Killmonger to reduce Death‘s cost a lot. Also, I liked the synergy of the stones with Moon Girl, as it could lead to duplicating strong effects like the Soul Stone or the Time Stone.

Thanos 2
Created by den
, updated 14 days ago
5x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.6
Power
0-
1
2
3
4
5+

Closing Words

I honestly feel like Series 5 cards, although there are only six of them (not including Black Panther that will be added to Series 5 when the season ends), could help push at least a dozen decks to be a better version of themselves. As such, even if I tried to showcase the ideas I find most promising here, I’m sure there a some genius decks in the works in some Discord or group of players. I honestly can’t wait for the cards to be here to try these ideas and be amazed at what everyone manages to create around these new cards.

If Series 4 had some cards I wasn’t so hyped about (like Orka or Attuma), all six additions from Series 5 look super solid and potentially game defining once enough players get their hands on them. They totally make up for the relative slow increase in content of the last few months, as the focus was on the global release.

As usual, I welcome any feedback on these articles, either in the comment section, on Discord or twitter. If we are lucky, we might get these card early next week, so come and share you wildest creation with us until then!

Good Game Everyone.

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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