Series 4 Cards Theorycraft and Decklists

Unsure where to start when all the sweet new cards from Series 4/Pool 4 arrive? Don't panic, Den is here to walk you through some early decklists and theory for these brand new cards!

Marvel Snap hit us with a massive announcement earlier this week, revealing 17 new cards that are joining the game in the coming weeks. Obviously, everyone is buzzing around the new cards, legitimately so, considering there are some gems in both the new Series 4 and Series 5 introduced.

In this piece, I’d like to go over several decks I created for the occasion, looking to showcase each card’s potential, and highlight their best allies. Another piece, focused on the Series 5 cards, will follow in the next few days, so if you are more of a Galactus or Thanos kind of player, then we got you covered as well.

On a personal note, I am super excited about Absorbing Man, who looks like a Mystique for the On Reveal synergy. With Cosmo and Enchantress already roaming the ladder to punish Wong, the card might arrive in an unfriendly meta environment, but its potential is super exciting nonetheless. Luke Cage is the other I’m eager to try, as it feels like a nice support to unpopular cards like Hazmat, which could lead to new archetypes rising, and that is always great in a card game.

Feel free to drop your creations or the cards you will chase as soon as Series 4 is available in the comments or join the discussion on our Discord. Now let’s talk decks!

A little disclaimer: None of these decks have obviously been tested at this point. So see these shared builds as a support to discuss concepts and potential play patterns. The refined builds will be shared as soon as we had enough time to play test the cards!

Can Helicarrier bring The Collector back in Discard?

If you have been reading our weekly Tier List, you might have seen me talk a lot about how the Discard archetype still is an unrefined deck. No one seems to manage to find the perfect last one or two cards in the build.

For those from back in beta, The Collector used to be a staple in Discard decks, but it was when the card had a Morbius like effect, gaining +2 Power when a card entered our hand. Currently, even if Swarm and Apocalypse can help raise it to a 5 Power card, it just doesn’t feel good enough to be played.

Fast-forward to Helicarrier now being announced as a Series 4 card in Marvel Snap, The Collector could reach 7 Power more reliably, putting the card in the same category as Angela, amongst the best 2-Cost cards in the game.

As for Helicarrier, the card could bring some flexibility to the deck, giving some tools to work with in the games we aren’t drawing into Apocalypse. And 10 Power isn’t so bad to pull in Lockjaw‘s lane, either.

The problems would arise when we have both Helicarrier and Apocalypse in hand, as obviously, we want to favor Apocalypse every single time with Lady Sif. The added cards could also be an issue to target Swarm with our other discards, and this situation might be enough not to run the new card in the discard build.

Overall, I don’t think the idea will stick in the long run, but it could lead to a fun Discard build, something more unpredictable than the current iterations.

Helicarrier
Created by den
, updated 14 days ago
3x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3.3
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

Is it Devil Dinosaur’s birthday?

If I had to name one card which gained the most from the new Series 4, I think it would have to be Devil Dinosaur. Among the ten new cards, three (!) seem to have a direct synergy with the big red monster that has been nerfed twice already since the beta.

So I guess it’s only natural to throw them all into the same deck and see what happens. I admit, I kind of added Nick Fury for the theme, but I am enticed to add Magik, Moon Girl or another strong Ongoing effect in there instead of the Shield’s leader.

In this build, the idea is to be able to either have a full hand for our Devil Dinosaur, or reduce the cost of our cards and create some magic with the cards we created along the way:

  • Maximizing hand space: The main play pattern would be to play Devil Dinosaur on turn five, and then Mystique plus Lady Sif on turn six, ideally discarding Helicarrier. This should create two Locations with around 17 Power on each, not counting what we did in the first four turns.
  • Playing with created cards: With Quinjet and Sera in the deck, we have the potential to create some crazy turn six using reduced cards we created with Agent 13, Maria Hill and Agent Coulson. In This scenario, we could even think about using Mystique to copy Quinjet early in the game for even more discounts.
Maria Hill – Coulson – Helicarrier
Created by den
, updated 14 days ago
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3x Series 4 Rare – Collection Level 486+ (Pool 4)
3.2
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

She-Hulk joins Death for some turn six fireworks

DeathWave is a deck that has evolved a lot over the past few months. Nowadays, it has branched into separate archetypes, namely, BAEro and DeathPool. With She-Hulk joining the game, the original DeathWave build might be looking to come back, as it gains some amazing play patterns in the last turns of the game.

In the DeathWave archetype, She-Hulk enables several combos as long as we managed to get some Destroy effects early on:

She Hulk
Created by den
, updated 14 days ago
7x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
3.3
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Luke Cage and Absorbing Man join forces in a new combo deck

The On Reveal decks already received a very solid boost with Black Panther being the Battle Pass card in November 2022. Well, With Absorbing Man joining the game, I don’t expect the trend to stop anytime soon, as the card looks to be super impactful upon release. As such, I felt like making another On Reveal deck was a bit too obvious, and instead looked for something that currently doesn’t work so well in Marvel Snap.

As stated in the introduction, Luke Cage is one of the cards I’m most happy to see join the Marvel Snap collectible cards, because it can help other already existing cards to shine and realize an otherwise unused potential so far. Just like Hazmat for example, which this deck features as the key card.

The big problem with Hazmat until now was the limiting factor of not being able to play cards that would later on be a detriment to our score. With Luke Cage now in the mix, we can freely add cards to our side, and get away from the classic Green Goblin play pattern, the only one that was available for the deck so far.

Now, we can use Debrii to have cards on every location, a perfect ally to Ironheart later on, and enough of a card to focus on our combo with the rest of our deck slots. It frees up enough space to include all the usual suspects in Odin, Sera, Magik, Mystique and Wong.

Onslaught could also be added to the mix depending on how far you want to push the combo compared to adding more cards for stability.

Luke Cage + Absorbing Man
1x Collection Level 1-14
8x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Recruit Season
3.4
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

The Rest

I still got a few ideas to share for the rest of the cards, so here we go:

Titania could also fit in the Hazmat deck to give a card to the opponent. Five is quite a big number, and we would need her early in the game, so not sure how good that is. Otherwise, she feels like a fine addition to a Sera Miracle deck, as revealing second on turn six, you would be safe from seeing Titania change side.

M'Baku should be at its best in a Lockjaw deck, as a way to throw it back in the deck before game’s end, and let it come back on its own after turn six.

Attuma seems to be a nice card in any deck with Armor in it, which make it quite easy to include currently. The Destroy synergy is currently pushing a lot of decks to run Armor anyway.

Orka is one of the disappointing cards in the bunch, looking like a heavy hitter with a limiting condition and slightly less Power than Destroyer. I expect it to fill a similar role without the need to play Armor, Cosmo, or Professor X in the deck to protect other cards from its destructive power.

Closing Words

Overall, most of the cards added to Series 4 appear to be playable, and with some of them potentially shaking up entire archetypes, it is no doubt the metagame would be turned upside down when these are live and available to play.

I know nothing will make up for the card not being collectible yet for many players without luck and current collection status, but I hope these few ideas helped you project into what could be done with these cards. There are many more ideas coming from various content creators and shared on Discord or social media. Feel free to share yours too with me on Twitter, simply tag me @den_CCG.

I guess the only thing we can do for now is join the excitement around the huge announcement, and patiently wait until we get to play with our new shiny toys. Until then…

Good Game Everyone.

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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