2024 Development Roadmap

Marvel Snap Development Roadmap – Goodbye 2023, Hello 2024! – Future Updates

What's coming soon, in development, and in concept for Marvel Snap in 2024? The developers share the new features coming in future updates.

Marvel Snap’s global release on October 18, 2022 does not mean the game is finished – far from it! The Second Dinner team released a Development Roadmap, sharing everything that is coming soon, in development, and still in concept on Marvel Snap. You can view the game’s update history and patch notes here. Updated for January 2024!

Development Roadmap January 2024

It’s hard to believe that we launched MARVEL SNAP globally over a year ago, back in late 2022. So much has happened since then! Some of our favorite moments include launching SNAP’s first new game mode (Conquest!), officially launching on Steam and the recent introduction of Deck Builder. Above all though, the best part has been building MARVEL SNAP with such a widespread, international community. From the endless memes that make us laugh, to the fan art that takes our breath away, to your in-depth and incredible feedback, we hope that you continue sharing your passion, creativity, and ideas with us as we march into 2024. But most important of all as we enter the New Year, we hope you continue to make SNAP an awesome place for anyone who wants to participate. Be kind to each other and from the bottom of our hearts…

Thank you, Merci, Grazie, Danke, Gracias, ありがとう, 감사합니다, Obrigado/Obrigada, 谢谢, Gracias, ขอบคุณ, 謝謝, Terima kasih, Спасибо, Cảm ơn

Now, let’s talk about the future of MARVEL SNAP… It’s a bright one!

Coming Soon

Items listed here are in the final phase of development, and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines and share some insight with players.

The team is hard at work putting the finishing touches on a few much-anticipated features:

  • Album Improvements
  • In-Game Events
  • Character Mastery
  • Selectable Card Effects
  • Selectable Borders
  • New Infinity Splits
  • Collectible Reactions

What are Album Improvements?

Thank you to everyone who provided feedback on our new Album feature in December. We’re actively making improvements that include more albums, easier to complete albums, albums with various sizes, and more ways to collect emotes! Imagine a Dan Hipp “Parent Album” that combines all of the Dan Hipp albums and rewards you for progress on each of the many Dan Hipp albums. Keep the feedback coming and stay tuned as we continuously improve this feature.

What are Selectable Card Effects and Borders?

One of the most requested features in the game since beta has been the ability to pick your border and set it up with the best Infinity Split combo you have unlocked on your favorite variant. Guess what? It’s coming soon! Gone are the days where you had to leave a card at a specific border or regret upgrading a card past a border you liked more. Now with Custom Card, you will be able to keep upgrading a variant as much as you want to chase even cooler combos while setting your Custom Card to your current favorite border and Infinity Split combo.

We are also preparing for a second phase of Custom Card you may see in the In Development section called Collectible Borders. Collectible Borders will be a brand new cosmetic type with new, never-before-seen Card Borders that you can acquire and apply to a character to unlock that border for that character’s Custom Card. If you think the current borders are great, wait until you see what is cooking!

What are In-Game Events?

On Snap, we aim to keep the game fresh every week, so in 2024, we’re introducing in-game events. Over the year, we will gradually add new and varying types of events. The first one looks like it’ll be something we’ve tentatively titled ‘Leagues.’ When a League Event is active, you will be matched up against a small number of other players near your skill and collection level. During the event, you will compete to see who can earn the most cubes to earn awesome rewards. Do you have what it takes to win your League?

We hope this is the first of many different types of events we’ll introduce over time. During and after each event we will take in your feedback and make adjustments for new events and iterations of existing events. Make sure to share your feedback with us on Discord and fill out our posted surveys!

What is Character Mastery?

Has your love of friendly sharks caused you to collect every Jeff variant? And how perfect does that Ink split with black Krackle flare look on your Chibi Jeff? Well, now is the time to show off your mastery of playing and collecting each character in Marvel Snap! After Character Mastery launches, every cosmetic you collect for a character will contribute towards unlocking brand new Splits and exclusive rewards. If you thought Gold, Ink, and Krackle were fun, we have even more fun on the way! Earned your 4th Iron Man variant? Gain Iron Man Mastery. Earned your 3rd Gamora avatar? Gain Gamora Mastery. Split Venom for the 157th time, gain Mastery. As your Mastery for a character goes up, you unlock new and cooler Splits and eventually a brand new cosmetic type, Reactions. Exclusively available as a Mastery reward for each character, reactions are the fun emoji you can show off on cards and locations. What if your reaction was Goose or Wolverine? Your opponent will immediately know your dedication and love for that character when you show it off.

In its current Design, every few levels of Character Mastery you gain unlocks a Mastery Milestone. Each character has unique Mastery Milestone challenges for you to complete! Imagine reaching Deadpool Mastery 10 and unlocking a challenge to have Deadpool be over 100 power in a match. Completing a Mastery Milestone will earn new rewards for that character potentially including new Split unlocks, a new Collectible Border, or currencies to help you continue to increase your Collection Level. This is the current design, and it may change by the time we launch it, but we can’t wait to share it with you!

In Development

Game features in this section are actively being developed, iterated, and improved upon. Our production team dedicates team resources, generates tasks/timelines, and ensures we’re moving forward. Features and systems in this bucket can change dramatically – we might find our initial idea wasn’t fun OR we might discover we can achieve our goals in an unexpected way!

Here are some features that are currently in development:

  • Clans 1.0
  • Collectible Borders
  • Booster Vats
  • More Event Types
  • In-Game Graveyard

What is Clans 1.0?

We’ve heard your requests for a more social experience in Snap, and we’re excited to announce we’ve been actively prototyping the first version of clans. This new feature will enable you to join or create clans, working together to complete missions and earn collective points. The more points your clan accumulates, the greater the rewards for all members. The Clans feature will be rolled out in phases, allowing us to gather feedback and refine the system along the way… Stay tuned for more updates as we get closer to releasing the first version of Clans.

What are Booster Vats?

Do you dream of picking a character to get boosters after a match? Booster Vats are a new feature geared towards targeted booster acquisition for characters of your choosing! Booster Vats will come in sizes from small to Hulk-sized which award more and more boosters as the Booster Vat gets larger. Pick the Booster Vat size you want to use, pick the character you want to target, complete an objective to crack open the Booster Vat, and then collect your Boosters!

In Concept

We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams is turning ideas into concepts through discussion, documentation, and planning. Features currently in the “In Concept” phase have been initially scoped out and given shape but have not yet had any engineering or development work done in the game itself.

This is where we’d love your feedback the most! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community!

Here are some of the future concepts we’re thinking about for MARVEL SNAP:

  • New Game Mode
  • New Game Boards
  • Clan Competitions
  • Ultimate Variant Evolution
  • New Card Mechanics

Clan Competitions

What are Clan Competitions? We don’t quite know yet. As we described in the Clans 1.0 section, we’re going to release the Clans feature in phases and learn a ton along the way. Depending on what we learn, that will inform what we might want to explore (or not explore) in the future. Some type of feature that allows entire clans to battle it out against each other sounds really fun to us in theory, but it’ll remain as just a design document until we learn more about Clans.

New Game Mode

We have a lot of different ideas for our next new game mode and are working through the concepts. The next step will be that we’ll choose a few to go through a prototyping, testing, and evaluation plan to help us figure out what’ll be the most fun.

Let us know what you think, and please continue to share your ideas for the future of MARVEL SNAP!

August 2023

Development Roadmap August 2023

HEEEY! We’re back again with an update to the MARVEL SNAP development roadmap. Since the last update we’ve released a new game mode: Conquest, revamped card acquisition (a few times!), ultimately released Spotlight Caches, explored four more seasons in the Multiverse, added new cards and variants every week, made a ton of quality of life improvements to the game, and more! We appreciate the feedback from the community along the way and we’re jazzed to share more about what’s coming for MARVEL SNAP! 👀⏭️💻

Development Roadmap August 2023

Coming Soon

Items listed here are in the final phase of development, and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines and share some insight with players.

The team is hard at work putting the finishing touches on a few much-anticipated features:

  • PC Launch
  • Twitch Drops
  • Seasonal Audio
  • Card Upgrade Improvements
  • Conquest Polish
  • Infinity Rank Revamp
  • Global Matchmaking – Phase 1

PC Launch

We love playing MARVEL SNAP on our phones, but sometimes nothing beats a comfy gaming session on your PC. The team has been working hard towards getting MARVEL SNAP ready for the big screen… well, the WIDESCREEN! We’ve combed through the game and rebuilt the experience for the widescreen experience – everything from main menu, collection manager, gameplay, and more!

With the official launch of MARVEL SNAP on PC, we’re also ensuring feature parity across platforms for things like in-game rewards, inbox, and news. No more needing to login on mobile to collect rewards–collect them on your platform of choice. More details coming very soon – stay tuned!!

Seasonal Audio

We love our in-game menu music, but we’ve been hoping for some more variety in our lives. Coming with our next season, we’ll be changing our in-game menu music to match the vibe of each new season – get ready for MARVEL SNAP with a new flair. 🎵 🎧

Card Upgrade Improvements

You’ve heard it before, “Upgrade cards to get more cards”… and with all that upgrading, we thought it was time to improve this experience a bit! We’re releasing two new features in our next patch to support this: Multi-Upgrade & Upgrade with Gold.

  • Multi-Upgrade: You’ve been waiting for the perfect variant for Shang-Chi, forever. You have all the boosters and credits. You finally get it… and now, with Multi-Upgrade, select the Quality you’d like to target and tap the upgrade button once to directly skip to that Quality level! Save your thumbs and save some time!
  • Upgrade with Gold: We have all been there. You’ve got an Ultra Quality card and 48 Boosters – so close to that Infinity Split, but those last couple Boosters won’t drop. Upgrade with Gold lets you finish out a card upgrade even if you don’t have all the required Boosters or Credits by splitting the gap with the Gold value.

Conquest Polish

It’s been great to see the excitement about Conquest since release and we’ve appreciated the feedback on a few updates we could make to improve the mode! In an upcoming patch, we’ll be doing a polish pass to clean up some rough edges. You can expect some of the following changes:

  • Improved Loss Flow (we know you don’t need to see it twice!)
  • Speeding up / Tap-to-Skip Animations
  • Updated Mute Behavior (now, stay quiet!)
  • UI/UX Improvements

In Development

Game features in this section are actively being developed, iterated, and improved upon. Our production team dedicates team resources, generates tasks/timelines, and ensures we’re moving forward. Features and systems in this bucket can change dramatically – we might find our initial idea wasn’t fun OR we might discover we can achieve our goals in an unexpected way!

Here’s some features that are currently in development:

  • Prestige Level
  • Spotlight Cache Improvements
  • Collectible Emotes & Card Emojis
  • Personalized Shop
  • Smart Decks
  • New Infinity Splits & Split System Improvements
  • Ultimate Variant Evolution

Prestige Level

Ever wish that pixel variant, avatar, or title you received turned into an awesome reward? Yeah us too. Prestige Level introduces a new reward track when you acquire any new cosmetics (variants, avatars, card backs, emotes, etc). Juice up your Prestige enough and unlock brand new infinity splits and more! We will keep building on Prestige Level into the future with Albums that drip bonus Prestige and exclusive thematic cosmetics!

Spotlight Cache Improvements

We’re continuing to monitor player feedback and data for Spotlight Cache economy tuning. We recently started with a change to the Random S4/S5 Duplicate Fallback reward from Premium Mystery Variant to 1000 Tokens and more tuning changes are being considered. In the next patch, we’ll be increasing rewards in S3-Complete Collectors Reserves, instead of 50 Tokens:

  • 50% chance at Gold Conquest Ticket
  • 50% chance at 100 Tokens

In addition to economy tuning, we also have some Spotlight Cache system UI/UX improvements planned for future patches:

  • Improved Spotlight Cache Icon
  • Improved Random S4/S5 Icon
  • Improved Opening Flow & Reward Experience
  • Spotlight Variants Preview
  • Spotlight Cache “Hold to Open”

Ultimate Variant Evolution

We are ready to make Ultimate variants even more worthy of their name. Evolve existing and new Ultimate variants to unlock their full cosmetic potential! As these variants evolve they will start to share their thoughts on your match with new VO and comic style chat bubbles. Once pushed further, new thematic VFX and SFX matching the variant art will light the board up in style. Knullified Thor with red lightning…yes please!

In Concept

We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams is turning ideas into concepts through discussion, documentation, and planning. Features currently in the “In Concept” phase have been initially scoped out and given shape but have not yet had any engineering or development work done in the game itself.

This is where we’d love your feedback the most! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community!

Here are some of the future concepts we’re thinking about for MARVEL SNAP:

  • Guilds / Clans
  • Mythic Variants
  • PC Controller Support
  • New Game Mode
  • Season Journey Improvements

Guilds / Clans

We’re currently exploring what social systems could look like in MARVEL SNAP! For those of you (like us!) who have been playing Collectible Card Games socially for years, what did you enjoy about those social experiences? We’re looking for your feedback on what you’d love to see from Guilds / Clans / Social systems – what things would you like or dislike? Let us know!

Mythic Variants

What’s more badass than Ultimate Variants… MYTHIC VARIANTS! Custom voice lines? Wild over-the-top VFX? Maybe they jump out of the screen and punch your opponent in real life…  okay, not that. But they’re gonna be awesome.

New Game Mode

We have so many ideas for future game modes! We’re interested in building game modes that bring an overall balance to the game between accessibility and deep strategy. Right now, we’re thinking through what is the MOST FUN and working backwards from there. We’re excited to build more awesome ways to play MARVEL SNAP and share more details in the future!

Let us know what you think, and please continue to share your ideas for the future of MARVEL SNAP! ✌️

March 2023

Development Roadmap March 2023

Hey, welcome to our first development roadmap update for 2023! We’ve been having a blast exploring the Savage Land, Quantum Realm, and time-traveling to the… Past? Future? We’re not sure. We’ve had some great seasons, launched a BUNCH of new Series 5 cards, balanced some metagames, and some of us even got to Infinite Rank. Whoa. But, we’re ready to talk about what’s next for MARVEL SNAP! 👀

Development Roadmap March 2023

COMING SOON

Items listed here are in the final phase of development, and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines and share some insight with players.

The team is hard at work putting the finishing touches on a few much-anticipated features:

  • New Competitive Mode – Conquest
  • Card Acquisition Improvements
  • Token Shop Revamp
  • Ranked Mode Improvements
  • Infinite Rank Revamp

What is Conquest?

Conquest takes the Battle Mode format you know and love from Friendly Battles to the next level! In Conquest, players will queue up against other players to face-off in Battle Mode to earn rewards. Winning a series of battles without a loss unlocks tickets to higher leagues against tougher opponents… culminating with Infinity league at the end of each season. Players will battle their way to the top to claim ultimate victory – and the best rewards.

When you queue up for a Conquest match, you’ll start by choosing which league to compete: Proving Grounds, Bronze, Silver, Gold, Vibranium, or Infinite. Proving Grounds is always available to play, but players need the corresponding ticket to access higher tiers. Tickets are earned by winning a league series in the previous tier – for example: winning your Silver series will earn you a Gold Ticket. Players win a league series by defeating three consecutive opponents. 

In addition to Tickets for higher leagues, each victory grants Medals that can be used in the Conquest Shop to unlock exclusive rewards. There’s a brand new Conquest Shop every season with new cosmetics, including a seasonal exclusive variant that can only be unlocked in the Conquest Shop.

We think that Battle Mode is a super fun way to play MARVEL SNAP and Conquest lets you play Battle Mode whenever you want, against the best competition, for the best rewards! The team is actively developing Conquest and we ran our first company-wide playtest last week. We’re hoping to release Conquest in June!

Card Acquisition Improvements 

Every new card released in MARVEL SNAP should be exciting and impactful. We want players to wonder how that card could unlock new possibilities for fun or to win matches–and be able to actually play out those dreams. We’ve heard your feedback that we’re not meeting these expectations right now. It’s time to change that! We’re increasing the rate that all players earn Tokens, including a huge boost for Series 3 players that brings them in-line with Series 4/5 players. These changes will give all players equal opportunities to unlock brand new cards for themselves–whether you’re in Series 3 or beyond. 

  • More Tokens: We’re increasing the amount of Tokens earned on the Collection Level Track for all players who have not yet collected all Series 4 and Series 5 Cards. Starting at Collection Level 500 players will be able to earn between 200-600 tokens in Collector’s Caches and Collector’s Reserves regardless of whether they have completed Series 3 or not. This is an increase of 4X for players who have not yet completed Series 3! Once a Card Series is complete, caches that would have contained a card from that Series will now be replaced with 100 Tokens. All of these changes will result in more tokens for more people! 🎉
  • Choose Your Card: Series 3 cards now have their own section in the Shop! Once per season players who haven’t completed Series 3 will be able to claim one free Series 3 card to help them fill out their favorite deck and take a step closer to completing their collection. Now you can save your tokens for Series 4 and 5 cards! 

You don’t need to wait long for these updates, both of these changes will be in our next patch!

Token Shop Revamp

Token Shop is an awesome way to target the cards you want most, but we think we can do it even better. We’re dividing the Token Shop into a few different sections that will allow players to target  new and desirable cards faster. We’re also revamping the look and feel of the Token Shop so you can swipe through to see what’s new.

  • Weekly Spotlight: When a new Series 5 card is released, it will be immediately featured in its own section for its first week in MARVEL SNAP. Once you buy the Weekly Spotlight card, this section will be hidden until the next new card is released. If you want the newest cards at release, here’s what you’ve been waiting for!
  • Series 4 & Series 5: This section functions nearly the same as previously, but only features Series 4 and Series 5 cards. This section will feature a card you don’t own from all currently available Series 4/5 cards and rotates every 8 hours. Series 5 cards will be added to this section once they leave the Weekly Spotlight.
  • Ultimate Variants: Ultimate Variants are some of the most epic variants in the game. We felt they deserved their own section too!  We’re moving Ultimate Variants out of the way of seeing Series 4 and 5 cards and into their own rotation for those of you who want to make your decks that much cooler. 

We’re aiming for these changes to make our April patch!

Ranked Mode Improvements

We’ve been hearing your feedback about Ranked Mode and we agree it’s time to make some changes. Ranked Mode is a tough feature to get right and we want to find the right balance through some additional iteration. We’re making a few updates before our next season that will address issues with some players feeling unable to progress or players that feel they are not facing worthy opponents. 

  • Matchmaking Algorithm: We’re improving our matchmaking algorithm to create higher quality matches for all players–including an update that will prevent players from matching against an opponent more than 30 ranks away.
  • Infinite MMR Floor: When someone reaches Infinite Rank, we’ll take a snapshot of their MMR (Matchmaking Rating). For the rest of the season, their MMR cannot fall below that value. This change is to address players that could intentionally lose many games at the Infinite Rank floor to drop their MMR for the next season. You’ll still be able to increase your MMR while playing in Infinite Rank.
  • Infinite vs Infinite Matchmaking: Players that reach Infinite Rank will only match against other Infinite Rank players.

We know there’s more work to be done. We think the current journey to re-climb to a previous season’s rank is too difficult. To that end, we are exploring changes to how many cubes are required per rank, how many bonus cubes are granted when a player achieves a new Tier, and potentially how much of a reset is incurred each season. These numbers are actively being crunched right now, so we don’t have more details to share, but rest assured, our goal is to deliver a satisfying seasonal experience for players who wish to get better at the game, and see their rank increase as a result.

We’ve also seen a lot of feedback around matching by MMR and why we don’t simply match by Rank. The team has been weighing the positives and negatives of both these options. In a pure match-by-rank situation, it can lead to an awful start-of-season experience, as players are matching up against opponents who are far superior to them. However, we are exploring alternate ways of matchmaking to try to deliver a more satisfying overall experience, as there are some upsides to matching-by-rank. We have some ideas that we think can capture the best of both worlds, and will be trying out updates to the matchmaker in future seasons. We’ll absolutely be sharing more as we lock in details–you’ll hear more from us soon!

Infinite Rank Revamp

For most of us, the climb to Infinite Rank has been our peak achievement… and we have great news! We’re completely revamping Infinite Rank so your experience doesn’t end at Infinite – it’s just the beginning! We want to create an exciting and fair battleground for our most skilled players to compete on the Infinite Rank Leaderboard. Once players reach Infinite Rank, they are separated into their own ecosystem that will highlight two important numbers:

  • Skill Rating Score: This score is your personal skill rating score; it’s similar to your matchmaking rating. You’ll be able to see how your skill rating score changes after each match. If you’re more interested in increasing your personal skill from season to season, this is the number for you.
  • Leaderboard Rank: Your friend has always claimed that they’re the Best MARVEL SNAP Player – well, now we’ll find out. This is the leaderboard number based on the ranking order of each Infinite player’s skill rating score.

We’re fine-tuning the experience and visuals for the new Infinite Rank ecosystem and currently scoping out the work, but we’re hoping to release it as soon as possible! More details on timing soon!

IN DEVELOPMENT

Game features in this section are actively being developed, iterated, and improved upon. Our production team dedicates team resources, generates tasks/timelines, and ensures we’re moving forward. Features and systems in this bucket can change dramatically – we might find our initial idea wasn’t fun OR we might discover we can achieve our goals in an unexpected way!

Here’s some features that are currently in development:

  • PC Widescreen UI
  • Smart Decks
  • Avatars & Titles by Deck
  • Personalized Shop
  • Global Matchmaking

IN CONCEPT

We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams is turning ideas into concepts through discussion, documentation, and planning. Features currently in the “In Concept” phase have been initially scoped out and given shape but have not yet had any engineering or development work done in the game itself. 

This is where we’d love your feedback the most! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community! 

Here are some of the future concepts we’re thinking about for MARVEL SNAP:

  • Guilds (Social Systems)
  • Collectible Emotes & Card Emojis
  • Mythic Variants
  • PC Controller Support
  • Seasonal Audio
  • Test Deck Mode

Test Deck Mode

Where’s Unranked Mode? What’s this Test Deck Mode?! We know that players want a quick-and-easy way to try out new decks or strategies. Since before Global Launch, we’ve been talking about the idea of Unranked Mode as a solution to this problem. But, as we explored this feature, we found that Unranked Mode comes with some not so great additional challenges. So, we set out to reimagine what this feature could be and Test Deck Mode evolved from there!  We’re considering adding a button to the deck editing screen that will let you instantly hop into a low-stakes game against the computer. We’re still in early stages of concepting here, but we’d love to hear your thoughts on this new path.

Hopefully that provides some extra insight on what the teams been working on and thinking about. Let us know what you think, and please continue to share your ideas for the future of MARVEL SNAP!

December 2022

Development Roadmap 2023

It’s hard to believe that we launched MARVEL SNAP globally just a little under two months ago! And since then, thanks to YOU, we’ve won multiple awards, including Best Mobile Game at the Game Awards, and released a fun animated cinematic ‘HERO’ with some of our favorite musicians.

We’ve always said that Global Launch is the beginning of our journey together, and we weren’t kidding. Your feedback (in places like our discord community) impacts what we prioritize, focus on, or change. We’re excited about what the future holds; let’s talk a bit about that future.

Development Roadmap 2023

Let’s jump in, shall we?

Coming Soon

Items listed here are in the final phase of development, and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines and share some insight with players.

The team is hard at work putting the finishing touches on a few much-anticipated features:

  • Battle Mode vs Friends
  • Name Change
  • Artist Credits
  • Russian and Vietnamese Language Support
  • Infinity Split Mod Details

What’s Battle Mode vs Friends?

Battle Mode is a new way to play MARVEL SNAP. In Battle Mode, each player starts with 10 health, and the winning player deals damage to their opponent equal to the stakes of the game. If you doubled down and SNAPPED, you’ll do 4 damage to your opponent instead of 2 – or retreat early and only lose 1 health! Players will play a series of games against each other with their same deck until one player has no health left.

The way it works is simple. You either CREATE a match or JOIN a match. The player that creates a match gets a code they’ll need to share with their friend.

We’re aiming to release this in the next month or two and hope you’re as excited as we are to play vs your friends or organize fun community competitions!

What’s Name Change?

You’ll finally be able to correct that poor decision you made when choosing a username. Looking at you PineappleOnPizzaStinks. I mean, really? Who HATES Pineapple on Pizza??? Not I, that’s for sure.

What are Artist Credits and Infinity Split Mod Details?

When you’re looking at a card in its detailed view, you’ll be able to tap the nameplate at the top to see Artist Credits and what Infinity Split Mods are on that card.

Russian and Vietnamese Language Support

We’re adding these two languages to the list you can select.

In Development

Game features in this section are actively being developed, iterated, and improved upon. Our production team dedicates team resources, generates tasks/timelines, and ensures we’re moving forward. Features and systems in this bucket can change dramatically – we might find our initial idea wasn’t fun OR we might discover we can achieve our goals in an unexpected way!

In Development

  • PC Widescreen UI
  • Smart Decks
  • Unranked Mode
  • New Competitive Modes

What are Smart Decks?

Creating a new deck can be so much fun. Sometimes you might know precisely what 12 cards you want to play; other times, a few cards work together, but you’re unsure what to add. That’s where smart decks come in. Maybe you’re unsure how to finish that ‘move deck’ you’ve wanted to play. No problem. You’ll be able to finish your new deck with the tap of a button. More details to come as we get closer to releasing this feature.

What’s Unranked Mode?

In Unranked Mode, players face off against other players without the risk of losing Ranks or Cubes while still making progress on their Missions. This is the perfect place to test new decks and strategies.

What’s Competitive Mode?

We’re looking to use Battle Mode in fun new ways. More details will come in the future as we make progress on this.

In Concept

We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams is turning ideas into concepts through discussion, documentation, and planning. Features currently in the “In Concept” phase have been initially scoped out and given shape but have not yet had any engineering or development work done in the game itself.

This is where we’d love your feedback the most! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community!

Here are some of the future concepts we’re thinking about for MARVEL SNAP:

  • Guilds (Social Systems)
  • Infinity Rank Leaderboard
  • Collectible Emotes & Card Emojis
  • Mythic Variants
  • Booster Magnets
  • Avatars & Titles by Deck
  • PC Controller Support
  • Season Cache Improvements
  • In-Game Events

Let us know what you think, and please continue to share your ideas for the future of MARVEL SNAP! Thank you again for your feedback and for making 2022 truly Legendary!

September 2022

Goodbye Beta, Hello Future!

We launch MARVEL SNAP globally on October 18th! We’ve all been focused on this exciting moment, but let’s talk a bit about the FUTURE! First, we have to thank our incredible beta community that has played and provided invaluable feedback over the past few months. We’re here to make a game that people will love for years to come and you’ve really helped us build our foundations. We can’t wait to continue this journey together – launch is just the beginning!

Starting today, you’re going to get occasional updates from us on what’s happening in our ‘development roadmap’. We can’t promise everything you see will actually make it into the game; game development is a highly iterative process and things can change rapidly! But, we hope that sharing a bit more of the process will help with transparency along the way.

What we CAN promise you is that your feedback (in places like our discord community) will have an impact on what we prioritize or focus on, as it already has throughout beta.

Let’s jump in, shall we?

Coming Soon

Items listed here are in the final phase of development and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines, and share some insight with players.

As you might imagine, the team is getting ready for everything related to the Global Launch of MARVEL SNAP! This includes:

  • Global Launch on Android and iOS
  • PC Early Access
  • Localizing the game in 13 languages
  • Welcome Bundle
  • Reward Delivery Inbox System
  • Variant Rarity System*

What’s the Variant Rarity System?

We’re going to have over 1000 card art variants available in MARVEL SNAP at global launch! Some of these variants are going to be more rare than others. 75% of existing variants will now be labeled as Rare Variants and will have their cost reduced in the Daily Offers Shop from 750G to 700G. You can also earn these variants in Collector’s Reserves on the Collection Level track, Mystery Card Art Variants, and in the Season Cache at the end of each Season Pass. The remaining 25% of variants will become Super Rare and will only be available in the Daily Offers shop for 1200G. Each Season Pass will also include a number of limited time exclusive Super Rare variants.

As a part of this update we’re adding 75+ new Rare variants, and 25+ new Super Rare variants!


In Development

Game features in this section are actively being developed, iterated, and improved upon. Our production team dedicates team resources, generates tasks/timelines, and ensures we’re moving forward. Features and systems in this bucket can change dramatically – we might find our initial idea actually wasn’t fun OR we might discover we can achieve our goals in a totally unexpected way!

Here’s a few features the team is actively working on right now:

  • Battle Mode vs Friends*
  • Unranked Mode*
  • Collector Tokens*
  • PC Widescreen UI
  • Titles System

What’s Battle Mode vs Friends?

We know you’ve been asking how you can play against friends and this is how! Battle Mode is a totally new way to play MARVEL SNAP. In Battle Mode, each player starts with 10 health and the winning player deals damage to their opponent equal to the stakes of the game. If you doubled down and SNAPPED, you’ll do 4 damage to your opponent instead of 2 – or retreat early and only lose 1 health! Players will play a series of games against each other with the same deck until one player has no health left.

We think Battle Mode is the best way to play against friends, or run community tournaments, because it provides a clear winner while still incorporating the SNAP mechanic. We can’t wait to see the community play in Battle Mode!

What’s Unranked Mode?

In Unranked Mode, players face-off against other players without the risk of losing Ranks or Cosmic Cubes while still making progress on your Missions. This is the perfect place to test new decks and strategies.

What are Collector Tokens?

We love that everyone has a unique collection and gets to enjoy the fun of collecting over time. However, one of the most frequent requests we hear from the community is the ability to target specific cards for your collection. Maybe you’re waiting on Death to complete your Destroy deck or Hela for your Discard deck? Collector Tokens are a new free currency earned on the Collection Level Road that can be used to unlock the cards you want most in the Shop. (With the addition of Collector Tokens, we will be significantly dropping the amount of Boosters from Collector’s Caches and Reserves.) 

The Token Shop features a card you don’t own every 8 hours! If you don’t have enough Tokens yet, players can freeze the shop to lock-in their targeted card. This isn’t meant to be the primary way to earn new cards, but being able to target the couple cards you want most should allow you to build the deck of your dreams! 

We’re planning to share more information about Collector Tokens as we get closer to release – stay tuned!


In Concept

We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams are turning ideas into concepts through discussion, documentation, and planning. Features that are currently in the “In Concept” phase have been initially scoped out and given shape, but not yet had any engineering or development work done in the game itself. 

This is where we’d love your feedback (everywhere else too, but especially here!)! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community! We’re going to learn a tonduring global launch and beyond.

Here’s some of the future concepts we’re thinking about for MARVEL SNAP:

  • New Competitive Modes
  • Guilds (Social Systems)
  • In-Game Events
  • Infinity Rank Leaderboard
  • Collectible Emotes & Card Emojis
  • Mythic Variants

We hope to continually update you about our future roadmap using this framework. Let us know what you think and please continue to share your ideas for the future of MARVEL SNAP! Thank you again for all the feedback during beta. GLOBAL LAUNCH HERE WE COME!

Captain Marvel Artgerm

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Marvel Snap Zone is your best Marvel Snap information site, featuring in-depth guides, cards, decks, news, and more.

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