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Marvel Snap’s global release on October 18, 2022 does not mean the game is finished – far from it! The Second Dinner team released a Development Roadmap, sharing everything that is coming soon, in development, and still in concept on Marvel Snap. You can view the game’s update history and patch notes here. Updated for August 2023!
Development Roadmap August 2023
HEEEY! We’re back again with an update to the MARVEL SNAP development roadmap. Since the last update we’ve released a new game mode: Conquest, revamped card acquisition (a few times!), ultimately released Spotlight Caches, explored four more seasons in the Multiverse, added new cards and variants every week, made a ton of quality of life improvements to the game, and more! We appreciate the feedback from the community along the way and we’re jazzed to share more about what’s coming for MARVEL SNAP! 👀⏭️💻

Coming Soon
Items listed here are in the final phase of development, and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines and share some insight with players.
The team is hard at work putting the finishing touches on a few much-anticipated features:
- PC Launch
- Twitch Drops
- Seasonal Audio
- Card Upgrade Improvements
- Conquest Polish
- Infinity Rank Revamp
- Global Matchmaking – Phase 1
PC Launch
We love playing MARVEL SNAP on our phones, but sometimes nothing beats a comfy gaming session on your PC. The team has been working hard towards getting MARVEL SNAP ready for the big screen… well, the WIDESCREEN! We’ve combed through the game and rebuilt the experience for the widescreen experience – everything from main menu, collection manager, gameplay, and more!
With the official launch of MARVEL SNAP on PC, we’re also ensuring feature parity across platforms for things like in-game rewards, inbox, and news. No more needing to login on mobile to collect rewards–collect them on your platform of choice. More details coming very soon – stay tuned!!
Seasonal Audio
We love our in-game menu music, but we’ve been hoping for some more variety in our lives. Coming with our next season, we’ll be changing our in-game menu music to match the vibe of each new season – get ready for MARVEL SNAP with a new flair. 🎵 🎧
Card Upgrade Improvements
You’ve heard it before, “Upgrade cards to get more cards”… and with all that upgrading, we thought it was time to improve this experience a bit! We’re releasing two new features in our next patch to support this: Multi-Upgrade & Upgrade with Gold.
- Multi-Upgrade: You’ve been waiting for the perfect variant for Shang-Chi, forever. You have all the boosters and credits. You finally get it… and now, with Multi-Upgrade, select the Quality you’d like to target and tap the upgrade button once to directly skip to that Quality level! Save your thumbs and save some time!
- Upgrade with Gold: We have all been there. You’ve got an Ultra Quality card and 48 Boosters – so close to that Infinity Split, but those last couple Boosters won’t drop. Upgrade with Gold lets you finish out a card upgrade even if you don’t have all the required Boosters or Credits by splitting the gap with the Gold value.
Conquest Polish
It’s been great to see the excitement about Conquest since release and we’ve appreciated the feedback on a few updates we could make to improve the mode! In an upcoming patch, we’ll be doing a polish pass to clean up some rough edges. You can expect some of the following changes:
- Improved Loss Flow (we know you don’t need to see it twice!)
- Speeding up / Tap-to-Skip Animations
- Updated Mute Behavior (now, stay quiet!)
- UI/UX Improvements
In Development
Game features in this section are actively being developed, iterated, and improved upon. Our production team dedicates team resources, generates tasks/timelines, and ensures we’re moving forward. Features and systems in this bucket can change dramatically – we might find our initial idea wasn’t fun OR we might discover we can achieve our goals in an unexpected way!
Here’s some features that are currently in development:
- Prestige Level
- Spotlight Cache Improvements
- Collectible Emotes & Card Emojis
- Personalized Shop
- Smart Decks
- New Infinity Splits & Split System Improvements
- Ultimate Variant Evolution
Prestige Level
Ever wish that pixel variant, avatar, or title you received turned into an awesome reward? Yeah us too. Prestige Level introduces a new reward track when you acquire any new cosmetics (variants, avatars, card backs, emotes, etc). Juice up your Prestige enough and unlock brand new infinity splits and more! We will keep building on Prestige Level into the future with Albums that drip bonus Prestige and exclusive thematic cosmetics!
Spotlight Cache Improvements
We’re continuing to monitor player feedback and data for Spotlight Cache economy tuning. We recently started with a change to the Random S4/S5 Duplicate Fallback reward from Premium Mystery Variant to 1000 Tokens and more tuning changes are being considered. In the next patch, we’ll be increasing rewards in S3-Complete Collectors Reserves, instead of 50 Tokens:
- 50% chance at Gold Conquest Ticket
- 50% chance at 100 Tokens
In addition to economy tuning, we also have some Spotlight Cache system UI/UX improvements planned for future patches:
- Improved Spotlight Cache Icon
- Improved Random S4/S5 Icon
- Improved Opening Flow & Reward Experience
- Spotlight Variants Preview
- Spotlight Cache “Hold to Open”
Ultimate Variant Evolution
We are ready to make Ultimate variants even more worthy of their name. Evolve existing and new Ultimate variants to unlock their full cosmetic potential! As these variants evolve they will start to share their thoughts on your match with new VO and comic style chat bubbles. Once pushed further, new thematic VFX and SFX matching the variant art will light the board up in style. Knullified Thor with red lightning…yes please!
In Concept
We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams is turning ideas into concepts through discussion, documentation, and planning. Features currently in the “In Concept” phase have been initially scoped out and given shape but have not yet had any engineering or development work done in the game itself.
This is where we’d love your feedback the most! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community!
Here are some of the future concepts we’re thinking about for MARVEL SNAP:
- Guilds / Clans
- Mythic Variants
- PC Controller Support
- New Game Mode
- Season Journey Improvements
Guilds / Clans
We’re currently exploring what social systems could look like in MARVEL SNAP! For those of you (like us!) who have been playing Collectible Card Games socially for years, what did you enjoy about those social experiences? We’re looking for your feedback on what you’d love to see from Guilds / Clans / Social systems – what things would you like or dislike? Let us know!
Mythic Variants
What’s more badass than Ultimate Variants… MYTHIC VARIANTS! Custom voice lines? Wild over-the-top VFX? Maybe they jump out of the screen and punch your opponent in real life… okay, not that. But they’re gonna be awesome.
New Game Mode
We have so many ideas for future game modes! We’re interested in building game modes that bring an overall balance to the game between accessibility and deep strategy. Right now, we’re thinking through what is the MOST FUN and working backwards from there. We’re excited to build more awesome ways to play MARVEL SNAP and share more details in the future!
Let us know what you think, and please continue to share your ideas for the future of MARVEL SNAP! ✌️
Hi,
Just a Pair of suggestions:
1) some kind of statistics registry, games win/lost, cubes win/lost
2) button (perhaps when pressing on energy button) where you can see cards discarded when playing discard decks
Great game, I wish you a lot of success for future.
Thanks, regards
walwhit
I think one of the most important things that should be added to the game is a variant exchange. A place where I can exchange variants that I have and don’t want either (Pixel, Baby Variants I would never use) for their value in Gold or another variant of the same card or another random variant. (Put a limit on the amount you can do a day or something.)
Secondly a way to purchase or unlock tokens specifically would be wonderful rather than relying on random chance.
Also of note, the cost to value ratio with the in-game currency is ridiculously skewed and I would never spend money on Gold in the game as the value is horrible. It would cost me $14 to buy a single variant of a digital card, that is absurd to me. I think something like a booster pack where you get 3 or 5 random variants plus the variant you want for that same cost would be a better method and something that would feel more valuable when spending actual money on the game.
IMO including ranks where you can actually see how good you are at the game (or actually how bad) would only satisfy 1% of total players(comp players) and would be discouraging for the other 99%. Plus, everyone do ranks already, you guys are special! FRESH AIR! collecting stuff is your game, marvel is all about collecting. Don´t forget.
I think the success of this game resides on the fact that it is made for everyone in a very simple way, no competition, good vibes. Most people have huge EGOS! I think the “I will spare your puny planet” thing worked out pretty well in terms of showing off, it´s a great idea and it covered the rank feature in a very smart format.
(JUST AN IDEA) I would implement weekend tournaments for comp players tho. I would do qualifiers in a very similar way as the current rank works, I´d play a certain amount of games during the weekend, do this for two weekends and then organise a comp tournament on the new friend mode basis (Great idea btw) for the other two weekends(Stream it on a official Twitch/YT channel or something), once the season is finished a new season starts and therefore a new qualy/tournament. I would Reward qualifiers with unique collectibles like limited edition variants for the winners and avatars with special effects or stuff like that for qualifyers, in the end this is what this game is about, collecting things so you can show the world you are comp, or almost comp! if you reached certain rank during the qualy I would reward with very very rare collectibles as well only for those who are that good to reach that level, create the actual super villains of this game in the comp/try hard f*****S (99% still super heroes) while not remembering people constantly whether they good or bad, as I said most people are bad and that feel leads to frustration, frustration leads to toxicity.
Also, please let the people play the game, do not force people to play. That´s key.
Keep it special, keep it simple, keep it mobile even though a nicer UI for PC would be much appreciated. You guys are developers! REMEMBER easy of use is the gold.
GREAT WORK SO FAR! do not mess it up including tons of useless stuff.
The CucuMan
Snap Sucks!!!!! Lot of cheaters use hack. It’s hard to beat and impossible to win
I don’t understand the part “More Tokens”. So, it is not more tokens. It is more tokens if you have not complete pool 3. If you have complete pool 3 you will take the same tokens. Am I missing something?
Nope. With one tiny caveat: if you’re S3 complete, then your S4 pull (once every 48 caches) will now replace 100 tokens, not 200-600. So you get 6% more tokens.
Additionally, S3 players can no longer spend tokens on S3 cards. They get better access to S4 cards, but worse access to S3 cards.
So no real fix to card acquisition except that S3 players gain *some* access to S4/5 while restricting their access to S3. Hitting S4 feels worse, replacing 10-12 S3 cards / month with “you get an extra S4 card every 2-3 months.”
Yes, so it is nothing. Because, like a think the majority of people, that are not S4 complete they will find the card.
I don’t see see booster magnets on that roadmap anymore. Hope that’s still being developed somehow.
Please add turn history to the roadmap. It sucks looking away for a second only to miss what card Yondu destroyed from my deck and hoping it wasn’t the combo piece I needed to draw. Or the many other interactions that feel bad if you miss them the second they happen
I’m old, help me out. What are Twitch drops? Is that content you can only get by watching Twitch streams?
pretty much yeah :p
Upgrade with gold? More pay to win elements?
My 2 cents:
– Tournaments for 8 people, classified and not
– 8-person draft tournaments
– Guild Wars
– Tournaments by tier (not just collection tier), e.g. Bronze, Silver, Gold, Platinum and Diamond tier. With leaderboards and challenge possibilities
– Statics and ability to record games
We’re continuing to monitor player feedback and data for Spotlight Cache economy tuning. We recently started with a change to the Random S4/S5 Duplicate Fallback reward from Premium Mystery Variant to 1000 Tokens and more tuning changes are being considered. In the next patch, we’ll be increasing rewards in S3-Complete Collectors Reserves, instead of 50 Tokens:
50% chance at Gold Conquest Ticket
50% chance at 100 Tokens
This is more of a punishment than a reward, right? Who needs a f Golden Conquest Ticket?
Gold conquest tickets and collectable emotes and emojis? Seasonal music? These should not be priorities. Who asked for these?