Archetype pages are updated after each Tier List is made. If a page isn’t up-to-date, it means there was nothing worth mentioning in the last report, either because there was no data about the archetype or it did poorly.
Ranked Performance
Cerebro 3 managed to be a Silent Performer this week, largely thanks to many of the current best cards in the game possessing three power. Killmonger, Shadow King, Luke Cage, Mobius M. Mobius, and Red Guardian can just win games on their own at times.
Conquest Performance
Cerebro hasn’t done anything significant in Conquest in a while.
How to Play
No matter which number you pick for the power of your cards in a Cerebro deck, your overall game plan will not change too much. Most of the time, Cerebro and Mystique will take two spots in the deck while not contributing to the overall total (except in Cerebro 3 with Bast and Valkyrie); therefore, as long as you don’t fear an opposing Enchantress, they should be played on the same location. This way you have all four spots available to contest the other two locations, and all four are usually needed for the win. This positioning can be extremely important, especially in low-power Cerebro decks.
Once you know where you want to invest most of your power, the second critical part of a Cerebro deck is abusing your cards’ abilities. Indeed, finding powerful abilities is the key to making a good Cerebro deck, especially when you have to work with cards with only two or three power.
Let’s use Cerebro 3 as an example. Your cards are able to get as high as seven power (if everything goes according to plan) and create two 28-power locations; however, if you only win games in that precise scenario, your Win Rate will be quite low over a large sample size.
In that Cerebro 3 deck, Mobius M. Mobius, Valkyrie, and Scarlet Witch are very good cards to disrupt your opponent, and you pack some flexibility with Wasp and Jeff the Baby Land Shark. You also have big power potential with Iron Man. This archetype is also very flexible when it comes to disruptive cards it wants to include. Tools like Armor, Cosmo, Shang-Chi, and Killmonger are simple to include if you feel they would help against your popular opponents.
It is through these kinds of inclusions that make the popular Cerebro decks much more than an assembly of cards with the same power. They have the ability to counter other archetypes and take the fight to a level other than the basic “who can develop the most points by the end of Turn 6”. When playing a Cerebro deck, then, it’s important to remember your points ceiling is not the best (hence why Cerebro isn’t highly regarded in the community). Still, you haven’t included these precise cards for their power, so finding value in their abilities is the difference between a bad Cerebro player and one racking up cubes on their way to Infinite.
Archetype Evolution Over Time
- Cerebro 3 has plenty of excellent cards to build around in the current meta, so it managed to peak as a competitive option at the end of the We are Venom season.
- In meta where disruption is quite strong, Cerebro 3 managed to craft a super annoying list that posted a solid performance over a small sample size. Agent Venom is considered a potential foundation for a Cerebro 4 deck, though, so stay tuned.

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