Good Cards

Archetype pages are updated after each Tier List is made. If a page isn’t up-to-date, it means there was nothing worth mentioning in the last report, either because there was no data about the archetype or it did poorly.

How to Play

Good Cards simple defines a deck built around solid standalone cards, or packages you could use in various archetypes. When you combine those together, you end up with a deck mostly made of cards you can play whenever your energy allows to, without much risk of them being useless. Plus, this type of deck is difficult to disrupt, as it doesn’t have a clear pattern it needs to follow.
Unfortunately, this also makes the good cards archetype less synergistic than most, and in need of strong cards able to contribute on their own.

In the past, Zabu was the backbone of the Good Cards archetype, which made the deck mostly about strong 4-Cost cards like Shang-Chi, Iron Lad, and Ms. Marvel. Since Zabu got nerfed, Angela, Elsa Bloodstone, Hope Summers, Kitty Pryde have become the new foundation. You will typically see them alongside other trios such as Annihilus, Sentry, and The Hood, or Korg, Rockslide, and Darkhawk.

Until now, these packages were mostly operating in the Loki or Move archetypes. But, towards the end of the Zeroes to Heroes season, a mix of Move and Lockdown emerged in Conquest. This reinvigorated this idea of just developing simple synergies flexibly, changing as needed depending on what your opponent shows you during the match.

To play this type of deck, you really need to have a good knowledge of the game’s fundamentals, alongside a knack for guessing where the majority of your opponent’s points will be once the game ends.

Current Good Cards Builds

Good Cards Blink
Created by den
, updated 4 days ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
3.6
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Current Power Level in the Meta

There were a lot of lists around the Good Cards concept this week after the archetype established itself as the best home to run the Leech + Jubilee + Blink trio. On top of those, you can see plenty of solid cards that are able to contribute on their own, which is the signature trait of a Good Cards build.

At first, I was worried the deck wouldn’t be able to develop enough points. Without Klaw, you really only have your two big cards to score. But with Quake and Nocturne, you have a great control over locations, and Red Guardian helps shut down cards that Leech can’t get to.

This new iteration of the Good Cards concept seems perfectly on par with what its ancestors were doing: covering all bases while disrupting the opponent’s strategy in the process. This is only the first week it has been on the report, but the 61% Win Rate and 0.55 Cubes Average are already incredible numbers.

Conquest Performance

Good Cards Blink
Created by den
, updated 13 hours ago
1x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
6x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
3.6
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+
Good Cards Darkhawk
Created by den
, updated 11 hours ago
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Season Pass
3.4
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Updated: May 19, 2024

Good Cards benefits a lot from knowing what they are up against in Conquest because it makes the choice to play Jubilee or Leech on Turn 4 much easier. Also, you have an idea of the expected impact of Red Guardian or Magneto in each individual match up.

After a dominant performance in the Ranked mode, the Good Cards archetype proves it is back in full force with Blink at the helm. This list posted an impressive 65% Win Rate over more than 300 games.

Archetype Evolution Over Time

May 17th Update

  • Good Cards is arguably the best deck in the game right now with many lists posting great performances. The featured list even crossed the symbolic 60% Win Rate threshold.

May 8th Update

  • A bit out of nowhere, Good Cards Bounce posted an impressive performance and took the top spot in the ranked report. This is exactly what you should do early in the season: use proactive play patterns that also impact/disrupt your opponent.

March 28th Update

  • Good Cards Black Knight got a nice popularity boost with War Machine releasing, but it couldn’t challenge the established powerhouses. Also, the fact that the list without War Machine posted almost the same exact results makes me doubt the new card will change the fate of the archetype.

March 23rd Update

  • After a disappointing week before the OTA, Zabu didn’t really regain any form of momentum. Good Cards had a deck with a solid performance in Conquest, but that one didn’t run Zabu.

March 15th Update

  • Good Cards Black Knight regressed, leaving no representative for the Good Cards archetype in the first two tiers. This is one of the worst weeks Zabu has ever had from a performance standpoint.

March 8th Update

  • Good Cards Black Knight is doing really well again. It is a slightly weaker but much more flexible option to the other Discard builds.

March 2nd Update

  • Good Cards Black Knight is doing really well currently. It ranked among the top five decks in the game.
  • Darkhawk builds look to be more suited for Conquest where the disruption has more impact compared to Ranked play.

February 23rd Update

  • Good Cards Junk is a Tier 2 archetype and the best performing one for the Good Cards archetype.
  • Good Cards Hammer and Good Cards Darkhawk both fell to Tier 3 this week.