Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
Early in the season, Conquest is at a low point since most of the Marvel Snap community is grinding back to the Infinite rank. With fewer games to look at, the first week of Conquest for A Blink in Time features very similar lists to what was seen in Ranked. As such, proactive decks are dominating the rankings, with all three in Tier 1 being based on their own game plan rather than interacting with their opponent.
In Tier 2 we can see more disruptive decks that are focused on the opponent, and I expect these to get better over time as they fine tune their lists for the most popular archetypes. Last, our Tier 3 is filled with various strategies and represents a nice mix of decks. Some are on the rise following the OTA, others could be considered on their way out, as they’re not flexible enough to adapt to a constantly evolving meta.
Nothing out of the ordinary then for this first week of Conquest. We are in this early part of a new meta where proactive, self-centered synergies do particularly well. Hela is especially living up to the hype it received when Blink released and many connected the two together. Patriot is the other deck on the rise in Tier 1, largely thanks to Ultron being buffed. However, I would expect this one to decline much faster than the Discard archetype because it is more predictable and easier to counter.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Silent Performer | Pure Evolutionary |
| Tier 1 | Hela Corvus 🔼 |
| Tier 1 | Destroy 🔼 |
| Tier 1 | Ongoing Patriot 🆕 |
| Tier 2 | Ongoing Affliction 🔽 |
| Tier 2 | Good Cards Darkhawk 🔙 |
| Tier 3 | Good Cards 🆕 |
| Tier 3 | Toxic Surfer |
| Tier 3 | Electro Ramp 🔙 |
| Tier 3 | Move |
| Tier 3 | Hela Tribunal 🔙 |
| Tier 3 | Cerebro 5 🆕 |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 56%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Silent Performers
Although it’s been quite some time since the High Evolutionary synergy was a significant part of the meta, Pure Evolutionary manages to have some flashes of brilliance from time to time. In Conquest this week, the deck managed to average around a 61% Win Rate (with a fairly simple list, too).
You could think this is just a Proving Grounds farming deck, but the results were similar in the Gold league as well, even if there were fewer games recorded. Here, the three cards to keep in mind are Shang-Chi, Enchantress, and White Widow. The former two give the deck a way to disrupt the many fully proactive decks populating Marvel Snap while the latter just makes sense in the deck by giving you a target for Cyclops or The Thing. It also makes sure you can get that discount for Abomination.
It’s not rocket science, but it seems to do pretty well right now.
Tier 1
Hela Corvus
This is the deck to beat currently. Hela Corvus has been dominant both on the climb to the Infinite rank and in Conquest since the season started. During the first day, Electro Ramp was the more popular deck, but Hela took over as time passed and it is now the default deck to slot Blink into.
Apart from adding the new Season Pass card and Jubilee to add another great target, Hela isn’t doing anything different from the past. It just does its thing more reliably, which is all this strategy cares about most of the time.
Potential Additions
Sandman replaces Black Cat if you’d like to include some disruption. This gives a weaker Hela, but it creates a different Snap opportunity against certain opponents. Leech or Black Knight are also valid inclusions.
Destroy
Destroy wasn’t having a great time recently after the disruptive meta towards the end of the last season made it difficult to leverage Deadpool, Death, and Knull. Right now, even though Knull can be a dangerous gamble considering the Ongoing synergy is being targeted by Super-Skrull and Enchantress, Destroy can at least compete against the other synergistic decks.
Indeed, against the likes of Hela, Patriot, and The Living Tribunal, you only have to be good at math to play Destroy, as the game will quickly turn into a competition of points. If you can plan your development early, you should be able to figure out when to Snap or Retreat against any type of opponent.
Be careful, though; if the decks in the lower tiers were to gain some momentum, Destroy could quickly go back to where it was at the end of the Zeroes to Heroes season.
Potential Additions
Arnim Zola can replace Shang-Chi to focus even more on your development. Enchantress can also be an idea to gain an edge against Ongoing decks instead of 10+ power cards.
Patriot
Patriot soared back into the spotlight with Ultron‘s recent buff. However, it is hard to say if the deck will be able to keep this up once everyone knows about it. Indeed, with only Mobius M. Mobius as a potential disruptive card, Patriot‘s potential is fairly simple to anticipate. Plus, with the Ongoing synergy already posting solid results with the Ongoing Affliction deck and The Living Tribunal being a popular pick to grind the Ladder, you might begin to wonder if Patriot is just a short term contender or if it’ll be around when we revisit these rankings next week.
I’m on the pessimistic side, but feel free to test it for yourself.
Potential Additions
Iron Lad, Mockingbird, Iron Man, and other similar cards with a great cost-to-points ratio make sense in the deck. Brood, Dazzler, and Klaw feel like the flexible pieces,
Tier 2
Ongoing Affliction
The Ongoing deck had a good run in Tier 1 since both Jean Grey and U.S. Agent were buffed, but it is slowly losing momentum after the latest OTA pushed new synergies to rise.
Don’t consider the archetype bad just yet; it is ranked in Tier 2, but that could actually be regarded as a strength. Indeed, with a 58% Win Rate in a different environment, Ongoing Affliction is proving it can resist change and make an impact in different metas. However, if the focus on the Ongoing synergy (with Super-Skrull being used as a tech card) keeps going, it is only natural to see a full Ongoing deck post a worse performance.
Potential Additions
Rogue could be a nice inclusion against other Ongoing decks. Otherwise, plenty of cards can be considered flexible, such as Mobius M. Mobius or Omega Red, so the deck can be adapted to match your own environment.
Good Cards Darkhawk
After a more Bounce-oriented build took the Ladder by storm in the first day of the season, this midrange list is now doing pretty well in Conquest. You can find the recently buffed Leech here since it now forms a solid duo with Blink in order to fetch Darkhawk or a big 6-Cost from your deck while disabling cards like Hela. Nocturne feels like the new Vision in many of these Good Cards shells, just serving as a cheaper Move card to play behind Angela or Hope Summers and giving you some location control at the same time.
A 56% Win Rate in Conquest could be considered the last threshold for a good deck, and that is exactly where Good Cards is this week. Historically, the archetype used to do well in Conquest because that mode tends to reward flexible builds more. But, apart from Leech against On Reveal heavy decks or Rocks thrown into your opponent’s deck, this take on the archetype runs less disruption than its ancestors used to. Be wary of your point total; you will need to develop more points to compete since you don’t have Zabu to build super explosive late game play patterns anymore.
Potential Additions
Iron Lad, Magneto, and other such strong standalones can always be considered in this type of deck, same as disruptive cards for certain opponents.
Tier 3
Good Cards
On the back of Blink, Nocturne, and two cards buffed in the last OTA (Klaw and Leech), the Good Cards archetype is building outside of the Darkhawk synergy as well. Both lists did quite similar, with this one averaging a 55% Win Rate while the one above got to 56%.
Otherwise, it seems like the most flexible part of the archetype is the early game. You can see Leech, Blink, Doctor Doom, and Red Hulk appear in both decks.
It’s hard to give a definitive opinion on the deck right now, but this is definitely an interesting direction to explore.
Toxic Surfer
Although it hasn’t been a great deck in a few weeks, Toxic Surfer still hangs among the competitive decks. Its 55% Win Rate is more than enough to earn a spot at that table.
On paper, the deck has a ton to worry about. Leech is a threat for your On Reveals, Enchantress and Rogue can disable Wong, and you can’t dismiss Cosmo in the Ongoing decks either.
Then, unless you are incredible at your Snap and Retreat game, I can’t really recommend Toxic Surfer right now.
Electro Ramp
The trend we saw in the Ranked mode seemed to confirm itself in Conquest with Electro Ramp looking like a worse version of Hela Corvus. Plus, Leech is hurting the entire On Reveal synergy currently, which makes the Odin and Doctor Doom duo pretty risky to run.
The deck is pretty good, and I could recommend it to farm tickets or even climb to Infinite. It just isn’t flexible enough to function forever, and you are bound to run into a bad streak eventually.
Move
Nocturne joining the game was supposed to be a big moment for the Move archetype, but it hasn’t caught fire yet. So far, the deck is fair, but the flexibility doesn’t seem to be such a great benefit since many popular decks (Hela, Patriot, The Living Tribunal) don’t really care about it because they’re able to impact all lanes.
Once the meta features less of those self-centered strategies, Move will probably reclaim a spot in Tier 2.
Hela Tribunal
When you play both Invisible Woman and Supergiant in your deck, you probably want to keep the opponent guessing as to what your deck might be. Naturally, this makes the Conquest mode a weaker environment for Hela Tribunal to thrive in. Plus, you also are praying to dodge Leech and the Ongoing hate cards; they can single-handedly end your run due to how Conquest works.
Cerebro 5
Nocturne is a nice addition to Cerebro 5, but I believe Enchantress is the real star of the show in this meta after the Ongoing synergy gained lots of momentum.
The deck only averaged a 52% Win Rate, which is the lowest a deck needs to be considered in this report, so I wouldn’t say Cerebro 5 is doing particularly well right now. Still, those satellite decks we don’t always see on these rankings can tip us onto what could be good in the meta right now. Their presence here means they are doing something right at the moment.
Closing Words
Once the smoke created by the early season climb clear, I expect the meta to look a little like Conquest this week with solid proactive decks (likely pushed by Leech as their protection against Shang-Chi). However, I think we’ll see many more flexible decks in the meta once they figure out how to adapt to these newcomers.
Hela is notorious for punishing flexible archetypes since you can’t leverage the usual disruptive cards. We still have Cosmo, Alioth, and Leech to explore against the Goddess of Death. It’s probably just a matter of time more than a lack of tools.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







More Content