Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
There are two ways you can look at the Conquest meta this week if you’ve seen the Ranked Tier List. You can either think that the archetypes that are easy to Retreat against are much better in Conquest, or that the average skill level in Conquest is worse and proactive, easy-to-pilot decks do better overall.
If you compare both Tier Lists, the archetypes that were at the bottom of the Ladder are leading the pack in Conquest. I already mentioned one limiting factor in the previous paragraph: the Ranked Tier List is based on data that is exclusively from Infinite players, and there’s no way to know the skill level of someone entering a Conquest match.
The second limiting factor is both decks in the Silent Performers section might very well be able to top the rankings in Conquest, too. Indeed, if it wasn’t for a lack of games recorded with a single decklist, Pure Move would have likely topped this Tier List as well.
In both cases, the deck does not have a large margin compared to the rest, but it is one of the very few archetypes that has posted dominant results in both modes.
As for the others, I’ll let you judge whether they benefited from a mode where an experienced player can be matched against a more easygoing opponent, or whether KaZoo, Lockdown, and Stature Darkhawk are simply better in Conquest.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Silent Performer | Pure Move |
| Silent Performer | Junk Move |
| Tier 1 | KaZoo |
| Tier 1 | Lockdown |
| Tier 1 | Hela Discard |
| Tier 1 | Stature Darkhawk |
| Tier 2 | Arishem Loki |
| Tier 2 | Agatha Discard |
| Tier 2 | Mister Negative |
| Tier 3 | Destroy |
| Tier 3 | Discard Dracula |
| Tier 3 | Phoenix Force |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 56%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 54%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Silent Performers
Both of the Silent Performers could easily make a claim for a Tier 1 spot this week. Indeed, while the Pure Move archetype took first place in the Ranked report, the Junk Move variant posted a 61% Win Rate over its limited sample size of 70 games.
Honestly, I have little doubt about the power level of these two, but this sometimes happens when you are a very flexible synergy. For many players, the Pure Move deck with Cosmo and Alioth is the very best in the game. But, due to the move synergy being used as support for a very long time, it’s easy to find it in other archetypes as well, such as Junk.
In a way, this is a testimony to how much Move has improved this season. It is just unfortunate that this situation dilutes the games, and I couldn’t find one cohesive list with more than a hundred games recorded. With this in mind, the Silent Performers section features two decks with a Win Rate above 60% and what I consider to be a small sample size. However, while I would have been cautious with the capacity of certain decks in this section in the past, I’m pretty sure these two would do just fine over multiple hundreds of games.
Tier 1
KaZoo
In the Ranked report, KaZoo only managed to be a Tier 3 deck due to its low Cube Average, but its 57% Win Rate would typically rank in Tier 2 at the very least. In Conquest, however, the Win Rate is even better at around 62%, and Retreating doesn’t let the opponent move on to another match up for a mere cube.
This gives KaZoo many more upsides in Conquest. The archetype can reliably beat low potential decks, and it can disrupt combo archetypes with Cosmo,
Honestly, it feels like KaZoo might be exclusively a Conquest archetype at the moment.
Potential Additions
Cosmo and Caiera battle for the last spot in the deck, but Cosmo is doing a lot in this meta.
Lockdown
Just like its glory days, Lockdown is doing its best work in Conquest since you can’t just pay a cube to escape a tough match up. The otherwise Ranked Tier 3 archetype was able to post a 61% Win Rate over more than 200 games in Conquest by punishing combo and slow-to-develop archetypes.
Potential Additions
Makkari could be White Widow or Iron Lad if you don’t have the card. Blink also sees play, but those lists have worse results at the moment. Sunspot was being discussed as a potential 1-Cost that could give the deck a secondary game plan if you don’t find Legion or War Machine. It allows you to pass on Turn 5 to play The Infinaut on Turn 6.
Hela Discard
When it comes to gathering data for the Conquest Tier List, it isn’t too often that I find a ton of games with the exact same twelve cards for an archetype. Obviously, I feature the build with the best results, but sometimes I have to test multiple lists or lower the global Win Rate of the archetype. For example, if a list has a 60% Win Rate while another has 55% with just a one card difference, I might find a middle ground in cases where both lists have a similar amount of games.
Hela made it pretty easy on me this time, though. The best list was also the most popular, featuring a 61.5% Win Rate over 1800 games (which was by far the most games recorded for any archetype this week). I guess the news that Hela is back with Hellcow spread pretty quickly.
Potential Additions
Wasp replaced Luke Cage in a list, probably to synergize with Blink.
Stature Darkhawk
Just like KaZoo and Lockdown, Stature Darkhawk appeared to function much better in Conquest where its disruption and flexibility were at their best. In Ranked, unless you Snap before playing Moon Knight or Spider-Ham, your opponent likely just gave you a single cube for taking out one of their key cards. In Conquest, however, you not only know if your opponent is particularly weak to either of those cards, you can also bluff having either one in hand. Plus, if they Retreat after you remove a key card, they still have to play against you until they run out of cubes.
A 60% Win Rate is just enough for Tier 1, but it’s more than enough to show that Conquest is a much better mode for Stature Darkhawk.
Potential Additions
Silver Sable could replace Nico Minoru, and Swarm could replace Proxima Midnight. Otherwise, Stature Darkhawk has been pretty set in stone for a while now.
Tier 2
Arishem Loki
Whether you look at Ranked or Conquest, Arishem Loki is posting similar Win Rates, which shows the archetype is pretty reliable at the moment. Unfortunately, Arishem Loki has been unable to post a Tier 1 performance since Loki became a [2/2], so its glory days look to be in the rear view mirror. Still, Arishem remains one of the most flexible foundations to build a deck, and it offers plenty of possibilities for someone with a limited collection (in addition to being a solid archetype overall).
Potential Additions
Enchantress, Magneto, and Loki are the flexible cards here. Quinjet, Cosmo, Nick Fury, or some other match up specific card can replace them. Cassandra Nova occupies the “generally good 3-Cost card” slot, but it could be Nocturne or Copycat.
Agatha Discard
When an archetype rises after a balance update, it is important to consider its resiliency to future changes—especially in a game that moves as fast as Marvel Snap does. Typically, if an archetype is easy to counter, you’re bound to see some specific cards gain momentum, and then the question becomes whether the archetype can adapt against them or not (like how Move adapted against Shadow King and Shang-Chi).
In the case of Agatha Discard, the deck gained momentum due to its points output and reliability. But, when new decks with a better points capacity, such as Move and Hela, began to rise, Agatha Discard lost some of its appeal and fell to the middle of the pack.
Potential Additions
Silver Sable can be Nebula, Spider-Ham, or any other impactful 1-Cost card.
Mister Negative
It’s been a very long while since I’ve seen Mobius M. Mobius be a popular 3-Cost tech card, mostly because the all the great 3-Cost cards that have released recently have made it a bit of an afterthought. As such, when Mister Negative draws the right stuff it will be a scary opponent. The recent bump in popularity for Cosmo and Alioth might be a problem, though.
Still, just like the other archetypes on this report, a deck with strong Snap opportunities posted much better results in Conquest than it did in Ranked.
Potential Additions
Black Panther and Arnim Zola can be a good duo in the deck. Knull is also a solid ally for Arnim Zola.
Tier 3
Destroy
The best list for Destroy in Conquest is the traditional one instead of the new build with Araña in them. Conquest is typically slower to change when compared to Ranked since many players tend to take that mode more lightly, so that might explain why there is more of the old school Destroy in the data here.
Discard Dracula
Discard’s best list this week featured Gambit instead of Hellcow, which feels a little weird. However, I’m not going argue against more than a 10% difference in Win Rate, so I guess Gambit is more valuable than Hellcow (at least according to the available data).
Phoenix Force
Just like in Ranked, Phoenix Force managed to be a part of the report by a slim margin. It was just above the lowest required Win Rate to make it in. So far, it seems like the archetype has improved with Araña, but it’s still limited to drawing a great hand in order to perform.
The new 1-Cost card has provided the build with some sneaky late game plays using Multiple Man or Nimrod, but the featured list focuses on developing turn after turn rather than gaining some late game flexibility.
Closing Words
Heading into the Infinity League, it is hard to pinpoint exactly what you should do to gain an edge over the competition. Sure, developing a ton of points coupled with a few counter cards is a recipe you can’t really go wrong with. However, the best deck to do that with right now is Pure Move, and that deck requires quite a bit of skill to be piloted perfectly. Junk is the other archetype that is likely to be favorable into a variety of opponents, but, once again, you really need to know what you are doing in order to cancel someone’s game plan and Snap at the right time.
If you have some time before Tuesday, then, working on either of those looks to be the best way to get ready for the Infinity League. Otherwise, find an archetype you are comfortable with, tune it to your personal meta with a few disruptive cards (because those always do well in Conquest), and work on your Snap timing since it remains the most important thing in Marvel Snap, especially in Conquest.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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