Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
After an impactful balance change, I like to look at Conquest to compare with Ranked to see how certain decks are doing across the board. Marvel Snap can reward very different types of decks, so seeing one do great in both modes is a sign of strength and an ability to last in the future.
For example, Phoenix Force did very well in Ranked, but it only managed to be a Tier 3 deck in Conquest. This is due to the deck being much stronger when the opponent doesn’t know what they are up against, which increases the chances of them staying after you Snap. In Conquest, once the cat is out of the bag, you know you are giving up a cube almost every time you don’t destroy Human Torch or Multiple Man by Turn 3—unless you are willing to play only Nimrod as your points provider.
The opposite can be said for Destroy, which has gained a lot of momentum due to being quite good against Kazoolgamesh, a very popular deck right now. In Ranked, Kazoo will just give you a cube and move on to another match. Conquest, however, doesn’t work that way, and your opponent will have to find a way to beat you.
Speaking of the current best deck in the game, Kazoolgamesh is one of the few that managed to look dominant in both Ranked and Conquest. Silver Surfer is another one, and Hela looked decent-but-not-great in both modes. I know that’s not a lot of decks, but this is important information. If few archetypes were able to make the switch between game modes, it means we still have plenty to uncover. The meta might not have found its truly dominant decks yet.
Which decks might those be? Let’s see if Conquest has a few hidden gems for us to test.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Tier 1 | Kazoolgamesh |
| Tier 1 | Destroy |
| Tier 1 | Shuri Sauron |
| Tier 2 | Silver Surfer |
| Tier 2 | Mill |
| Tier 2 | Electro Ramp |
| Tier 2 | Ongoing Tribunal |
| Tier 2 | High Evolutionary |
| Tier 2 | Hela Corvus |
| Tier 2 | Pixie Junk |
| Tier 2 | Loki |
| Tier 3 | Phoenix Force |
| Tier 3 | Galactus |
| Tier 3 | Discard |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 55%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Tier 1
Kazoolgamesh
After a strong showing in the Ranked mode, the recently buffed Kazoo archetype continues to post very solid numbers, even in Conquest. There are a lot of lists around the archetype, which could give the impression that the deck does not deserve its top ranked spot. While it is true that other builds of Kazoolgamesh would end up in Tier 2, it seems like Caiera is really the important piece that makes the deck reach the top level. Indeed, once you remove Killmonger from the equation—a threat in both Destroy and Silver Surfer—Kazoolgamesh feels like a well-rounded deck that is simple to navigate despite its possible lack of flexibility.
Potential Additions
Jeff the Baby Land Shark is probably the most flexible card in the build, with Nebula also feeling like a potential swap.
There are plenty of 1-Cost cards you could consider, such as Spider-Ham, Echo, Elektra, or whatever you deem influential for your popular opponents. Shadow King feels like the best counter card to run due to its cheap cost among the reactive options.
Destroy
Killmonger has been doing great things with Kazoo at the top of the ranks, which naturally made the entire Destroy archetype look good as a result. The list doesn’t feature anything new compared to before the OTA, except now Lady Deathstrike has pushed out Shang-Chi for that last spot.
If the meta was different, I have little confidence Destroy would be a Tier 1 deck. But, as long as the 1-Costs and proactive synergies are as strong as they are now, Deadpool should be a solid option to consider.
Potential Additions
Shang-Chi can replace Lady Deathstrike.
Shuri Sauron
A regular opportunist right after a balance update, Shuri Sauron still represents a comfort pick for many, and it’s play patterns are very simply as well. Apart from Skaar, the list is exactly the same as it was about a year ago when the deck was at its best.
There is little almost no chance Shuri Sauron will remain a Tier 1 deck once the meta has developed more and other archetypes refine their lists. Until then, this might be the easiest deck to pick up and get immediate results in Conquest.
Potential Additions
She-Hulk could replace Skaar if you don’t have it.
Tier 2
Silver Surfer
Silver Surfer started slow after the OTA, but it has only gained momentum as time passed. The deck would already rank in Tier 1 if this were the Ranked Tier List, but it came very close to it in Conquest nonetheless. Still, with a 59% Win Rate, Silver Surfer will have to be content with “just” the top of Tier 2.
As for the deck itself, it really is as basic as could be. The core of Brood, Sebastian Shaw, and Absorbing Man are surrounded by some of the best 3-Cost cards in the game plus Mockingbird. This deck doing well is more of a testimony to how strong the 3-Cost cards are right now rather than a true show of Silver Surfer‘s strengths as a synergy.
Potential Additions
Rogue and Mobius M. Mobius are two 3-Cost cards to consider for disruption. Otherwise, you could try other cheap cards such as U.S. Agent, Spider-Ham, or something else that won’t often be bad for you but could annoy your opponents.
Mill
Whenever the meta features very synergistic decks that can’t function properly if you remove their key cards, you know Mill is a potential contender. Kazoolgamesh struggles if you steal Blue Marvel and Silver Surfer struggles if you take away its namesake card, so Mill feels like a great deck for anyone willing to Snap when they hit the right card.
So far, the deck sits at a solid 58.5% Win Rate, but it could very well gain some extra momentum in the future if the meta continues to revolve around proactive, synergistic builds.
Potential Additions
There has been some experimentation with the Junk synergy lately, adding White Widow, Debrii, and Sersi to the deck. Otherwise, Mill has had a fairly standard list for some time now, with Absorbing Man feeling like the most flexible card of the bunch.
Ramp
I was wondering if Ramp would come back with Makkari as another card able to bypass the limitations of Electro and Sandman, but I didn’t have to wait that long to see the archetype climb. Indeed, with a 58% Win Rate, Ramp posted one of its best performances in a long time with a very simple list.
Similar to Shuri Sauron in the upper tier, the Ramp archetype will have to prove it can post results in the long run. Its relatively simple to execute game plan makes it a great deck to pick up right after an impactful balance update.
Potential Additions
Sersi can serve as another way to remove Electro, and White Tiger is another 5-Cost you can use alongside Odin.
Ongoing Tribunal
The Living Tribunal has too many different builds to not to be featured one way or another. This time, it is the Ongoing synergy receiving the honor with a 57.5% Win Rate. Mister Negative also appeared in the data, but it only posted a 54.5% Win Rate, which is significantly worse for a deck that is typically regarded as more explosive.
I believe the results of The Living Tribunal in Conquest are heavily based on how reliable you can make the deck. Indeed, if you queue into an opponent that is able to disrupt your core synergy, it doesn’t much matter how you choose to surround Iron Man, Onslaught, and The Living Tribunal. However, when playing against someone who is unable to beat you on points, you really want to get your synergy going as often as possible.
Stability is more important than potential when you can already develop more points than everyone else.
Potential Additions
Spider-Ham instead of Howard the Duck could give the deck some disruptive potential.
Pure Evolutionary
I had given up on High Evolutionary when it comes to the Ranked mode, but the deck still found a way to exist in Conquest. Its 56% Win Rate made it a top 10 contender this week. The list remains exactly the same as its always been, which is a little odd when plenty of disruptive cards were added in the past few seasons.
My best guess is that absolutely no one thinks they will queue against High Evolutionary anymore, which gives the deck more space to exist and post the occasional solid performance.
Potential Additions
White Widow and other Junk cards could make sense in the deck since they provide more targets for Cyclops and The Thing.
Hela
In the Ranked report, I already mentioned Hela had lost a bit of Win Rate even though the Cube Average was still reasonable. In Conquest, where only the Win Rate is measured, it is only logical to see the archetype a little bit further down the list. A 56% Win Rate isn’t bad, but it could be concerning for a deck that could routinely pass the 60% threshold before the OTA. I wouldn’t be surprised if Conquest was the mode where Hela suffered from the consequences of her nerf the most.
Potential Additions
Black Cat and Giganto are the two flexible cards in the build if you want to include something else. Dracula and Sandman are possible inclusions to protect you from Shang-Chi or beat the very explosive decks.
Pixie Junk
After a disappointing performance in the Ranked report (where Junk only looked like a shadow of what is was before the OTA), Conquest didn’t turn out much better for the space limiting archetype. Indeed, with Pixie Junk as its best list, it shows Junk is struggling to win through sheer disruption with Professor X out of the mix. Now it has to rely on proactive development more. Unfortunately, there are plenty of other decks that able to develop better—especially when you don’t find Pixie early in the match.
Potential Additions
This build that I discussed in the Ranked report also was part of the data and posted a 55% Win Rate.
Loki
This archetype was another disappointment in Ranked, as Loki lost some momentum with the OTA despite dodging a nerf. Unfortunately, Conquest wasn’t much better. What is more alarming, though, is that Loki is typically is a great Conquest archetype. It’s usually able to leverage information and scare many opponents when they have to face a discounted hand of their own cards.
At a meager 55% Win Rate, Loki doesn’t look like much of a threat. It’s only a decent deck at best, far from those actually shaping the current meta.
Potential Additions
Nocturne, Mockingbird, Enchantress, and Red Guardian are some of the many cards that can be slotted instead of Shang-Chi or Hope Summers.
Tier 3
Phoenix Force
After a strong showing in Ranked, Phoenix Force showed its limitations in Conquest. Indeed, while you can Snap your great hands early on the Ladder before your opponent figures out what deck you are running, the opposite applies in Conquest. Once your opponent knows your archetype and you aren’t developing as the deck is supposed to, you should be ready to get Snapped.
As such, it is only logical to see the deck do worse in Conquest compared to the Ranked mode, even if a 54% Win Rate isn’t so bad.
Galactus
I discussed this deck before the OTA, and it basically hasn’t moved at all after it. Galactus is still rocking this fairly weird list where the goal is to use Ultron as gas to grow Knull and Death when you don’t find Galactus.
It doesn’t look particularly stronger, and I imagine Galactus is much harder to land in this meta with tons of proactive decks. Still, Killmonger has been great for other decks, so it should represent a solid card for this one to leverage.
Discard
It’s been a while since we saw Dracula, Morbius, and Apocalypse in a Tier List, but their 54% Win Rate this week earned them the last spot on this report.
Gambit feels like the only card that’s worth discussing since it replaced discard abilities like Colleen Wing. Considering the deck has been gone from the competitive rankings for a while, it only seems logical to maximize disruption and give the deck more than just points to compete with.
Closing Words
Apart from Kazoolgamesh and Silver Surfer, there are very few decks I can call dominant right now. Plus, these two are well known, so their popularity might be due to representing comfort picks more than really being the best in the game.
Honestly, it feels like the meta still has plenty of room to grow, especially if you look at the performance of Shuri Sauron and Ramp this week. I’m not saying these decks are bad, but there must be stronger, more flexible decks to explore rather than archetypes that have been playing the same patterns for over a year.
I’m actually excited for a meta with a lot to discover; Marvel Snap has too often felt solved after a couple of days. This time, we quickly got Kazoolgamesh running the show, but Killmonger shortly came as a counterpower. Now we are figuring out which decks can leverage the card best. Sera Control, Silver Surfer, and Destroy have thrown their hats in the ring, and I’m sure others could also be contending in the near future.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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