Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
While Ravonna Lockdown and Junk continue to be the biggest influence on the meta, it seems like Hela is more competitive in Conquest. Indeed, the Goddess of Death wasn’t even a Tier 1 archetype in our last Ranked report, but it managed to take the top spot in this one. That doesn’t make the meta super different, but this could indicate which decks are being targeted by the community and which are able to develop their synergies freely.
Behind those three are Loki, Destroy, and Toxic Surfer, even more decks with different results compared to the Ranked mode. There, Loki is slowly climbing to the top of the rankings since the deck can go toe-to-toe with Junk and Ravonna Lockdown. Unfortunately, Hela is playing gatekeeper in Conquest, which limits how strong the Trickster God can be.
As for the other Tier 2 decks, they were not even part of the Ranked report (probably due to being too predictable). Although this can be a fault in Conquest, if no one is playing the cards that disrupt your game plan then you’d rather know what your opponent is using than go in blind every game. That way you’ll know how many points you should target rather than just hope your opponent can’t stop your rigid play patterns.
This last part feels pretty important with the entire meta slowly adapting to beat Professor X decks and neglecting other synergies in the process. This is a big reason why High Evolutionary and Move posted great results and earned their spots in the Silent Performer section.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Silent Performer | Pure Evolutionary |
| Silent Performer | Move |
| Tier 1 | Hela Corvus |
| Tier 1 | Ravonna Lockdown |
| Tier 1 | Junk |
| Tier 2 | Loki |
| Tier 2 | Destroy |
| Tier 2 | Toxic Surfer |
| Tier 3 | Galactus |
| Tier 3 | Shuri Sauron |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 58%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 55%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Silent Performers
Pure Evolutionary
It’s been a while since we have seen the High Evolutionary synergy appear in a Tier List. This is just a reminder that it can occasionally post a good performance in Conquest, such as the 62% Win Rate it achieved this week.
Whenever I see the deck do well, it is often the exact same list that features Shang-Chi and Enchantress as the reactive cards and Armor to protect Sunspot from Killmonger. For what it’s worth, without She-Hulk in the deck, I would prefer Nebula right now, or simply cut Armor for three 1-Costs.
The deck might look like a very basic build, but the performance is more or less the same whether you look at the Proving Grounds or the Gold Conquest. Then, even if the first week of the season has most players busy climbing back to Infinite, Pure Evolutionary still managed to compete with the best decks in that time frame.
Move
Move hasn’t been on many people’s radars lately, although Namora felt like a decent card in the deck last season. This time, it is Thena that is bringing Move back with some sort of hybrid build. I certainly didn’t expect to see Ant Man added to this deck.
At its core, the Move deck capitalizes on both Angela and Kraven benefiting a lot from cards that are able to move. Thena just adds a third card that can grow to a double-digit power for cheap because it is very simple to control how many cards you play per turn with this deck.
I wish some form of disruption was included in this list, especially in Conquest where it can be super punishing when the opponent knows you are only about proactive development. Still, Move has not been this good in a while, so I guess it is a positive note at the very least.
Tier 1
Hela Corvus
While Hela Corvus felt like it was struggling to keep up with the elite decks in Ranked, the archetype snagged the top spot in Conquest to open the season. With a strong 63% Win Rate, the deck showed that points are still a thing—even with a lot of Professor X around in the other decks.
I would attribute a lot of this success to how frightening a Hela deck can be when they Snap you early, especially if they just beat you with 30 points on each lane in the previous round. It is difficult to go against your instincts to just expect them to have it again.
Plus, any deck that’s not packing the necessary counter pieces can almost immediately pack their bags against this deck. For example, Loki is regaining some popularity lately, but it couldn’t enter the Tier 1 club mostly due to Hela being a terrible match up for it to go against.
Potential Additions
Giganto is the flexible big card, and Black Cat can be replaced among the cheaper cards. Sandman, Ghost Rider, Red Hulk, and Dracula see play in other lists
Ravonna Lockdown
Arguably the best archetype in the game currently, Ravonna Lockdown only posted a 61% Win Rate this week in Conquest. However, it is important to note that the archetype is now very popular, which implies two things:
- Your opponent won’t be surprised by your play patterns anymore, and they could actually pack certain cards (such as Shadow King) specifically for you.
- It is increasingly harder to maintain a high Win Rate as the amount of games grows. Not only are there new players testing the deck and making mistakes, a mirror match translates to a 50% Win Rate in the data since the deck both won and lost.
Potential Additions
There are plenty of lists around the archetype right now. Havok, Nocturne, Luke Cage, U.S. Agent, and plenty more can be considered depending on your popular opponents.
Junk
Junk is the most stable archetype in Marvel Snap right now. The list is barely changing from one week to another with only Titania swapped for Daredevil or a tech card at times. Plus, the Win Rate is always around the 60% threshold.
There isn’t much to say about this space-limiting machine. It is good, reliable, and doesn’t seem to be countered judging by the many weeks it has spent in Tier 1 in both Conquest and Ranked.
Potential Additions
Daredevil, Echo, Nightcrawler, or Spider-Ham could make sense instead of Titania.
Tier 2
Loki
After a strong comeback in Ranked at the end of last season, the Trickster God is also making a push in Conquest. Unfortunately, Hela is much more prevalent in this mode, and there is no way to give up a single cube to queue another game in Conquest.
As such, although the 58% Win Rate is solid, Loki still feels like an archetype that can stomp four or five opponents in a row just to look helpless whenever it finds Hela. If you manage to solve that match up, however, Loki is easily Tier 1 material.
Potential Additions
U.S. Agent, Gladiator, Mobius M. Mobius, Rogue, Hope Summers… Any strong standalone card or card that you can just slam on the board before playing Loki can make sense in this deck.
Destroy
Destroy has been struggling in Ranked lately since there is quite a lot of Professor X around, and there aren’t many decks that are weak to Killmonger. However, even if you will struggle against Ravonna Lockdown, Destroy seems to do much better in Conquest overall.
The first reason is your great match up into Junk, one of the most popular decks in that mode. Then, Destroy also benefits a lot from knowing their opponent’s deck going into a match. Indeed, your opponent knows the entire story whenever you play Deadpool or X-23 on Turn 1, so playing Conquest balances the information after Round 1.
Potential Additions
Shang-Chi is the flexible card, and you could change it for another tech card to gain an edge in certain match ups. Arnim Zola was doing great before Thena released and made Professor X super popular.
Toxic Surfer
This is a deck I had almost forgotten about after the more “Good Cards” lists of Silver Surfer were doing better towards the end of last season. Toxic Surfer posted a 56% Win Rate this week and earned its way back into Tier 2 for the Conquest report.
The deck doesn’t seem any different from the past, which is what has me a little curious about its success. Indeed, Nocturne sees a lot of play, which limits the effectiveness of Magik, and both Professor X and Red Guardian can prevent you from leveraging Wong.
But, even with those various threats around, you also have to consider Hazmat, Silver Surfer, and Ironheart being able to turn a locked Professor X lane around. Also, Sebastian Shaw might be one of the few cards that is able to rival Angela and Thena in points right now.
Potential Additions
Magik is pretty difficult to take advantage of with so much of Nocturne around, so I could see the card being replaced. You could go in many directions with it, such as Hope Summers or Psylocke to keep the extra energy theme, Forge for more power, or one of Jeff the Baby Land Shark, Cable, or Spider-Ham for flexibility.
Tier 3
Galactus
The fact that this deck is still around and able to post a 54% Win Rate is a sign that Marvel Snap isn’t as boring as it looks. From a competitive standpoint, the deck is pretty difficult to pilot, especially once your opponent knows what you are playing. Still, there are certain play patterns that can develop a ton of points, which is sometimes enough to confidently Snap against most opponents.
Indeed, with Electro, Wave, and Blink all able to get you to your big cards earlier in the match, as well as Ultron now sending eight power to each lane, Galactus is often pretty good against a slow start—especially when an unplayable location shows up.
Shuri Sauron
This deck closes our list at a 53% Win Rate, and it feels like a popular pick for those who are just trying to burn their Conquest tickets. The Snaps are pretty simple to figure out, as are the play patterns, and you have enough potential to beat anyone who is unable to deal with 30 points on a lane.
Shuri Sauron won’t ever come back as a dominant force unless major nerfs or support cards are released, but it is a decent option for someone just looking to play Conquest with a carefree mindset.
Closing Words
Apart from Hela taking the top spot and a couple of Silent Performers, there wasn’t much to talk about in the Conquest meta. We are still in the first week of the season, which is typically when most players are focused on the Ranked mode. Plus, those who spent last season grinding Conquest for an Infinity avatar might be looking to have a bit of fun before starting to grind for tickets again.
As such, Conquest is the perfect mode to test ideas, or train certain match ups before playing the games you consider most important.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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