Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
A Tier List that is focused entirely on a single Conquest league naturally limits the amount of games I get to look at, especially because I did my best to only look at games after the OTA. As a result, there are only eight archetypes to discuss today, but there were four to six more above a 55% Win Rate with fewer than 30 Conquest games recorded.
Among those are KaZoo, Agatha Discard, Discard Dracula, Negative Tribunal, Galactus On Reveal, and surprisingly (I expected to see this one ranked much higher) High Evo Affliction. If you are interested in any of those, they would have ranked in Tier 3 and you can find decklists in our archetype pages or in previous reports. However, the fact that they couldn’t post a dominant performance over a small number of games shows their limitations in this Infinity league environment. Most of those decks are kind of gimmicky, so they might be more suited for Ranked where your opponent doesn’t know your deck for the majority of the rounds.
Indeed, if you look at the decks that did make it into the report, there is a clear trend. They either focus on creating a large amount of points that is difficult to deal with (like Pure Move, Hela, and Mister Negative) or disruption (like Junk, Lockdown, Stature Darkhawk, and Arishem Loki). Destroy might look like the odd deck out in the bunch, but the popularity of Junk (and the fact that it has a shot against Hela if you grow your Deadpool enough) made Destroy the best “gimmick” deck to play in the Infinity league.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Silent Performer | Mister Negative |
| Tier 1 | Junk |
| Tier 1 | Lockdown |
| Tier 1 | Pure Move |
| Tier 1 | Stature Darkhawk |
| Tier 2 | Destroy |
| Tier 2 | Hela |
| Tier 2 | Arishem Loki |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 62%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 57%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Silent Performers
Mobius M. Mobius is nowhere to be seen in this meta, but Cosmo and Alioth are still a problem for Mister Negative. It looks like this archetype is all or nothing, which means that it can sometimes cruise to an easy win when the opponent has no way to stop it. In that scenario, you know a Turn 3 Mister Negative or a big Jane Foster will be a free Snap.
With this in mind, the key to making this archetype live up to the 61% Win Rate it has held over about 50 games—surpassing the Black Panther, Arnim Zola, and Knull deck—is to understand what you can leverage against your opponent.
A deck that is focused on points will be more scared of an early Snap because they will think you have a great hand. On the other end, a disruptive deck, especially one with Cosmo or Alioth, might take your Snap as a tip, and it might be wiser to see if they have their early disruption before raising the stakes.
The deck kind of plays itself, so focus on the information you can gain during the match more than anything else.
Tier 1
Junk
Although there aren’t many decks on the report due to being focused on the Infinity League, there is quite a bit of diversity in Marvel Snap right now. Historically, these are the environments where Junk has been at its best because the synergy doesn’t really care what you play (as long as it isn’t Destroy).
Plus, Junk demolishes the Galactus, Black Panther, and Symbiote Spider-Man decks that the OTA pushed to the forefront, which is another boost to Junk’s Win Rate.
The build with Hazmat and Ajax did better than the one with Shadow King and Shang-Chi. My guess is that Ajax brings another big stat stick, which helps against Hela (a deck that Junk struggles to stop without Cosmo or Alioth).
Potential Additions
Alioth and some other card can replace Magik and Red Hulk if you want to focus on disruption more than points late in the match.
Lockdown
In Ranked, Lockdown has evolved into a Move hybrid that is able to develop points as a back up plan when locking the game isn’t a good idea. Plus, the fact that you don’t know your opponent’s deck makes it harder to Snap when you do draw the Storm, War Machine, Legion trio.
In Conquest, however, the added information means your disruption should be more effective, and thus the need for a lot of points reduces. Instead, you can afford more flexibility with Madame Web and Scarlet Spider, the latter of which has taken over for Doctor Doom.
It is very important to master your Snaps with this deck because rounds are quite unlikely to go the distance—especially if you manage to lock your opponent out of solid play patterns.
Potential Additions
Goose could be Jeff the Baby Land Shark, White Widow, or even
Pure Move
After being the best deck in the game for a week and sending Dagger, Vulture, Araña, and Ghost-Spider to plenty of archetypes to help with their points, Pure Move has lost a bit of momentum.
I don’t think that is due to the deck being worse, although I personally like the hybrid lists more than the full Move deck. Instead, the deck probably lost quite a bit of cubes now that we know Cosmo and Alioth are in the deck and lying in wait to cancel Shadow King and Shang-Chi.
During the first week, this interaction meant the deck could not only Snap, but also stay against opposing Snaps and rack up cubes. Now that the deck is widely known, opponents are more careful and offer fewer opportunities for you to take four cubes.
Potential Additions
Move can also be played as a Bounce or a Lockdown hybrid. The Bounce version features Beast, Hercules, and The Living Tribunal, while the Lockdown build uses the Storm, War Machine, and Legion trio.
Stature Darkhawk
Stature Darkhawk was nowhere to be seen in Ranked, at least higher in the Infinite ranks. However, the deck simply refuses to let go in Conquest. It has remained a top tier contender week after week. The reason has been the same all season long: you can’t get out of an annoying match up for a single cube in Conquest.
If you enjoy Stature Darkhawk, Conquest is the place to play it.
Potential Additions
Tier 2
Destroy
Among all the decks that were looking to develop points this week, Destroy is one of the few that could sit at the adults table with a 61% Win Rate (all the others were at least 5% behind in that metric). It sure helps that Destroy is Junk’s natural counter, and you often knew very early in a match if you could compete with Hela this round.
It might not be on the report due to poor results, but Knull and Death also make the Galactus match up easy once you know what you are up against.
Overall, Destroy might not be stronger than Discard Dracula and KaZoo, but the environment makes a big difference.
Potential Additions
Arnim Zola and Deathlok could be Attuma and Nimrod, but flexibility isn’t really what Destroy is looking for right now. Nico Minoru can replace Araña if you don’t have the card, or Deathlok if you want the flexible 1-Cost instead for potential high rolls.
Hela
Many predicted that the OTA would not kill Hela but limit it to only the Luke Cage build, and they were right. However, even if Hela remains the most popular deck in Conquest, it lost quite a bit of momentum.
First, Move and Lockdown can just cancel your Hela with Cosmo, Alioth, or simply ending the game on Turn 5. Also, Ajax in Junk can grow to huge numbers when Hela doesn’t find Luke Cage. Last, Mister Negative and Destroy have the potential to challenge you on points.
In a way, this shows how resilient Hela is, and how hard it has to be nerfed to disappear completely. If you think about, a 58.5% Win Rate over 500 games right after a nerf isn’t something many archetypes have done in Marvel Snap… ever?
Potential Additions
The 6-Costs can be swapped around depending on whether you value sheer power or flexibility, but the rest of the list is fairly set in stone right now.
Arishem Loki
The Loki-less list has continued to gain momentum in Ranked, but the Trickster God is still a great card in Conquest. Indeed, the main problem with Loki since its change to replacing your deck instead of your hand is losing your deck and potentially not seeing enough of your opponent’s deck to do anything meaningful. In the end, even with Loki on Turn 1, you only draw five of your opponent’s twelve cards.
In Conquest, you know if the opponent’s deck is worth copying, which is already a big boost to Loki‘s stock. In addition, you also know if the cards you draw will be effective against their deck.
I’m not sold entirely on Loki still being a staple in the deck; I’ve moved away from it and haven’t looked back. But, if you’re going to play the Trickster God, do it in Conquest.
As for the Arishem archetype overall, it switched to a more disruptive approach with Cosmo, Legion, and Alioth, which has been its best performing build this season.
Potential Additions
In Ranked, Loki is Shadow King or another proactive 2-Cost such as
Closing Words
Apart from Mister Negative (which managed to sneak past Cosmo and Alioth‘s vigilance, apparently) and Destroy (which benefited from a favorable environment), the Conquest meta is fairly simple to understand. You either have a top tier points ceiling and a way to protect it, or you do your best to stop your opponent from developing anything.
Pure Move and Arishem Loki found Cosmo and Alioth to make Shang-Chi and Shadow King non factors. Thanks to them, both decks can Snap their good early draws without having to wait multiple turns to make sure the opponent cannot derail their plan.
As for the other teams, the disruptive decks have started to ditch Shang-Chi to find other ways to win the game. Junk called for Ajax in order to fight for points, Lockdown went all in on blocking locations, and Stature Darkhawk removes the cards in your hand so they never have a chance to hit the board.
The OTA pushed plenty of fun decks, but none have managed to be a part of the competitive discussion due to failing against way too many disruptive tools. Maybe they are just a couple of protective cards away, or maybe it is time to turn to the next season to see new decks arise.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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