Best Boomerang Decks and Strategy Guide

Is the new card worth buying or trying your luck in Snap Packs? Read our guide and find some decks to try out on day 1 in here!

Boomerang is the third Series 5 card joining Marvel Snap for the July 2026 Season, Spider-Man: Brand New Day. It is a 2-Cost, 2-Power card that reads:
When this returns to your hand, randomly steal 4 Power from cards in your opponent’s hand. Activate: Return this to your hand.

Today, let’s explore the new card strengths and, of course, the best decks to try it out in.

Synergies

On its own, Boomerang can be various things, from a [2/2] if we fail to activate it due to unfortunate events to a [2/10] if we steal 4 power from important cards our opponent has to play.
Already, this feels like enough to consider the card alongside Aurora due to the Activate keyword, or Ajax as a support to the power affliction synergy.

However, there is no way I don’t make this article all about Boomerang finally being a new support card for Bounce. Indeed, while Boomerang can return to our hand on its own through its activate keyword, nothing on the cards says we won’t steal power if we do it another way.

The Bounce archetype has experimented with a ton of 2-cost cards over the past. Black Swan to help with a super explosive last turn. Lockheed as a way to afflict negative power as we replay our 1-cost cards. Merlin to synergyze with Werewolf By Night.

They all did pretty well in their time, but at the moment, Bounce has not been anywhere near a competitive archetype.
Silver Surfer has been really popular over the past two months, meaning Killmonger was also popular which is terrible news for Bounce. Cosmo and Shadow King have been super popular, meaning the opponent was likely to counter our ways to bounce cards to our hand, or reduce all that power we built through the match.
Last, the metagame has been a lot about developing points, and Iceman, Korg or Elektra aren’t enough to disrupt those decks while Bounce is much more difficult to pilot compared to most decks list in our most recent Tier List.

So Bounce is desperately in need of some help, preferably a lot of power in order to compete with the current environment. Well, if we manage to bounce Boomerang to our hand 2 times in a match, once with its own ability and the other with Beast or Toxin, we might be able to get that “lot of power” I asked for.

Let’s assume Boomerang represents 6 power every time it bounces back to our hand. 4 he gains and we’ll profit for sure, and 2 from cards the opponent will play. The other 2 will stay in our opponent’s hand and not impact the match.

We pay 2 energy, we get a [2/2], terrible deal. We use the activate and get a [4/8], still below average except when we steal power from key opposing cards. Now, if we use Beast or Toxin, we pay 4 more energy to bounce Boomerang and replay it, but get to a [8/14].
That number is still mediocre honestly, as Hulk is a vanilla [6/14] card we get when we start Marvel Snap.
However, stealing 8 power from opposing cards is very likely to trouble some synergies based on the power of certain cards, or duplicating some.


Plus, bouncing Boomerang once means it could represent enough power affliction to power up Ajax, or complete Polaris, Horseman of Pestilence on its own.
Last, one can dream about copying a buffed up Boomerang once we returned it to our hand a couple of times and it is a [2/10].

The Verdict: Should You Get Boomerang?

Boomerang is a very exciting card in my opinion, but also a difficult one to play. Indeed, the card requires to spend 2 energies to be replayed every time we bounce it back to our hand.
In order to reach the right the sweet spot, which I feel is to return Boomerang twice, we already have to spend 6 energy to get it in play three times. This requirement must be taken into account when we build our deck, and might be an issue if we unbalanced it too much when Boomerang doesn’t show up.

I’m a big fan of the Bounce archetype, while the 2-cost also opens a bridge with the power affliction synergy. Boomerang feels like a different way to play Marvel Snap, which is everything I look for in new cards.

Pre-Release Score:

Rating: 6 out of 10.

Boomerang Decks

On Reveal Bounce with Boomerang
Created by den
, updated 59 seconds ago
1x
None
1x
Series 1
1x
Series 2
2x
Series 3
3x
Series 4
4x
Series 5
Bounce Afflicts
Created by den
, updated 14 minutes ago
1x
None
1x
Series 1
1x
Series 2
2x
Series 3
3x
Series 4
4x
Series 5
High Evo Afflicts
Created by den
, updated 6 minutes ago
1x
None
2x
Series 2
2x
Series 3
2x
Series 4
4x
Series 5
1x
Starter Card
This looks annoying to play against
Created by den
, updated 16 minutes ago
1x
None
2x
Series 1
1x
Series 2
2x
Series 3
1x
Series 4
5x
Series 5

I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.

Good Game Everyone!

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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